wgsl: Replace [[decoration]] with @decoration

Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
This commit is contained in:
Ben Clayton
2022-01-19 22:46:57 +00:00
committed by Tint LUCI CQ
parent 8f1d5224ee
commit 01e4b6fc18
3200 changed files with 15906 additions and 15215 deletions

View File

@@ -7,17 +7,17 @@ struct Inner {
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : [[stride(16)]] array<vec4<i32>, 4>;
i : @stride(16) array<vec4<i32>, 4>;
};
struct S {
arr : array<Inner>;
};
[[binding(0), group(0)]] var<storage, read> s : S;
@binding(0) @group(0) var<storage, read> s : S;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(local_invocation_index)]] idx : u32) {
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
let a = s.arr[idx].a;
let b = s.arr[idx].b;
let c = s.arr[idx].c;

View File

@@ -7,17 +7,17 @@ struct Inner {
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : [[stride(16)]] array<vec4<i32>, 4>;
i : @stride(16) array<vec4<i32>, 4>;
}
struct S {
arr : array<Inner>;
}
[[binding(0), group(0)]] var<storage, read> s : S;
@binding(0) @group(0) var<storage, read> s : S;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(local_invocation_index)]] idx : u32) {
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
let a = s.arr[idx].a;
let b = s.arr[idx].b;
let c = s.arr[idx].c;

View File

@@ -7,17 +7,17 @@ struct Inner {
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : [[stride(16)]] array<vec4<i32>, 4>;
i : @stride(16) array<vec4<i32>, 4>;
};
struct S {
arr : array<Inner>;
};
[[binding(0), group(0)]] var<storage, read_write> s : S;
@binding(0) @group(0) var<storage, read_write> s : S;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(local_invocation_index)]] idx : u32) {
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
s.arr[idx].a = vec3<i32>();
s.arr[idx].b = i32();
s.arr[idx].c = vec3<u32>();
@@ -26,5 +26,5 @@ fn main([[builtin(local_invocation_index)]] idx : u32) {
s.arr[idx].f = f32();
s.arr[idx].g = mat2x3<f32>();
s.arr[idx].h = mat3x2<f32>();
s.arr[idx].i = [[stride(16)]] array<vec4<i32>, 4>();
s.arr[idx].i = @stride(16) array<vec4<i32>, 4>();
}

View File

@@ -7,17 +7,17 @@ struct Inner {
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : [[stride(16)]] array<vec4<i32>, 4>;
i : @stride(16) array<vec4<i32>, 4>;
}
struct S {
arr : array<Inner>;
}
[[binding(0), group(0)]] var<storage, read_write> s : S;
@binding(0) @group(0) var<storage, read_write> s : S;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(local_invocation_index)]] idx : u32) {
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
s.arr[idx].a = vec3<i32>();
s.arr[idx].b = i32();
s.arr[idx].c = vec3<u32>();
@@ -26,5 +26,5 @@ fn main([[builtin(local_invocation_index)]] idx : u32) {
s.arr[idx].f = f32();
s.arr[idx].g = mat2x3<f32>();
s.arr[idx].h = mat3x2<f32>();
s.arr[idx].i = [[stride(16)]] array<vec4<i32>, 4>();
s.arr[idx].i = @stride(16) array<vec4<i32>, 4>();
}

View File

@@ -12,12 +12,12 @@ struct S {
g : mat2x3<f32>;
h : mat3x2<f32>;
i : Inner;
j : [[stride(16)]] array<Inner, 4>;
j : @stride(16) array<Inner, 4>;
};
[[binding(0), group(0)]] var<storage, read> s : S;
@binding(0) @group(0) var<storage, read> s : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let a = s.a;
let b = s.b;

View File

@@ -12,12 +12,12 @@ struct S {
g : mat2x3<f32>;
h : mat3x2<f32>;
i : Inner;
j : [[stride(16)]] array<Inner, 4>;
j : @stride(16) array<Inner, 4>;
}
[[binding(0), group(0)]] var<storage, read> s : S;
@binding(0) @group(0) var<storage, read> s : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let a = s.a;
let b = s.b;

View File

@@ -12,12 +12,12 @@ struct S {
g : mat2x3<f32>;
h : mat3x2<f32>;
i : Inner;
j : [[stride(16)]] array<Inner, 4>;
j : @stride(16) array<Inner, 4>;
};
[[binding(0), group(0)]] var<storage, write> s : S;
@binding(0) @group(0) var<storage, write> s : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
s.a = vec3<i32>();
s.b = i32();
@@ -28,5 +28,5 @@ fn main() {
s.g = mat2x3<f32>();
s.h = mat3x2<f32>();
s.i = Inner();
s.j = [[stride(16)]] array<Inner, 4>();
s.j = @stride(16) array<Inner, 4>();
}

View File

@@ -12,12 +12,12 @@ struct S {
g : mat2x3<f32>;
h : mat3x2<f32>;
i : Inner;
j : [[stride(16)]] array<Inner, 4>;
j : @stride(16) array<Inner, 4>;
}
[[binding(0), group(0)]] var<storage, write> s : S;
@binding(0) @group(0) var<storage, write> s : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
s.a = vec3<i32>();
s.b = i32();
@@ -28,5 +28,5 @@ fn main() {
s.g = mat2x3<f32>();
s.h = mat3x2<f32>();
s.i = Inner();
s.j = [[stride(16)]] array<Inner, 4>();
s.j = @stride(16) array<Inner, 4>();
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : array<f32, 4>;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : array<f32, 4>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : array<f32, 4>;
@group(0) @binding(0) var<storage, read> in : array<f32, 4>;
[[group(0), binding(1)]] var<storage, read_write> out : array<f32, 4>;
@group(0) @binding(1) var<storage, read_write> out : array<f32, 4>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : f32;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : f32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : f32;
@group(0) @binding(0) var<storage, read> in : f32;
[[group(0), binding(1)]] var<storage, read_write> out : f32;
@group(0) @binding(1) var<storage, read_write> out : f32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : i32;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : i32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : i32;
@group(0) @binding(0) var<storage, read> in : i32;
[[group(0), binding(1)]] var<storage, read_write> out : i32;
@group(0) @binding(1) var<storage, read_write> out : i32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : mat2x2<f32>;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : mat2x2<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : mat2x2<f32>;
@group(0) @binding(0) var<storage, read> in : mat2x2<f32>;
[[group(0), binding(1)]] var<storage, read_write> out : mat2x2<f32>;
@group(0) @binding(1) var<storage, read_write> out : mat2x2<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : mat2x3<f32>;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : mat2x3<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : mat2x3<f32>;
@group(0) @binding(0) var<storage, read> in : mat2x3<f32>;
[[group(0), binding(1)]] var<storage, read_write> out : mat2x3<f32>;
@group(0) @binding(1) var<storage, read_write> out : mat2x3<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : mat3x2<f32>;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : mat3x2<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : mat3x2<f32>;
@group(0) @binding(0) var<storage, read> in : mat3x2<f32>;
[[group(0), binding(1)]] var<storage, read_write> out : mat3x2<f32>;
@group(0) @binding(1) var<storage, read_write> out : mat3x2<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : mat4x4<f32>;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : mat4x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : mat4x4<f32>;
@group(0) @binding(0) var<storage, read> in : mat4x4<f32>;
[[group(0), binding(1)]] var<storage, read_write> out : mat4x4<f32>;
@group(0) @binding(1) var<storage, read_write> out : mat4x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -2,13 +2,13 @@ struct S {
f : f32;
};
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : array<S>;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : array<S>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out[0] = in[0];
}

View File

@@ -2,11 +2,11 @@ struct S {
f : f32;
}
[[group(0), binding(0)]] var<storage, read> in : array<S>;
@group(0) @binding(0) var<storage, read> in : array<S>;
[[group(0), binding(1)]] var<storage, read_write> out : array<S>;
@group(0) @binding(1) var<storage, read_write> out : array<S>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out[0] = in[0];
}

View File

@@ -5,13 +5,13 @@ struct S {
inner : Inner;
};
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : S;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -6,11 +6,11 @@ struct S {
inner : Inner;
}
[[group(0), binding(0)]] var<storage, read> in : S;
@group(0) @binding(0) var<storage, read> in : S;
[[group(0), binding(1)]] var<storage, read_write> out : S;
@group(0) @binding(1) var<storage, read_write> out : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : u32;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : u32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : u32;
@group(0) @binding(0) var<storage, read> in : u32;
[[group(0), binding(1)]] var<storage, read_write> out : u32;
@group(0) @binding(1) var<storage, read_write> out : u32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : vec2<i32>;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : vec2<i32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : vec2<i32>;
@group(0) @binding(0) var<storage, read> in : vec2<i32>;
[[group(0), binding(1)]] var<storage, read_write> out : vec2<i32>;
@group(0) @binding(1) var<storage, read_write> out : vec2<i32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : vec3<u32>;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : vec3<u32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : vec3<u32>;
@group(0) @binding(0) var<storage, read> in : vec3<u32>;
[[group(0), binding(1)]] var<storage, read_write> out : vec3<u32>;
@group(0) @binding(1) var<storage, read_write> out : vec3<u32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,10 +1,10 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<storage, read> in : vec4<f32>;
[[group(0), binding(1)]]
@group(0) @binding(1)
var<storage, read_write> out : vec4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -1,8 +1,8 @@
[[group(0), binding(0)]] var<storage, read> in : vec4<f32>;
@group(0) @binding(0) var<storage, read> in : vec4<f32>;
[[group(0), binding(1)]] var<storage, read_write> out : vec4<f32>;
@group(0) @binding(1) var<storage, read_write> out : vec4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
out = in;
}

View File

@@ -8,18 +8,18 @@ struct Inner {
g : vec2<i32>;
h : vec2<i32>;
i : mat2x3<f32>;
[[align(16)]] j : mat3x2<f32>;
[[align(16)]] k : [[stride(16)]] array<vec4<i32>, 4>;
@align(16) j : mat3x2<f32>;
@align(16) k : @stride(16) array<vec4<i32>, 4>;
};
struct S {
arr : array<Inner, 8>;
};
[[binding(0), group(0)]] var<uniform> s : S;
@binding(0) @group(0) var<uniform> s : S;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(local_invocation_index)]] idx : u32) {
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
let a = s.arr[idx].a;
let b = s.arr[idx].b;
let c = s.arr[idx].c;

View File

@@ -8,20 +8,20 @@ struct Inner {
g : vec2<i32>;
h : vec2<i32>;
i : mat2x3<f32>;
[[align(16)]]
@align(16)
j : mat3x2<f32>;
[[align(16)]]
k : [[stride(16)]] array<vec4<i32>, 4>;
@align(16)
k : @stride(16) array<vec4<i32>, 4>;
}
struct S {
arr : array<Inner, 8>;
}
[[binding(0), group(0)]] var<uniform> s : S;
@binding(0) @group(0) var<uniform> s : S;
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(local_invocation_index)]] idx : u32) {
@stage(compute) @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
let a = s.arr[idx].a;
let b = s.arr[idx].b;
let c = s.arr[idx].c;

View File

@@ -13,13 +13,13 @@ struct S {
h : vec2<i32>;
i : mat2x3<f32>;
j : mat3x2<f32>;
[[align(16)]] k : Inner;
[[align(16)]] l : [[stride(16)]] array<Inner, 4>;
@align(16) k : Inner;
@align(16) l : @stride(16) array<Inner, 4>;
};
[[binding(0), group(0)]] var<uniform> s : S;
@binding(0) @group(0) var<uniform> s : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let a = s.a;
let b = s.b;

View File

@@ -13,15 +13,15 @@ struct S {
h : vec2<i32>;
i : mat2x3<f32>;
j : mat3x2<f32>;
[[align(16)]]
@align(16)
k : Inner;
[[align(16)]]
l : [[stride(16)]] array<Inner, 4>;
@align(16)
l : @stride(16) array<Inner, 4>;
}
[[binding(0), group(0)]] var<uniform> s : S;
@binding(0) @group(0) var<uniform> s : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let a = s.a;
let b = s.b;

View File

@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : array<vec4<f32>, 4>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : array<vec4<f32>, 4>;
@group(0) @binding(0) var<uniform> u : array<vec4<f32>, 4>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : f32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : f32;
@group(0) @binding(0) var<uniform> u : f32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : i32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : i32;
@group(0) @binding(0) var<uniform> u : i32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

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@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : mat2x2<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

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@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : mat2x2<f32>;
@group(0) @binding(0) var<uniform> u : mat2x2<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

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@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : mat2x3<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : mat2x3<f32>;
@group(0) @binding(0) var<uniform> u : mat2x3<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : mat3x2<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : mat3x2<f32>;
@group(0) @binding(0) var<uniform> u : mat3x2<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : mat4x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : mat4x4<f32>;
@group(0) @binding(0) var<uniform> u : mat4x4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

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@@ -5,10 +5,10 @@ struct S {
inner : Inner;
};
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

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@@ -6,9 +6,9 @@ struct S {
inner : Inner;
}
[[group(0), binding(0)]] var<uniform> u : S;
@group(0) @binding(0) var<uniform> u : S;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : u32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : u32;
@group(0) @binding(0) var<uniform> u : u32;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : vec2<i32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : vec2<i32>;
@group(0) @binding(0) var<uniform> u : vec2<i32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : vec3<u32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : vec3<u32>;
@group(0) @binding(0) var<uniform> u : vec3<u32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,7 +1,7 @@
[[group(0), binding(0)]]
@group(0) @binding(0)
var<uniform> u : vec4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}

View File

@@ -1,6 +1,6 @@
[[group(0), binding(0)]] var<uniform> u : vec4<f32>;
@group(0) @binding(0) var<uniform> u : vec4<f32>;
[[stage(compute), workgroup_size(1)]]
@stage(compute) @workgroup_size(1)
fn main() {
let x = u;
}