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GLSL: implement host-visible memory padding.
Since GLSL ES does not support the offset= attribute, struct members with explicit @align or @size attributes require adding explicit padding members. This in turn requires rewriting any constructor calls to initialize the new padding to zero, handled in the same transform. Note that this is currently overly-verbose, and will add padding where GLSL doesn't technically need it (e.g., padding a vec3 out to 16 bytes). Bug: tint:1415 Change-Id: Ia9ba513066a0e84f4c43247fcbbe02f5fadd6630 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101720 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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Dawn LUCI CQ
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@@ -2,6 +2,9 @@
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struct Inner {
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int x;
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uint pad;
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uint pad_1;
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uint pad_2;
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};
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struct S {
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@@ -19,7 +22,7 @@ struct S {
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Inner l[4];
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};
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layout(binding = 0) uniform S_std140_ubo {
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layout(binding = 0, std140) uniform S_std140_ubo {
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ivec3 a;
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int b;
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uvec3 c;
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@@ -32,6 +35,8 @@ layout(binding = 0) uniform S_std140_ubo {
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vec2 j_0;
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vec2 j_1;
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vec2 j_2;
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uint pad_3;
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uint pad_4;
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Inner k;
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Inner l[4];
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} s;
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