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Nuke the ClientMatches hack for same-device validation
The wire now supports more than one device, and Chrome is updated to use the new code path. This fixes same-device validation for createReadyPipeline. Bug: dawn:565 Change-Id: Id05001ed1a7e535690c87f535da6f72a0e794c59 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40460 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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src/tests/unittests/validation/MultipleDeviceTests.cpp
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src/tests/unittests/validation/MultipleDeviceTests.cpp
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "tests/MockCallback.h"
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using namespace testing;
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class MultipleDeviceTest : public ValidationTest {};
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// Test that it is invalid to submit a command buffer created on a different device.
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TEST_F(MultipleDeviceTest, ValidatesSameDevice) {
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wgpu::Device device2 = RegisterDevice(CreateTestDevice());
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wgpu::CommandBuffer commandBuffer = device2.CreateCommandEncoder().Finish();
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ASSERT_DEVICE_ERROR(device.GetQueue().Submit(1, &commandBuffer));
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}
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// Test that CreateReadyPipeline fails creation with an Error status if it uses
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// objects from a different device.
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TEST_F(MultipleDeviceTest, ValidatesSameDeviceCreateReadyPipeline) {
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wgpu::ShaderModuleWGSLDescriptor wgslDesc = {};
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wgslDesc.source = R"(
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[[stage(compute)]] fn main() -> void {
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}
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)";
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wgpu::ShaderModuleDescriptor shaderModuleDesc = {};
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shaderModuleDesc.nextInChain = &wgslDesc;
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// Base case: CreateReadyComputePipeline succeeds.
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{
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wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc);
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wgpu::ComputePipelineDescriptor pipelineDesc = {};
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pipelineDesc.computeStage.module = shaderModule;
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pipelineDesc.computeStage.entryPoint = "main";
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StrictMock<MockCallback<WGPUCreateReadyComputePipelineCallback>> creationCallback;
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EXPECT_CALL(creationCallback,
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Call(WGPUCreateReadyPipelineStatus_Success, NotNull(), _, this))
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.WillOnce(WithArg<1>(Invoke(
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[](WGPUComputePipeline pipeline) { wgpu::ComputePipeline::Acquire(pipeline); })));
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device.CreateReadyComputePipeline(&pipelineDesc, creationCallback.Callback(),
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creationCallback.MakeUserdata(this));
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WaitForAllOperations(device);
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}
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// CreateReadyComputePipeline errors if the shader module is created on a different device.
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{
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wgpu::Device device2 = RegisterDevice(CreateTestDevice());
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wgpu::ShaderModule shaderModule = device2.CreateShaderModule(&shaderModuleDesc);
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wgpu::ComputePipelineDescriptor pipelineDesc = {};
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pipelineDesc.computeStage.module = shaderModule;
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pipelineDesc.computeStage.entryPoint = "main";
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StrictMock<MockCallback<WGPUCreateReadyComputePipelineCallback>> creationCallback;
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EXPECT_CALL(creationCallback,
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Call(WGPUCreateReadyPipelineStatus_Error, nullptr, _, this + 1))
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.Times(1);
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device.CreateReadyComputePipeline(&pipelineDesc, creationCallback.Callback(),
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creationCallback.MakeUserdata(this + 1));
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WaitForAllOperations(device);
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}
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}
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@@ -1,300 +0,0 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/wire/WireTest.h"
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#include "common/Assert.h"
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#include "dawn/dawn_proc.h"
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#include "dawn_wire/WireClient.h"
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#include "dawn_wire/WireServer.h"
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#include "tests/MockCallback.h"
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#include "utils/TerribleCommandBuffer.h"
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#include <array>
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using namespace testing;
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using namespace dawn_wire;
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class WireMultipleDeviceTests : public testing::Test {
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protected:
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void SetUp() override {
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dawnProcSetProcs(&dawn_wire::client::GetProcs());
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}
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void TearDown() override {
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dawnProcSetProcs(nullptr);
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}
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class WireHolder {
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public:
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WireHolder() {
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DawnProcTable mockProcs;
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mApi.GetProcTableAndDevice(&mockProcs, &mServerDevice);
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// Ignore Tick()
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EXPECT_CALL(mApi, DeviceTick(_)).Times(AnyNumber());
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// This SetCallback call cannot be ignored because it is done as soon as we start the
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// server
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EXPECT_CALL(mApi, OnDeviceSetUncapturedErrorCallback(_, _, _)).Times(Exactly(1));
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EXPECT_CALL(mApi, OnDeviceSetDeviceLostCallback(_, _, _)).Times(Exactly(1));
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mS2cBuf = std::make_unique<utils::TerribleCommandBuffer>();
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mC2sBuf = std::make_unique<utils::TerribleCommandBuffer>();
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WireServerDescriptor serverDesc = {};
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serverDesc.device = mServerDevice;
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serverDesc.procs = &mockProcs;
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serverDesc.serializer = mS2cBuf.get();
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EXPECT_CALL(mApi, DeviceReference(mServerDevice));
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mWireServer.reset(new WireServer(serverDesc));
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mC2sBuf->SetHandler(mWireServer.get());
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WireClientDescriptor clientDesc = {};
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clientDesc.serializer = mC2sBuf.get();
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mWireClient.reset(new WireClient(clientDesc));
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mS2cBuf->SetHandler(mWireClient.get());
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mClientDevice = mWireClient->GetDevice();
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// The GetQueue is done on WireClient startup so we expect it now.
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mClientQueue = wgpuDeviceGetQueue(mClientDevice);
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mServerQueue = mApi.GetNewQueue();
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EXPECT_CALL(mApi, DeviceGetQueue(mServerDevice)).WillOnce(Return(mServerQueue));
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FlushClient();
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}
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~WireHolder() {
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mApi.IgnoreAllReleaseCalls();
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mWireClient = nullptr;
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// These are called on server destruction to clear the callbacks. They must not be
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// called after the server is destroyed.
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EXPECT_CALL(mApi, OnDeviceSetUncapturedErrorCallback(mServerDevice, nullptr, nullptr))
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.Times(Exactly(1));
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EXPECT_CALL(mApi, OnDeviceSetDeviceLostCallback(mServerDevice, nullptr, nullptr))
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.Times(Exactly(1));
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mWireServer = nullptr;
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}
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void FlushClient(bool success = true) {
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ASSERT_EQ(mC2sBuf->Flush(), success);
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}
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void FlushServer(bool success = true) {
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ASSERT_EQ(mS2cBuf->Flush(), success);
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}
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testing::StrictMock<MockProcTable>* Api() {
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return &mApi;
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}
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WGPUDevice ClientDevice() {
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return mClientDevice;
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}
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WGPUDevice ServerDevice() {
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return mServerDevice;
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}
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WGPUQueue ClientQueue() {
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return mClientQueue;
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}
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WGPUQueue ServerQueue() {
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return mServerQueue;
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}
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private:
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testing::StrictMock<MockProcTable> mApi;
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std::unique_ptr<dawn_wire::WireServer> mWireServer;
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std::unique_ptr<dawn_wire::WireClient> mWireClient;
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std::unique_ptr<utils::TerribleCommandBuffer> mS2cBuf;
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std::unique_ptr<utils::TerribleCommandBuffer> mC2sBuf;
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WGPUDevice mServerDevice;
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WGPUDevice mClientDevice;
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WGPUQueue mServerQueue;
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WGPUQueue mClientQueue;
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};
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void ExpectInjectedError(WireHolder* wire) {
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std::string errorMessage;
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EXPECT_CALL(*wire->Api(),
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DeviceInjectError(wire->ServerDevice(), WGPUErrorType_Validation, _))
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.WillOnce(Invoke([&](WGPUDevice device, WGPUErrorType type, const char* message) {
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errorMessage = message;
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// Mock the call to the error callback.
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wire->Api()->CallDeviceSetUncapturedErrorCallbackCallback(device, type, message);
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}));
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wire->FlushClient();
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// The error callback should be forwarded to the client.
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StrictMock<MockCallback<WGPUErrorCallback>> mockErrorCallback;
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wgpuDeviceSetUncapturedErrorCallback(wire->ClientDevice(), mockErrorCallback.Callback(),
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mockErrorCallback.MakeUserdata(this));
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EXPECT_CALL(mockErrorCallback, Call(WGPUErrorType_Validation, StrEq(errorMessage), this))
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.Times(1);
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wire->FlushServer();
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}
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};
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// Test that using objects from a different device is a validation error.
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TEST_F(WireMultipleDeviceTests, ValidatesSameDevice) {
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WireHolder wireA;
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WireHolder wireB;
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// Create the fence
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WGPUFenceDescriptor desc = {};
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WGPUFence fenceA = wgpuQueueCreateFence(wireA.ClientQueue(), &desc);
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// Signal with a fence from a different wire.
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wgpuQueueSignal(wireB.ClientQueue(), fenceA, 1u);
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// We should inject an error into the server.
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ExpectInjectedError(&wireB);
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}
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// Test that objects created from mixed devices are an error to use.
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TEST_F(WireMultipleDeviceTests, DifferentDeviceObjectCreationIsError) {
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WireHolder wireA;
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WireHolder wireB;
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// Create a bind group layout on wire A.
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WGPUBindGroupLayoutDescriptor bglDesc = {};
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WGPUBindGroupLayout bglA = wgpuDeviceCreateBindGroupLayout(wireA.ClientDevice(), &bglDesc);
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EXPECT_CALL(*wireA.Api(), DeviceCreateBindGroupLayout(wireA.ServerDevice(), _))
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.WillOnce(Return(wireA.Api()->GetNewBindGroupLayout()));
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wireA.FlushClient();
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std::array<WGPUBindGroupEntry, 2> entries = {};
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// Create a buffer on wire A.
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WGPUBufferDescriptor bufferDesc = {};
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entries[0].buffer = wgpuDeviceCreateBuffer(wireA.ClientDevice(), &bufferDesc);
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EXPECT_CALL(*wireA.Api(), DeviceCreateBuffer(wireA.ServerDevice(), _))
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.WillOnce(Return(wireA.Api()->GetNewBuffer()));
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wireA.FlushClient();
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// Create a sampler on wire B.
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WGPUSamplerDescriptor samplerDesc = {};
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entries[1].sampler = wgpuDeviceCreateSampler(wireB.ClientDevice(), &samplerDesc);
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EXPECT_CALL(*wireB.Api(), DeviceCreateSampler(wireB.ServerDevice(), _))
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.WillOnce(Return(wireB.Api()->GetNewSampler()));
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wireB.FlushClient();
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// Create a bind group on wire A using the bgl (A), buffer (A), and sampler (B).
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WGPUBindGroupDescriptor bgDesc = {};
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bgDesc.layout = bglA;
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bgDesc.entryCount = entries.size();
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bgDesc.entries = entries.data();
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WGPUBindGroup bindGroupA = wgpuDeviceCreateBindGroup(wireA.ClientDevice(), &bgDesc);
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// It should inject an error because the sampler is from a different device.
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ExpectInjectedError(&wireA);
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// The bind group was never created on a server because it failed device validation.
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// Any commands that use it should error.
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wgpuBindGroupRelease(bindGroupA);
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wireA.FlushClient(false);
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}
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// Test that using objects, included in an extension struct,
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// from a difference device is a validation error.
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TEST_F(WireMultipleDeviceTests, ValidatesSameDeviceInExtensionStruct) {
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WireHolder wireA;
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WireHolder wireB;
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule shaderModuleA =
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wgpuDeviceCreateShaderModule(wireA.ClientDevice(), &shaderModuleDesc);
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// Flush on wire A. We should see the shader module created.
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EXPECT_CALL(*wireA.Api(), DeviceCreateShaderModule(wireA.ServerDevice(), _))
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.WillOnce(Return(wireA.Api()->GetNewShaderModule()));
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wireA.FlushClient();
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WGPURenderPipelineDescriptorDummyExtension extDesc = {};
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extDesc.chain.sType = WGPUSType_RenderPipelineDescriptorDummyExtension;
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extDesc.dummyStage.entryPoint = "main";
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extDesc.dummyStage.module = shaderModuleA;
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WGPURenderPipelineDescriptor pipelineDesc = {};
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pipelineDesc.nextInChain = &extDesc.chain;
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WGPURenderPipeline pipelineB =
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wgpuDeviceCreateRenderPipeline(wireB.ClientDevice(), &pipelineDesc);
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// We should inject an error into the server.
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ExpectInjectedError(&wireB);
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// The pipeline was never created on a server because it failed device validation.
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// Any commands that use it should error.
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wgpuRenderPipelineRelease(pipelineB);
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wireB.FlushClient(false);
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}
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// Test that using objects, included in a chained extension struct,
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// from a different device is a validation error.
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TEST_F(WireMultipleDeviceTests, ValidatesSameDeviceSecondInExtensionStructChain) {
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WireHolder wireA;
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WireHolder wireB;
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WGPUShaderModuleDescriptor shaderModuleDesc = {};
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WGPUShaderModule shaderModuleA =
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wgpuDeviceCreateShaderModule(wireA.ClientDevice(), &shaderModuleDesc);
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// Flush on wire A. We should see the shader module created.
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EXPECT_CALL(*wireA.Api(), DeviceCreateShaderModule(wireA.ServerDevice(), _))
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.WillOnce(Return(wireA.Api()->GetNewShaderModule()));
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wireA.FlushClient();
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WGPUShaderModule shaderModuleB =
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wgpuDeviceCreateShaderModule(wireB.ClientDevice(), &shaderModuleDesc);
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// Flush on wire B. We should see the shader module created.
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EXPECT_CALL(*wireB.Api(), DeviceCreateShaderModule(wireB.ServerDevice(), _))
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.WillOnce(Return(wireB.Api()->GetNewShaderModule()));
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wireB.FlushClient();
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WGPURenderPipelineDescriptorDummyExtension extDescA = {};
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extDescA.chain.sType = WGPUSType_RenderPipelineDescriptorDummyExtension;
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extDescA.dummyStage.entryPoint = "main";
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extDescA.dummyStage.module = shaderModuleA;
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WGPURenderPipelineDescriptorDummyExtension extDescB = {};
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extDescB.chain.sType = WGPUSType_RenderPipelineDescriptorDummyExtension;
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extDescB.chain.next = &extDescA.chain;
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extDescB.dummyStage.entryPoint = "main";
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extDescB.dummyStage.module = shaderModuleB;
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// The first extension struct is from Device B, and the second is from A.
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// We should validate the second struct, is from the same device.
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WGPURenderPipelineDescriptor pipelineDesc = {};
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pipelineDesc.nextInChain = &extDescB.chain;
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WGPURenderPipeline pipelineB =
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wgpuDeviceCreateRenderPipeline(wireB.ClientDevice(), &pipelineDesc);
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// We should inject an error into the server.
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ExpectInjectedError(&wireB);
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// The pipeline was never created on a server because it failed device validation.
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// Any commands that use it should error.
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wgpuRenderPipelineRelease(pipelineB);
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wireB.FlushClient(false);
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}
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