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Fix unittests that are broken by --enable-toggles=use_tint_generator
Tests fixed by this CL: BindGroupLayoutCompatibilityTest.ROStorageInBGLWithRWStorageInShader BindGroupLayoutCompatibilityTest.TextureViewDimension BindingsValidationTest.PipelineLayoutWithLessBindingsThanPipeline GetBindGroupLayoutTests.SameObject GetBindGroupLayoutTests.DefaultShaderStageAndDynamicOffsets GetBindGroupLayoutTests.ComputePipeline GetBindGroupLayoutTests.BindingType GetBindGroupLayoutTests.ViewDimension GetBindGroupLayoutTests.TextureComponentType GetBindGroupLayoutTests.BindingIndices GetBindGroupLayoutTests.MinBufferSize GetBindGroupLayoutTests.StageAggregation GetBindGroupLayoutTests.ConflictingBindingType GetBindGroupLayoutTests.ConflictingBindingTextureMultisampling GetBindGroupLayoutTests.ConflictingBindingViewDimension GetBindGroupLayoutTests.ConflictingBindingTextureComponentType GetBindGroupLayoutTests.UnusedIndex MinBufferSizePipelineCreationTests.LayoutSizesTooSmall MinBufferSizePipelineCreationTests.LayoutSizesTooSmallMultipleGroups MinBufferSizeDrawTimeValidationTests.ZeroMinSizeAndTooSmallBinding MinBufferSizeDrawTimeValidationTests.UnorderedBindings MinBufferSizeDrawTimeValidationTests.MultipleGroups MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousWGSLTypes MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousBindingTypes MinBufferSizeDefaultLayoutTests.MultipleBindGroups MinBufferSizeDefaultLayoutTests.NonDefaultLayout RenderPipelineValidationTest.TextureComponentTypeCompatibility RenderPipelineValidationTest.TextureViewDimensionCompatibility StorageTextureValidationTests.BindGroupLayoutEntryTypeMatchesShaderDeclaration StorageTextureValidationTests.BindGroupLayoutStorageTextureFormatMatchesShaderDeclaration StorageTextureValidationTests.BindGroupLayoutViewDimensionMatchesShaderDeclaration Also enables GetBindGroupLayoutTests.FromCorrectEntryPoint for use_tint_generator, since it handles this case, unlike SPIRV-Cross. These tests remain skipped, but with bugs listed for fixing the underlying issues: MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages ShaderModuleValidationTest.MultisampledArrayTexture StorageTextureValidationTests.ReadWriteStorageTexture StorageTextureValidationTests.StorageTextureFormatInShaders StorageTextureValidationTests.UnsupportedWGSLStorageTextureFormat BUG=dawn:756 Change-Id: Ib6b0d4144927073d949cb8d1409063a767fd47e9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47823 Auto-Submit: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -393,8 +393,6 @@ TEST_F(RenderPipelineValidationTest, AlphaToCoverageAndSampleCount) {
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// Tests that the texture component type in shader must match the bind group layout.
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TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
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constexpr uint32_t kNumTextureComponentType = 3u;
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std::array<const char*, kNumTextureComponentType> kScalarTypes = {{"f32", "i32", "u32"}};
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std::array<wgpu::TextureSampleType, kNumTextureComponentType> kTextureComponentTypes = {{
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@@ -414,6 +412,7 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
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<< kScalarTypes[i] << R"(>;
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[[stage(fragment)]] fn main() {
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textureDimensions(myTexture);
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})";
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descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
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@@ -432,8 +431,6 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
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// Tests that the texture view dimension in shader must match the bind group layout.
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TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator"));
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constexpr uint32_t kNumTextureViewDimensions = 6u;
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std::array<const char*, kNumTextureViewDimensions> kTextureKeywords = {{
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"texture_1d",
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@@ -463,6 +460,7 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
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[[group(0), binding(0)]] var myTexture : )"
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<< kTextureKeywords[i] << R"(<f32>;
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[[stage(fragment)]] fn main() {
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textureDimensions(myTexture);
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})";
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descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
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