Skip StorageTextureTests.WriteonlyStorageTextureIn*Shader on OpenGL ES.
Bug: dawn:647 dawn:580 Change-Id: I0e31482eba31409711c2465943f8a41f33096ada Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38821 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
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@ -807,6 +807,9 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
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// Test that write-only storage textures are supported in compute shader.
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TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
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// TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure.
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DAWN_SKIP_TEST_IF(IsOpenGLES());
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for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
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if (!utils::TextureFormatSupportsStorageTexture(format)) {
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continue;
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@ -875,6 +878,9 @@ TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInCompu
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// Test that write-only storage textures are supported in fragment shader.
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TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
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// TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure.
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DAWN_SKIP_TEST_IF(IsOpenGLES());
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for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
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if (!utils::TextureFormatSupportsStorageTexture(format)) {
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continue;
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