Metal: Code clean up in copy commands

This patch cleans up the code related to both buffer-texture and
texture-texture copies on Metal backend by moving the creation of
MTLOrigin and MTLSize into helper functions.

BUG=dawn:42

Change-Id: Ia3340b9c8b0a5001d775cd391fb8301207b4d2ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8840
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao 2019-07-12 07:18:11 +00:00 committed by Commit Bot service account
parent 2d8ba5fac6
commit 06ab6e5b13
1 changed files with 13 additions and 20 deletions

View File

@ -311,6 +311,14 @@ namespace dawn_native { namespace metal {
std::array<CopyInfo, kMaxTextureBufferCopyRegions> copies;
};
MTLOrigin MakeMTLOrigin(Origin3D origin) {
return MTLOriginMake(origin.x, origin.y, origin.z);
}
MTLSize MakeMTLSize(Extent3D extent) {
return MTLSizeMake(extent.width, extent.height, extent.depth);
}
TextureBufferCopySplit ComputeTextureBufferCopySplit(Origin3D origin,
Extent3D copyExtent,
Format textureFormat,
@ -361,7 +369,7 @@ namespace dawn_native { namespace metal {
copy.copies[0].bufferOffset = bufferOffset;
copy.copies[0].bytesPerRow = rowPitch;
copy.copies[0].bytesPerImage = bytesPerImage;
copy.copies[0].textureOrigin = MTLOriginMake(origin.x, origin.y, origin.z);
copy.copies[0].textureOrigin = MakeMTLOrigin(origin);
copy.copies[0].copyExtent =
MTLSizeMake(clampedCopyExtentWidth, clampedCopyExtentHeight, copyExtent.depth);
return copy;
@ -374,7 +382,7 @@ namespace dawn_native { namespace metal {
copy.copies[copy.count].bufferOffset = currentOffset;
copy.copies[copy.count].bytesPerRow = rowPitch;
copy.copies[copy.count].bytesPerImage = bytesPerImage;
copy.copies[copy.count].textureOrigin = MTLOriginMake(origin.x, origin.y, origin.z);
copy.copies[copy.count].textureOrigin = MakeMTLOrigin(origin);
copy.copies[copy.count].copyExtent = MTLSizeMake(
clampedCopyExtentWidth, clampedCopyExtentHeight, copyExtent.depth - 1);
@ -526,32 +534,17 @@ namespace dawn_native { namespace metal {
Texture* srcTexture = ToBackend(copy->source.texture.Get());
Texture* dstTexture = ToBackend(copy->destination.texture.Get());
MTLOrigin srcOrigin;
srcOrigin.x = copy->source.origin.x;
srcOrigin.y = copy->source.origin.y;
srcOrigin.z = copy->source.origin.z;
MTLOrigin dstOrigin;
dstOrigin.x = copy->destination.origin.x;
dstOrigin.y = copy->destination.origin.y;
dstOrigin.z = copy->destination.origin.z;
MTLSize size;
size.width = copy->copySize.width;
size.height = copy->copySize.height;
size.depth = copy->copySize.depth;
encoders.EnsureBlit(commandBuffer);
[encoders.blit copyFromTexture:srcTexture->GetMTLTexture()
sourceSlice:copy->source.arrayLayer
sourceLevel:copy->source.mipLevel
sourceOrigin:srcOrigin
sourceSize:size
sourceOrigin:MakeMTLOrigin(copy->source.origin)
sourceSize:MakeMTLSize(copy->copySize)
toTexture:dstTexture->GetMTLTexture()
destinationSlice:copy->destination.arrayLayer
destinationLevel:copy->destination.mipLevel
destinationOrigin:dstOrigin];
destinationOrigin:MakeMTLOrigin(copy->destination.origin)];
} break;
default: { UNREACHABLE(); } break;