dawn-cmake/src/dawn_native/d3d12/BackendD3D12.cpp
Bryan Bernhart 03cf7c3eae Enable GBV by default for correctness tests.
Dawn apps using debug builds may hang due to
GBV being always on by default. This change turns
on GBV for correctness tests only.

BUG=dawn:490

Change-Id: I2728d834ed53f9acc7556f8d1178d718c0b49457
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25421
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2020-07-29 19:44:41 +00:00

185 lines
6.9 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/BackendD3D12.h"
#include "dawn_native/D3D12Backend.h"
#include "dawn_native/Instance.h"
#include "dawn_native/d3d12/AdapterD3D12.h"
#include "dawn_native/d3d12/D3D12Error.h"
#include "dawn_native/d3d12/PlatformFunctions.h"
namespace dawn_native { namespace d3d12 {
namespace {
ResultOrError<ComPtr<IDXGIFactory4>> CreateFactory(const PlatformFunctions* functions,
bool enableBackendValidation,
bool beginCaptureOnStartup,
bool enableGPUBasedBackendValidation) {
ComPtr<IDXGIFactory4> factory;
uint32_t dxgiFactoryFlags = 0;
// Enable the debug layer (requires the Graphics Tools "optional feature").
{
if (enableBackendValidation) {
ComPtr<ID3D12Debug1> debugController;
if (SUCCEEDED(
functions->d3d12GetDebugInterface(IID_PPV_ARGS(&debugController)))) {
ASSERT(debugController != nullptr);
debugController->EnableDebugLayer();
debugController->SetEnableGPUBasedValidation(
enableGPUBasedBackendValidation);
// Enable additional debug layers.
dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG;
}
ComPtr<IDXGIDebug1> dxgiDebug;
if (SUCCEEDED(functions->dxgiGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug)))) {
ASSERT(dxgiDebug != nullptr);
dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL,
DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_ALL));
}
}
if (beginCaptureOnStartup) {
ComPtr<IDXGraphicsAnalysis> graphicsAnalysis;
if (SUCCEEDED(functions->dxgiGetDebugInterface1(
0, IID_PPV_ARGS(&graphicsAnalysis)))) {
graphicsAnalysis->BeginCapture();
}
}
}
if (FAILED(functions->createDxgiFactory2(dxgiFactoryFlags, IID_PPV_ARGS(&factory)))) {
return DAWN_INTERNAL_ERROR("Failed to create a DXGI factory");
}
ASSERT(factory != nullptr);
return std::move(factory);
}
ResultOrError<std::unique_ptr<AdapterBase>> CreateAdapterFromIDXGIAdapter(
Backend* backend,
ComPtr<IDXGIAdapter> dxgiAdapter) {
ComPtr<IDXGIAdapter3> dxgiAdapter3;
DAWN_TRY(CheckHRESULT(dxgiAdapter.As(&dxgiAdapter3), "DXGIAdapter retrieval"));
std::unique_ptr<Adapter> adapter =
std::make_unique<Adapter>(backend, std::move(dxgiAdapter3));
DAWN_TRY(adapter->Initialize());
return {std::move(adapter)};
}
} // anonymous namespace
Backend::Backend(InstanceBase* instance)
: BackendConnection(instance, wgpu::BackendType::D3D12) {
}
MaybeError Backend::Initialize() {
mFunctions = std::make_unique<PlatformFunctions>();
DAWN_TRY(mFunctions->LoadFunctions());
const auto instance = GetInstance();
DAWN_TRY_ASSIGN(mFactory,
CreateFactory(mFunctions.get(), instance->IsBackendValidationEnabled(),
instance->IsBeginCaptureOnStartupEnabled(),
instance->IsGPUBasedBackendValidationEnabled()));
return {};
}
ComPtr<IDXGIFactory4> Backend::GetFactory() const {
return mFactory;
}
ResultOrError<IDxcLibrary*> Backend::GetOrCreateDxcLibrary() {
if (mDxcLibrary == nullptr) {
DAWN_TRY(CheckHRESULT(
mFunctions->dxcCreateInstance(CLSID_DxcLibrary, IID_PPV_ARGS(&mDxcLibrary)),
"DXC create library"));
ASSERT(mDxcLibrary != nullptr);
}
return mDxcLibrary.Get();
}
ResultOrError<IDxcCompiler*> Backend::GetOrCreateDxcCompiler() {
if (mDxcCompiler == nullptr) {
DAWN_TRY(CheckHRESULT(
mFunctions->dxcCreateInstance(CLSID_DxcCompiler, IID_PPV_ARGS(&mDxcCompiler)),
"DXC create compiler"));
ASSERT(mDxcCompiler != nullptr);
}
return mDxcCompiler.Get();
}
const PlatformFunctions* Backend::GetFunctions() const {
return mFunctions.get();
}
std::vector<std::unique_ptr<AdapterBase>> Backend::DiscoverDefaultAdapters() {
std::vector<std::unique_ptr<AdapterBase>> adapters;
for (uint32_t adapterIndex = 0;; ++adapterIndex) {
ComPtr<IDXGIAdapter1> dxgiAdapter = nullptr;
if (mFactory->EnumAdapters1(adapterIndex, &dxgiAdapter) == DXGI_ERROR_NOT_FOUND) {
break; // No more adapters to enumerate.
}
ASSERT(dxgiAdapter != nullptr);
ResultOrError<std::unique_ptr<AdapterBase>> adapter =
CreateAdapterFromIDXGIAdapter(this, dxgiAdapter);
if (adapter.IsError()) {
adapter.AcquireError();
continue;
}
adapters.push_back(std::move(adapter.AcquireSuccess()));
}
return adapters;
}
ResultOrError<std::vector<std::unique_ptr<AdapterBase>>> Backend::DiscoverAdapters(
const AdapterDiscoveryOptionsBase* optionsBase) {
ASSERT(optionsBase->backendType == WGPUBackendType_D3D12);
const AdapterDiscoveryOptions* options =
static_cast<const AdapterDiscoveryOptions*>(optionsBase);
ASSERT(options->dxgiAdapter != nullptr);
std::unique_ptr<AdapterBase> adapter;
DAWN_TRY_ASSIGN(adapter, CreateAdapterFromIDXGIAdapter(this, options->dxgiAdapter));
std::vector<std::unique_ptr<AdapterBase>> adapters;
adapters.push_back(std::move(adapter));
return std::move(adapters);
}
BackendConnection* Connect(InstanceBase* instance) {
Backend* backend = new Backend(instance);
if (instance->ConsumedError(backend->Initialize())) {
delete backend;
return nullptr;
}
return backend;
}
}} // namespace dawn_native::d3d12