Fixup texture type name.
This CL updates the sampled texture to use the shorter name variant. Change-Id: Ifb945638ce5ea7db4a23640bd9e79b010d15a1fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38827 Auto-Submit: dan sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
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@ -78,7 +78,7 @@ class SubresourceTrackingPerf : public DawnPerfTestWithParams<SubresourceTrackin
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)");
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pipelineDesc.cFragmentStage.module = utils::CreateShaderModuleFromWGSL(device, R"(
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[[location(0)]] var<out> FragColor : vec4<f32>;
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[[group(0), binding(0)]] var<uniform_constant> materials : texture_sampled_2d<f32>;
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[[group(0), binding(0)]] var<uniform_constant> materials : texture_2d<f32>;
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[[stage(fragment)]] fn main() -> void {
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FragColor = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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