94 lines
2.3 KiB
Plaintext
94 lines
2.3 KiB
Plaintext
|
SKIP: FAILED
|
||
|
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
struct buf0 {
|
||
|
vec2 injectionSwitch;
|
||
|
};
|
||
|
|
||
|
layout (binding = 0) uniform buf0_1 {
|
||
|
vec2 injectionSwitch;
|
||
|
} x_6;
|
||
|
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
void main_1() {
|
||
|
int k = 0;
|
||
|
int GLF_dead0j = 0;
|
||
|
int donor_replacementGLF_dead0stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||
|
int donor_replacementGLF_dead0top = 0;
|
||
|
int x_54 = 0;
|
||
|
vec4 matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
int b = 0;
|
||
|
k = 0;
|
||
|
{
|
||
|
for(; (k < 4); k = (k + 1)) {
|
||
|
float x_62 = x_6.injectionSwitch.y;
|
||
|
if ((0.0f > x_62)) {
|
||
|
GLF_dead0j = 1;
|
||
|
while (true) {
|
||
|
int x_13 = donor_replacementGLF_dead0stack[0];
|
||
|
if ((1 <= x_13)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (((donor_replacementGLF_dead0top >= 0) & (donor_replacementGLF_dead0top < 9))) {
|
||
|
int x_17 = (donor_replacementGLF_dead0top + 1);
|
||
|
donor_replacementGLF_dead0top = x_17;
|
||
|
x_54 = x_17;
|
||
|
} else {
|
||
|
x_54 = 0;
|
||
|
}
|
||
|
donor_replacementGLF_dead0stack[x_54] = 1;
|
||
|
}
|
||
|
matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
b = 3;
|
||
|
{
|
||
|
for(; (b >= 0); b = (b - 1)) {
|
||
|
int x_20 = b;
|
||
|
float x_87 = matrix_b[b];
|
||
|
matrix_b[x_20] = (x_87 - 1.0f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
vec4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
vec4 x_GLF_color_1;
|
||
|
};
|
||
|
|
||
|
main_out tint_symbol_inner() {
|
||
|
main_1();
|
||
|
main_out tint_symbol_2 = main_out(x_GLF_color);
|
||
|
return tint_symbol_2;
|
||
|
}
|
||
|
|
||
|
tint_symbol_1 tint_symbol() {
|
||
|
main_out inner_result = tint_symbol_inner();
|
||
|
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
out vec4 x_GLF_color_1;
|
||
|
void main() {
|
||
|
tint_symbol_1 outputs;
|
||
|
outputs = tint_symbol();
|
||
|
x_GLF_color_1 = outputs.x_GLF_color_1;
|
||
|
}
|
||
|
|
||
|
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:34: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
|
||
|
ERROR: 0:34: '' : compilation terminated
|
||
|
ERROR: 2 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|