Add support for ushort2 vertex format.
Also fix some vertex format computations.
This commit is contained in:
parent
ceec97978e
commit
0b1fbd9322
|
@ -1244,7 +1244,8 @@
|
|||
{"value": 2, "name": "float r32 g32"},
|
||||
{"value": 3, "name": "float r32"},
|
||||
{"value": 4, "name": "unorm r8 g8 b8 a8"},
|
||||
{"value": 5, "name": "unorm r8 g8"}
|
||||
{"value": 5, "name": "unorm r8 g8"},
|
||||
{"value": 6, "name": "ushort r16 g16"}
|
||||
]
|
||||
},
|
||||
"void": {
|
||||
|
|
|
@ -44,6 +44,8 @@ namespace backend {
|
|||
return 2;
|
||||
case nxt::VertexFormat::FloatR32:
|
||||
return 1;
|
||||
case nxt::VertexFormat::UshortR16G16:
|
||||
return 2;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
@ -59,6 +61,8 @@ namespace backend {
|
|||
case nxt::VertexFormat::UnormR8G8B8A8:
|
||||
case nxt::VertexFormat::UnormR8G8:
|
||||
return sizeof(uint8_t);
|
||||
case nxt::VertexFormat::UshortR16G16:
|
||||
return sizeof(unsigned short);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
|
|
@ -28,6 +28,8 @@ namespace backend { namespace d3d12 {
|
|||
return DXGI_FORMAT_R32G32_FLOAT;
|
||||
case nxt::VertexFormat::FloatR32:
|
||||
return DXGI_FORMAT_R32_FLOAT;
|
||||
case nxt::VertexFormat::UshortR16G16:
|
||||
return DXGI_FORMAT_R16G16_UINT;
|
||||
case nxt::VertexFormat::UnormR8G8B8A8:
|
||||
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case nxt::VertexFormat::UnormR8G8:
|
||||
|
|
|
@ -30,6 +30,8 @@ namespace backend { namespace metal {
|
|||
return MTLVertexFormatFloat2;
|
||||
case nxt::VertexFormat::FloatR32:
|
||||
return MTLVertexFormatFloat;
|
||||
case nxt::VertexFormat::UshortR16G16:
|
||||
return MTLVertexFormatUShort2;
|
||||
case nxt::VertexFormat::UnormR8G8B8A8:
|
||||
return MTLVertexFormatUChar4Normalized;
|
||||
case nxt::VertexFormat::UnormR8G8:
|
||||
|
|
|
@ -49,6 +49,8 @@ namespace backend { namespace opengl {
|
|||
case nxt::VertexFormat::FloatR32G32:
|
||||
case nxt::VertexFormat::FloatR32:
|
||||
return GL_FLOAT;
|
||||
case nxt::VertexFormat::UshortR16G16:
|
||||
return GL_UNSIGNED_SHORT;
|
||||
case nxt::VertexFormat::UnormR8G8B8A8:
|
||||
case nxt::VertexFormat::UnormR8G8:
|
||||
return GL_UNSIGNED_BYTE;
|
||||
|
@ -63,6 +65,7 @@ namespace backend { namespace opengl {
|
|||
case nxt::VertexFormat::FloatR32G32B32:
|
||||
case nxt::VertexFormat::FloatR32G32:
|
||||
case nxt::VertexFormat::FloatR32:
|
||||
case nxt::VertexFormat::UshortR16G16:
|
||||
return GL_FALSE;
|
||||
case nxt::VertexFormat::UnormR8G8B8A8:
|
||||
case nxt::VertexFormat::UnormR8G8:
|
||||
|
|
Loading…
Reference in New Issue