Enable GBV by default for correctness tests.
Dawn apps using debug builds may hang due to GBV being always on by default. This change turns on GBV for correctness tests only. BUG=dawn:490 Change-Id: I2728d834ed53f9acc7556f8d1178d718c0b49457 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25421 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
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@ -149,6 +149,10 @@ namespace dawn_native {
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mImpl->EnableBackendValidation(enableBackendValidation);
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}
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void Instance::EnableGPUBasedBackendValidation(bool enableGPUBasedBackendValidation) {
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mImpl->EnableGPUBasedBackendValidation(enableGPUBasedBackendValidation);
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}
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void Instance::EnableBeginCaptureOnStartup(bool beginCaptureOnStartup) {
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mImpl->EnableBeginCaptureOnStartup(beginCaptureOnStartup);
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}
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@ -202,6 +202,14 @@ namespace dawn_native {
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return mEnableBackendValidation;
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}
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void InstanceBase::EnableGPUBasedBackendValidation(bool enableGPUBasedBackendValidation) {
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mEnableGPUValidation = enableGPUBasedBackendValidation;
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}
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bool InstanceBase::IsGPUBasedBackendValidationEnabled() const {
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return mEnableGPUValidation;
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}
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void InstanceBase::EnableBeginCaptureOnStartup(bool beginCaptureOnStartup) {
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mBeginCaptureOnStartup = beginCaptureOnStartup;
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}
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@ -60,6 +60,9 @@ namespace dawn_native {
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void EnableBackendValidation(bool enableBackendValidation);
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bool IsBackendValidationEnabled() const;
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void EnableGPUBasedBackendValidation(bool enableGPUBasedBackendValidation);
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bool IsGPUBasedBackendValidationEnabled() const;
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void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
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bool IsBeginCaptureOnStartupEnabled() const;
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@ -88,6 +91,7 @@ namespace dawn_native {
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bool mEnableBackendValidation = false;
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bool mBeginCaptureOnStartup = false;
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bool mEnableGPUValidation = false;
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dawn_platform::Platform* mPlatform = nullptr;
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@ -26,7 +26,8 @@ namespace dawn_native { namespace d3d12 {
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ResultOrError<ComPtr<IDXGIFactory4>> CreateFactory(const PlatformFunctions* functions,
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bool enableBackendValidation,
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bool beginCaptureOnStartup) {
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bool beginCaptureOnStartup,
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bool enableGPUBasedBackendValidation) {
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ComPtr<IDXGIFactory4> factory;
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uint32_t dxgiFactoryFlags = 0;
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@ -39,7 +40,8 @@ namespace dawn_native { namespace d3d12 {
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functions->d3d12GetDebugInterface(IID_PPV_ARGS(&debugController)))) {
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ASSERT(debugController != nullptr);
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debugController->EnableDebugLayer();
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debugController->SetEnableGPUBasedValidation(true);
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debugController->SetEnableGPUBasedValidation(
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enableGPUBasedBackendValidation);
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// Enable additional debug layers.
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dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG;
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@ -96,7 +98,8 @@ namespace dawn_native { namespace d3d12 {
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DAWN_TRY_ASSIGN(mFactory,
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CreateFactory(mFunctions.get(), instance->IsBackendValidationEnabled(),
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instance->IsBeginCaptureOnStartupEnabled()));
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instance->IsBeginCaptureOnStartupEnabled(),
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instance->IsGPUBasedBackendValidationEnabled()));
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return {};
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}
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@ -157,6 +157,9 @@ namespace dawn_native {
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// Enable debug capture on Dawn startup
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void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
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// Enable GPU based backend validation if it has.
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void EnableGPUBasedBackendValidation(bool enableGPUBasedBackendValidation);
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void SetPlatform(dawn_platform::Platform* platform);
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// Returns the underlying WGPUInstance object.
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@ -368,6 +368,7 @@ std::unique_ptr<dawn_native::Instance> DawnTestEnvironment::CreateInstanceAndDis
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const {
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auto instance = std::make_unique<dawn_native::Instance>();
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instance->EnableBackendValidation(mEnableBackendValidation);
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instance->EnableGPUBasedBackendValidation(mEnableBackendValidation);
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instance->EnableBeginCaptureOnStartup(mBeginCaptureOnStartup);
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instance->DiscoverDefaultAdapters();
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