d3d11: fix render pass msaa resolve problem
Bug: dawn:1804 Change-Id: I16373eae35d1a8fb1317a4a11811787bd91d1236 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
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@ -642,10 +642,6 @@ MaybeError CommandBuffer::ExecuteRenderPass(BeginRenderPassCmd* renderPass,
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continue;
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}
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if (attachment.storeOp != wgpu::StoreOp::Store) {
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continue;
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}
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ASSERT(attachment.view->GetAspects() == Aspect::Color);
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ASSERT(attachment.resolveTarget->GetAspects() == Aspect::Color);
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