mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-18 17:35:30 +00:00
Move tint::transform::Robustness to a santizier transform
There's no good reason for this to be public. Move it into the writers, and expose a 'disable_robustness' option to turn it off. This can be expanded to hold more fine-grain control in the future. Change-Id: I6ea6e54a27b2ae0fbcba5fdf45539063045cc15a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122203 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
902c9e5726
commit
03de0e83ae
@@ -228,6 +228,9 @@ ResultOrError<GLuint> ShaderModule::CompileShader(const OpenGLFunctions& gl,
|
||||
tintOptions.version = tint::writer::glsl::Version(ToTintGLStandard(r.glVersionStandard),
|
||||
r.glVersionMajor, r.glVersionMinor);
|
||||
|
||||
// TODO(crbug.com/dawn/1686): Robustness causes shader compilation failures.
|
||||
tintOptions.disable_robustness = true;
|
||||
|
||||
// When textures are accessed without a sampler (e.g., textureLoad()),
|
||||
// GetSamplerTextureUses() will return this sentinel value.
|
||||
BindingPoint placeholderBindingPoint{static_cast<uint32_t>(kMaxBindGroupsTyped), 0};
|
||||
|
||||
Reference in New Issue
Block a user