Metal: split non-trivial objects in their own file.
No functional changes intended, but there are a couple additional cleanups: - Use anonymous namespaces instead of static functions - Don't store an extra Device pointer in objects
This commit is contained in:
parent
702186e169
commit
0ba5550874
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@ -143,8 +143,26 @@ if (APPLE)
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SetPIC(metal_autogen)
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list(APPEND BACKEND_SOURCES
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${METAL_DIR}/BufferMTL.mm
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${METAL_DIR}/BufferMTL.h
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${METAL_DIR}/CommandBufferMTL.mm
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${METAL_DIR}/CommandBufferMTL.h
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${METAL_DIR}/DepthStencilStateMTL.mm
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${METAL_DIR}/DepthStencilStateMTL.h
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${METAL_DIR}/InputStateMTL.mm
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${METAL_DIR}/InputStateMTL.h
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${METAL_DIR}/MetalBackend.mm
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${METAL_DIR}/MetalBackend.h
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${METAL_DIR}/PipelineMTL.mm
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${METAL_DIR}/PipelineMTL.h
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${METAL_DIR}/PipelineLayoutMTL.mm
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${METAL_DIR}/PipelineLayoutMTL.h
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${METAL_DIR}/SamplerMTL.mm
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${METAL_DIR}/SamplerMTL.h
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${METAL_DIR}/ShaderModuleMTL.mm
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${METAL_DIR}/ShaderModuleMTL.h
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${METAL_DIR}/TextureMTL.mm
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${METAL_DIR}/TextureMTL.h
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)
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endif()
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@ -0,0 +1,53 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_METAL_BUFFERMTL_H_
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#define BACKEND_METAL_BUFFERMTL_H_
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#include "common/Buffer.h"
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#import <Metal/Metal.h>
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#include <mutex>
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namespace backend {
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namespace metal {
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class Buffer : public BufferBase {
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public:
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Buffer(BufferBuilder* builder);
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~Buffer();
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id<MTLBuffer> GetMTLBuffer();
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std::mutex& GetMutex();
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private:
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void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
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void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
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void UnmapImpl() override;
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void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
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std::mutex mutex;
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id<MTLBuffer> mtlBuffer = nil;
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};
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class BufferView : public BufferViewBase {
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public:
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BufferView(BufferViewBuilder* builder);
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};
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}
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}
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#endif // BACKEND_METAL_BUFFERMTL_H_
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@ -0,0 +1,67 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "BufferMTL.h"
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#include "MetalBackend.h"
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namespace backend {
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namespace metal {
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Buffer::Buffer(BufferBuilder* builder)
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: BufferBase(builder) {
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mtlBuffer = [ToBackend(GetDevice())->GetMTLDevice() newBufferWithLength:GetSize()
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options:MTLResourceStorageModeManaged];
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}
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Buffer::~Buffer() {
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std::lock_guard<std::mutex> lock(mutex);
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[mtlBuffer release];
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mtlBuffer = nil;
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}
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id<MTLBuffer> Buffer::GetMTLBuffer() {
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return mtlBuffer;
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}
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std::mutex& Buffer::GetMutex() {
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return mutex;
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}
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void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
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uint32_t* dest = reinterpret_cast<uint32_t*>([mtlBuffer contents]);
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{
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std::lock_guard<std::mutex> lock(mutex);
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memcpy(&dest[start], data, count * sizeof(uint32_t));
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}
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[mtlBuffer didModifyRange:NSMakeRange(start * sizeof(uint32_t), count * sizeof(uint32_t))];
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}
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void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
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// TODO(cwallez@chromium.org): Implement Map Read for the metal backend
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}
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void Buffer::UnmapImpl() {
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// TODO(cwallez@chromium.org): Implement Map Read for the metal backend
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}
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void Buffer::TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) {
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}
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BufferView::BufferView(BufferViewBuilder* builder)
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: BufferViewBase(builder) {
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}
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}
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}
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@ -0,0 +1,45 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_METAL_COMMANDBUFFERMTL_H_
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#define BACKEND_METAL_COMMANDBUFFERMTL_H_
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#include "common/CommandBuffer.h"
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#import <Metal/Metal.h>
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#include <mutex>
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#include <unordered_set>
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namespace backend {
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namespace metal {
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class Device;
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class CommandBuffer : public CommandBufferBase {
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public:
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CommandBuffer(Device* device, CommandBufferBuilder* builder);
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~CommandBuffer();
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void FillCommands(id<MTLCommandBuffer> commandBuffer, std::unordered_set<std::mutex*>* mutexes);
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private:
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Device* device;
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CommandIterator commands;
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};
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}
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}
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#endif // BACKEND_METAL_COMMANDBUFFERMTL_H_
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@ -0,0 +1,474 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "CommandBufferMTL.h"
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#include "common/Commands.h"
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#include "BufferMTL.h"
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#include "DepthStencilStateMTL.h"
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#include "InputStateMTL.h"
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#include "MetalBackend.h"
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#include "PipelineMTL.h"
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#include "PipelineLayoutMTL.h"
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#include "SamplerMTL.h"
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#include "TextureMTL.h"
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namespace backend {
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namespace metal {
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namespace {
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MTLIndexType IndexFormatType(nxt::IndexFormat format) {
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switch (format) {
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case nxt::IndexFormat::Uint16:
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return MTLIndexTypeUInt16;
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case nxt::IndexFormat::Uint32:
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return MTLIndexTypeUInt32;
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}
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}
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struct CurrentEncoders {
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Device* device;
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id<MTLBlitCommandEncoder> blit = nil;
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id<MTLComputeCommandEncoder> compute = nil;
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id<MTLRenderCommandEncoder> render = nil;
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RenderPass* currentRenderPass = nullptr;
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Framebuffer* currentFramebuffer = nullptr;
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void FinishEncoders() {
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ASSERT(render == nil);
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if (blit != nil) {
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[blit endEncoding];
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blit = nil;
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}
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if (compute != nil) {
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[compute endEncoding];
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compute = nil;
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}
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}
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void EnsureBlit(id<MTLCommandBuffer> commandBuffer) {
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if (blit == nil) {
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FinishEncoders();
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blit = [commandBuffer blitCommandEncoder];
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}
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}
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void EnsureCompute(id<MTLCommandBuffer> commandBuffer) {
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if (compute == nil) {
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FinishEncoders();
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compute = [commandBuffer computeCommandEncoder];
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// TODO(cwallez@chromium.org): does any state need to be reset?
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}
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}
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void BeginSubpass(id<MTLCommandBuffer> commandBuffer, uint32_t subpass) {
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ASSERT(currentRenderPass);
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if (render != nil) {
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[render endEncoding];
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render = nil;
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}
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const auto& info = currentRenderPass->GetSubpassInfo(subpass);
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MTLRenderPassDescriptor* descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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bool usingBackbuffer = false; // HACK(kainino@chromium.org): workaround for not having depth attachments
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for (uint32_t index = 0; index < info.colorAttachments.size(); ++index) {
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uint32_t attachment = info.colorAttachments[index];
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// TODO(kainino@chromium.org): currently a 'null' texture view
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// falls back to the 'back buffer' but this should go away
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// when we have WSI.
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id<MTLTexture> texture = nil;
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if (auto textureView = currentFramebuffer->GetTextureView(attachment)) {
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texture = ToBackend(textureView->GetTexture())->GetMTLTexture();
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} else {
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texture = device->GetCurrentTexture();
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usingBackbuffer = true;
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}
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descriptor.colorAttachments[index].texture = texture;
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descriptor.colorAttachments[index].loadAction = MTLLoadActionLoad;
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descriptor.colorAttachments[index].storeAction = MTLStoreActionStore;
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}
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// TODO(kainino@chromium.org): load depth attachment from subpass
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if (usingBackbuffer) {
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descriptor.depthAttachment.texture = device->GetCurrentDepthTexture();
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descriptor.depthAttachment.loadAction = MTLLoadActionLoad;
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descriptor.depthAttachment.storeAction = MTLStoreActionStore;
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}
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render = [commandBuffer renderCommandEncoderWithDescriptor:descriptor];
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// TODO(cwallez@chromium.org): does any state need to be reset?
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}
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void EndRenderPass() {
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ASSERT(render != nil);
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[render endEncoding];
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render = nil;
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}
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};
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}
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CommandBuffer::CommandBuffer(Device* device, CommandBufferBuilder* builder)
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: CommandBufferBase(builder), device(device), commands(builder->AcquireCommands()) {
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}
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CommandBuffer::~CommandBuffer() {
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FreeCommands(&commands);
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}
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void CommandBuffer::FillCommands(id<MTLCommandBuffer> commandBuffer, std::unordered_set<std::mutex*>* mutexes) {
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Command type;
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Pipeline* lastPipeline = nullptr;
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id<MTLBuffer> indexBuffer = nil;
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uint32_t indexBufferOffset = 0;
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MTLIndexType indexType = MTLIndexTypeUInt32;
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CurrentEncoders encoders;
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encoders.device = device;
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uint32_t currentSubpass = 0;
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id<MTLRenderCommandEncoder> renderEncoder = nil;
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while (commands.NextCommandId(&type)) {
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switch (type) {
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case Command::AdvanceSubpass:
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{
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commands.NextCommand<AdvanceSubpassCmd>();
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currentSubpass += 1;
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encoders.BeginSubpass(commandBuffer, currentSubpass);
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}
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break;
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case Command::BeginRenderPass:
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{
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BeginRenderPassCmd* beginRenderPassCmd = commands.NextCommand<BeginRenderPassCmd>();
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encoders.currentRenderPass = ToBackend(beginRenderPassCmd->renderPass.Get());
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encoders.currentFramebuffer = ToBackend(beginRenderPassCmd->framebuffer.Get());
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encoders.FinishEncoders();
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currentSubpass = 0;
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encoders.BeginSubpass(commandBuffer, currentSubpass);
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}
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break;
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case Command::CopyBufferToBuffer:
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{
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CopyBufferToBufferCmd* copy = commands.NextCommand<CopyBufferToBufferCmd>();
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encoders.EnsureBlit(commandBuffer);
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[encoders.blit
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copyFromBuffer:ToBackend(copy->source)->GetMTLBuffer()
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sourceOffset:copy->sourceOffset
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toBuffer:ToBackend(copy->destination)->GetMTLBuffer()
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destinationOffset:copy->destinationOffset
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size:copy->size];
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}
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break;
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case Command::CopyBufferToTexture:
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{
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CopyBufferToTextureCmd* copy = commands.NextCommand<CopyBufferToTextureCmd>();
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Buffer* buffer = ToBackend(copy->buffer.Get());
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Texture* texture = ToBackend(copy->texture.Get());
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unsigned rowSize = copy->width * TextureFormatPixelSize(texture->GetFormat());
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MTLOrigin origin;
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origin.x = copy->x;
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origin.y = copy->y;
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origin.z = copy->z;
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MTLSize size;
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size.width = copy->width;
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size.height = copy->height;
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size.depth = copy->depth;
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encoders.EnsureBlit(commandBuffer);
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[encoders.blit
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copyFromBuffer:buffer->GetMTLBuffer()
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sourceOffset:copy->bufferOffset
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sourceBytesPerRow:rowSize
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sourceBytesPerImage:(rowSize * copy->height)
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sourceSize:size
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toTexture:texture->GetMTLTexture()
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destinationSlice:0
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destinationLevel:copy->level
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destinationOrigin:origin];
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}
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break;
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case Command::Dispatch:
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{
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DispatchCmd* dispatch = commands.NextCommand<DispatchCmd>();
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encoders.EnsureCompute(commandBuffer);
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ASSERT(lastPipeline->IsCompute());
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[encoders.compute dispatchThreadgroups:MTLSizeMake(dispatch->x, dispatch->y, dispatch->z)
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threadsPerThreadgroup: lastPipeline->GetLocalWorkGroupSize()];
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}
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break;
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case Command::DrawArrays:
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{
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DrawArraysCmd* draw = commands.NextCommand<DrawArraysCmd>();
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ASSERT(encoders.render);
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[encoders.render
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drawPrimitives:MTLPrimitiveTypeTriangle
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vertexStart:draw->firstVertex
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vertexCount:draw->vertexCount
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instanceCount:draw->instanceCount
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baseInstance:draw->firstInstance];
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}
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break;
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case Command::DrawElements:
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{
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DrawElementsCmd* draw = commands.NextCommand<DrawElementsCmd>();
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ASSERT(encoders.render);
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[encoders.render
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drawIndexedPrimitives:MTLPrimitiveTypeTriangle
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indexCount:draw->indexCount
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indexType:indexType
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indexBuffer:indexBuffer
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indexBufferOffset:indexBufferOffset
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instanceCount:draw->instanceCount
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baseVertex:0
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baseInstance:draw->firstInstance];
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}
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break;
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case Command::EndRenderPass:
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{
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commands.NextCommand<EndRenderPassCmd>();
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encoders.EndRenderPass();
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}
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break;
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case Command::SetPipeline:
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{
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SetPipelineCmd* cmd = commands.NextCommand<SetPipelineCmd>();
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lastPipeline = ToBackend(cmd->pipeline).Get();
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if (lastPipeline->IsCompute()) {
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encoders.EnsureCompute(commandBuffer);
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lastPipeline->Encode(encoders.compute);
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} else {
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ASSERT(encoders.render);
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DepthStencilState* depthStencilState = ToBackend(lastPipeline->GetDepthStencilState());
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[encoders.render setDepthStencilState:depthStencilState->GetMTLDepthStencilState()];
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lastPipeline->Encode(encoders.render);
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}
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}
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break;
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case Command::SetPushConstants:
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{
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SetPushConstantsCmd* cmd = commands.NextCommand<SetPushConstantsCmd>();
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uint32_t* valuesUInt = commands.NextData<uint32_t>(cmd->count);
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int32_t* valuesInt = reinterpret_cast<int32_t*>(valuesUInt);
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float* valuesFloat = reinterpret_cast<float*>(valuesUInt);
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// TODO(kainino@chromium.org): implement SetPushConstants
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}
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break;
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case Command::SetStencilReference:
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{
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SetStencilReferenceCmd* cmd = commands.NextCommand<SetStencilReferenceCmd>();
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ASSERT(encoders.render);
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[encoders.render setStencilReferenceValue:cmd->reference];
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}
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break;
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case Command::SetBindGroup:
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{
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SetBindGroupCmd* cmd = commands.NextCommand<SetBindGroupCmd>();
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BindGroup* group = ToBackend(cmd->group.Get());
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uint32_t groupIndex = cmd->index;
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const auto& layout = group->GetLayout()->GetBindingInfo();
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if (lastPipeline->IsCompute()) {
|
||||
encoders.EnsureCompute(commandBuffer);
|
||||
} else {
|
||||
ASSERT(encoders.render);
|
||||
}
|
||||
|
||||
// TODO(kainino@chromium.org): Maintain buffers and offsets arrays in BindGroup so that we
|
||||
// only have to do one setVertexBuffers and one setFragmentBuffers call here.
|
||||
for (size_t binding = 0; binding < layout.mask.size(); ++binding) {
|
||||
if (!layout.mask[binding]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto stage = layout.visibilities[binding];
|
||||
bool vertStage = stage & nxt::ShaderStageBit::Vertex;
|
||||
bool fragStage = stage & nxt::ShaderStageBit::Fragment;
|
||||
bool computeStage = stage & nxt::ShaderStageBit::Compute;
|
||||
uint32_t vertIndex = 0;
|
||||
uint32_t fragIndex = 0;
|
||||
uint32_t computeIndex = 0;
|
||||
if (vertStage) {
|
||||
vertIndex = ToBackend(lastPipeline->GetLayout())->
|
||||
GetBindingIndexInfo(nxt::ShaderStage::Vertex)[groupIndex][binding];
|
||||
}
|
||||
if (fragStage) {
|
||||
fragIndex = ToBackend(lastPipeline->GetLayout())->
|
||||
GetBindingIndexInfo(nxt::ShaderStage::Fragment)[groupIndex][binding];
|
||||
}
|
||||
if (computeStage) {
|
||||
computeIndex = ToBackend(lastPipeline->GetLayout())->
|
||||
GetBindingIndexInfo(nxt::ShaderStage::Compute)[groupIndex][binding];
|
||||
}
|
||||
|
||||
switch (layout.types[binding]) {
|
||||
case nxt::BindingType::UniformBuffer:
|
||||
case nxt::BindingType::StorageBuffer:
|
||||
{
|
||||
BufferView* view = ToBackend(group->GetBindingAsBufferView(binding));
|
||||
auto b = ToBackend(view->GetBuffer());
|
||||
mutexes->insert(&b->GetMutex());
|
||||
const id<MTLBuffer> buffer = b->GetMTLBuffer();
|
||||
const NSUInteger offset = view->GetOffset();
|
||||
if (vertStage) {
|
||||
[encoders.render
|
||||
setVertexBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(vertIndex, 1)];
|
||||
}
|
||||
if (fragStage) {
|
||||
[encoders.render
|
||||
setFragmentBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(fragIndex, 1)];
|
||||
}
|
||||
if (computeStage) {
|
||||
[encoders.compute
|
||||
setBuffers:&buffer
|
||||
offsets:&offset
|
||||
withRange:NSMakeRange(computeIndex, 1)];
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case nxt::BindingType::Sampler:
|
||||
{
|
||||
auto sampler = ToBackend(group->GetBindingAsSampler(binding));
|
||||
if (vertStage) {
|
||||
[encoders.render
|
||||
setVertexSamplerState:sampler->GetMTLSamplerState()
|
||||
atIndex:vertIndex];
|
||||
}
|
||||
if (fragStage) {
|
||||
[encoders.render
|
||||
setFragmentSamplerState:sampler->GetMTLSamplerState()
|
||||
atIndex:fragIndex];
|
||||
}
|
||||
if (computeStage) {
|
||||
[encoders.compute
|
||||
setSamplerState:sampler->GetMTLSamplerState()
|
||||
atIndex:computeIndex];
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case nxt::BindingType::SampledTexture:
|
||||
{
|
||||
auto texture = ToBackend(group->GetBindingAsTextureView(binding)->GetTexture());
|
||||
if (vertStage) {
|
||||
[encoders.render
|
||||
setVertexTexture:texture->GetMTLTexture()
|
||||
atIndex:vertIndex];
|
||||
}
|
||||
if (fragStage) {
|
||||
[encoders.render
|
||||
setFragmentTexture:texture->GetMTLTexture()
|
||||
atIndex:fragIndex];
|
||||
}
|
||||
if (computeStage) {
|
||||
[encoders.compute
|
||||
setTexture:texture->GetMTLTexture()
|
||||
atIndex:computeIndex];
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::SetIndexBuffer:
|
||||
{
|
||||
SetIndexBufferCmd* cmd = commands.NextCommand<SetIndexBufferCmd>();
|
||||
auto b = ToBackend(cmd->buffer.Get());
|
||||
mutexes->insert(&b->GetMutex());
|
||||
indexBuffer = b->GetMTLBuffer();
|
||||
indexBufferOffset = cmd->offset;
|
||||
indexType = IndexFormatType(cmd->format);
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::SetVertexBuffers:
|
||||
{
|
||||
SetVertexBuffersCmd* cmd = commands.NextCommand<SetVertexBuffersCmd>();
|
||||
auto buffers = commands.NextData<Ref<BufferBase>>(cmd->count);
|
||||
auto offsets = commands.NextData<uint32_t>(cmd->count);
|
||||
|
||||
auto inputState = lastPipeline->GetInputState();
|
||||
|
||||
std::array<id<MTLBuffer>, kMaxVertexInputs> mtlBuffers;
|
||||
std::array<NSUInteger, kMaxVertexInputs> mtlOffsets;
|
||||
|
||||
// Perhaps an "array of vertex buffers(+offsets?)" should be
|
||||
// a NXT API primitive to avoid reconstructing this array?
|
||||
for (uint32_t i = 0; i < cmd->count; ++i) {
|
||||
Buffer* buffer = ToBackend(buffers[i].Get());
|
||||
mutexes->insert(&buffer->GetMutex());
|
||||
mtlBuffers[i] = buffer->GetMTLBuffer();
|
||||
mtlOffsets[i] = offsets[i];
|
||||
}
|
||||
|
||||
ASSERT(encoders.render);
|
||||
[encoders.render
|
||||
setVertexBuffers:mtlBuffers.data()
|
||||
offsets:mtlOffsets.data()
|
||||
withRange:NSMakeRange(kMaxBindingsPerGroup + cmd->startSlot, cmd->count)];
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::TransitionBufferUsage:
|
||||
{
|
||||
TransitionBufferUsageCmd* cmd = commands.NextCommand<TransitionBufferUsageCmd>();
|
||||
|
||||
cmd->buffer->UpdateUsageInternal(cmd->usage);
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::TransitionTextureUsage:
|
||||
{
|
||||
TransitionTextureUsageCmd* cmd = commands.NextCommand<TransitionTextureUsageCmd>();
|
||||
|
||||
cmd->texture->UpdateUsageInternal(cmd->usage);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
encoders.FinishEncoders();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_METAL_DEPTHSTENCILSTATEMTL_H_
|
||||
#define BACKEND_METAL_DEPTHSTENCILSTATEMTL_H_
|
||||
|
||||
#include "common/DepthStencilState.h"
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
class Device;
|
||||
|
||||
class DepthStencilState : public DepthStencilStateBase {
|
||||
public:
|
||||
DepthStencilState(DepthStencilStateBuilder* builder);
|
||||
~DepthStencilState();
|
||||
|
||||
id<MTLDepthStencilState> GetMTLDepthStencilState();
|
||||
|
||||
private:
|
||||
id<MTLDepthStencilState> mtlDepthStencilState = nil;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_METAL_DEPTHSTENCILSTATEMTL_H_
|
|
@ -0,0 +1,117 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "DepthStencilStateMTL.h"
|
||||
|
||||
#include "MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
namespace {
|
||||
MTLCompareFunction MetalDepthStencilCompareFunction(nxt::CompareFunction compareFunction) {
|
||||
switch (compareFunction) {
|
||||
case nxt::CompareFunction::Never:
|
||||
return MTLCompareFunctionNever;
|
||||
case nxt::CompareFunction::Less:
|
||||
return MTLCompareFunctionLess;
|
||||
case nxt::CompareFunction::LessEqual:
|
||||
return MTLCompareFunctionLessEqual;
|
||||
case nxt::CompareFunction::Greater:
|
||||
return MTLCompareFunctionGreater;
|
||||
case nxt::CompareFunction::GreaterEqual:
|
||||
return MTLCompareFunctionGreaterEqual;
|
||||
case nxt::CompareFunction::NotEqual:
|
||||
return MTLCompareFunctionNotEqual;
|
||||
case nxt::CompareFunction::Equal:
|
||||
return MTLCompareFunctionEqual;
|
||||
case nxt::CompareFunction::Always:
|
||||
return MTLCompareFunctionAlways;
|
||||
}
|
||||
}
|
||||
|
||||
MTLStencilOperation MetalStencilOperation(nxt::StencilOperation stencilOperation) {
|
||||
switch (stencilOperation) {
|
||||
case nxt::StencilOperation::Keep:
|
||||
return MTLStencilOperationKeep;
|
||||
case nxt::StencilOperation::Zero:
|
||||
return MTLStencilOperationZero;
|
||||
case nxt::StencilOperation::Replace:
|
||||
return MTLStencilOperationReplace;
|
||||
case nxt::StencilOperation::Invert:
|
||||
return MTLStencilOperationInvert;
|
||||
case nxt::StencilOperation::IncrementClamp:
|
||||
return MTLStencilOperationIncrementClamp;
|
||||
case nxt::StencilOperation::DecrementClamp:
|
||||
return MTLStencilOperationDecrementClamp;
|
||||
case nxt::StencilOperation::IncrementWrap:
|
||||
return MTLStencilOperationIncrementWrap;
|
||||
case nxt::StencilOperation::DecrementWrap:
|
||||
return MTLStencilOperationDecrementWrap;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DepthStencilState::DepthStencilState(DepthStencilStateBuilder* builder)
|
||||
: DepthStencilStateBase(builder) {
|
||||
MTLDepthStencilDescriptor* mtlDepthStencilDescriptor = [MTLDepthStencilDescriptor new];
|
||||
|
||||
if (DepthTestEnabled()) {
|
||||
auto& depth = GetDepth();
|
||||
mtlDepthStencilDescriptor.depthCompareFunction = MetalDepthStencilCompareFunction(depth.compareFunction);
|
||||
mtlDepthStencilDescriptor.depthWriteEnabled = depth.depthWriteEnabled;
|
||||
}
|
||||
|
||||
auto& stencil = GetStencil();
|
||||
|
||||
if (StencilTestEnabled()) {
|
||||
MTLStencilDescriptor* backFaceStencil = [MTLStencilDescriptor new];
|
||||
MTLStencilDescriptor* frontFaceStencil = [MTLStencilDescriptor new];
|
||||
|
||||
backFaceStencil.stencilCompareFunction = MetalDepthStencilCompareFunction(stencil.back.compareFunction);
|
||||
backFaceStencil.stencilFailureOperation = MetalStencilOperation(stencil.back.stencilFail);
|
||||
backFaceStencil.depthFailureOperation = MetalStencilOperation(stencil.back.depthFail);
|
||||
backFaceStencil.depthStencilPassOperation = MetalStencilOperation(stencil.back.depthStencilPass);
|
||||
backFaceStencil.readMask = stencil.readMask;
|
||||
backFaceStencil.writeMask = stencil.writeMask;
|
||||
|
||||
frontFaceStencil.stencilCompareFunction = MetalDepthStencilCompareFunction(stencil.front.compareFunction);
|
||||
frontFaceStencil.stencilFailureOperation = MetalStencilOperation(stencil.front.stencilFail);
|
||||
frontFaceStencil.depthFailureOperation = MetalStencilOperation(stencil.front.depthFail);
|
||||
frontFaceStencil.depthStencilPassOperation = MetalStencilOperation(stencil.front.depthStencilPass);
|
||||
frontFaceStencil.readMask = stencil.readMask;
|
||||
frontFaceStencil.writeMask = stencil.writeMask;
|
||||
|
||||
mtlDepthStencilDescriptor.backFaceStencil = backFaceStencil;
|
||||
mtlDepthStencilDescriptor.frontFaceStencil = frontFaceStencil;
|
||||
[backFaceStencil release];
|
||||
[frontFaceStencil release];
|
||||
}
|
||||
|
||||
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
|
||||
mtlDepthStencilState = [mtlDevice newDepthStencilStateWithDescriptor:mtlDepthStencilDescriptor];
|
||||
[mtlDepthStencilDescriptor release];
|
||||
}
|
||||
|
||||
DepthStencilState::~DepthStencilState() {
|
||||
[mtlDepthStencilState release];
|
||||
mtlDepthStencilState = nil;
|
||||
}
|
||||
|
||||
id<MTLDepthStencilState> DepthStencilState::GetMTLDepthStencilState() {
|
||||
return mtlDepthStencilState;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -13,6 +13,12 @@
|
|||
// limitations under the License.
|
||||
|
||||
#include "MetalBackend.h"
|
||||
|
||||
#include "common/Device.h"
|
||||
#include "common/CommandBuffer.h"
|
||||
#include "BufferMTL.h"
|
||||
#include "CommandBufferMTL.h"
|
||||
#include "DepthStencilStateMTL.h"
|
||||
#include "InputStateMTL.h"
|
||||
#include "PipelineMTL.h"
|
||||
#include "PipelineLayoutMTL.h"
|
||||
#include "SamplerMTL.h"
|
||||
#include "ShaderModuleMTL.h"
|
||||
#include "TextureMTL.h"
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_METAL_INPUTSTATEMTL_H_
|
||||
#define BACKEND_METAL_INPUTSTATEMTL_H_
|
||||
|
||||
#include "common/InputState.h"
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
class InputState : public InputStateBase {
|
||||
public:
|
||||
InputState(InputStateBuilder* builder);
|
||||
~InputState();
|
||||
|
||||
MTLVertexDescriptor* GetMTLVertexDescriptor();
|
||||
|
||||
private:
|
||||
MTLVertexDescriptor* mtlVertexDescriptor = nil;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_METAL_COMMANDINPUTSTATEMTL_H_
|
|
@ -0,0 +1,97 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "InputStateMTL.h"
|
||||
|
||||
#include "MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
namespace {
|
||||
MTLVertexFormat VertexFormatType(nxt::VertexFormat format) {
|
||||
switch (format) {
|
||||
case nxt::VertexFormat::FloatR32G32B32A32:
|
||||
return MTLVertexFormatFloat4;
|
||||
case nxt::VertexFormat::FloatR32G32B32:
|
||||
return MTLVertexFormatFloat3;
|
||||
case nxt::VertexFormat::FloatR32G32:
|
||||
return MTLVertexFormatFloat2;
|
||||
}
|
||||
}
|
||||
|
||||
MTLVertexStepFunction InputStepModeFunction(nxt::InputStepMode mode) {
|
||||
switch (mode) {
|
||||
case nxt::InputStepMode::Vertex:
|
||||
return MTLVertexStepFunctionPerVertex;
|
||||
case nxt::InputStepMode::Instance:
|
||||
return MTLVertexStepFunctionPerInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
InputState::InputState(InputStateBuilder* builder)
|
||||
: InputStateBase(builder) {
|
||||
mtlVertexDescriptor = [MTLVertexDescriptor new];
|
||||
|
||||
const auto& attributesSetMask = GetAttributesSetMask();
|
||||
for (size_t i = 0; i < attributesSetMask.size(); ++i) {
|
||||
if (!attributesSetMask[i]) {
|
||||
continue;
|
||||
}
|
||||
const AttributeInfo& info = GetAttribute(i);
|
||||
|
||||
auto attribDesc = [MTLVertexAttributeDescriptor new];
|
||||
attribDesc.format = VertexFormatType(info.format);
|
||||
attribDesc.offset = info.offset;
|
||||
attribDesc.bufferIndex = kMaxBindingsPerGroup + info.bindingSlot;
|
||||
mtlVertexDescriptor.attributes[i] = attribDesc;
|
||||
[attribDesc release];
|
||||
}
|
||||
|
||||
const auto& inputsSetMask = GetInputsSetMask();
|
||||
for (size_t i = 0; i < inputsSetMask.size(); ++i) {
|
||||
if (!inputsSetMask[i]) {
|
||||
continue;
|
||||
}
|
||||
const InputInfo& info = GetInput(i);
|
||||
|
||||
auto layoutDesc = [MTLVertexBufferLayoutDescriptor new];
|
||||
if (info.stride == 0) {
|
||||
// For MTLVertexStepFunctionConstant, the stepRate must be 0,
|
||||
// but the stride must NOT be 0, so I made up a value (256).
|
||||
layoutDesc.stepFunction = MTLVertexStepFunctionConstant;
|
||||
layoutDesc.stepRate = 0;
|
||||
layoutDesc.stride = 256;
|
||||
} else {
|
||||
layoutDesc.stepFunction = InputStepModeFunction(info.stepMode);
|
||||
layoutDesc.stepRate = 1;
|
||||
layoutDesc.stride = info.stride;
|
||||
}
|
||||
mtlVertexDescriptor.layouts[kMaxBindingsPerGroup + i] = layoutDesc;
|
||||
[layoutDesc release];
|
||||
}
|
||||
}
|
||||
|
||||
InputState::~InputState() {
|
||||
[mtlVertexDescriptor release];
|
||||
mtlVertexDescriptor = nil;
|
||||
}
|
||||
|
||||
MTLVertexDescriptor* InputState::GetMTLVertexDescriptor() {
|
||||
return mtlVertexDescriptor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -17,35 +17,18 @@
|
|||
|
||||
#include "nxt/nxtcpp.h"
|
||||
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <unordered_set>
|
||||
|
||||
#include "common/Buffer.h"
|
||||
#include "common/BindGroup.h"
|
||||
#include "common/BindGroupLayout.h"
|
||||
#include "common/Device.h"
|
||||
#include "common/CommandBuffer.h"
|
||||
#include "common/DepthStencilState.h"
|
||||
#include "common/InputState.h"
|
||||
#include "common/Framebuffer.h"
|
||||
#include "common/Pipeline.h"
|
||||
#include "common/PipelineLayout.h"
|
||||
#include "common/Queue.h"
|
||||
#include "common/RenderPass.h"
|
||||
#include "common/Sampler.h"
|
||||
#include "common/ShaderModule.h"
|
||||
#include "common/Texture.h"
|
||||
#include "common/ToBackend.h"
|
||||
|
||||
#include <type_traits>
|
||||
#import <Metal/Metal.h>
|
||||
#import <QuartzCore/CAMetalLayer.h>
|
||||
|
||||
namespace spirv_cross {
|
||||
class CompilerMSL;
|
||||
}
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
|
@ -152,70 +135,6 @@ namespace metal {
|
|||
Device* device;
|
||||
};
|
||||
|
||||
class Buffer : public BufferBase {
|
||||
public:
|
||||
Buffer(Device* device, BufferBuilder* builder);
|
||||
~Buffer();
|
||||
|
||||
id<MTLBuffer> GetMTLBuffer();
|
||||
std::mutex& GetMutex();
|
||||
|
||||
private:
|
||||
void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
|
||||
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void UnmapImpl() override;
|
||||
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
|
||||
|
||||
Device* device;
|
||||
std::mutex mutex;
|
||||
id<MTLBuffer> mtlBuffer = nil;
|
||||
};
|
||||
|
||||
class BufferView : public BufferViewBase {
|
||||
public:
|
||||
BufferView(Device* device, BufferViewBuilder* builder);
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
};
|
||||
|
||||
class CommandBuffer : public CommandBufferBase {
|
||||
public:
|
||||
CommandBuffer(Device* device, CommandBufferBuilder* builder);
|
||||
~CommandBuffer();
|
||||
|
||||
void FillCommands(id<MTLCommandBuffer> commandBuffer, std::unordered_set<std::mutex*>* mutexes);
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
CommandIterator commands;
|
||||
};
|
||||
|
||||
class DepthStencilState : public DepthStencilStateBase {
|
||||
public:
|
||||
DepthStencilState(Device* device, DepthStencilStateBuilder* builder);
|
||||
~DepthStencilState();
|
||||
|
||||
id<MTLDepthStencilState> GetMTLDepthStencilState();
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
|
||||
id<MTLDepthStencilState> mtlDepthStencilState = nil;
|
||||
};
|
||||
|
||||
class InputState : public InputStateBase {
|
||||
public:
|
||||
InputState(Device* device, InputStateBuilder* builder);
|
||||
~InputState();
|
||||
|
||||
MTLVertexDescriptor* GetMTLVertexDescriptor();
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
MTLVertexDescriptor* mtlVertexDescriptor = nil;
|
||||
};
|
||||
|
||||
class Framebuffer : public FramebufferBase {
|
||||
public:
|
||||
Framebuffer(Device* device, FramebufferBuilder* builder);
|
||||
|
@ -225,35 +144,6 @@ namespace metal {
|
|||
Device* device;
|
||||
};
|
||||
|
||||
class Pipeline : public PipelineBase {
|
||||
public:
|
||||
Pipeline(Device* device, PipelineBuilder* builder);
|
||||
~Pipeline();
|
||||
|
||||
void Encode(id<MTLRenderCommandEncoder> encoder);
|
||||
void Encode(id<MTLComputeCommandEncoder> encoder);
|
||||
MTLSize GetLocalWorkGroupSize() const;
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
|
||||
id<MTLRenderPipelineState> mtlRenderPipelineState = nil;
|
||||
id<MTLComputePipelineState> mtlComputePipelineState = nil;
|
||||
MTLSize localWorkgroupSize;
|
||||
};
|
||||
|
||||
class PipelineLayout : public PipelineLayoutBase {
|
||||
public:
|
||||
PipelineLayout(Device* device, PipelineLayoutBuilder* builder);
|
||||
|
||||
using BindingIndexInfo = std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
const BindingIndexInfo& GetBindingIndexInfo(nxt::ShaderStage stage) const;
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
PerStage<BindingIndexInfo> indexInfo;
|
||||
};
|
||||
|
||||
class Queue : public QueueBase {
|
||||
public:
|
||||
Queue(Device* device, QueueBuilder* builder);
|
||||
|
@ -278,54 +168,6 @@ namespace metal {
|
|||
Device* device;
|
||||
};
|
||||
|
||||
class Sampler : public SamplerBase {
|
||||
public:
|
||||
Sampler(Device* device, SamplerBuilder* builder);
|
||||
~Sampler();
|
||||
|
||||
id<MTLSamplerState> GetMTLSamplerState();
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
id<MTLSamplerState> mtlSamplerState = nil;
|
||||
};
|
||||
|
||||
class ShaderModule : public ShaderModuleBase {
|
||||
public:
|
||||
ShaderModule(Device* device, ShaderModuleBuilder* builder);
|
||||
~ShaderModule();
|
||||
|
||||
id<MTLFunction> GetFunction(const char* functionName) const;
|
||||
MTLSize GetLocalWorkGroupSize(const std::string& entryPoint) const;
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
id<MTLLibrary> mtlLibrary = nil;
|
||||
spirv_cross::CompilerMSL* compiler = nullptr;
|
||||
};
|
||||
|
||||
class Texture : public TextureBase {
|
||||
public:
|
||||
Texture(Device* device, TextureBuilder* builder);
|
||||
~Texture();
|
||||
|
||||
id<MTLTexture> GetMTLTexture();
|
||||
|
||||
private:
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
|
||||
|
||||
Device* device;
|
||||
id<MTLTexture> mtlTexture = nil;
|
||||
};
|
||||
|
||||
class TextureView : public TextureViewBase {
|
||||
public:
|
||||
TextureView(Device* device, TextureViewBuilder* builder);
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_METAL_PIPELINELAYOUTMTL_H_
|
||||
#define BACKEND_METAL_PIPELINELAYOUTMTL_H_
|
||||
|
||||
#include "common/PipelineLayout.h"
|
||||
|
||||
#include "common/PerStage.h"
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace spirv_cross {
|
||||
class CompilerMSL;
|
||||
}
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
class PipelineLayout : public PipelineLayoutBase {
|
||||
public:
|
||||
PipelineLayout(PipelineLayoutBuilder* builder);
|
||||
|
||||
using BindingIndexInfo = std::array<std::array<uint32_t, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
const BindingIndexInfo& GetBindingIndexInfo(nxt::ShaderStage stage) const;
|
||||
|
||||
private:
|
||||
PerStage<BindingIndexInfo> indexInfo;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_METAL_PIPELINELAYOUTMTL_H_
|
|
@ -0,0 +1,65 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "PipelineLayoutMTL.h"
|
||||
|
||||
#include "MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder)
|
||||
: PipelineLayoutBase(builder) {
|
||||
// Each stage has its own numbering namespace in CompilerMSL.
|
||||
for (auto stage : IterateStages(kAllStages)) {
|
||||
uint32_t bufferIndex = 0;
|
||||
uint32_t samplerIndex = 0;
|
||||
uint32_t textureIndex = 0;
|
||||
|
||||
for (size_t group = 0; group < kMaxBindGroups; ++group) {
|
||||
const auto& groupInfo = GetBindGroupLayout(group)->GetBindingInfo();
|
||||
for (size_t binding = 0; binding < kMaxBindingsPerGroup; ++binding) {
|
||||
if (!(groupInfo.visibilities[binding] & StageBit(stage))) {
|
||||
continue;
|
||||
}
|
||||
if (!groupInfo.mask[binding]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (groupInfo.types[binding]) {
|
||||
case nxt::BindingType::UniformBuffer:
|
||||
case nxt::BindingType::StorageBuffer:
|
||||
indexInfo[stage][group][binding] = bufferIndex;
|
||||
bufferIndex++;
|
||||
break;
|
||||
case nxt::BindingType::Sampler:
|
||||
indexInfo[stage][group][binding] = samplerIndex;
|
||||
samplerIndex++;
|
||||
break;
|
||||
case nxt::BindingType::SampledTexture:
|
||||
indexInfo[stage][group][binding] = textureIndex;
|
||||
textureIndex++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo(nxt::ShaderStage stage) const {
|
||||
return indexInfo[stage];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_METAL_PIPELINEMTL_H_
|
||||
#define BACKEND_METAL_PIPELINEMTL_H_
|
||||
|
||||
#include "common/Pipeline.h"
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
class Pipeline : public PipelineBase {
|
||||
public:
|
||||
Pipeline(PipelineBuilder* builder);
|
||||
~Pipeline();
|
||||
|
||||
void Encode(id<MTLRenderCommandEncoder> encoder);
|
||||
void Encode(id<MTLComputeCommandEncoder> encoder);
|
||||
MTLSize GetLocalWorkGroupSize() const;
|
||||
|
||||
private:
|
||||
id<MTLRenderPipelineState> mtlRenderPipelineState = nil;
|
||||
id<MTLComputePipelineState> mtlComputePipelineState = nil;
|
||||
MTLSize localWorkgroupSize;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_METAL_PIPELINEMTL_H_
|
|
@ -0,0 +1,112 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "PipelineMTL.h"
|
||||
|
||||
#include "DepthStencilStateMTL.h"
|
||||
#include "InputStateMTL.h"
|
||||
#include "MetalBackend.h"
|
||||
#include "PipelineLayoutMTL.h"
|
||||
#include "ShaderModuleMTL.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
Pipeline::Pipeline(PipelineBuilder* builder)
|
||||
: PipelineBase(builder) {
|
||||
|
||||
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
|
||||
|
||||
if (IsCompute()) {
|
||||
const auto& module = ToBackend(builder->GetStageInfo(nxt::ShaderStage::Compute).module);
|
||||
const auto& entryPoint = builder->GetStageInfo(nxt::ShaderStage::Compute).entryPoint;
|
||||
|
||||
id<MTLFunction> function = module->GetFunction(entryPoint.c_str());
|
||||
|
||||
NSError *error = nil;
|
||||
mtlComputePipelineState = [mtlDevice
|
||||
newComputePipelineStateWithFunction:function error:&error];
|
||||
if (error != nil) {
|
||||
NSLog(@" error => %@", error);
|
||||
builder->HandleError("Error creating pipeline state");
|
||||
return;
|
||||
}
|
||||
|
||||
// Copy over the local workgroup size as it is passed to dispatch explicitly in Metal
|
||||
localWorkgroupSize = module->GetLocalWorkGroupSize(entryPoint);
|
||||
|
||||
} else {
|
||||
MTLRenderPipelineDescriptor* descriptor = [MTLRenderPipelineDescriptor new];
|
||||
|
||||
for (auto stage : IterateStages(GetStageMask())) {
|
||||
const auto& module = ToBackend(builder->GetStageInfo(stage).module);
|
||||
|
||||
const auto& entryPoint = builder->GetStageInfo(stage).entryPoint;
|
||||
id<MTLFunction> function = module->GetFunction(entryPoint.c_str());
|
||||
|
||||
switch (stage) {
|
||||
case nxt::ShaderStage::Vertex:
|
||||
descriptor.vertexFunction = function;
|
||||
break;
|
||||
case nxt::ShaderStage::Fragment:
|
||||
descriptor.fragmentFunction = function;
|
||||
break;
|
||||
case nxt::ShaderStage::Compute:
|
||||
ASSERT(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
descriptor.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
|
||||
descriptor.depthAttachmentPixelFormat = MTLPixelFormatDepth32Float;
|
||||
|
||||
InputState* inputState = ToBackend(GetInputState());
|
||||
descriptor.vertexDescriptor = inputState->GetMTLVertexDescriptor();
|
||||
|
||||
// TODO(kainino@chromium.org): push constants, textures, samplers
|
||||
|
||||
NSError *error = nil;
|
||||
mtlRenderPipelineState = [mtlDevice
|
||||
newRenderPipelineStateWithDescriptor:descriptor error:&error];
|
||||
if (error != nil) {
|
||||
NSLog(@" error => %@", error);
|
||||
builder->HandleError("Error creating pipeline state");
|
||||
return;
|
||||
}
|
||||
|
||||
[descriptor release];
|
||||
}
|
||||
}
|
||||
|
||||
Pipeline::~Pipeline() {
|
||||
[mtlRenderPipelineState release];
|
||||
[mtlComputePipelineState release];
|
||||
}
|
||||
|
||||
void Pipeline::Encode(id<MTLRenderCommandEncoder> encoder) {
|
||||
ASSERT(!IsCompute());
|
||||
[encoder setRenderPipelineState:mtlRenderPipelineState];
|
||||
}
|
||||
|
||||
void Pipeline::Encode(id<MTLComputeCommandEncoder> encoder) {
|
||||
ASSERT(IsCompute());
|
||||
[encoder setComputePipelineState:mtlComputePipelineState];
|
||||
}
|
||||
|
||||
MTLSize Pipeline::GetLocalWorkGroupSize() const {
|
||||
return localWorkgroupSize;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_METAL_SAMPLERMTL_H_
|
||||
#define BACKEND_METAL_SAMPLERMTL_H_
|
||||
|
||||
#include "common/Sampler.h"
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
class Sampler : public SamplerBase {
|
||||
public:
|
||||
Sampler(SamplerBuilder* builder);
|
||||
~Sampler();
|
||||
|
||||
id<MTLSamplerState> GetMTLSamplerState();
|
||||
|
||||
private:
|
||||
id<MTLSamplerState> mtlSamplerState = nil;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_METAL_SAMPLERMTL_H_
|
|
@ -0,0 +1,64 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "SamplerMTL.h"
|
||||
|
||||
#include "MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
namespace {
|
||||
MTLSamplerMinMagFilter FilterModeToMinMagFilter(nxt::FilterMode mode) {
|
||||
switch (mode) {
|
||||
case nxt::FilterMode::Nearest:
|
||||
return MTLSamplerMinMagFilterNearest;
|
||||
case nxt::FilterMode::Linear:
|
||||
return MTLSamplerMinMagFilterLinear;
|
||||
}
|
||||
}
|
||||
|
||||
MTLSamplerMipFilter FilterModeToMipFilter(nxt::FilterMode mode) {
|
||||
switch (mode) {
|
||||
case nxt::FilterMode::Nearest:
|
||||
return MTLSamplerMipFilterNearest;
|
||||
case nxt::FilterMode::Linear:
|
||||
return MTLSamplerMipFilterLinear;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Sampler::Sampler(SamplerBuilder* builder)
|
||||
: SamplerBase(builder) {
|
||||
auto desc = [MTLSamplerDescriptor new];
|
||||
[desc autorelease];
|
||||
desc.minFilter = FilterModeToMinMagFilter(builder->GetMinFilter());
|
||||
desc.magFilter = FilterModeToMinMagFilter(builder->GetMagFilter());
|
||||
desc.mipFilter = FilterModeToMipFilter(builder->GetMipMapFilter());
|
||||
|
||||
// TODO(kainino@chromium.org): wrap modes
|
||||
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
|
||||
mtlSamplerState = [mtlDevice newSamplerStateWithDescriptor:desc];
|
||||
}
|
||||
|
||||
Sampler::~Sampler() {
|
||||
[mtlSamplerState release];
|
||||
}
|
||||
|
||||
id<MTLSamplerState> Sampler::GetMTLSamplerState() {
|
||||
return mtlSamplerState;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_METAL_SHADERMODULEMTL_H_
|
||||
#define BACKEND_METAL_SHADERMODULEMTL_H_
|
||||
|
||||
#include "common/ShaderModule.h"
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace spirv_cross {
|
||||
class CompilerMSL;
|
||||
}
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
class ShaderModule : public ShaderModuleBase {
|
||||
public:
|
||||
ShaderModule(ShaderModuleBuilder* builder);
|
||||
~ShaderModule();
|
||||
|
||||
id<MTLFunction> GetFunction(const char* functionName) const;
|
||||
MTLSize GetLocalWorkGroupSize(const std::string& entryPoint) const;
|
||||
|
||||
private:
|
||||
id<MTLLibrary> mtlLibrary = nil;
|
||||
spirv_cross::CompilerMSL* compiler = nullptr;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_METAL_SHADERMODULEMTL_H_
|
|
@ -0,0 +1,63 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "ShaderModuleMTL.h"
|
||||
|
||||
#include "MetalBackend.h"
|
||||
|
||||
#include <spirv-cross/spirv_msl.hpp>
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
ShaderModule::ShaderModule(ShaderModuleBuilder* builder)
|
||||
: ShaderModuleBase(builder) {
|
||||
compiler = new spirv_cross::CompilerMSL(builder->AcquireSpirv());
|
||||
ExtractSpirvInfo(*compiler);
|
||||
|
||||
std::string msl = compiler->compile();
|
||||
NSString* mslSource = [NSString stringWithFormat:@"%s", msl.c_str()];
|
||||
|
||||
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
|
||||
NSError *error = nil;
|
||||
mtlLibrary = [mtlDevice newLibraryWithSource:mslSource options:nil error:&error];
|
||||
if (error != nil) {
|
||||
NSLog(@"MTLDevice newLibraryWithSource => %@", error);
|
||||
builder->HandleError("Error creating MTLLibrary from MSL source");
|
||||
}
|
||||
}
|
||||
|
||||
ShaderModule::~ShaderModule() {
|
||||
delete compiler;
|
||||
}
|
||||
|
||||
id<MTLFunction> ShaderModule::GetFunction(const char* functionName) const {
|
||||
// TODO(kainino@chromium.org): make this somehow more robust; it needs to behave like clean_func_name:
|
||||
// https://github.com/KhronosGroup/SPIRV-Cross/blob/4e915e8c483e319d0dd7a1fa22318bef28f8cca3/spirv_msl.cpp#L1213
|
||||
if (strcmp(functionName, "main") == 0) {
|
||||
functionName = "main0";
|
||||
}
|
||||
NSString* name = [NSString stringWithFormat:@"%s", functionName];
|
||||
return [mtlLibrary newFunctionWithName:name];
|
||||
}
|
||||
|
||||
MTLSize ShaderModule::GetLocalWorkGroupSize(const std::string& entryPoint) const {
|
||||
auto size = compiler->get_entry_point(entryPoint).workgroup_size;
|
||||
return MTLSizeMake(size.x, size.y, size.z);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_METAL_TEXTUREMTL_H_
|
||||
#define BACKEND_METAL_TEXTUREMTL_H_
|
||||
|
||||
#include "common/Texture.h"
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
class Texture : public TextureBase {
|
||||
public:
|
||||
Texture(TextureBuilder* builder);
|
||||
~Texture();
|
||||
|
||||
id<MTLTexture> GetMTLTexture();
|
||||
|
||||
private:
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
|
||||
|
||||
id<MTLTexture> mtlTexture = nil;
|
||||
};
|
||||
|
||||
class TextureView : public TextureViewBase {
|
||||
public:
|
||||
TextureView(TextureViewBuilder* builder);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_METAL_TEXTUREMTL_H_
|
|
@ -0,0 +1,67 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "TextureMTL.h"
|
||||
|
||||
#include "MetalBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
|
||||
namespace {
|
||||
MTLPixelFormat TextureFormatPixelFormat(nxt::TextureFormat format) {
|
||||
switch (format) {
|
||||
case nxt::TextureFormat::R8G8B8A8Unorm:
|
||||
return MTLPixelFormatRGBA8Unorm;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Texture::Texture(TextureBuilder* builder)
|
||||
: TextureBase(builder) {
|
||||
auto desc = [MTLTextureDescriptor new];
|
||||
[desc autorelease];
|
||||
switch (GetDimension()) {
|
||||
case nxt::TextureDimension::e2D:
|
||||
desc.textureType = MTLTextureType2D;
|
||||
break;
|
||||
}
|
||||
desc.usage = MTLTextureUsageShaderRead;
|
||||
desc.pixelFormat = TextureFormatPixelFormat(GetFormat());
|
||||
desc.width = GetWidth();
|
||||
desc.height = GetHeight();
|
||||
desc.depth = GetDepth();
|
||||
desc.mipmapLevelCount = GetNumMipLevels();
|
||||
desc.arrayLength = 1;
|
||||
|
||||
auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
|
||||
mtlTexture = [mtlDevice newTextureWithDescriptor:desc];
|
||||
}
|
||||
|
||||
Texture::~Texture() {
|
||||
[mtlTexture release];
|
||||
}
|
||||
|
||||
id<MTLTexture> Texture::GetMTLTexture() {
|
||||
return mtlTexture;
|
||||
}
|
||||
|
||||
void Texture::TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) {
|
||||
}
|
||||
|
||||
TextureView::TextureView(TextureViewBuilder* builder)
|
||||
: TextureViewBase(builder) {
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,20 +12,16 @@
|
|||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_OPENGL_COMMANDBUFFER_H_
|
||||
#define BACKEND_OPENGL_COMMANDBUFFER_H_
|
||||
#ifndef BACKEND_OPENGL_COMMANDBUFFERGL_H_
|
||||
#define BACKEND_OPENGL_COMMANDBUFFERGL_H_
|
||||
|
||||
#include "common/CommandAllocator.h"
|
||||
#include "common/CommandBuffer.h"
|
||||
|
||||
namespace backend {
|
||||
class CommandBufferBuilder;
|
||||
}
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
|
||||
class Device;
|
||||
class Device;
|
||||
|
||||
class CommandBuffer : public CommandBufferBase {
|
||||
public:
|
||||
|
@ -42,4 +38,4 @@ namespace opengl {
|
|||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_OPENGL_COMMANDBUFFER_H_
|
||||
#endif // BACKEND_OPENGL_COMMANDBUFFERGL_H_
|
||||
|
|
Loading…
Reference in New Issue