dawn-cmake/src/backend/metal/CommandBufferMTL.h
Corentin Wallez 0ba5550874 Metal: split non-trivial objects in their own file.
No functional changes intended, but there are a couple additional
cleanups:
 - Use anonymous namespaces instead of static functions
 - Don't store an extra Device pointer in objects
2017-06-22 09:56:30 -07:00

46 lines
1.2 KiB
Objective-C

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_METAL_COMMANDBUFFERMTL_H_
#define BACKEND_METAL_COMMANDBUFFERMTL_H_
#include "common/CommandBuffer.h"
#import <Metal/Metal.h>
#include <mutex>
#include <unordered_set>
namespace backend {
namespace metal {
class Device;
class CommandBuffer : public CommandBufferBase {
public:
CommandBuffer(Device* device, CommandBufferBuilder* builder);
~CommandBuffer();
void FillCommands(id<MTLCommandBuffer> commandBuffer, std::unordered_set<std::mutex*>* mutexes);
private:
Device* device;
CommandIterator commands;
};
}
}
#endif // BACKEND_METAL_COMMANDBUFFERMTL_H_