381 lines
9.2 KiB
Plaintext
381 lines
9.2 KiB
Plaintext
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct buf0 {
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vec2 injectionSwitch;
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};
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layout (binding = 0) uniform buf0_1 {
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vec2 injectionSwitch;
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} x_8;
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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float x_180 = 0.0f;
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float x_279 = 0.0f;
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int x_65_phi = 0;
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int x_93_phi = 0;
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int x_102_phi = 0;
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float x_280_phi = 0.0f;
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float x_62 = x_8.injectionSwitch.x;
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int x_63 = int(x_62);
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x_65_phi = x_63;
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while (true) {
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int x_65 = x_65_phi;
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switch(x_65) {
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case 9: {
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data[x_65] = -5;
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break;
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}
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case 8: {
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data[x_65] = -4;
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break;
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}
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case 7: {
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data[x_65] = -3;
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break;
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}
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case 6: {
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data[x_65] = -2;
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break;
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}
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case 5: {
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data[x_65] = -1;
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break;
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}
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case 4: {
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data[x_65] = 0;
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break;
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}
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case 3: {
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data[x_65] = 1;
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break;
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}
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case 2: {
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data[x_65] = 2;
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break;
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}
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case 1: {
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data[x_65] = 3;
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break;
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}
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case 0: {
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data[x_65] = 4;
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break;
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}
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default: {
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break;
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}
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}
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int x_66 = (x_65 + 1);
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{
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x_65_phi = x_66;
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if ((x_66 < 10)) {
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} else {
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break;
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}
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}
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}
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x_93_phi = 0;
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while (true) {
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int x_94 = 0;
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int x_93 = x_93_phi;
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if ((x_93 < 10)) {
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} else {
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break;
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}
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{
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int x_99 = data[x_93];
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temp[x_93] = x_99;
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x_94 = (x_93 + 1);
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x_93_phi = x_94;
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}
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}
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x_102_phi = 1;
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while (true) {
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int x_103 = 0;
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int x_109_phi = 0;
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int x_102 = x_102_phi;
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if ((x_102 <= 9)) {
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} else {
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break;
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}
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x_109_phi = 0;
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while (true) {
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int x_121 = 0;
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int x_126 = 0;
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int x_121_phi = 0;
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int x_124_phi = 0;
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int x_126_phi = 0;
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int x_148_phi = 0;
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int x_151_phi = 0;
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int x_161_phi = 0;
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int x_109 = x_109_phi;
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if ((x_109 < 9)) {
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} else {
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break;
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}
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int x_115 = (x_109 + x_102);
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int x_116 = (x_115 - 1);
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int x_110 = (x_109 + (2 * x_102));
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int x_119 = min((x_110 - 1), 9);
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x_121_phi = x_109;
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x_124_phi = x_115;
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x_126_phi = x_109;
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while (true) {
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int x_141 = 0;
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int x_144 = 0;
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int x_125_phi = 0;
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int x_127_phi = 0;
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x_121 = x_121_phi;
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int x_124 = x_124_phi;
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x_126 = x_126_phi;
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if (((x_126 <= x_116) & (x_124 <= x_119))) {
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} else {
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break;
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}
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int x_133_save = x_126;
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int x_134 = data[x_133_save];
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int x_135_save = x_124;
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int x_136 = data[x_135_save];
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int x_122 = (x_121 + 1);
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if ((x_134 < x_136)) {
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x_141 = (x_126 + 1);
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int x_142 = data[x_133_save];
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temp[x_121] = x_142;
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x_125_phi = x_124;
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x_127_phi = x_141;
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} else {
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x_144 = (x_124 + 1);
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int x_145 = data[x_135_save];
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temp[x_121] = x_145;
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x_125_phi = x_144;
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x_127_phi = x_126;
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}
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int x_125 = x_125_phi;
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int x_127 = x_127_phi;
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{
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x_121_phi = x_122;
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x_124_phi = x_125;
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x_126_phi = x_127;
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}
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}
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x_148_phi = x_121;
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x_151_phi = x_126;
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while (true) {
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int x_149 = 0;
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int x_152 = 0;
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int x_148 = x_148_phi;
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int x_151 = x_151_phi;
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if (((x_151 < 10) & (x_151 <= x_116))) {
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} else {
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break;
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}
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{
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x_149 = (x_148 + 1);
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x_152 = (x_151 + 1);
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int x_158 = data[x_151];
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temp[x_148] = x_158;
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x_148_phi = x_149;
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x_151_phi = x_152;
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}
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}
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x_161_phi = x_109;
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while (true) {
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int x_162 = 0;
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int x_161 = x_161_phi;
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if ((x_161 <= x_119)) {
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} else {
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break;
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}
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{
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int x_167 = temp[x_161];
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data[x_161] = x_167;
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x_162 = (x_161 + 1);
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x_161_phi = x_162;
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}
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}
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{
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x_109_phi = x_110;
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}
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}
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{
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x_103 = (2 * x_102);
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x_102_phi = x_103;
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}
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}
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int x_171 = 0;
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float x_189 = 0.0f;
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float x_278 = 0.0f;
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float x_279_phi = 0.0f;
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float x_170 = tint_symbol.y;
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x_171 = int(x_170);
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if ((x_171 < 30)) {
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int x_177 = data[0];
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x_180 = (0.5f + (float(x_177) * 0.100000001f));
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x_280_phi = x_180;
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} else {
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float x_198 = 0.0f;
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float x_277 = 0.0f;
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float x_278_phi = 0.0f;
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if ((x_171 < 60)) {
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int x_186 = data[1];
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x_189 = (0.5f + (float(x_186) * 0.100000001f));
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x_279_phi = x_189;
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} else {
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float x_207 = 0.0f;
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float x_249 = 0.0f;
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float x_277_phi = 0.0f;
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if ((x_171 < 90)) {
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int x_195 = data[2];
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x_198 = (0.5f + (float(x_195) * 0.100000001f));
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x_278_phi = x_198;
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} else {
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if ((x_171 < 120)) {
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int x_204 = data[3];
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x_207 = (0.5f + (float(x_204) * 0.100000001f));
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x_277_phi = x_207;
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} else {
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float x_220 = 0.0f;
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float x_248 = 0.0f;
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float x_249_phi = 0.0f;
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vec2 x_256_phi = vec2(0.0f, 0.0f);
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int x_259_phi = 0;
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if ((x_171 < 150)) {
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discard;
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} else {
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float x_229 = 0.0f;
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float x_247 = 0.0f;
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float x_248_phi = 0.0f;
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if ((x_171 < 180)) {
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int x_217 = data[5];
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x_220 = (0.5f + (float(x_217) * 0.100000001f));
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x_249_phi = x_220;
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} else {
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float x_238 = 0.0f;
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float x_246 = 0.0f;
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float x_247_phi = 0.0f;
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if ((x_171 < 210)) {
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int x_226 = data[6];
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x_229 = (0.5f + (float(x_226) * 0.100000001f));
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x_248_phi = x_229;
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} else {
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if ((x_171 < 240)) {
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int x_235 = data[7];
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x_238 = (0.5f + (float(x_235) * 0.100000001f));
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x_247_phi = x_238;
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} else {
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if ((x_171 < 270)) {
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} else {
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discard;
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}
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int x_243 = data[8];
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x_246 = (0.5f + (float(x_243) * 0.100000001f));
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x_247_phi = x_246;
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}
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x_247 = x_247_phi;
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x_248_phi = x_247;
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}
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x_248 = x_248_phi;
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x_249_phi = x_248;
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}
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x_249 = x_249_phi;
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float x_251 = x_8.injectionSwitch.y;
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bool x_252 = (x_62 > x_251);
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if (x_252) {
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x_GLF_color = vec4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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x_256_phi = vec2(1.0f, 1.0f);
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x_259_phi = 0;
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while (true) {
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vec2 x_272 = vec2(0.0f, 0.0f);
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int x_260 = 0;
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vec2 x_273_phi = vec2(0.0f, 0.0f);
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vec2 x_256 = x_256_phi;
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int x_259 = x_259_phi;
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if ((x_259 <= 32)) {
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} else {
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break;
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}
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x_273_phi = x_256;
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if ((x_256.x < 0.0f)) {
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if (x_252) {
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discard;
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}
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x_272 = x_256;
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x_272.y = (x_256.y + 1.0f);
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x_273_phi = x_272;
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}
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vec2 x_273 = x_273_phi;
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vec2 x_257_1 = x_273;
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x_257_1.x = (x_273.x + x_273.y);
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vec2 x_257 = x_257_1;
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{
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x_260 = (x_259 + 1);
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x_256_phi = x_257;
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x_259_phi = x_260;
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}
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}
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}
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x_277_phi = x_249;
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}
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x_277 = x_277_phi;
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x_278_phi = x_277;
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}
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x_278 = x_278_phi;
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x_279_phi = x_278;
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}
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x_279 = x_279_phi;
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x_280_phi = x_279;
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}
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float x_280 = x_280_phi;
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x_GLF_color = vec4(x_280, x_280, x_280, 1.0f);
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_4 {
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vec4 tint_symbol_2;
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};
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struct tint_symbol_5 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
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tint_symbol = tint_symbol_2;
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main_1();
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main_out tint_symbol_6 = main_out(x_GLF_color);
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return tint_symbol_6;
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}
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tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
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main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
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tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_4 inputs;
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inputs.tint_symbol_2 = gl_FragCoord;
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tint_symbol_5 outputs;
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outputs = tint_symbol_1(inputs);
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:136: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:136: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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