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https://github.com/encounter/dawn-cmake.git
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Implement Buffer::MapAsync
MapAsync in dawn_native is fully implemented and only missing a couple cleanups that can be done once MapRead/WriteAsync are removed. MapAsync in dawn_wire is left as a pure shim on top of MapRead/WriteAsync and will be transitioned to its own commands in follow-ups. All MapRead/WriteAsync end2end and validation tests are duplicated for MapAsync. Bug: dawn:445 Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
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0d52f800a1
@@ -58,6 +58,16 @@ static void ToMockBufferMapWriteCallback(WGPUBufferMapAsyncStatus status,
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userdata);
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}
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class MockBufferMapAsyncCallback {
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public:
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MOCK_METHOD(void, Call, (WGPUBufferMapAsyncStatus status, void* userdata));
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};
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static std::unique_ptr<MockBufferMapAsyncCallback> mockBufferMapAsyncCallback;
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static void ToMockBufferMapAsyncCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
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mockBufferMapAsyncCallback->Call(status, userdata);
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}
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class BufferValidationTest : public ValidationTest {
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protected:
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wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
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@@ -67,6 +77,7 @@ class BufferValidationTest : public ValidationTest {
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return device.CreateBuffer(&descriptor);
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}
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wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
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wgpu::BufferDescriptor descriptor;
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descriptor.size = size;
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@@ -92,6 +103,13 @@ class BufferValidationTest : public ValidationTest {
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return device.CreateBuffer(&descriptor);
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}
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void AssertMapAsyncError(wgpu::Buffer buffer, wgpu::MapMode mode, size_t offset, size_t size) {
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1);
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ASSERT_DEVICE_ERROR(
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buffer.MapAsync(mode, offset, size, ToMockBufferMapAsyncCallback, nullptr));
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}
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wgpu::Queue queue;
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private:
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@@ -100,6 +118,7 @@ class BufferValidationTest : public ValidationTest {
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mockBufferMapReadCallback = std::make_unique<MockBufferMapReadCallback>();
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mockBufferMapWriteCallback = std::make_unique<MockBufferMapWriteCallback>();
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mockBufferMapAsyncCallback = std::make_unique<MockBufferMapAsyncCallback>();
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queue = device.GetDefaultQueue();
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}
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@@ -107,6 +126,7 @@ class BufferValidationTest : public ValidationTest {
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// Delete mocks so that expectations are checked
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mockBufferMapReadCallback = nullptr;
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mockBufferMapWriteCallback = nullptr;
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mockBufferMapAsyncCallback = nullptr;
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ValidationTest::TearDown();
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}
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@@ -164,7 +184,272 @@ TEST_F(BufferValidationTest, CreationMapUsageRestrictions) {
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}
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// Test the success case for mapping buffer for reading
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TEST_F(BufferValidationTest, MapReadSuccess) {
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TEST_F(BufferValidationTest, MapAsync_ReadSuccess) {
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
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WaitForAllOperations(device);
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buf.Unmap();
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}
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// Test the success case for mapping buffer for writing
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TEST_F(BufferValidationTest, MapAsync_WriteSuccess) {
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
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WaitForAllOperations(device);
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buf.Unmap();
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}
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// Test map async with a buffer that's an error
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TEST_F(BufferValidationTest, MapAsync_ErrorBuffer) {
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wgpu::BufferDescriptor desc;
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desc.size = 4;
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desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite;
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wgpu::Buffer buffer;
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ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&desc));
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AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
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AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
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}
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// Test map async with an invalid offset and size alignment.
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TEST_F(BufferValidationTest, MapAsync_OffsetSizeAlignment) {
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// Control case, both aligned to 4 is ok.
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{
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wgpu::Buffer buffer = CreateMapReadBuffer(8);
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buffer.MapAsync(wgpu::MapMode::Read, 4, 4, nullptr, nullptr);
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}
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{
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wgpu::Buffer buffer = CreateMapWriteBuffer(8);
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buffer.MapAsync(wgpu::MapMode::Write, 4, 4, nullptr, nullptr);
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}
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// Error case, offset aligned to 2 is an error.
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{
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wgpu::Buffer buffer = CreateMapReadBuffer(8);
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AssertMapAsyncError(buffer, wgpu::MapMode::Read, 2, 4);
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}
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{
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wgpu::Buffer buffer = CreateMapWriteBuffer(8);
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AssertMapAsyncError(buffer, wgpu::MapMode::Write, 2, 4);
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}
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// Error case, size aligned to 2 is an error.
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{
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wgpu::Buffer buffer = CreateMapReadBuffer(8);
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AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 6);
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}
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{
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wgpu::Buffer buffer = CreateMapWriteBuffer(8);
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AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 6);
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}
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}
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// Test map async with a buffer that has the wrong usage
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TEST_F(BufferValidationTest, MapAsync_WrongUsage) {
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{
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wgpu::BufferDescriptor desc;
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desc.usage = wgpu::BufferUsage::Vertex;
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desc.size = 4;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
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AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
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}
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{
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wgpu::Buffer buffer = CreateMapReadBuffer(4);
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AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
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}
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{
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wgpu::Buffer buffer = CreateMapWriteBuffer(4);
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AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
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}
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}
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// Test map async with a wrong mode
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TEST_F(BufferValidationTest, MapAsync_WrongMode) {
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{
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wgpu::Buffer buffer = CreateMapReadBuffer(4);
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AssertMapAsyncError(buffer, wgpu::MapMode::None, 0, 4);
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}
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{
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wgpu::Buffer buffer = CreateMapReadBuffer(4);
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AssertMapAsyncError(buffer, wgpu::MapMode::Read | wgpu::MapMode::Write, 0, 4);
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}
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}
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// Test map async with a buffer that's already mapped
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TEST_F(BufferValidationTest, MapAsync_AlreadyMapped) {
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{
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wgpu::Buffer buffer = CreateMapReadBuffer(4);
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buffer.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
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AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
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}
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{
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wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapRead);
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AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
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}
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{
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wgpu::Buffer buffer = CreateMapWriteBuffer(4);
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buffer.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
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AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
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}
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{
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wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapWrite);
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AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
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}
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}
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// Test map async with a buffer that's destroyed
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TEST_F(BufferValidationTest, MapAsync_Destroy) {
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{
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wgpu::Buffer buffer = CreateMapReadBuffer(4);
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buffer.Destroy();
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AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
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}
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{
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wgpu::Buffer buffer = CreateMapWriteBuffer(4);
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buffer.Destroy();
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AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
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}
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}
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// Test map async but unmapping before the result is ready.
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TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResult) {
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{
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
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.Times(1);
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buf.Unmap();
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// The callback shouldn't be called again.
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WaitForAllOperations(device);
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}
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{
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
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.Times(1);
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buf.Unmap();
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// The callback shouldn't be called again.
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WaitForAllOperations(device);
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}
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}
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// When a MapAsync is cancelled with Unmap it might still be in flight, test doing a new request
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// works as expected and we don't get the cancelled request's data.
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TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResultAndMapAgain) {
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{
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this + 0);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, this + 0))
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.Times(1);
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buf.Unmap();
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
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.Times(1);
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WaitForAllOperations(device);
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}
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{
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this + 0);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, this + 0))
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.Times(1);
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buf.Unmap();
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buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
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.Times(1);
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WaitForAllOperations(device);
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}
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}
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// Test map async but destroying before the result is ready.
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TEST_F(BufferValidationTest, MapAsync_DestroyBeforeResult) {
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{
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
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.Times(1);
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buf.Destroy();
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// The callback shouldn't be called again.
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WaitForAllOperations(device);
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}
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{
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
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.Times(1);
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buf.Destroy();
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// The callback shouldn't be called again.
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WaitForAllOperations(device);
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}
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}
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// Test that the MapCallback isn't fired twice when unmap() is called inside the callback
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TEST_F(BufferValidationTest, MapAsync_UnmapCalledInCallback) {
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{
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
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.WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
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WaitForAllOperations(device);
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}
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{
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
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.WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
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WaitForAllOperations(device);
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}
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}
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// Test that the MapCallback isn't fired twice when destroy() is called inside the callback
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TEST_F(BufferValidationTest, MapAsync_DestroyCalledInCallback) {
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{
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
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.WillOnce(InvokeWithoutArgs([&]() { buf.Destroy(); }));
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WaitForAllOperations(device);
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}
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{
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
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.WillOnce(InvokeWithoutArgs([&]() { buf.Destroy(); }));
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WaitForAllOperations(device);
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}
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}
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// Test the success case for mapping buffer for reading
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TEST_F(BufferValidationTest, MapReadAsyncSuccess) {
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
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@@ -178,7 +463,7 @@ TEST_F(BufferValidationTest, MapReadSuccess) {
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}
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// Test the success case for mapping buffer for writing
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TEST_F(BufferValidationTest, MapWriteSuccess) {
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TEST_F(BufferValidationTest, MapWriteAsyncSuccess) {
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
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@@ -605,6 +890,30 @@ TEST_F(BufferValidationTest, SubmitMappedBuffer) {
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wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
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wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
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bufA.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
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wgpu::CommandBuffer commands = encoder.Finish();
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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WaitForAllOperations(device);
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}
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{
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wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
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wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
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bufB.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
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wgpu::CommandBuffer commands = encoder.Finish();
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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WaitForAllOperations(device);
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}
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{
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wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
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wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
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bufA.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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@@ -721,6 +1030,24 @@ TEST_F(BufferValidationTest, UnmapUnmappedBuffer) {
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buf.Unmap();
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buf.Unmap();
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}
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{
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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// Buffer starts unmapped. Unmap should succeed.
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buf.Unmap();
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
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buf.Unmap();
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// Unmapping twice should succeed
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buf.Unmap();
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}
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{
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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// Buffer starts unmapped. Unmap should succeed.
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buf.Unmap();
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buf.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
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// Unmapping twice should succeed
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buf.Unmap();
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buf.Unmap();
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}
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}
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// Test that it is invalid to call GetMappedRange on an unmapped buffer.
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@@ -779,6 +1106,32 @@ TEST_F(BufferValidationTest, GetMappedRangeOnUnmappedBuffer) {
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WaitForAllOperations(device);
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buf.Unmap();
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ASSERT_EQ(nullptr, buf.GetMappedRange());
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ASSERT_EQ(nullptr, buf.GetConstMappedRange());
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}
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// Unmapped after MapAsync read case.
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{
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
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.Times(1);
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WaitForAllOperations(device);
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buf.Unmap();
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ASSERT_EQ(nullptr, buf.GetMappedRange());
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ASSERT_EQ(nullptr, buf.GetConstMappedRange());
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}
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// Unmapped after MapAsync write case.
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{
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wgpu::Buffer buf = CreateMapWriteBuffer(4);
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buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
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.Times(1);
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WaitForAllOperations(device);
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buf.Unmap();
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ASSERT_EQ(nullptr, buf.GetMappedRange());
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ASSERT_EQ(nullptr, buf.GetConstMappedRange());
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}
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@@ -841,6 +1194,32 @@ TEST_F(BufferValidationTest, GetMappedRangeOnDestroyedBuffer) {
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WaitForAllOperations(device);
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buf.Destroy();
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ASSERT_EQ(nullptr, buf.GetMappedRange());
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ASSERT_EQ(nullptr, buf.GetConstMappedRange());
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}
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// Destroyed after MapAsync read case.
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{
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wgpu::Buffer buf = CreateMapReadBuffer(4);
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buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
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EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
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.Times(1);
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||||
WaitForAllOperations(device);
|
||||
buf.Destroy();
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
|
||||
}
|
||||
|
||||
// Destroyed after MapAsync write case.
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
buf.Destroy();
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
|
||||
}
|
||||
@@ -848,15 +1227,27 @@ TEST_F(BufferValidationTest, GetMappedRangeOnDestroyedBuffer) {
|
||||
|
||||
// Test that it is invalid to call GetMappedRange on a buffer afterMapReadAsync
|
||||
TEST_F(BufferValidationTest, GetMappedRangeOnMappedForReading) {
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
|
||||
EXPECT_CALL(*mockBufferMapReadCallback,
|
||||
Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
|
||||
EXPECT_CALL(*mockBufferMapReadCallback,
|
||||
Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
}
|
||||
}
|
||||
|
||||
// Test valid cases to call GetMappedRange on a buffer.
|
||||
|
||||
Reference in New Issue
Block a user