Metal: split non-trivial objects in their own file.

No functional changes intended, but there are a couple additional
cleanups:
 - Use anonymous namespaces instead of static functions
 - Don't store an extra Device pointer in objects
This commit is contained in:
Corentin Wallez 2017-06-14 15:46:59 -04:00 committed by Corentin Wallez
parent 702186e169
commit 0ba5550874
23 changed files with 1572 additions and 1098 deletions

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@ -143,8 +143,26 @@ if (APPLE)
SetPIC(metal_autogen)
list(APPEND BACKEND_SOURCES
${METAL_DIR}/BufferMTL.mm
${METAL_DIR}/BufferMTL.h
${METAL_DIR}/CommandBufferMTL.mm
${METAL_DIR}/CommandBufferMTL.h
${METAL_DIR}/DepthStencilStateMTL.mm
${METAL_DIR}/DepthStencilStateMTL.h
${METAL_DIR}/InputStateMTL.mm
${METAL_DIR}/InputStateMTL.h
${METAL_DIR}/MetalBackend.mm
${METAL_DIR}/MetalBackend.h
${METAL_DIR}/PipelineMTL.mm
${METAL_DIR}/PipelineMTL.h
${METAL_DIR}/PipelineLayoutMTL.mm
${METAL_DIR}/PipelineLayoutMTL.h
${METAL_DIR}/SamplerMTL.mm
${METAL_DIR}/SamplerMTL.h
${METAL_DIR}/ShaderModuleMTL.mm
${METAL_DIR}/ShaderModuleMTL.h
${METAL_DIR}/TextureMTL.mm
${METAL_DIR}/TextureMTL.h
)
endif()

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@ -0,0 +1,53 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_BUFFERMTL_H_
#define BACKEND_METAL_BUFFERMTL_H_
#include "common/Buffer.h"
#import <Metal/Metal.h>
#include <mutex>
namespace backend {
namespace metal {
class Buffer : public BufferBase {
public:
Buffer(BufferBuilder* builder);
~Buffer();
id<MTLBuffer> GetMTLBuffer();
std::mutex& GetMutex();
private:
void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
void UnmapImpl() override;
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
std::mutex mutex;
id<MTLBuffer> mtlBuffer = nil;
};
class BufferView : public BufferViewBase {
public:
BufferView(BufferViewBuilder* builder);
};
}
}
#endif // BACKEND_METAL_BUFFERMTL_H_

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@ -0,0 +1,67 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "BufferMTL.h"
#include "MetalBackend.h"
namespace backend {
namespace metal {
Buffer::Buffer(BufferBuilder* builder)
: BufferBase(builder) {
mtlBuffer = [ToBackend(GetDevice())->GetMTLDevice() newBufferWithLength:GetSize()
options:MTLResourceStorageModeManaged];
}
Buffer::~Buffer() {
std::lock_guard<std::mutex> lock(mutex);
[mtlBuffer release];
mtlBuffer = nil;
}
id<MTLBuffer> Buffer::GetMTLBuffer() {
return mtlBuffer;
}
std::mutex& Buffer::GetMutex() {
return mutex;
}
void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
uint32_t* dest = reinterpret_cast<uint32_t*>([mtlBuffer contents]);
{
std::lock_guard<std::mutex> lock(mutex);
memcpy(&dest[start], data, count * sizeof(uint32_t));
}
[mtlBuffer didModifyRange:NSMakeRange(start * sizeof(uint32_t), count * sizeof(uint32_t))];
}
void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
// TODO(cwallez@chromium.org): Implement Map Read for the metal backend
}
void Buffer::UnmapImpl() {
// TODO(cwallez@chromium.org): Implement Map Read for the metal backend
}
void Buffer::TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) {
}
BufferView::BufferView(BufferViewBuilder* builder)
: BufferViewBase(builder) {
}
}
}

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@ -0,0 +1,45 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_COMMANDBUFFERMTL_H_
#define BACKEND_METAL_COMMANDBUFFERMTL_H_
#include "common/CommandBuffer.h"
#import <Metal/Metal.h>
#include <mutex>
#include <unordered_set>
namespace backend {
namespace metal {
class Device;
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(Device* device, CommandBufferBuilder* builder);
~CommandBuffer();
void FillCommands(id<MTLCommandBuffer> commandBuffer, std::unordered_set<std::mutex*>* mutexes);
private:
Device* device;
CommandIterator commands;
};
}
}
#endif // BACKEND_METAL_COMMANDBUFFERMTL_H_

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@ -0,0 +1,474 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "CommandBufferMTL.h"
#include "common/Commands.h"
#include "BufferMTL.h"
#include "DepthStencilStateMTL.h"
#include "InputStateMTL.h"
#include "MetalBackend.h"
#include "PipelineMTL.h"
#include "PipelineLayoutMTL.h"
#include "SamplerMTL.h"
#include "TextureMTL.h"
namespace backend {
namespace metal {
namespace {
MTLIndexType IndexFormatType(nxt::IndexFormat format) {
switch (format) {
case nxt::IndexFormat::Uint16:
return MTLIndexTypeUInt16;
case nxt::IndexFormat::Uint32:
return MTLIndexTypeUInt32;
}
}
struct CurrentEncoders {
Device* device;
id<MTLBlitCommandEncoder> blit = nil;
id<MTLComputeCommandEncoder> compute = nil;
id<MTLRenderCommandEncoder> render = nil;
RenderPass* currentRenderPass = nullptr;
Framebuffer* currentFramebuffer = nullptr;
void FinishEncoders() {
ASSERT(render == nil);
if (blit != nil) {
[blit endEncoding];
blit = nil;
}
if (compute != nil) {
[compute endEncoding];
compute = nil;
}
}
void EnsureBlit(id<MTLCommandBuffer> commandBuffer) {
if (blit == nil) {
FinishEncoders();
blit = [commandBuffer blitCommandEncoder];
}
}
void EnsureCompute(id<MTLCommandBuffer> commandBuffer) {
if (compute == nil) {
FinishEncoders();
compute = [commandBuffer computeCommandEncoder];
// TODO(cwallez@chromium.org): does any state need to be reset?
}
}
void BeginSubpass(id<MTLCommandBuffer> commandBuffer, uint32_t subpass) {
ASSERT(currentRenderPass);
if (render != nil) {
[render endEncoding];
render = nil;
}
const auto& info = currentRenderPass->GetSubpassInfo(subpass);
MTLRenderPassDescriptor* descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
bool usingBackbuffer = false; // HACK(kainino@chromium.org): workaround for not having depth attachments
for (uint32_t index = 0; index < info.colorAttachments.size(); ++index) {
uint32_t attachment = info.colorAttachments[index];
// TODO(kainino@chromium.org): currently a 'null' texture view
// falls back to the 'back buffer' but this should go away
// when we have WSI.
id<MTLTexture> texture = nil;
if (auto textureView = currentFramebuffer->GetTextureView(attachment)) {
texture = ToBackend(textureView->GetTexture())->GetMTLTexture();
} else {
texture = device->GetCurrentTexture();
usingBackbuffer = true;
}
descriptor.colorAttachments[index].texture = texture;
descriptor.colorAttachments[index].loadAction = MTLLoadActionLoad;
descriptor.colorAttachments[index].storeAction = MTLStoreActionStore;
}
// TODO(kainino@chromium.org): load depth attachment from subpass
if (usingBackbuffer) {
descriptor.depthAttachment.texture = device->GetCurrentDepthTexture();
descriptor.depthAttachment.loadAction = MTLLoadActionLoad;
descriptor.depthAttachment.storeAction = MTLStoreActionStore;
}
render = [commandBuffer renderCommandEncoderWithDescriptor:descriptor];
// TODO(cwallez@chromium.org): does any state need to be reset?
}
void EndRenderPass() {
ASSERT(render != nil);
[render endEncoding];
render = nil;
}
};
}
CommandBuffer::CommandBuffer(Device* device, CommandBufferBuilder* builder)
: CommandBufferBase(builder), device(device), commands(builder->AcquireCommands()) {
}
CommandBuffer::~CommandBuffer() {
FreeCommands(&commands);
}
void CommandBuffer::FillCommands(id<MTLCommandBuffer> commandBuffer, std::unordered_set<std::mutex*>* mutexes) {
Command type;
Pipeline* lastPipeline = nullptr;
id<MTLBuffer> indexBuffer = nil;
uint32_t indexBufferOffset = 0;
MTLIndexType indexType = MTLIndexTypeUInt32;
CurrentEncoders encoders;
encoders.device = device;
uint32_t currentSubpass = 0;
id<MTLRenderCommandEncoder> renderEncoder = nil;
while (commands.NextCommandId(&type)) {
switch (type) {
case Command::AdvanceSubpass:
{
commands.NextCommand<AdvanceSubpassCmd>();
currentSubpass += 1;
encoders.BeginSubpass(commandBuffer, currentSubpass);
}
break;
case Command::BeginRenderPass:
{
BeginRenderPassCmd* beginRenderPassCmd = commands.NextCommand<BeginRenderPassCmd>();
encoders.currentRenderPass = ToBackend(beginRenderPassCmd->renderPass.Get());
encoders.currentFramebuffer = ToBackend(beginRenderPassCmd->framebuffer.Get());
encoders.FinishEncoders();
currentSubpass = 0;
encoders.BeginSubpass(commandBuffer, currentSubpass);
}
break;
case Command::CopyBufferToBuffer:
{
CopyBufferToBufferCmd* copy = commands.NextCommand<CopyBufferToBufferCmd>();
encoders.EnsureBlit(commandBuffer);
[encoders.blit
copyFromBuffer:ToBackend(copy->source)->GetMTLBuffer()
sourceOffset:copy->sourceOffset
toBuffer:ToBackend(copy->destination)->GetMTLBuffer()
destinationOffset:copy->destinationOffset
size:copy->size];
}
break;
case Command::CopyBufferToTexture:
{
CopyBufferToTextureCmd* copy = commands.NextCommand<CopyBufferToTextureCmd>();
Buffer* buffer = ToBackend(copy->buffer.Get());
Texture* texture = ToBackend(copy->texture.Get());
unsigned rowSize = copy->width * TextureFormatPixelSize(texture->GetFormat());
MTLOrigin origin;
origin.x = copy->x;
origin.y = copy->y;
origin.z = copy->z;
MTLSize size;
size.width = copy->width;
size.height = copy->height;
size.depth = copy->depth;
encoders.EnsureBlit(commandBuffer);
[encoders.blit
copyFromBuffer:buffer->GetMTLBuffer()
sourceOffset:copy->bufferOffset
sourceBytesPerRow:rowSize
sourceBytesPerImage:(rowSize * copy->height)
sourceSize:size
toTexture:texture->GetMTLTexture()
destinationSlice:0
destinationLevel:copy->level
destinationOrigin:origin];
}
break;
case Command::Dispatch:
{
DispatchCmd* dispatch = commands.NextCommand<DispatchCmd>();
encoders.EnsureCompute(commandBuffer);
ASSERT(lastPipeline->IsCompute());
[encoders.compute dispatchThreadgroups:MTLSizeMake(dispatch->x, dispatch->y, dispatch->z)
threadsPerThreadgroup: lastPipeline->GetLocalWorkGroupSize()];
}
break;
case Command::DrawArrays:
{
DrawArraysCmd* draw = commands.NextCommand<DrawArraysCmd>();
ASSERT(encoders.render);
[encoders.render
drawPrimitives:MTLPrimitiveTypeTriangle
vertexStart:draw->firstVertex
vertexCount:draw->vertexCount
instanceCount:draw->instanceCount
baseInstance:draw->firstInstance];
}
break;
case Command::DrawElements:
{
DrawElementsCmd* draw = commands.NextCommand<DrawElementsCmd>();
ASSERT(encoders.render);
[encoders.render
drawIndexedPrimitives:MTLPrimitiveTypeTriangle
indexCount:draw->indexCount
indexType:indexType
indexBuffer:indexBuffer
indexBufferOffset:indexBufferOffset
instanceCount:draw->instanceCount
baseVertex:0
baseInstance:draw->firstInstance];
}
break;
case Command::EndRenderPass:
{
commands.NextCommand<EndRenderPassCmd>();
encoders.EndRenderPass();
}
break;
case Command::SetPipeline:
{
SetPipelineCmd* cmd = commands.NextCommand<SetPipelineCmd>();
lastPipeline = ToBackend(cmd->pipeline).Get();
if (lastPipeline->IsCompute()) {
encoders.EnsureCompute(commandBuffer);
lastPipeline->Encode(encoders.compute);
} else {
ASSERT(encoders.render);
DepthStencilState* depthStencilState = ToBackend(lastPipeline->GetDepthStencilState());
[encoders.render setDepthStencilState:depthStencilState->GetMTLDepthStencilState()];
lastPipeline->Encode(encoders.render);
}
}
break;
case Command::SetPushConstants:
{
SetPushConstantsCmd* cmd = commands.NextCommand<SetPushConstantsCmd>();
uint32_t* valuesUInt = commands.NextData<uint32_t>(cmd->count);
int32_t* valuesInt = reinterpret_cast<int32_t*>(valuesUInt);
float* valuesFloat = reinterpret_cast<float*>(valuesUInt);
// TODO(kainino@chromium.org): implement SetPushConstants
}
break;
case Command::SetStencilReference:
{
SetStencilReferenceCmd* cmd = commands.NextCommand<SetStencilReferenceCmd>();
ASSERT(encoders.render);
[encoders.render setStencilReferenceValue:cmd->reference];
}
break;
case Command::SetBindGroup:
{
SetBindGroupCmd* cmd = commands.NextCommand<SetBindGroupCmd>();
BindGroup* group = ToBackend(cmd->group.Get());
uint32_t groupIndex = cmd->index;
const auto& layout = group->GetLayout()->GetBindingInfo();
if (lastPipeline->IsCompute()) {
encoders.EnsureCompute(commandBuffer);
} else {
ASSERT(encoders.render);
}
// TODO(kainino@chromium.org): Maintain buffers and offsets arrays in BindGroup so that we
// only have to do one setVertexBuffers and one setFragmentBuffers call here.
for (size_t binding = 0; binding < layout.mask.size(); ++binding) {
if (!layout.mask[binding]) {
continue;
}
auto stage = layout.visibilities[binding];
bool vertStage = stage & nxt::ShaderStageBit::Vertex;
bool fragStage = stage & nxt::ShaderStageBit::Fragment;
bool computeStage = stage & nxt::ShaderStageBit::Compute;
uint32_t vertIndex = 0;
uint32_t fragIndex = 0;
uint32_t computeIndex = 0;
if (vertStage) {
vertIndex = ToBackend(lastPipeline->GetLayout())->
GetBindingIndexInfo(nxt::ShaderStage::Vertex)[groupIndex][binding];
}
if (fragStage) {
fragIndex = ToBackend(lastPipeline->GetLayout())->
GetBindingIndexInfo(nxt::ShaderStage::Fragment)[groupIndex][binding];
}
if (computeStage) {
computeIndex = ToBackend(lastPipeline->GetLayout())->
GetBindingIndexInfo(nxt::ShaderStage::Compute)[groupIndex][binding];
}
switch (layout.types[binding]) {
case nxt::BindingType::UniformBuffer:
case nxt::BindingType::StorageBuffer:
{
BufferView* view = ToBackend(group->GetBindingAsBufferView(binding));
auto b = ToBackend(view->GetBuffer());
mutexes->insert(&b->GetMutex());
const id<MTLBuffer> buffer = b->GetMTLBuffer();
const NSUInteger offset = view->GetOffset();
if (vertStage) {
[encoders.render
setVertexBuffers:&buffer
offsets:&offset
withRange:NSMakeRange(vertIndex, 1)];
}
if (fragStage) {
[encoders.render
setFragmentBuffers:&buffer
offsets:&offset
withRange:NSMakeRange(fragIndex, 1)];
}
if (computeStage) {
[encoders.compute
setBuffers:&buffer
offsets:&offset
withRange:NSMakeRange(computeIndex, 1)];
}
}
break;
case nxt::BindingType::Sampler:
{
auto sampler = ToBackend(group->GetBindingAsSampler(binding));
if (vertStage) {
[encoders.render
setVertexSamplerState:sampler->GetMTLSamplerState()
atIndex:vertIndex];
}
if (fragStage) {
[encoders.render
setFragmentSamplerState:sampler->GetMTLSamplerState()
atIndex:fragIndex];
}
if (computeStage) {
[encoders.compute
setSamplerState:sampler->GetMTLSamplerState()
atIndex:computeIndex];
}
}
break;
case nxt::BindingType::SampledTexture:
{
auto texture = ToBackend(group->GetBindingAsTextureView(binding)->GetTexture());
if (vertStage) {
[encoders.render
setVertexTexture:texture->GetMTLTexture()
atIndex:vertIndex];
}
if (fragStage) {
[encoders.render
setFragmentTexture:texture->GetMTLTexture()
atIndex:fragIndex];
}
if (computeStage) {
[encoders.compute
setTexture:texture->GetMTLTexture()
atIndex:computeIndex];
}
}
break;
}
}
}
break;
case Command::SetIndexBuffer:
{
SetIndexBufferCmd* cmd = commands.NextCommand<SetIndexBufferCmd>();
auto b = ToBackend(cmd->buffer.Get());
mutexes->insert(&b->GetMutex());
indexBuffer = b->GetMTLBuffer();
indexBufferOffset = cmd->offset;
indexType = IndexFormatType(cmd->format);
}
break;
case Command::SetVertexBuffers:
{
SetVertexBuffersCmd* cmd = commands.NextCommand<SetVertexBuffersCmd>();
auto buffers = commands.NextData<Ref<BufferBase>>(cmd->count);
auto offsets = commands.NextData<uint32_t>(cmd->count);
auto inputState = lastPipeline->GetInputState();
std::array<id<MTLBuffer>, kMaxVertexInputs> mtlBuffers;
std::array<NSUInteger, kMaxVertexInputs> mtlOffsets;
// Perhaps an "array of vertex buffers(+offsets?)" should be
// a NXT API primitive to avoid reconstructing this array?
for (uint32_t i = 0; i < cmd->count; ++i) {
Buffer* buffer = ToBackend(buffers[i].Get());
mutexes->insert(&buffer->GetMutex());
mtlBuffers[i] = buffer->GetMTLBuffer();
mtlOffsets[i] = offsets[i];
}
ASSERT(encoders.render);
[encoders.render
setVertexBuffers:mtlBuffers.data()
offsets:mtlOffsets.data()
withRange:NSMakeRange(kMaxBindingsPerGroup + cmd->startSlot, cmd->count)];
}
break;
case Command::TransitionBufferUsage:
{
TransitionBufferUsageCmd* cmd = commands.NextCommand<TransitionBufferUsageCmd>();
cmd->buffer->UpdateUsageInternal(cmd->usage);
}
break;
case Command::TransitionTextureUsage:
{
TransitionTextureUsageCmd* cmd = commands.NextCommand<TransitionTextureUsageCmd>();
cmd->texture->UpdateUsageInternal(cmd->usage);
}
break;
}
}
encoders.FinishEncoders();
}
}
}

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@ -0,0 +1,41 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_DEPTHSTENCILSTATEMTL_H_
#define BACKEND_METAL_DEPTHSTENCILSTATEMTL_H_
#include "common/DepthStencilState.h"
#import <Metal/Metal.h>
namespace backend {
namespace metal {
class Device;
class DepthStencilState : public DepthStencilStateBase {
public:
DepthStencilState(DepthStencilStateBuilder* builder);
~DepthStencilState();
id<MTLDepthStencilState> GetMTLDepthStencilState();
private:
id<MTLDepthStencilState> mtlDepthStencilState = nil;
};
}
}
#endif // BACKEND_METAL_DEPTHSTENCILSTATEMTL_H_

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@ -0,0 +1,117 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "DepthStencilStateMTL.h"
#include "MetalBackend.h"
namespace backend {
namespace metal {
namespace {
MTLCompareFunction MetalDepthStencilCompareFunction(nxt::CompareFunction compareFunction) {
switch (compareFunction) {
case nxt::CompareFunction::Never:
return MTLCompareFunctionNever;
case nxt::CompareFunction::Less:
return MTLCompareFunctionLess;
case nxt::CompareFunction::LessEqual:
return MTLCompareFunctionLessEqual;
case nxt::CompareFunction::Greater:
return MTLCompareFunctionGreater;
case nxt::CompareFunction::GreaterEqual:
return MTLCompareFunctionGreaterEqual;
case nxt::CompareFunction::NotEqual:
return MTLCompareFunctionNotEqual;
case nxt::CompareFunction::Equal:
return MTLCompareFunctionEqual;
case nxt::CompareFunction::Always:
return MTLCompareFunctionAlways;
}
}
MTLStencilOperation MetalStencilOperation(nxt::StencilOperation stencilOperation) {
switch (stencilOperation) {
case nxt::StencilOperation::Keep:
return MTLStencilOperationKeep;
case nxt::StencilOperation::Zero:
return MTLStencilOperationZero;
case nxt::StencilOperation::Replace:
return MTLStencilOperationReplace;
case nxt::StencilOperation::Invert:
return MTLStencilOperationInvert;
case nxt::StencilOperation::IncrementClamp:
return MTLStencilOperationIncrementClamp;
case nxt::StencilOperation::DecrementClamp:
return MTLStencilOperationDecrementClamp;
case nxt::StencilOperation::IncrementWrap:
return MTLStencilOperationIncrementWrap;
case nxt::StencilOperation::DecrementWrap:
return MTLStencilOperationDecrementWrap;
}
}
}
DepthStencilState::DepthStencilState(DepthStencilStateBuilder* builder)
: DepthStencilStateBase(builder) {
MTLDepthStencilDescriptor* mtlDepthStencilDescriptor = [MTLDepthStencilDescriptor new];
if (DepthTestEnabled()) {
auto& depth = GetDepth();
mtlDepthStencilDescriptor.depthCompareFunction = MetalDepthStencilCompareFunction(depth.compareFunction);
mtlDepthStencilDescriptor.depthWriteEnabled = depth.depthWriteEnabled;
}
auto& stencil = GetStencil();
if (StencilTestEnabled()) {
MTLStencilDescriptor* backFaceStencil = [MTLStencilDescriptor new];
MTLStencilDescriptor* frontFaceStencil = [MTLStencilDescriptor new];
backFaceStencil.stencilCompareFunction = MetalDepthStencilCompareFunction(stencil.back.compareFunction);
backFaceStencil.stencilFailureOperation = MetalStencilOperation(stencil.back.stencilFail);
backFaceStencil.depthFailureOperation = MetalStencilOperation(stencil.back.depthFail);
backFaceStencil.depthStencilPassOperation = MetalStencilOperation(stencil.back.depthStencilPass);
backFaceStencil.readMask = stencil.readMask;
backFaceStencil.writeMask = stencil.writeMask;
frontFaceStencil.stencilCompareFunction = MetalDepthStencilCompareFunction(stencil.front.compareFunction);
frontFaceStencil.stencilFailureOperation = MetalStencilOperation(stencil.front.stencilFail);
frontFaceStencil.depthFailureOperation = MetalStencilOperation(stencil.front.depthFail);
frontFaceStencil.depthStencilPassOperation = MetalStencilOperation(stencil.front.depthStencilPass);
frontFaceStencil.readMask = stencil.readMask;
frontFaceStencil.writeMask = stencil.writeMask;
mtlDepthStencilDescriptor.backFaceStencil = backFaceStencil;
mtlDepthStencilDescriptor.frontFaceStencil = frontFaceStencil;
[backFaceStencil release];
[frontFaceStencil release];
}
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
mtlDepthStencilState = [mtlDevice newDepthStencilStateWithDescriptor:mtlDepthStencilDescriptor];
[mtlDepthStencilDescriptor release];
}
DepthStencilState::~DepthStencilState() {
[mtlDepthStencilState release];
mtlDepthStencilState = nil;
}
id<MTLDepthStencilState> DepthStencilState::GetMTLDepthStencilState() {
return mtlDepthStencilState;
}
}
}

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@ -13,6 +13,12 @@
// limitations under the License.
#include "MetalBackend.h"
#include "common/Device.h"
#include "common/CommandBuffer.h"
#include "BufferMTL.h"
#include "CommandBufferMTL.h"
#include "DepthStencilStateMTL.h"
#include "InputStateMTL.h"
#include "PipelineMTL.h"
#include "PipelineLayoutMTL.h"
#include "SamplerMTL.h"
#include "ShaderModuleMTL.h"
#include "TextureMTL.h"

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@ -0,0 +1,39 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_INPUTSTATEMTL_H_
#define BACKEND_METAL_INPUTSTATEMTL_H_
#include "common/InputState.h"
#import <Metal/Metal.h>
namespace backend {
namespace metal {
class InputState : public InputStateBase {
public:
InputState(InputStateBuilder* builder);
~InputState();
MTLVertexDescriptor* GetMTLVertexDescriptor();
private:
MTLVertexDescriptor* mtlVertexDescriptor = nil;
};
}
}
#endif // BACKEND_METAL_COMMANDINPUTSTATEMTL_H_

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@ -0,0 +1,97 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "InputStateMTL.h"
#include "MetalBackend.h"
namespace backend {
namespace metal {
namespace {
MTLVertexFormat VertexFormatType(nxt::VertexFormat format) {
switch (format) {
case nxt::VertexFormat::FloatR32G32B32A32:
return MTLVertexFormatFloat4;
case nxt::VertexFormat::FloatR32G32B32:
return MTLVertexFormatFloat3;
case nxt::VertexFormat::FloatR32G32:
return MTLVertexFormatFloat2;
}
}
MTLVertexStepFunction InputStepModeFunction(nxt::InputStepMode mode) {
switch (mode) {
case nxt::InputStepMode::Vertex:
return MTLVertexStepFunctionPerVertex;
case nxt::InputStepMode::Instance:
return MTLVertexStepFunctionPerInstance;
}
}
}
InputState::InputState(InputStateBuilder* builder)
: InputStateBase(builder) {
mtlVertexDescriptor = [MTLVertexDescriptor new];
const auto& attributesSetMask = GetAttributesSetMask();
for (size_t i = 0; i < attributesSetMask.size(); ++i) {
if (!attributesSetMask[i]) {
continue;
}
const AttributeInfo& info = GetAttribute(i);
auto attribDesc = [MTLVertexAttributeDescriptor new];
attribDesc.format = VertexFormatType(info.format);
attribDesc.offset = info.offset;
attribDesc.bufferIndex = kMaxBindingsPerGroup + info.bindingSlot;
mtlVertexDescriptor.attributes[i] = attribDesc;
[attribDesc release];
}
const auto& inputsSetMask = GetInputsSetMask();
for (size_t i = 0; i < inputsSetMask.size(); ++i) {
if (!inputsSetMask[i]) {
continue;
}
const InputInfo& info = GetInput(i);
auto layoutDesc = [MTLVertexBufferLayoutDescriptor new];
if (info.stride == 0) {
// For MTLVertexStepFunctionConstant, the stepRate must be 0,
// but the stride must NOT be 0, so I made up a value (256).
layoutDesc.stepFunction = MTLVertexStepFunctionConstant;
layoutDesc.stepRate = 0;
layoutDesc.stride = 256;
} else {
layoutDesc.stepFunction = InputStepModeFunction(info.stepMode);
layoutDesc.stepRate = 1;
layoutDesc.stride = info.stride;
}
mtlVertexDescriptor.layouts[kMaxBindingsPerGroup + i] = layoutDesc;
[layoutDesc release];
}
}
InputState::~InputState() {
[mtlVertexDescriptor release];
mtlVertexDescriptor = nil;
}
MTLVertexDescriptor* InputState::GetMTLVertexDescriptor() {
return mtlVertexDescriptor;
}
}
}

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@ -17,35 +17,18 @@
#include "nxt/nxtcpp.h"
#include <map>
#include <mutex>
#include <unordered_set>
#include "common/Buffer.h"
#include "common/BindGroup.h"
#include "common/BindGroupLayout.h"
#include "common/Device.h"
#include "common/CommandBuffer.h"
#include "common/DepthStencilState.h"
#include "common/InputState.h"
#include "common/Framebuffer.h"
#include "common/Pipeline.h"
#include "common/PipelineLayout.h"
#include "common/Queue.h"
#include "common/RenderPass.h"
#include "common/Sampler.h"
#include "common/ShaderModule.h"
#include "common/Texture.h"
#include "common/ToBackend.h"
#include <type_traits>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
namespace spirv_cross {
class CompilerMSL;
}
namespace backend {
namespace metal {
@ -152,70 +135,6 @@ namespace metal {
Device* device;
};
class Buffer : public BufferBase {
public:
Buffer(Device* device, BufferBuilder* builder);
~Buffer();
id<MTLBuffer> GetMTLBuffer();
std::mutex& GetMutex();
private:
void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
void UnmapImpl() override;
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
Device* device;
std::mutex mutex;
id<MTLBuffer> mtlBuffer = nil;
};
class BufferView : public BufferViewBase {
public:
BufferView(Device* device, BufferViewBuilder* builder);
private:
Device* device;
};
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(Device* device, CommandBufferBuilder* builder);
~CommandBuffer();
void FillCommands(id<MTLCommandBuffer> commandBuffer, std::unordered_set<std::mutex*>* mutexes);
private:
Device* device;
CommandIterator commands;
};
class DepthStencilState : public DepthStencilStateBase {
public:
DepthStencilState(Device* device, DepthStencilStateBuilder* builder);
~DepthStencilState();
id<MTLDepthStencilState> GetMTLDepthStencilState();
private:
Device* device;
id<MTLDepthStencilState> mtlDepthStencilState = nil;
};
class InputState : public InputStateBase {
public:
InputState(Device* device, InputStateBuilder* builder);
~InputState();
MTLVertexDescriptor* GetMTLVertexDescriptor();
private:
Device* device;
MTLVertexDescriptor* mtlVertexDescriptor = nil;
};
class Framebuffer : public FramebufferBase {
public:
Framebuffer(Device* device, FramebufferBuilder* builder);
@ -225,35 +144,6 @@ namespace metal {
Device* device;
};
class Pipeline : public PipelineBase {
public:
Pipeline(Device* device, PipelineBuilder* builder);
~Pipeline();
void Encode(id<MTLRenderCommandEncoder> encoder);
void Encode(id<MTLComputeCommandEncoder> encoder);
MTLSize GetLocalWorkGroupSize() const;
private:
Device* device;
id<MTLRenderPipelineState> mtlRenderPipelineState = nil;
id<MTLComputePipelineState> mtlComputePipelineState = nil;
MTLSize localWorkgroupSize;
};
class PipelineLayout : public PipelineLayoutBase {
public:
PipelineLayout(Device* device, PipelineLayoutBuilder* builder);
using BindingIndexInfo = std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups>;
const BindingIndexInfo& GetBindingIndexInfo(nxt::ShaderStage stage) const;
private:
Device* device;
PerStage<BindingIndexInfo> indexInfo;
};
class Queue : public QueueBase {
public:
Queue(Device* device, QueueBuilder* builder);
@ -278,54 +168,6 @@ namespace metal {
Device* device;
};
class Sampler : public SamplerBase {
public:
Sampler(Device* device, SamplerBuilder* builder);
~Sampler();
id<MTLSamplerState> GetMTLSamplerState();
private:
Device* device;
id<MTLSamplerState> mtlSamplerState = nil;
};
class ShaderModule : public ShaderModuleBase {
public:
ShaderModule(Device* device, ShaderModuleBuilder* builder);
~ShaderModule();
id<MTLFunction> GetFunction(const char* functionName) const;
MTLSize GetLocalWorkGroupSize(const std::string& entryPoint) const;
private:
Device* device;
id<MTLLibrary> mtlLibrary = nil;
spirv_cross::CompilerMSL* compiler = nullptr;
};
class Texture : public TextureBase {
public:
Texture(Device* device, TextureBuilder* builder);
~Texture();
id<MTLTexture> GetMTLTexture();
private:
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
Device* device;
id<MTLTexture> mtlTexture = nil;
};
class TextureView : public TextureViewBase {
public:
TextureView(Device* device, TextureViewBuilder* builder);
private:
Device* device;
};
}
}

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@ -0,0 +1,45 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_PIPELINELAYOUTMTL_H_
#define BACKEND_METAL_PIPELINELAYOUTMTL_H_
#include "common/PipelineLayout.h"
#include "common/PerStage.h"
#import <Metal/Metal.h>
namespace spirv_cross {
class CompilerMSL;
}
namespace backend {
namespace metal {
class PipelineLayout : public PipelineLayoutBase {
public:
PipelineLayout(PipelineLayoutBuilder* builder);
using BindingIndexInfo = std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups>;
const BindingIndexInfo& GetBindingIndexInfo(nxt::ShaderStage stage) const;
private:
PerStage<BindingIndexInfo> indexInfo;
};
}
}
#endif // BACKEND_METAL_PIPELINELAYOUTMTL_H_

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@ -0,0 +1,65 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "PipelineLayoutMTL.h"
#include "MetalBackend.h"
namespace backend {
namespace metal {
PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder)
: PipelineLayoutBase(builder) {
// Each stage has its own numbering namespace in CompilerMSL.
for (auto stage : IterateStages(kAllStages)) {
uint32_t bufferIndex = 0;
uint32_t samplerIndex = 0;
uint32_t textureIndex = 0;
for (size_t group = 0; group < kMaxBindGroups; ++group) {
const auto& groupInfo = GetBindGroupLayout(group)->GetBindingInfo();
for (size_t binding = 0; binding < kMaxBindingsPerGroup; ++binding) {
if (!(groupInfo.visibilities[binding] & StageBit(stage))) {
continue;
}
if (!groupInfo.mask[binding]) {
continue;
}
switch (groupInfo.types[binding]) {
case nxt::BindingType::UniformBuffer:
case nxt::BindingType::StorageBuffer:
indexInfo[stage][group][binding] = bufferIndex;
bufferIndex++;
break;
case nxt::BindingType::Sampler:
indexInfo[stage][group][binding] = samplerIndex;
samplerIndex++;
break;
case nxt::BindingType::SampledTexture:
indexInfo[stage][group][binding] = textureIndex;
textureIndex++;
break;
}
}
}
}
}
const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo(nxt::ShaderStage stage) const {
return indexInfo[stage];
}
}
}

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@ -0,0 +1,43 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_PIPELINEMTL_H_
#define BACKEND_METAL_PIPELINEMTL_H_
#include "common/Pipeline.h"
#import <Metal/Metal.h>
namespace backend {
namespace metal {
class Pipeline : public PipelineBase {
public:
Pipeline(PipelineBuilder* builder);
~Pipeline();
void Encode(id<MTLRenderCommandEncoder> encoder);
void Encode(id<MTLComputeCommandEncoder> encoder);
MTLSize GetLocalWorkGroupSize() const;
private:
id<MTLRenderPipelineState> mtlRenderPipelineState = nil;
id<MTLComputePipelineState> mtlComputePipelineState = nil;
MTLSize localWorkgroupSize;
};
}
}
#endif // BACKEND_METAL_PIPELINEMTL_H_

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@ -0,0 +1,112 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "PipelineMTL.h"
#include "DepthStencilStateMTL.h"
#include "InputStateMTL.h"
#include "MetalBackend.h"
#include "PipelineLayoutMTL.h"
#include "ShaderModuleMTL.h"
namespace backend {
namespace metal {
Pipeline::Pipeline(PipelineBuilder* builder)
: PipelineBase(builder) {
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
if (IsCompute()) {
const auto& module = ToBackend(builder->GetStageInfo(nxt::ShaderStage::Compute).module);
const auto& entryPoint = builder->GetStageInfo(nxt::ShaderStage::Compute).entryPoint;
id<MTLFunction> function = module->GetFunction(entryPoint.c_str());
NSError *error = nil;
mtlComputePipelineState = [mtlDevice
newComputePipelineStateWithFunction:function error:&error];
if (error != nil) {
NSLog(@" error => %@", error);
builder->HandleError("Error creating pipeline state");
return;
}
// Copy over the local workgroup size as it is passed to dispatch explicitly in Metal
localWorkgroupSize = module->GetLocalWorkGroupSize(entryPoint);
} else {
MTLRenderPipelineDescriptor* descriptor = [MTLRenderPipelineDescriptor new];
for (auto stage : IterateStages(GetStageMask())) {
const auto& module = ToBackend(builder->GetStageInfo(stage).module);
const auto& entryPoint = builder->GetStageInfo(stage).entryPoint;
id<MTLFunction> function = module->GetFunction(entryPoint.c_str());
switch (stage) {
case nxt::ShaderStage::Vertex:
descriptor.vertexFunction = function;
break;
case nxt::ShaderStage::Fragment:
descriptor.fragmentFunction = function;
break;
case nxt::ShaderStage::Compute:
ASSERT(false);
break;
}
}
descriptor.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
descriptor.depthAttachmentPixelFormat = MTLPixelFormatDepth32Float;
InputState* inputState = ToBackend(GetInputState());
descriptor.vertexDescriptor = inputState->GetMTLVertexDescriptor();
// TODO(kainino@chromium.org): push constants, textures, samplers
NSError *error = nil;
mtlRenderPipelineState = [mtlDevice
newRenderPipelineStateWithDescriptor:descriptor error:&error];
if (error != nil) {
NSLog(@" error => %@", error);
builder->HandleError("Error creating pipeline state");
return;
}
[descriptor release];
}
}
Pipeline::~Pipeline() {
[mtlRenderPipelineState release];
[mtlComputePipelineState release];
}
void Pipeline::Encode(id<MTLRenderCommandEncoder> encoder) {
ASSERT(!IsCompute());
[encoder setRenderPipelineState:mtlRenderPipelineState];
}
void Pipeline::Encode(id<MTLComputeCommandEncoder> encoder) {
ASSERT(IsCompute());
[encoder setComputePipelineState:mtlComputePipelineState];
}
MTLSize Pipeline::GetLocalWorkGroupSize() const {
return localWorkgroupSize;
}
}
}

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@ -0,0 +1,39 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_SAMPLERMTL_H_
#define BACKEND_METAL_SAMPLERMTL_H_
#include "common/Sampler.h"
#import <Metal/Metal.h>
namespace backend {
namespace metal {
class Sampler : public SamplerBase {
public:
Sampler(SamplerBuilder* builder);
~Sampler();
id<MTLSamplerState> GetMTLSamplerState();
private:
id<MTLSamplerState> mtlSamplerState = nil;
};
}
}
#endif // BACKEND_METAL_SAMPLERMTL_H_

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@ -0,0 +1,64 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "SamplerMTL.h"
#include "MetalBackend.h"
namespace backend {
namespace metal {
namespace {
MTLSamplerMinMagFilter FilterModeToMinMagFilter(nxt::FilterMode mode) {
switch (mode) {
case nxt::FilterMode::Nearest:
return MTLSamplerMinMagFilterNearest;
case nxt::FilterMode::Linear:
return MTLSamplerMinMagFilterLinear;
}
}
MTLSamplerMipFilter FilterModeToMipFilter(nxt::FilterMode mode) {
switch (mode) {
case nxt::FilterMode::Nearest:
return MTLSamplerMipFilterNearest;
case nxt::FilterMode::Linear:
return MTLSamplerMipFilterLinear;
}
}
}
Sampler::Sampler(SamplerBuilder* builder)
: SamplerBase(builder) {
auto desc = [MTLSamplerDescriptor new];
[desc autorelease];
desc.minFilter = FilterModeToMinMagFilter(builder->GetMinFilter());
desc.magFilter = FilterModeToMinMagFilter(builder->GetMagFilter());
desc.mipFilter = FilterModeToMipFilter(builder->GetMipMapFilter());
// TODO(kainino@chromium.org): wrap modes
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
mtlSamplerState = [mtlDevice newSamplerStateWithDescriptor:desc];
}
Sampler::~Sampler() {
[mtlSamplerState release];
}
id<MTLSamplerState> Sampler::GetMTLSamplerState() {
return mtlSamplerState;
}
}
}

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@ -0,0 +1,45 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_SHADERMODULEMTL_H_
#define BACKEND_METAL_SHADERMODULEMTL_H_
#include "common/ShaderModule.h"
#import <Metal/Metal.h>
namespace spirv_cross {
class CompilerMSL;
}
namespace backend {
namespace metal {
class ShaderModule : public ShaderModuleBase {
public:
ShaderModule(ShaderModuleBuilder* builder);
~ShaderModule();
id<MTLFunction> GetFunction(const char* functionName) const;
MTLSize GetLocalWorkGroupSize(const std::string& entryPoint) const;
private:
id<MTLLibrary> mtlLibrary = nil;
spirv_cross::CompilerMSL* compiler = nullptr;
};
}
}
#endif // BACKEND_METAL_SHADERMODULEMTL_H_

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@ -0,0 +1,63 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "ShaderModuleMTL.h"
#include "MetalBackend.h"
#include <spirv-cross/spirv_msl.hpp>
#include <sstream>
namespace backend {
namespace metal {
ShaderModule::ShaderModule(ShaderModuleBuilder* builder)
: ShaderModuleBase(builder) {
compiler = new spirv_cross::CompilerMSL(builder->AcquireSpirv());
ExtractSpirvInfo(*compiler);
std::string msl = compiler->compile();
NSString* mslSource = [NSString stringWithFormat:@"%s", msl.c_str()];
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
NSError *error = nil;
mtlLibrary = [mtlDevice newLibraryWithSource:mslSource options:nil error:&error];
if (error != nil) {
NSLog(@"MTLDevice newLibraryWithSource => %@", error);
builder->HandleError("Error creating MTLLibrary from MSL source");
}
}
ShaderModule::~ShaderModule() {
delete compiler;
}
id<MTLFunction> ShaderModule::GetFunction(const char* functionName) const {
// TODO(kainino@chromium.org): make this somehow more robust; it needs to behave like clean_func_name:
// https://github.com/KhronosGroup/SPIRV-Cross/blob/4e915e8c483e319d0dd7a1fa22318bef28f8cca3/spirv_msl.cpp#L1213
if (strcmp(functionName, "main") == 0) {
functionName = "main0";
}
NSString* name = [NSString stringWithFormat:@"%s", functionName];
return [mtlLibrary newFunctionWithName:name];
}
MTLSize ShaderModule::GetLocalWorkGroupSize(const std::string& entryPoint) const {
auto size = compiler->get_entry_point(entryPoint).workgroup_size;
return MTLSizeMake(size.x, size.y, size.z);
}
}
}

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@ -0,0 +1,46 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_TEXTUREMTL_H_
#define BACKEND_METAL_TEXTUREMTL_H_
#include "common/Texture.h"
#import <Metal/Metal.h>
namespace backend {
namespace metal {
class Texture : public TextureBase {
public:
Texture(TextureBuilder* builder);
~Texture();
id<MTLTexture> GetMTLTexture();
private:
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
id<MTLTexture> mtlTexture = nil;
};
class TextureView : public TextureViewBase {
public:
TextureView(TextureViewBuilder* builder);
};
}
}
#endif // BACKEND_METAL_TEXTUREMTL_H_

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@ -0,0 +1,67 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "TextureMTL.h"
#include "MetalBackend.h"
namespace backend {
namespace metal {
namespace {
MTLPixelFormat TextureFormatPixelFormat(nxt::TextureFormat format) {
switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm:
return MTLPixelFormatRGBA8Unorm;
}
}
}
Texture::Texture(TextureBuilder* builder)
: TextureBase(builder) {
auto desc = [MTLTextureDescriptor new];
[desc autorelease];
switch (GetDimension()) {
case nxt::TextureDimension::e2D:
desc.textureType = MTLTextureType2D;
break;
}
desc.usage = MTLTextureUsageShaderRead;
desc.pixelFormat = TextureFormatPixelFormat(GetFormat());
desc.width = GetWidth();
desc.height = GetHeight();
desc.depth = GetDepth();
desc.mipmapLevelCount = GetNumMipLevels();
desc.arrayLength = 1;
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
mtlTexture = [mtlDevice newTextureWithDescriptor:desc];
}
Texture::~Texture() {
[mtlTexture release];
}
id<MTLTexture> Texture::GetMTLTexture() {
return mtlTexture;
}
void Texture::TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) {
}
TextureView::TextureView(TextureViewBuilder* builder)
: TextureViewBase(builder) {
}
}
}

View File

@ -12,20 +12,16 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_OPENGL_COMMANDBUFFER_H_
#define BACKEND_OPENGL_COMMANDBUFFER_H_
#ifndef BACKEND_OPENGL_COMMANDBUFFERGL_H_
#define BACKEND_OPENGL_COMMANDBUFFERGL_H_
#include "common/CommandAllocator.h"
#include "common/CommandBuffer.h"
namespace backend {
class CommandBufferBuilder;
}
namespace backend {
namespace opengl {
class Device;
class Device;
class CommandBuffer : public CommandBufferBase {
public:
@ -42,4 +38,4 @@ namespace opengl {
}
}
#endif // BACKEND_OPENGL_COMMANDBUFFER_H_
#endif // BACKEND_OPENGL_COMMANDBUFFERGL_H_