Implement Buffer::MapAsync

MapAsync in dawn_native is fully implemented and only missing
a couple cleanups that can be done once MapRead/WriteAsync are
removed.

MapAsync in dawn_wire is left as a pure shim on top of
MapRead/WriteAsync and will be transitioned to its own commands
in follow-ups.

All MapRead/WriteAsync end2end and validation tests are duplicated
for MapAsync.

Bug: dawn:445

Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Corentin Wallez
2020-07-14 12:30:14 +00:00
committed by Commit Bot service account
parent 92f501dbfd
commit 0d52f800a1
22 changed files with 1032 additions and 48 deletions

View File

@@ -317,6 +317,216 @@ DAWN_INSTANTIATE_TEST(BufferMapWriteTests,
OpenGLBackend(),
VulkanBackend());
class BufferMappingTests : public DawnTest {
protected:
void MapAsyncAndWait(const wgpu::Buffer& buffer,
wgpu::MapMode mode,
size_t offset,
size_t size) {
bool done = false;
buffer.MapAsync(
mode, offset, size,
[](WGPUBufferMapAsyncStatus status, void* userdata) {
ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
*static_cast<bool*>(userdata) = true;
},
&done);
while (!done) {
WaitABit();
}
}
wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
return device.CreateBuffer(&descriptor);
}
wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
return device.CreateBuffer(&descriptor);
}
};
// Test that the simplest map read works
TEST_P(BufferMappingTests, MapRead_Basic) {
wgpu::Buffer buffer = CreateMapReadBuffer(4);
uint32_t myData = 0x01020304;
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
ASSERT_NE(nullptr, buffer.GetConstMappedRange());
ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
buffer.Unmap();
}
// Test map-reading a zero-sized buffer.
TEST_P(BufferMappingTests, MapRead_ZeroSized) {
wgpu::Buffer buffer = CreateMapReadBuffer(0);
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 0);
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
buffer.Unmap();
}
// Test map-reading with a non-zero offset
TEST_P(BufferMappingTests, MapRead_NonZeroOffset) {
wgpu::Buffer buffer = CreateMapReadBuffer(8);
uint32_t myData[2] = {0x01020304, 0x05060708};
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 4, 4);
ASSERT_EQ(myData[1], *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
buffer.Unmap();
}
// Map read and unmap twice. Test that both of these two iterations work.
TEST_P(BufferMappingTests, MapRead_Twice) {
wgpu::Buffer buffer = CreateMapReadBuffer(4);
uint32_t myData = 0x01020304;
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
buffer.Unmap();
myData = 0x05060708;
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
buffer.Unmap();
}
// Test map-reading a large buffer.
TEST_P(BufferMappingTests, MapRead_Large) {
constexpr uint32_t kDataSize = 1000 * 1000;
wgpu::Buffer buffer = CreateMapReadBuffer(kDataSize * sizeof(uint32_t));
std::vector<uint32_t> myData;
for (uint32_t i = 0; i < kDataSize; ++i) {
myData.push_back(i);
}
queue.WriteBuffer(buffer, 0, myData.data(), kDataSize * sizeof(uint32_t));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
ASSERT_EQ(0, memcmp(buffer.GetConstMappedRange(), myData.data(), kDataSize * sizeof(uint32_t)));
buffer.Unmap();
}
// Test that the simplest map write works.
TEST_P(BufferMappingTests, MapWrite_Basic) {
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
uint32_t myData = 2934875;
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
ASSERT_NE(nullptr, buffer.GetMappedRange());
ASSERT_NE(nullptr, buffer.GetConstMappedRange());
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
buffer.Unmap();
EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
}
// Test map-writing a zero-sized buffer.
TEST_P(BufferMappingTests, MapWrite_ZeroSized) {
wgpu::Buffer buffer = CreateMapWriteBuffer(0);
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 0);
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
ASSERT_NE(buffer.GetMappedRange(), nullptr);
buffer.Unmap();
}
// Test map-writing with a non-zero offset.
TEST_P(BufferMappingTests, MapWrite_NonZeroOffset) {
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
uint32_t myData = 2934875;
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 4, 4);
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
buffer.Unmap();
EXPECT_BUFFER_U32_EQ(myData, buffer, 4);
}
// Map, write and unmap twice. Test that both of these two iterations work.
TEST_P(BufferMappingTests, MapWrite_Twice) {
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
uint32_t myData = 2934875;
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
buffer.Unmap();
EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
myData = 9999999;
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
buffer.Unmap();
EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
}
// Test mapping a large buffer.
TEST_P(BufferMappingTests, MapWrite_Large) {
constexpr uint32_t kDataSize = 1000 * 1000;
wgpu::Buffer buffer = CreateMapWriteBuffer(kDataSize * sizeof(uint32_t));
std::vector<uint32_t> myData;
for (uint32_t i = 0; i < kDataSize; ++i) {
myData.push_back(i);
}
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
memcpy(buffer.GetMappedRange(), myData.data(), kDataSize * sizeof(uint32_t));
buffer.Unmap();
EXPECT_BUFFER_U32_RANGE_EQ(myData.data(), buffer, 0, kDataSize);
}
// Test that the map offset isn't updated when the call is an error.
TEST_P(BufferMappingTests, OffsetNotUpdatedOnError) {
uint32_t data[3] = {0xCA7, 0xB0A7, 0xBA7};
wgpu::Buffer buffer = CreateMapReadBuffer(sizeof(data));
queue.WriteBuffer(buffer, 0, data, sizeof(data));
// Map the buffer but do not wait on the result yet.
bool done = false;
buffer.MapAsync(
wgpu::MapMode::Read, 4, 4,
[](WGPUBufferMapAsyncStatus status, void* userdata) {
ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
*static_cast<bool*>(userdata) = true;
},
&done);
// Call MapAsync another time, it is an error because the buffer is already being mapped so
// mMapOffset is not updated.
ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Read, 8, 4, nullptr, nullptr));
while (!done) {
WaitABit();
}
// mMapOffset has not been updated so it should still be 4, which is data[1]
ASSERT_EQ(0, memcmp(buffer.GetConstMappedRange(), &data[1], sizeof(uint32_t)));
}
DAWN_INSTANTIATE_TEST(BufferMappingTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
class CreateBufferMappedTests : public DawnTest {
protected:
static void MapReadCallback(WGPUBufferMapAsyncStatus status,
@@ -1058,6 +1268,42 @@ TEST_P(BufferTests, CreateBufferOOMMapWriteAsync) {
RunTest(descriptor);
}
// Test that mapping an OOM buffer fails gracefully
TEST_P(BufferTests, CreateBufferOOMMapAsync) {
// TODO(http://crbug.com/dawn/27): Missing support.
DAWN_SKIP_TEST_IF(IsOpenGL());
DAWN_SKIP_TEST_IF(IsAsan());
auto RunTest = [this](const wgpu::BufferDescriptor& descriptor) {
wgpu::Buffer buffer;
ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&descriptor));
bool done = false;
ASSERT_DEVICE_ERROR(buffer.MapAsync(
wgpu::MapMode::Write, 0, 4,
[](WGPUBufferMapAsyncStatus status, void* userdata) {
EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Error);
*static_cast<bool*>(userdata) = true;
},
&done));
while (!done) {
WaitABit();
}
};
wgpu::BufferDescriptor descriptor;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
// Test an enormous buffer
descriptor.size = std::numeric_limits<uint64_t>::max();
RunTest(descriptor);
// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
descriptor.size = 1ull << 50;
RunTest(descriptor);
}
DAWN_INSTANTIATE_TEST(BufferTests,
D3D12Backend(),
MetalBackend(),

View File

@@ -58,6 +58,16 @@ static void ToMockBufferMapWriteCallback(WGPUBufferMapAsyncStatus status,
userdata);
}
class MockBufferMapAsyncCallback {
public:
MOCK_METHOD(void, Call, (WGPUBufferMapAsyncStatus status, void* userdata));
};
static std::unique_ptr<MockBufferMapAsyncCallback> mockBufferMapAsyncCallback;
static void ToMockBufferMapAsyncCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
mockBufferMapAsyncCallback->Call(status, userdata);
}
class BufferValidationTest : public ValidationTest {
protected:
wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
@@ -67,6 +77,7 @@ class BufferValidationTest : public ValidationTest {
return device.CreateBuffer(&descriptor);
}
wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
@@ -92,6 +103,13 @@ class BufferValidationTest : public ValidationTest {
return device.CreateBuffer(&descriptor);
}
void AssertMapAsyncError(wgpu::Buffer buffer, wgpu::MapMode mode, size_t offset, size_t size) {
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1);
ASSERT_DEVICE_ERROR(
buffer.MapAsync(mode, offset, size, ToMockBufferMapAsyncCallback, nullptr));
}
wgpu::Queue queue;
private:
@@ -100,6 +118,7 @@ class BufferValidationTest : public ValidationTest {
mockBufferMapReadCallback = std::make_unique<MockBufferMapReadCallback>();
mockBufferMapWriteCallback = std::make_unique<MockBufferMapWriteCallback>();
mockBufferMapAsyncCallback = std::make_unique<MockBufferMapAsyncCallback>();
queue = device.GetDefaultQueue();
}
@@ -107,6 +126,7 @@ class BufferValidationTest : public ValidationTest {
// Delete mocks so that expectations are checked
mockBufferMapReadCallback = nullptr;
mockBufferMapWriteCallback = nullptr;
mockBufferMapAsyncCallback = nullptr;
ValidationTest::TearDown();
}
@@ -164,7 +184,272 @@ TEST_F(BufferValidationTest, CreationMapUsageRestrictions) {
}
// Test the success case for mapping buffer for reading
TEST_F(BufferValidationTest, MapReadSuccess) {
TEST_F(BufferValidationTest, MapAsync_ReadSuccess) {
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
WaitForAllOperations(device);
buf.Unmap();
}
// Test the success case for mapping buffer for writing
TEST_F(BufferValidationTest, MapAsync_WriteSuccess) {
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
WaitForAllOperations(device);
buf.Unmap();
}
// Test map async with a buffer that's an error
TEST_F(BufferValidationTest, MapAsync_ErrorBuffer) {
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite;
wgpu::Buffer buffer;
ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&desc));
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
// Test map async with an invalid offset and size alignment.
TEST_F(BufferValidationTest, MapAsync_OffsetSizeAlignment) {
// Control case, both aligned to 4 is ok.
{
wgpu::Buffer buffer = CreateMapReadBuffer(8);
buffer.MapAsync(wgpu::MapMode::Read, 4, 4, nullptr, nullptr);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
buffer.MapAsync(wgpu::MapMode::Write, 4, 4, nullptr, nullptr);
}
// Error case, offset aligned to 2 is an error.
{
wgpu::Buffer buffer = CreateMapReadBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 2, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 2, 4);
}
// Error case, size aligned to 2 is an error.
{
wgpu::Buffer buffer = CreateMapReadBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 6);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 6);
}
}
// Test map async with a buffer that has the wrong usage
TEST_F(BufferValidationTest, MapAsync_WrongUsage) {
{
wgpu::BufferDescriptor desc;
desc.usage = wgpu::BufferUsage::Vertex;
desc.size = 4;
wgpu::Buffer buffer = device.CreateBuffer(&desc);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
}
// Test map async with a wrong mode
TEST_F(BufferValidationTest, MapAsync_WrongMode) {
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::None, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::Read | wgpu::MapMode::Write, 0, 4);
}
}
// Test map async with a buffer that's already mapped
TEST_F(BufferValidationTest, MapAsync_AlreadyMapped) {
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
buffer.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
{
wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapRead);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
buffer.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
{
wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapWrite);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
}
// Test map async with a buffer that's destroyed
TEST_F(BufferValidationTest, MapAsync_Destroy) {
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
buffer.Destroy();
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
buffer.Destroy();
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
}
// Test map async but unmapping before the result is ready.
TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResult) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
.Times(1);
buf.Unmap();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
.Times(1);
buf.Unmap();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
}
// When a MapAsync is cancelled with Unmap it might still be in flight, test doing a new request
// works as expected and we don't get the cancelled request's data.
TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResultAndMapAgain) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this + 0);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, this + 0))
.Times(1);
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
.Times(1);
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this + 0);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, this + 0))
.Times(1);
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
.Times(1);
WaitForAllOperations(device);
}
}
// Test map async but destroying before the result is ready.
TEST_F(BufferValidationTest, MapAsync_DestroyBeforeResult) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
.Times(1);
buf.Destroy();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
.Times(1);
buf.Destroy();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
}
// Test that the MapCallback isn't fired twice when unmap() is called inside the callback
TEST_F(BufferValidationTest, MapAsync_UnmapCalledInCallback) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
WaitForAllOperations(device);
}
}
// Test that the MapCallback isn't fired twice when destroy() is called inside the callback
TEST_F(BufferValidationTest, MapAsync_DestroyCalledInCallback) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&]() { buf.Destroy(); }));
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&]() { buf.Destroy(); }));
WaitForAllOperations(device);
}
}
// Test the success case for mapping buffer for reading
TEST_F(BufferValidationTest, MapReadAsyncSuccess) {
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
@@ -178,7 +463,7 @@ TEST_F(BufferValidationTest, MapReadSuccess) {
}
// Test the success case for mapping buffer for writing
TEST_F(BufferValidationTest, MapWriteSuccess) {
TEST_F(BufferValidationTest, MapWriteAsyncSuccess) {
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
@@ -605,6 +890,30 @@ TEST_F(BufferValidationTest, SubmitMappedBuffer) {
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
bufA.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
WaitForAllOperations(device);
}
{
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
bufB.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
WaitForAllOperations(device);
}
{
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
bufA.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@@ -721,6 +1030,24 @@ TEST_F(BufferValidationTest, UnmapUnmappedBuffer) {
buf.Unmap();
buf.Unmap();
}
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
// Buffer starts unmapped. Unmap should succeed.
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
buf.Unmap();
// Unmapping twice should succeed
buf.Unmap();
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
// Buffer starts unmapped. Unmap should succeed.
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
// Unmapping twice should succeed
buf.Unmap();
buf.Unmap();
}
}
// Test that it is invalid to call GetMappedRange on an unmapped buffer.
@@ -779,6 +1106,32 @@ TEST_F(BufferValidationTest, GetMappedRangeOnUnmappedBuffer) {
WaitForAllOperations(device);
buf.Unmap();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Unmapped after MapAsync read case.
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Unmap();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Unmapped after MapAsync write case.
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Unmap();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
@@ -841,6 +1194,32 @@ TEST_F(BufferValidationTest, GetMappedRangeOnDestroyedBuffer) {
WaitForAllOperations(device);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Destroyed after MapAsync read case.
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Destroyed after MapAsync write case.
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
@@ -848,15 +1227,27 @@ TEST_F(BufferValidationTest, GetMappedRangeOnDestroyedBuffer) {
// Test that it is invalid to call GetMappedRange on a buffer afterMapReadAsync
TEST_F(BufferValidationTest, GetMappedRangeOnMappedForReading) {
wgpu::Buffer buf = CreateMapReadBuffer(4);
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
EXPECT_CALL(*mockBufferMapReadCallback,
Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
.Times(1);
WaitForAllOperations(device);
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
EXPECT_CALL(*mockBufferMapReadCallback,
Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
.Times(1);
WaitForAllOperations(device);
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetMappedRange());
}
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
ASSERT_EQ(nullptr, buf.GetMappedRange());
}
}
// Test valid cases to call GetMappedRange on a buffer.