Ryan Harrison 0a5696079b Fix unittests that are broken by --enable-toggles=use_tint_generator
Tests fixed by this CL:
  BindGroupLayoutCompatibilityTest.ROStorageInBGLWithRWStorageInShader
  BindGroupLayoutCompatibilityTest.TextureViewDimension
  BindingsValidationTest.PipelineLayoutWithLessBindingsThanPipeline
  GetBindGroupLayoutTests.SameObject
  GetBindGroupLayoutTests.DefaultShaderStageAndDynamicOffsets
  GetBindGroupLayoutTests.ComputePipeline
  GetBindGroupLayoutTests.BindingType
  GetBindGroupLayoutTests.ViewDimension
  GetBindGroupLayoutTests.TextureComponentType
  GetBindGroupLayoutTests.BindingIndices
  GetBindGroupLayoutTests.MinBufferSize
  GetBindGroupLayoutTests.StageAggregation
  GetBindGroupLayoutTests.ConflictingBindingType
  GetBindGroupLayoutTests.ConflictingBindingTextureMultisampling
  GetBindGroupLayoutTests.ConflictingBindingViewDimension
  GetBindGroupLayoutTests.ConflictingBindingTextureComponentType
  GetBindGroupLayoutTests.UnusedIndex
  MinBufferSizePipelineCreationTests.LayoutSizesTooSmall
  MinBufferSizePipelineCreationTests.LayoutSizesTooSmallMultipleGroups
  MinBufferSizeDrawTimeValidationTests.ZeroMinSizeAndTooSmallBinding
  MinBufferSizeDrawTimeValidationTests.UnorderedBindings
  MinBufferSizeDrawTimeValidationTests.MultipleGroups
  MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousWGSLTypes
  MinBufferSizeDefaultLayoutTests.DefaultLayoutVariousBindingTypes
  MinBufferSizeDefaultLayoutTests.MultipleBindGroups
  MinBufferSizeDefaultLayoutTests.NonDefaultLayout
  RenderPipelineValidationTest.TextureComponentTypeCompatibility
  RenderPipelineValidationTest.TextureViewDimensionCompatibility
  StorageTextureValidationTests.BindGroupLayoutEntryTypeMatchesShaderDeclaration
  StorageTextureValidationTests.BindGroupLayoutStorageTextureFormatMatchesShaderDeclaration
  StorageTextureValidationTests.BindGroupLayoutViewDimensionMatchesShaderDeclaration

Also enables GetBindGroupLayoutTests.FromCorrectEntryPoint for
use_tint_generator, since it handles this case, unlike SPIRV-Cross.

These tests remain skipped, but with bugs listed for fixing the underlying issues:
  MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages
  ShaderModuleValidationTest.MultisampledArrayTexture
  StorageTextureValidationTests.ReadWriteStorageTexture
  StorageTextureValidationTests.StorageTextureFormatInShaders
  StorageTextureValidationTests.UnsupportedWGSLStorageTextureFormat

BUG=dawn:756

Change-Id: Ib6b0d4144927073d949cb8d1409063a767fd47e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47823
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-04-15 07:18:08 +00:00
2021-03-24 20:29:42 +00:00
2021-04-05 23:34:17 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2021-02-02 17:03:30 +00:00
2021-04-05 23:34:17 +00:00
2021-04-09 18:41:19 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%