Remove Dawn Depth16Unorm test suppressions for SwiftShader Vulkan
The Depth16Unorm specific issue should now be fixed: https://swiftshader-review.googlesource.com/c/SwiftShader/+/66888 so the test suppressions can be removed. Bug: b/204919030 Change-Id: Ib221d2e11712995237da506ecc6de1f292bfa0bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95700 Auto-Submit: Alexis Hétu <sugoi@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -178,11 +178,6 @@ class DepthStencilLoadOpTests : public DawnTestWithParams<DepthStencilLoadOpTest
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// Check that clearing a mip level works at all.
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TEST_P(DepthStencilLoadOpTests, ClearMip0) {
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// TODO(https://issuetracker.google.com/issues/204919030): SwiftShader does not clear
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// Depth16Unorm correctly with some values.
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DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() &&
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GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&renderPassDescriptors[0]).End();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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@ -214,11 +209,6 @@ TEST_P(DepthStencilLoadOpTests, ClearBothMip0Then1) {
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// TODO(crbug.com/dawn/838): Sampling from the non-zero mip does not work.
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth);
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// TODO(https://issuetracker.google.com/issues/204919030): SwiftShader does not clear
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// Depth16Unorm correctly with some values.
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DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() &&
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GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&renderPassDescriptors[0]).End();
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encoder.BeginRenderPass(&renderPassDescriptors[1]).End();
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@ -234,11 +224,6 @@ TEST_P(DepthStencilLoadOpTests, ClearBothMip1Then0) {
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// TODO(crbug.com/dawn/838): Sampling from the non-zero mip does not work.
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth);
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// TODO(https://issuetracker.google.com/issues/204919030): SwiftShader does not clear
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// Depth16Unorm correctly with some values.
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DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() &&
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GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&renderPassDescriptors[1]).End();
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encoder.BeginRenderPass(&renderPassDescriptors[0]).End();
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