d3d11: fix render pass msaa resolve problem

Bug: dawn:1804
Change-Id: I16373eae35d1a8fb1317a4a11811787bd91d1236
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This commit is contained in:
Peng Huang 2023-05-10 14:52:15 +00:00 committed by Dawn LUCI CQ
parent 42de29e088
commit 05330ab9dd
1 changed files with 0 additions and 4 deletions

View File

@ -642,10 +642,6 @@ MaybeError CommandBuffer::ExecuteRenderPass(BeginRenderPassCmd* renderPass,
continue;
}
if (attachment.storeOp != wgpu::StoreOp::Store) {
continue;
}
ASSERT(attachment.view->GetAspects() == Aspect::Color);
ASSERT(attachment.resolveTarget->GetAspects() == Aspect::Color);