Implement Buffer::MapAsync
MapAsync in dawn_native is fully implemented and only missing a couple cleanups that can be done once MapRead/WriteAsync are removed. MapAsync in dawn_wire is left as a pure shim on top of MapRead/WriteAsync and will be transitioned to its own commands in follow-ups. All MapRead/WriteAsync end2end and validation tests are duplicated for MapAsync. Bug: dawn:445 Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
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commit
0d52f800a1
25
dawn.json
25
dawn.json
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@ -197,6 +197,16 @@
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{"name": "userdata", "type": "void", "annotation": "*"}
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]
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},
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{
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"name": "map async",
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"args": [
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{"name": "flags", "type": "map mode"},
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{"name": "offset", "type": "size_t"},
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{"name": "size", "type": "size_t"},
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{"name": "callback", "type": "buffer map callback"},
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{"name": "userdata", "type": "void", "annotation": "*"}
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]
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},
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{
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"name": "get mapped range",
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"returns": "void *"
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@ -234,6 +244,13 @@
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{"name": "mapped at creation", "type": "bool", "default": "false"}
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]
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},
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"buffer map callback": {
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"category": "callback",
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"args": [
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{"name": "status", "type": "buffer map async status"},
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{"name": "userdata", "type": "void", "annotation": "*"}
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]
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},
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"buffer map read callback": {
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"category": "callback",
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"args": [
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@ -864,6 +881,14 @@
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{"value": 1, "name": "load"}
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]
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},
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"map mode": {
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"category": "bitmask",
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"values": [
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{"value": 0, "name": "none"},
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{"value": 1, "name": "read"},
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{"value": 2, "name": "write"}
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]
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},
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"store op": {
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"category": "enum",
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"values": [
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@ -102,6 +102,7 @@
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"SurfaceDescriptorFromXlib"
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],
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"client_side_commands": [
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"BufferMapAsync",
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"BufferMapReadAsync",
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"BufferMapWriteAsync",
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"BufferSetSubData",
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@ -96,6 +96,19 @@ void ProcTableAsClass::BufferMapWriteAsync(WGPUBuffer self,
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OnBufferMapWriteAsyncCallback(self, callback, userdata);
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}
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void ProcTableAsClass::BufferMapAsync(WGPUBuffer self,
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WGPUMapModeFlags mode,
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size_t offset,
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size_t size,
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WGPUBufferMapCallback callback,
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void* userdata) {
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auto object = reinterpret_cast<ProcTableAsClass::Object*>(self);
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object->mapAsyncCallback = callback;
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object->userdata = userdata;
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OnBufferMapAsyncCallback(self, callback, userdata);
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}
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void ProcTableAsClass::FenceOnCompletion(WGPUFence self,
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uint64_t value,
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WGPUFenceOnCompletionCallback callback,
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@ -135,6 +148,11 @@ void ProcTableAsClass::CallMapWriteCallback(WGPUBuffer buffer,
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object->mapWriteCallback(status, data, dataLength, object->userdata);
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}
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void ProcTableAsClass::CallMapAsyncCallback(WGPUBuffer buffer, WGPUBufferMapAsyncStatus status) {
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auto object = reinterpret_cast<ProcTableAsClass::Object*>(buffer);
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object->mapAsyncCallback(status, object->userdata);
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}
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void ProcTableAsClass::CallFenceOnCompletionCallback(WGPUFence fence,
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WGPUFenceCompletionStatus status) {
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auto object = reinterpret_cast<ProcTableAsClass::Object*>(fence);
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@ -65,6 +65,12 @@ class ProcTableAsClass {
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void BufferMapWriteAsync(WGPUBuffer self,
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WGPUBufferMapWriteCallback callback,
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void* userdata);
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void BufferMapAsync(WGPUBuffer self,
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WGPUMapModeFlags mode,
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size_t offset,
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size_t size,
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WGPUBufferMapCallback callback,
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void* userdata);
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void FenceOnCompletion(WGPUFence self,
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uint64_t value,
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WGPUFenceOnCompletionCallback callback,
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@ -86,6 +92,9 @@ class ProcTableAsClass {
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virtual void OnBufferMapWriteAsyncCallback(WGPUBuffer buffer,
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WGPUBufferMapWriteCallback callback,
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void* userdata) = 0;
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virtual void OnBufferMapAsyncCallback(WGPUBuffer buffer,
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WGPUBufferMapCallback callback,
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void* userdata) = 0;
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virtual void OnFenceOnCompletionCallback(WGPUFence fence,
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uint64_t value,
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WGPUFenceOnCompletionCallback callback,
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@ -96,6 +105,7 @@ class ProcTableAsClass {
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void CallDeviceLostCallback(WGPUDevice device, const char* message);
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void CallMapReadCallback(WGPUBuffer buffer, WGPUBufferMapAsyncStatus status, const void* data, uint64_t dataLength);
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void CallMapWriteCallback(WGPUBuffer buffer, WGPUBufferMapAsyncStatus status, void* data, uint64_t dataLength);
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void CallMapAsyncCallback(WGPUBuffer buffer, WGPUBufferMapAsyncStatus status);
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void CallFenceOnCompletionCallback(WGPUFence fence, WGPUFenceCompletionStatus status);
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struct Object {
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@ -104,6 +114,7 @@ class ProcTableAsClass {
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WGPUDeviceLostCallback deviceLostCallback = nullptr;
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WGPUBufferMapReadCallback mapReadCallback = nullptr;
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WGPUBufferMapWriteCallback mapWriteCallback = nullptr;
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WGPUBufferMapCallback mapAsyncCallback = nullptr;
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WGPUFenceOnCompletionCallback fenceOnCompletionCallback = nullptr;
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void* userdata = 0;
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};
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@ -140,6 +151,10 @@ class MockProcTable : public ProcTableAsClass {
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MOCK_METHOD(bool, OnDevicePopErrorScopeCallback, (WGPUDevice device, WGPUErrorCallback callback, void* userdata), (override));
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MOCK_METHOD(void, OnBufferMapReadAsyncCallback, (WGPUBuffer buffer, WGPUBufferMapReadCallback callback, void* userdata), (override));
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MOCK_METHOD(void, OnBufferMapWriteAsyncCallback, (WGPUBuffer buffer, WGPUBufferMapWriteCallback callback, void* userdata), (override));
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MOCK_METHOD(void,
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OnBufferMapAsyncCallback,
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(WGPUBuffer buffer, WGPUBufferMapCallback callback, void* userdata),
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(override));
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MOCK_METHOD(void, OnFenceOnCompletionCallback, (WGPUFence fence, uint64_t value, WGPUFenceOnCompletionCallback callback, void* userdata), (override));
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};
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@ -72,6 +72,10 @@ namespace dawn_native {
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UNREACHABLE();
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return {};
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}
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MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override {
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UNREACHABLE();
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return {};
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}
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void* GetMappedPointerImpl() override {
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return mFakeMappedData.get();
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}
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@ -245,6 +249,22 @@ namespace dawn_native {
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}
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}
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void BufferBase::CallMapCallback(uint32_t serial, WGPUBufferMapAsyncStatus status) {
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ASSERT(!IsError());
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if (mMapCallback != nullptr && serial == mMapSerial) {
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// Tag the callback as fired before firing it, otherwise it could fire a second time if
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// for example buffer.Unmap() is called inside the application-provided callback.
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WGPUBufferMapCallback callback = mMapCallback;
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mMapCallback = nullptr;
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if (GetDevice()->IsLost()) {
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callback(WGPUBufferMapAsyncStatus_DeviceLost, mMapUserdata);
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} else {
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callback(status, mMapUserdata);
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}
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}
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}
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void BufferBase::SetSubData(uint64_t start, uint64_t count, const void* data) {
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if (count > uint64_t(std::numeric_limits<size_t>::max())) {
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GetDevice()->HandleError(InternalErrorType::Validation, "count too big");
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@ -252,11 +272,14 @@ namespace dawn_native {
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Ref<QueueBase> queue = AcquireRef(GetDevice()->GetDefaultQueue());
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GetDevice()->EmitDeprecationWarning(
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"Buffer::SetSubData is deprecated, use Queue::WriteBuffer instead");
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"Buffer::SetSubData is deprecate. Use Queue::WriteBuffer instead");
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queue->WriteBuffer(this, start, data, static_cast<size_t>(count));
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}
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void BufferBase::MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata) {
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GetDevice()->EmitDeprecationWarning(
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"Buffer::MapReadAsync is deprecated. Use Buffer::MapAsync instead");
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WGPUBufferMapAsyncStatus status;
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if (GetDevice()->ConsumedError(ValidateMap(wgpu::BufferUsage::MapRead, &status))) {
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callback(status, nullptr, 0, userdata);
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@ -270,6 +293,7 @@ namespace dawn_native {
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mMapSerial++;
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mMapReadCallback = callback;
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mMapUserdata = userdata;
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mMapOffset = 0;
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mState = BufferState::Mapped;
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if (GetDevice()->ConsumedError(MapReadAsyncImpl())) {
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@ -278,10 +302,13 @@ namespace dawn_native {
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}
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MapRequestTracker* tracker = GetDevice()->GetMapRequestTracker();
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tracker->Track(this, mMapSerial, false);
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tracker->Track(this, mMapSerial, MapType::Read);
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}
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void BufferBase::MapWriteAsync(WGPUBufferMapWriteCallback callback, void* userdata) {
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GetDevice()->EmitDeprecationWarning(
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"Buffer::MapReadAsync is deprecated. Use Buffer::MapAsync instead");
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WGPUBufferMapAsyncStatus status;
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if (GetDevice()->ConsumedError(ValidateMap(wgpu::BufferUsage::MapWrite, &status))) {
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callback(status, nullptr, 0, userdata);
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@ -295,6 +322,7 @@ namespace dawn_native {
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mMapSerial++;
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mMapWriteCallback = callback;
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mMapUserdata = userdata;
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mMapOffset = 0;
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mState = BufferState::Mapped;
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if (GetDevice()->ConsumedError(MapWriteAsyncImpl())) {
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}
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MapRequestTracker* tracker = GetDevice()->GetMapRequestTracker();
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tracker->Track(this, mMapSerial, true);
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tracker->Track(this, mMapSerial, MapType::Write);
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}
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void BufferBase::MapAsync(wgpu::MapMode mode,
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size_t offset,
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size_t size,
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WGPUBufferMapCallback callback,
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void* userdata) {
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// Handle the defaulting of size required by WebGPU, even if in webgpu_cpp.h it is not
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// possible to default the function argument (because there is the callback later in the
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// argument list)
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if (size == 0 && offset < mSize) {
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size = mSize - offset;
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}
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WGPUBufferMapAsyncStatus status;
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if (GetDevice()->ConsumedError(ValidateMapAsync(mode, offset, size, &status))) {
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if (callback) {
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callback(status, userdata);
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}
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return;
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}
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ASSERT(!IsError());
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// TODO(cwallez@chromium.org): what to do on wraparound? Could cause crashes.
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mMapSerial++;
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mMapMode = mode;
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mMapOffset = offset;
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mMapCallback = callback;
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mMapUserdata = userdata;
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mState = BufferState::Mapped;
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if (GetDevice()->ConsumedError(MapAsyncImpl(mode, offset, size))) {
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CallMapCallback(mMapSerial, WGPUBufferMapAsyncStatus_DeviceLost);
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return;
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}
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MapRequestTracker* tracker = GetDevice()->GetMapRequestTracker();
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tracker->Track(this, mMapSerial, MapType::Async);
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}
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void* BufferBase::GetMappedRange() {
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@ -322,12 +388,12 @@ namespace dawn_native {
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}
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if (mStagingBuffer != nullptr) {
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return mStagingBuffer->GetMappedPointer();
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return static_cast<uint8_t*>(mStagingBuffer->GetMappedPointer()) + mMapOffset;
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}
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if (mSize == 0) {
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return reinterpret_cast<uint8_t*>(intptr_t(0xCAFED00D));
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}
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return GetMappedPointerImpl();
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return static_cast<uint8_t*>(GetMappedPointerImpl()) + mMapOffset;
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}
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void BufferBase::Destroy() {
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@ -389,6 +455,7 @@ namespace dawn_native {
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// CreateBufferMapped.
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CallMapReadCallback(mMapSerial, WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u);
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CallMapWriteCallback(mMapSerial, WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u);
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CallMapCallback(mMapSerial, WGPUBufferMapAsyncStatus_Unknown);
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UnmapImpl();
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mMapReadCallback = nullptr;
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@ -418,7 +485,7 @@ namespace dawn_native {
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switch (mState) {
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case BufferState::Mapped:
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case BufferState::MappedAtCreation:
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return DAWN_VALIDATION_ERROR("Buffer already mapped");
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return DAWN_VALIDATION_ERROR("Buffer is already mapped");
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case BufferState::Destroyed:
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return DAWN_VALIDATION_ERROR("Buffer is destroyed");
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case BufferState::Unmapped:
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@ -433,6 +500,60 @@ namespace dawn_native {
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return {};
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}
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MaybeError BufferBase::ValidateMapAsync(wgpu::MapMode mode,
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size_t offset,
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size_t size,
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WGPUBufferMapAsyncStatus* status) const {
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*status = WGPUBufferMapAsyncStatus_DeviceLost;
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DAWN_TRY(GetDevice()->ValidateIsAlive());
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*status = WGPUBufferMapAsyncStatus_Error;
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DAWN_TRY(GetDevice()->ValidateObject(this));
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if (offset % 4 != 0) {
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return DAWN_VALIDATION_ERROR("offset must be a multiple of 4");
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}
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if (size % 4 != 0) {
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return DAWN_VALIDATION_ERROR("size must be a multiple of 4");
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}
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if (uint64_t(offset) > mSize || uint64_t(size) > mSize - uint64_t(offset)) {
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return DAWN_VALIDATION_ERROR("size + offset must fit in the buffer");
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}
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switch (mState) {
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case BufferState::Mapped:
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case BufferState::MappedAtCreation:
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return DAWN_VALIDATION_ERROR("Buffer is already mapped");
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case BufferState::Destroyed:
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return DAWN_VALIDATION_ERROR("Buffer is destroyed");
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case BufferState::Unmapped:
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break;
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}
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bool isReadMode = mode & wgpu::MapMode::Read;
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bool isWriteMode = mode & wgpu::MapMode::Write;
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if (!(isReadMode ^ isWriteMode)) {
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return DAWN_VALIDATION_ERROR("Exactly one of Read or Write mode must be set");
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}
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if (mode & wgpu::MapMode::Read) {
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if (!(mUsage & wgpu::BufferUsage::MapRead)) {
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return DAWN_VALIDATION_ERROR("The buffer must have the MapRead usage");
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}
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} else {
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ASSERT(mode & wgpu::MapMode::Write);
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if (!(mUsage & wgpu::BufferUsage::MapWrite)) {
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return DAWN_VALIDATION_ERROR("The buffer must have the MapWrite usage");
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}
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}
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*status = WGPUBufferMapAsyncStatus_Success;
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return {};
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}
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bool BufferBase::CanGetMappedRange(bool writable) const {
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// Note that:
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//
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@ -448,6 +569,8 @@ namespace dawn_native {
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return true;
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case BufferState::Mapped:
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// TODO(dawn:445): When mapRead/WriteAsync is removed, check against mMapMode
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// instead of mUsage
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ASSERT(bool(mUsage & wgpu::BufferUsage::MapRead) ^
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bool(mUsage & wgpu::BufferUsage::MapWrite));
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return !writable || (mUsage & wgpu::BufferUsage::MapWrite);
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@ -495,16 +618,19 @@ namespace dawn_native {
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mState = BufferState::Destroyed;
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}
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bool BufferBase::IsMapped() const {
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return mState == BufferState::Mapped;
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}
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void BufferBase::OnMapCommandSerialFinished(uint32_t mapSerial, bool isWrite) {
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void* data = GetMappedRangeInternal(isWrite);
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if (isWrite) {
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CallMapWriteCallback(mapSerial, WGPUBufferMapAsyncStatus_Success, data, GetSize());
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} else {
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CallMapReadCallback(mapSerial, WGPUBufferMapAsyncStatus_Success, data, GetSize());
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void BufferBase::OnMapCommandSerialFinished(uint32_t mapSerial, MapType type) {
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switch (type) {
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case MapType::Read:
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CallMapReadCallback(mapSerial, WGPUBufferMapAsyncStatus_Success,
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GetMappedRangeInternal(false), GetSize());
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break;
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case MapType::Write:
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CallMapWriteCallback(mapSerial, WGPUBufferMapAsyncStatus_Success,
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GetMappedRangeInternal(true), GetSize());
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break;
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case MapType::Async:
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CallMapCallback(mapSerial, WGPUBufferMapAsyncStatus_Success);
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break;
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}
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}
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@ -25,6 +25,8 @@
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namespace dawn_native {
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enum class MapType : uint32_t;
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MaybeError ValidateBufferDescriptor(DeviceBase* device, const BufferDescriptor* descriptor);
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static constexpr wgpu::BufferUsage kReadOnlyBufferUsages =
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@ -48,7 +50,7 @@ namespace dawn_native {
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wgpu::BufferUsage GetUsage() const;
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MaybeError MapAtCreation();
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void OnMapCommandSerialFinished(uint32_t mapSerial, bool isWrite);
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void OnMapCommandSerialFinished(uint32_t mapSerial, MapType type);
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MaybeError ValidateCanUseOnQueueNow() const;
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@ -60,6 +62,11 @@ namespace dawn_native {
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void SetSubData(uint64_t start, uint64_t count, const void* data);
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void MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata);
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void MapWriteAsync(WGPUBufferMapWriteCallback callback, void* userdata);
|
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void MapAsync(wgpu::MapMode mode,
|
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size_t offset,
|
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size_t size,
|
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WGPUBufferMapCallback callback,
|
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void* userdata);
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void* GetMappedRange();
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const void* GetConstMappedRange();
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void Unmap();
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@ -79,6 +86,7 @@ namespace dawn_native {
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virtual MaybeError MapAtCreationImpl() = 0;
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virtual MaybeError MapReadAsyncImpl() = 0;
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virtual MaybeError MapWriteAsyncImpl() = 0;
|
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virtual MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) = 0;
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virtual void UnmapImpl() = 0;
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virtual void DestroyImpl() = 0;
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virtual void* GetMappedPointerImpl() = 0;
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@ -94,26 +102,32 @@ namespace dawn_native {
|
|||
WGPUBufferMapAsyncStatus status,
|
||||
void* pointer,
|
||||
uint64_t dataLength);
|
||||
void CallMapCallback(uint32_t serial, WGPUBufferMapAsyncStatus status);
|
||||
|
||||
MaybeError ValidateMap(wgpu::BufferUsage requiredUsage,
|
||||
WGPUBufferMapAsyncStatus* status) const;
|
||||
MaybeError ValidateMapAsync(wgpu::MapMode mode,
|
||||
size_t offset,
|
||||
size_t size,
|
||||
WGPUBufferMapAsyncStatus* status) const;
|
||||
MaybeError ValidateUnmap() const;
|
||||
MaybeError ValidateDestroy() const;
|
||||
bool CanGetMappedRange(bool writable) const;
|
||||
|
||||
uint64_t mSize = 0;
|
||||
wgpu::BufferUsage mUsage = wgpu::BufferUsage::None;
|
||||
|
||||
WGPUBufferMapReadCallback mMapReadCallback = nullptr;
|
||||
WGPUBufferMapWriteCallback mMapWriteCallback = nullptr;
|
||||
void* mMapUserdata = 0;
|
||||
uint32_t mMapSerial = 0;
|
||||
BufferState mState;
|
||||
bool mIsDataInitialized = false;
|
||||
|
||||
std::unique_ptr<StagingBufferBase> mStagingBuffer;
|
||||
|
||||
BufferState mState;
|
||||
|
||||
bool mIsDataInitialized = false;
|
||||
WGPUBufferMapReadCallback mMapReadCallback = nullptr;
|
||||
WGPUBufferMapWriteCallback mMapWriteCallback = nullptr;
|
||||
WGPUBufferMapCallback mMapCallback = nullptr;
|
||||
void* mMapUserdata = 0;
|
||||
uint32_t mMapSerial = 0;
|
||||
wgpu::MapMode mMapMode = wgpu::MapMode::None;
|
||||
size_t mMapOffset = 0;
|
||||
};
|
||||
|
||||
} // namespace dawn_native
|
||||
|
|
|
@ -27,11 +27,11 @@ namespace dawn_native {
|
|||
ASSERT(mInflightRequests.Empty());
|
||||
}
|
||||
|
||||
void MapRequestTracker::Track(BufferBase* buffer, uint32_t mapSerial, bool isWrite) {
|
||||
void MapRequestTracker::Track(BufferBase* buffer, uint32_t mapSerial, MapType type) {
|
||||
Request request;
|
||||
request.buffer = buffer;
|
||||
request.mapSerial = mapSerial;
|
||||
request.isWrite = isWrite;
|
||||
request.type = type;
|
||||
|
||||
mInflightRequests.Enqueue(std::move(request), mDevice->GetPendingCommandSerial());
|
||||
mDevice->AddFutureCallbackSerial(mDevice->GetPendingCommandSerial());
|
||||
|
@ -39,7 +39,7 @@ namespace dawn_native {
|
|||
|
||||
void MapRequestTracker::Tick(Serial finishedSerial) {
|
||||
for (auto& request : mInflightRequests.IterateUpTo(finishedSerial)) {
|
||||
request.buffer->OnMapCommandSerialFinished(request.mapSerial, request.isWrite);
|
||||
request.buffer->OnMapCommandSerialFinished(request.mapSerial, request.type);
|
||||
}
|
||||
mInflightRequests.ClearUpTo(finishedSerial);
|
||||
}
|
||||
|
|
|
@ -20,12 +20,15 @@
|
|||
|
||||
namespace dawn_native {
|
||||
|
||||
// TODO(dawn:22) remove this enum once MapReadAsync/MapWriteAsync are removed.
|
||||
enum class MapType : uint32_t { Read, Write, Async };
|
||||
|
||||
class MapRequestTracker {
|
||||
public:
|
||||
MapRequestTracker(DeviceBase* device);
|
||||
~MapRequestTracker();
|
||||
|
||||
void Track(BufferBase* buffer, uint32_t mapSerial, bool isWrite);
|
||||
void Track(BufferBase* buffer, uint32_t mapSerial, MapType type);
|
||||
void Tick(Serial finishedSerial);
|
||||
|
||||
private:
|
||||
|
@ -34,7 +37,7 @@ namespace dawn_native {
|
|||
struct Request {
|
||||
Ref<BufferBase> buffer;
|
||||
uint32_t mapSerial;
|
||||
bool isWrite;
|
||||
MapType type;
|
||||
};
|
||||
SerialQueue<Request> mInflightRequests;
|
||||
};
|
||||
|
|
|
@ -248,13 +248,23 @@ namespace dawn_native { namespace d3d12 {
|
|||
return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0;
|
||||
}
|
||||
|
||||
MaybeError Buffer::MapInternal(bool isWrite, const char* contextInfo) {
|
||||
MaybeError Buffer::MapInternal(bool isWrite,
|
||||
size_t offset,
|
||||
size_t size,
|
||||
const char* contextInfo) {
|
||||
// The mapped buffer can be accessed at any time, so it must be locked to ensure it is never
|
||||
// evicted. This buffer should already have been made resident when it was created.
|
||||
Heap* heap = ToBackend(mResourceAllocation.GetResourceHeap());
|
||||
DAWN_TRY(ToBackend(GetDevice())->GetResidencyManager()->LockAllocation(heap));
|
||||
|
||||
D3D12_RANGE range = {0, size_t(GetSize())};
|
||||
D3D12_RANGE range = {offset, offset + size};
|
||||
// mMappedData is the pointer to the start of the resource, irrespective of offset.
|
||||
// MSDN says (note the weird use of "never"):
|
||||
//
|
||||
// When ppData is not NULL, the pointer returned is never offset by any values in
|
||||
// pReadRange.
|
||||
//
|
||||
// https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12resource-map
|
||||
DAWN_TRY(CheckHRESULT(GetD3D12Resource()->Map(0, &range, &mMappedData), contextInfo));
|
||||
|
||||
if (isWrite) {
|
||||
|
@ -267,16 +277,20 @@ namespace dawn_native { namespace d3d12 {
|
|||
MaybeError Buffer::MapAtCreationImpl() {
|
||||
// Setting isMapWrite to false on MapRead buffers to silence D3D12 debug layer warning.
|
||||
bool isMapWrite = (GetUsage() & wgpu::BufferUsage::MapWrite) != 0;
|
||||
DAWN_TRY(MapInternal(isMapWrite, "D3D12 map at creation"));
|
||||
DAWN_TRY(MapInternal(isMapWrite, 0, size_t(GetSize()), "D3D12 map at creation"));
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError Buffer::MapReadAsyncImpl() {
|
||||
return MapInternal(false, "D3D12 map read async");
|
||||
return MapInternal(false, 0, size_t(GetSize()), "D3D12 map read async");
|
||||
}
|
||||
|
||||
MaybeError Buffer::MapWriteAsyncImpl() {
|
||||
return MapInternal(true, "D3D12 map write async");
|
||||
return MapInternal(true, 0, size_t(GetSize()), "D3D12 map write async");
|
||||
}
|
||||
|
||||
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
|
||||
return MapInternal(mode & wgpu::MapMode::Write, offset, size, "D3D12 map async");
|
||||
}
|
||||
|
||||
void Buffer::UnmapImpl() {
|
||||
|
@ -291,6 +305,8 @@ namespace dawn_native { namespace d3d12 {
|
|||
}
|
||||
|
||||
void* Buffer::GetMappedPointerImpl() {
|
||||
// The frontend asks that the pointer returned is from the start of the resource
|
||||
// irrespective of the offset passed in MapAsyncImpl, which is what mMappedData is.
|
||||
return mMappedData;
|
||||
}
|
||||
|
||||
|
@ -366,7 +382,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
// The state of the buffers on UPLOAD heap must always be GENERIC_READ and cannot be
|
||||
// changed away, so we can only clear such buffer with buffer mapping.
|
||||
if (D3D12HeapType(GetUsage()) == D3D12_HEAP_TYPE_UPLOAD) {
|
||||
DAWN_TRY(MapInternal(true, "D3D12 map at clear buffer"));
|
||||
DAWN_TRY(MapInternal(true, 0, size_t(GetSize()), "D3D12 map at clear buffer"));
|
||||
memset(mMappedData, clearValue, GetSize());
|
||||
UnmapImpl();
|
||||
} else {
|
||||
|
|
|
@ -54,13 +54,14 @@ namespace dawn_native { namespace d3d12 {
|
|||
// Dawn API
|
||||
MaybeError MapReadAsyncImpl() override;
|
||||
MaybeError MapWriteAsyncImpl() override;
|
||||
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
|
||||
void UnmapImpl() override;
|
||||
void DestroyImpl() override;
|
||||
|
||||
bool IsMappableAtCreation() const override;
|
||||
virtual MaybeError MapAtCreationImpl() override;
|
||||
void* GetMappedPointerImpl() override;
|
||||
MaybeError MapInternal(bool isWrite, const char* contextInfo);
|
||||
MaybeError MapInternal(bool isWrite, size_t start, size_t end, const char* contextInfo);
|
||||
|
||||
bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
|
||||
D3D12_RESOURCE_BARRIER* barrier,
|
||||
|
|
|
@ -43,6 +43,7 @@ namespace dawn_native { namespace metal {
|
|||
// Dawn API
|
||||
MaybeError MapReadAsyncImpl() override;
|
||||
MaybeError MapWriteAsyncImpl() override;
|
||||
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
|
||||
void UnmapImpl() override;
|
||||
void DestroyImpl() override;
|
||||
void* GetMappedPointerImpl() override;
|
||||
|
|
|
@ -121,6 +121,10 @@ namespace dawn_native { namespace metal {
|
|||
return {};
|
||||
}
|
||||
|
||||
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void* Buffer::GetMappedPointerImpl() {
|
||||
return [mMtlBuffer contents];
|
||||
}
|
||||
|
|
|
@ -312,6 +312,10 @@ namespace dawn_native { namespace null {
|
|||
return {};
|
||||
}
|
||||
|
||||
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void* Buffer::GetMappedPointerImpl() {
|
||||
return mBackingData.get();
|
||||
}
|
||||
|
|
|
@ -201,6 +201,7 @@ namespace dawn_native { namespace null {
|
|||
// Dawn API
|
||||
MaybeError MapReadAsyncImpl() override;
|
||||
MaybeError MapWriteAsyncImpl() override;
|
||||
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
|
||||
void UnmapImpl() override;
|
||||
void DestroyImpl() override;
|
||||
|
||||
|
|
|
@ -125,7 +125,37 @@ namespace dawn_native { namespace opengl {
|
|||
return {};
|
||||
}
|
||||
|
||||
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
|
||||
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
|
||||
|
||||
// It is an error to map an empty range in OpenGL. We always have at least a 4-byte buffer
|
||||
// so we extend the range to be 4 bytes.
|
||||
if (size == 0) {
|
||||
if (offset != 0) {
|
||||
offset -= 4;
|
||||
}
|
||||
size = 4;
|
||||
}
|
||||
|
||||
// TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high
|
||||
// version of OpenGL that would let us map the buffer unsynchronized.
|
||||
gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
|
||||
void* mappedData = nullptr;
|
||||
if (mode & wgpu::MapMode::Read) {
|
||||
mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size, GL_MAP_READ_BIT);
|
||||
} else {
|
||||
ASSERT(mode & wgpu::MapMode::Write);
|
||||
mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size, GL_MAP_WRITE_BIT);
|
||||
}
|
||||
|
||||
// The frontend asks that the pointer returned by GetMappedPointerImpl is from the start of
|
||||
// the resource but OpenGL gives us the pointer at offset. Remove the offset.
|
||||
mMappedData = static_cast<uint8_t*>(mappedData) - offset;
|
||||
return {};
|
||||
}
|
||||
|
||||
void* Buffer::GetMappedPointerImpl() {
|
||||
// The mapping offset has already been removed.
|
||||
return mMappedData;
|
||||
}
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@ namespace dawn_native { namespace opengl {
|
|||
// Dawn API
|
||||
MaybeError MapReadAsyncImpl() override;
|
||||
MaybeError MapWriteAsyncImpl() override;
|
||||
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
|
||||
void UnmapImpl() override;
|
||||
void DestroyImpl() override;
|
||||
|
||||
|
|
|
@ -259,6 +259,19 @@ namespace dawn_native { namespace vulkan {
|
|||
return {};
|
||||
}
|
||||
|
||||
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
|
||||
Device* device = ToBackend(GetDevice());
|
||||
|
||||
CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
|
||||
if (mode & wgpu::MapMode::Read) {
|
||||
TransitionUsageNow(recordingContext, wgpu::BufferUsage::MapRead);
|
||||
} else {
|
||||
ASSERT(mode & wgpu::MapMode::Write);
|
||||
TransitionUsageNow(recordingContext, wgpu::BufferUsage::MapWrite);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
void Buffer::UnmapImpl() {
|
||||
// No need to do anything, we keep CPU-visible memory mapped at all time.
|
||||
}
|
||||
|
|
|
@ -58,6 +58,7 @@ namespace dawn_native { namespace vulkan {
|
|||
// Dawn API
|
||||
MaybeError MapReadAsyncImpl() override;
|
||||
MaybeError MapWriteAsyncImpl() override;
|
||||
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
|
||||
void UnmapImpl() override;
|
||||
void DestroyImpl() override;
|
||||
|
||||
|
|
|
@ -239,6 +239,72 @@ namespace dawn_wire { namespace client {
|
|||
SerializeBufferMapAsync(this, serial, writeHandle);
|
||||
}
|
||||
|
||||
void Buffer::MapAsync(WGPUMapModeFlags mode,
|
||||
size_t offset,
|
||||
size_t size,
|
||||
WGPUBufferMapCallback callback,
|
||||
void* userdata) {
|
||||
// Do early validation for mode because it needs to be correct for the proxying to
|
||||
// MapReadAsync or MapWriteAsync to work.
|
||||
bool isReadMode = mode & WGPUMapMode_Read;
|
||||
bool isWriteMode = mode & WGPUMapMode_Write;
|
||||
bool modeOk = isReadMode ^ isWriteMode;
|
||||
// Do early validation of offset and size because it isn't checked by MapReadAsync /
|
||||
// MapWriteAsync.
|
||||
bool offsetOk = (uint64_t(offset) <= mSize) && offset % 4 == 0;
|
||||
bool sizeOk = (uint64_t(size) <= mSize - uint64_t(offset)) && size % 4 == 0;
|
||||
|
||||
if (!(modeOk && offsetOk && sizeOk)) {
|
||||
device->InjectError(WGPUErrorType_Validation, "MapAsync error (you figure out :P)");
|
||||
if (callback != nullptr) {
|
||||
callback(WGPUBufferMapAsyncStatus_Error, userdata);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// The structure to keep arguments so we can forward the MapReadAsync and MapWriteAsync to
|
||||
// `callback`
|
||||
struct ProxyData {
|
||||
WGPUBufferMapCallback callback;
|
||||
void* userdata;
|
||||
size_t mapOffset;
|
||||
Buffer* self;
|
||||
};
|
||||
ProxyData* proxy = new ProxyData;
|
||||
proxy->callback = callback;
|
||||
proxy->userdata = userdata;
|
||||
proxy->mapOffset = offset;
|
||||
proxy->self = this;
|
||||
// Note technically we should keep the buffer alive until the callback is fired but the
|
||||
// client doesn't have good facilities to do that yet.
|
||||
|
||||
// Call MapReadAsync or MapWriteAsync and forward the callback.
|
||||
if (mode & WGPUMapMode_Read) {
|
||||
MapReadAsync(
|
||||
[](WGPUBufferMapAsyncStatus status, const void*, uint64_t, void* userdata) {
|
||||
ProxyData* proxy = static_cast<ProxyData*>(userdata);
|
||||
if (proxy->callback) {
|
||||
proxy->callback(status, proxy->userdata);
|
||||
}
|
||||
proxy->self->mMapOffset = proxy->mapOffset;
|
||||
delete proxy;
|
||||
},
|
||||
proxy);
|
||||
} else {
|
||||
ASSERT(mode & WGPUMapMode_Write);
|
||||
MapWriteAsync(
|
||||
[](WGPUBufferMapAsyncStatus status, void*, uint64_t, void* userdata) {
|
||||
ProxyData* proxy = static_cast<ProxyData*>(userdata);
|
||||
if (proxy->callback) {
|
||||
proxy->callback(status, proxy->userdata);
|
||||
}
|
||||
proxy->self->mMapOffset = proxy->mapOffset;
|
||||
delete proxy;
|
||||
},
|
||||
proxy);
|
||||
}
|
||||
}
|
||||
|
||||
bool Buffer::OnMapReadAsyncCallback(uint32_t requestSerial,
|
||||
uint32_t status,
|
||||
uint64_t initialDataInfoLength,
|
||||
|
@ -369,14 +435,14 @@ namespace dawn_wire { namespace client {
|
|||
if (!IsMappedForWriting()) {
|
||||
return nullptr;
|
||||
}
|
||||
return mMappedData;
|
||||
return static_cast<uint8_t*>(mMappedData) + mMapOffset;
|
||||
}
|
||||
|
||||
const void* Buffer::GetConstMappedRange() {
|
||||
if (!IsMappedForWriting() && !IsMappedForReading()) {
|
||||
return nullptr;
|
||||
}
|
||||
return mMappedData;
|
||||
return static_cast<uint8_t*>(mMappedData) + mMapOffset;
|
||||
}
|
||||
|
||||
void Buffer::Unmap() {
|
||||
|
@ -413,6 +479,7 @@ namespace dawn_wire { namespace client {
|
|||
mReadHandle = nullptr;
|
||||
}
|
||||
mMappedData = nullptr;
|
||||
mMapOffset = 0;
|
||||
ClearMapRequests(WGPUBufferMapAsyncStatus_Unknown);
|
||||
|
||||
BufferUnmapCmd cmd;
|
||||
|
|
|
@ -43,6 +43,11 @@ namespace dawn_wire { namespace client {
|
|||
uint64_t initialDataInfoLength,
|
||||
const uint8_t* initialDataInfo);
|
||||
bool OnMapWriteAsyncCallback(uint32_t requestSerial, uint32_t status);
|
||||
void MapAsync(WGPUMapModeFlags mode,
|
||||
size_t offset,
|
||||
size_t size,
|
||||
WGPUBufferMapCallback callback,
|
||||
void* userdata);
|
||||
void* GetMappedRange();
|
||||
const void* GetConstMappedRange();
|
||||
void Unmap();
|
||||
|
@ -77,6 +82,7 @@ namespace dawn_wire { namespace client {
|
|||
std::unique_ptr<MemoryTransferService::ReadHandle> mReadHandle = nullptr;
|
||||
std::unique_ptr<MemoryTransferService::WriteHandle> mWriteHandle = nullptr;
|
||||
void* mMappedData = nullptr;
|
||||
size_t mMapOffset = 0;
|
||||
};
|
||||
|
||||
}} // namespace dawn_wire::client
|
||||
|
|
|
@ -317,6 +317,216 @@ DAWN_INSTANTIATE_TEST(BufferMapWriteTests,
|
|||
OpenGLBackend(),
|
||||
VulkanBackend());
|
||||
|
||||
class BufferMappingTests : public DawnTest {
|
||||
protected:
|
||||
void MapAsyncAndWait(const wgpu::Buffer& buffer,
|
||||
wgpu::MapMode mode,
|
||||
size_t offset,
|
||||
size_t size) {
|
||||
bool done = false;
|
||||
buffer.MapAsync(
|
||||
mode, offset, size,
|
||||
[](WGPUBufferMapAsyncStatus status, void* userdata) {
|
||||
ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
|
||||
*static_cast<bool*>(userdata) = true;
|
||||
},
|
||||
&done);
|
||||
|
||||
while (!done) {
|
||||
WaitABit();
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = size;
|
||||
descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
|
||||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = size;
|
||||
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
|
||||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
};
|
||||
|
||||
// Test that the simplest map read works
|
||||
TEST_P(BufferMappingTests, MapRead_Basic) {
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(4);
|
||||
|
||||
uint32_t myData = 0x01020304;
|
||||
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
|
||||
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
ASSERT_NE(nullptr, buffer.GetConstMappedRange());
|
||||
ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
// Test map-reading a zero-sized buffer.
|
||||
TEST_P(BufferMappingTests, MapRead_ZeroSized) {
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(0);
|
||||
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 0);
|
||||
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
// Test map-reading with a non-zero offset
|
||||
TEST_P(BufferMappingTests, MapRead_NonZeroOffset) {
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(8);
|
||||
|
||||
uint32_t myData[2] = {0x01020304, 0x05060708};
|
||||
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
|
||||
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 4, 4);
|
||||
ASSERT_EQ(myData[1], *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
// Map read and unmap twice. Test that both of these two iterations work.
|
||||
TEST_P(BufferMappingTests, MapRead_Twice) {
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(4);
|
||||
|
||||
uint32_t myData = 0x01020304;
|
||||
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
|
||||
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
|
||||
buffer.Unmap();
|
||||
|
||||
myData = 0x05060708;
|
||||
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
|
||||
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
// Test map-reading a large buffer.
|
||||
TEST_P(BufferMappingTests, MapRead_Large) {
|
||||
constexpr uint32_t kDataSize = 1000 * 1000;
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(kDataSize * sizeof(uint32_t));
|
||||
|
||||
std::vector<uint32_t> myData;
|
||||
for (uint32_t i = 0; i < kDataSize; ++i) {
|
||||
myData.push_back(i);
|
||||
}
|
||||
queue.WriteBuffer(buffer, 0, myData.data(), kDataSize * sizeof(uint32_t));
|
||||
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
ASSERT_EQ(0, memcmp(buffer.GetConstMappedRange(), myData.data(), kDataSize * sizeof(uint32_t)));
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
// Test that the simplest map write works.
|
||||
TEST_P(BufferMappingTests, MapWrite_Basic) {
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
|
||||
|
||||
uint32_t myData = 2934875;
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
ASSERT_NE(nullptr, buffer.GetMappedRange());
|
||||
ASSERT_NE(nullptr, buffer.GetConstMappedRange());
|
||||
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
|
||||
buffer.Unmap();
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
|
||||
}
|
||||
|
||||
// Test map-writing a zero-sized buffer.
|
||||
TEST_P(BufferMappingTests, MapWrite_ZeroSized) {
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(0);
|
||||
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 0);
|
||||
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
|
||||
ASSERT_NE(buffer.GetMappedRange(), nullptr);
|
||||
buffer.Unmap();
|
||||
}
|
||||
|
||||
// Test map-writing with a non-zero offset.
|
||||
TEST_P(BufferMappingTests, MapWrite_NonZeroOffset) {
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
|
||||
|
||||
uint32_t myData = 2934875;
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 4, 4);
|
||||
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
|
||||
buffer.Unmap();
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(myData, buffer, 4);
|
||||
}
|
||||
|
||||
// Map, write and unmap twice. Test that both of these two iterations work.
|
||||
TEST_P(BufferMappingTests, MapWrite_Twice) {
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
|
||||
|
||||
uint32_t myData = 2934875;
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
|
||||
buffer.Unmap();
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
|
||||
|
||||
myData = 9999999;
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
|
||||
buffer.Unmap();
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
|
||||
}
|
||||
|
||||
// Test mapping a large buffer.
|
||||
TEST_P(BufferMappingTests, MapWrite_Large) {
|
||||
constexpr uint32_t kDataSize = 1000 * 1000;
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(kDataSize * sizeof(uint32_t));
|
||||
|
||||
std::vector<uint32_t> myData;
|
||||
for (uint32_t i = 0; i < kDataSize; ++i) {
|
||||
myData.push_back(i);
|
||||
}
|
||||
|
||||
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
memcpy(buffer.GetMappedRange(), myData.data(), kDataSize * sizeof(uint32_t));
|
||||
buffer.Unmap();
|
||||
|
||||
EXPECT_BUFFER_U32_RANGE_EQ(myData.data(), buffer, 0, kDataSize);
|
||||
}
|
||||
|
||||
// Test that the map offset isn't updated when the call is an error.
|
||||
TEST_P(BufferMappingTests, OffsetNotUpdatedOnError) {
|
||||
uint32_t data[3] = {0xCA7, 0xB0A7, 0xBA7};
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(sizeof(data));
|
||||
queue.WriteBuffer(buffer, 0, data, sizeof(data));
|
||||
|
||||
// Map the buffer but do not wait on the result yet.
|
||||
bool done = false;
|
||||
buffer.MapAsync(
|
||||
wgpu::MapMode::Read, 4, 4,
|
||||
[](WGPUBufferMapAsyncStatus status, void* userdata) {
|
||||
ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
|
||||
*static_cast<bool*>(userdata) = true;
|
||||
},
|
||||
&done);
|
||||
|
||||
// Call MapAsync another time, it is an error because the buffer is already being mapped so
|
||||
// mMapOffset is not updated.
|
||||
ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Read, 8, 4, nullptr, nullptr));
|
||||
|
||||
while (!done) {
|
||||
WaitABit();
|
||||
}
|
||||
|
||||
// mMapOffset has not been updated so it should still be 4, which is data[1]
|
||||
ASSERT_EQ(0, memcmp(buffer.GetConstMappedRange(), &data[1], sizeof(uint32_t)));
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(BufferMappingTests,
|
||||
D3D12Backend(),
|
||||
MetalBackend(),
|
||||
OpenGLBackend(),
|
||||
VulkanBackend());
|
||||
|
||||
class CreateBufferMappedTests : public DawnTest {
|
||||
protected:
|
||||
static void MapReadCallback(WGPUBufferMapAsyncStatus status,
|
||||
|
@ -1058,6 +1268,42 @@ TEST_P(BufferTests, CreateBufferOOMMapWriteAsync) {
|
|||
RunTest(descriptor);
|
||||
}
|
||||
|
||||
// Test that mapping an OOM buffer fails gracefully
|
||||
TEST_P(BufferTests, CreateBufferOOMMapAsync) {
|
||||
// TODO(http://crbug.com/dawn/27): Missing support.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGL());
|
||||
DAWN_SKIP_TEST_IF(IsAsan());
|
||||
|
||||
auto RunTest = [this](const wgpu::BufferDescriptor& descriptor) {
|
||||
wgpu::Buffer buffer;
|
||||
ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&descriptor));
|
||||
|
||||
bool done = false;
|
||||
ASSERT_DEVICE_ERROR(buffer.MapAsync(
|
||||
wgpu::MapMode::Write, 0, 4,
|
||||
[](WGPUBufferMapAsyncStatus status, void* userdata) {
|
||||
EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Error);
|
||||
*static_cast<bool*>(userdata) = true;
|
||||
},
|
||||
&done));
|
||||
|
||||
while (!done) {
|
||||
WaitABit();
|
||||
}
|
||||
};
|
||||
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
|
||||
|
||||
// Test an enormous buffer
|
||||
descriptor.size = std::numeric_limits<uint64_t>::max();
|
||||
RunTest(descriptor);
|
||||
|
||||
// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
|
||||
descriptor.size = 1ull << 50;
|
||||
RunTest(descriptor);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(BufferTests,
|
||||
D3D12Backend(),
|
||||
MetalBackend(),
|
||||
|
|
|
@ -58,6 +58,16 @@ static void ToMockBufferMapWriteCallback(WGPUBufferMapAsyncStatus status,
|
|||
userdata);
|
||||
}
|
||||
|
||||
class MockBufferMapAsyncCallback {
|
||||
public:
|
||||
MOCK_METHOD(void, Call, (WGPUBufferMapAsyncStatus status, void* userdata));
|
||||
};
|
||||
|
||||
static std::unique_ptr<MockBufferMapAsyncCallback> mockBufferMapAsyncCallback;
|
||||
static void ToMockBufferMapAsyncCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
|
||||
mockBufferMapAsyncCallback->Call(status, userdata);
|
||||
}
|
||||
|
||||
class BufferValidationTest : public ValidationTest {
|
||||
protected:
|
||||
wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
|
||||
|
@ -67,6 +77,7 @@ class BufferValidationTest : public ValidationTest {
|
|||
|
||||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = size;
|
||||
|
@ -92,6 +103,13 @@ class BufferValidationTest : public ValidationTest {
|
|||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
|
||||
void AssertMapAsyncError(wgpu::Buffer buffer, wgpu::MapMode mode, size_t offset, size_t size) {
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1);
|
||||
|
||||
ASSERT_DEVICE_ERROR(
|
||||
buffer.MapAsync(mode, offset, size, ToMockBufferMapAsyncCallback, nullptr));
|
||||
}
|
||||
|
||||
wgpu::Queue queue;
|
||||
|
||||
private:
|
||||
|
@ -100,6 +118,7 @@ class BufferValidationTest : public ValidationTest {
|
|||
|
||||
mockBufferMapReadCallback = std::make_unique<MockBufferMapReadCallback>();
|
||||
mockBufferMapWriteCallback = std::make_unique<MockBufferMapWriteCallback>();
|
||||
mockBufferMapAsyncCallback = std::make_unique<MockBufferMapAsyncCallback>();
|
||||
queue = device.GetDefaultQueue();
|
||||
}
|
||||
|
||||
|
@ -107,6 +126,7 @@ class BufferValidationTest : public ValidationTest {
|
|||
// Delete mocks so that expectations are checked
|
||||
mockBufferMapReadCallback = nullptr;
|
||||
mockBufferMapWriteCallback = nullptr;
|
||||
mockBufferMapAsyncCallback = nullptr;
|
||||
|
||||
ValidationTest::TearDown();
|
||||
}
|
||||
|
@ -164,7 +184,272 @@ TEST_F(BufferValidationTest, CreationMapUsageRestrictions) {
|
|||
}
|
||||
|
||||
// Test the success case for mapping buffer for reading
|
||||
TEST_F(BufferValidationTest, MapReadSuccess) {
|
||||
TEST_F(BufferValidationTest, MapAsync_ReadSuccess) {
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
|
||||
WaitForAllOperations(device);
|
||||
|
||||
buf.Unmap();
|
||||
}
|
||||
|
||||
// Test the success case for mapping buffer for writing
|
||||
TEST_F(BufferValidationTest, MapAsync_WriteSuccess) {
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
|
||||
WaitForAllOperations(device);
|
||||
|
||||
buf.Unmap();
|
||||
}
|
||||
|
||||
// Test map async with a buffer that's an error
|
||||
TEST_F(BufferValidationTest, MapAsync_ErrorBuffer) {
|
||||
wgpu::BufferDescriptor desc;
|
||||
desc.size = 4;
|
||||
desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite;
|
||||
wgpu::Buffer buffer;
|
||||
ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&desc));
|
||||
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
}
|
||||
|
||||
// Test map async with an invalid offset and size alignment.
|
||||
TEST_F(BufferValidationTest, MapAsync_OffsetSizeAlignment) {
|
||||
// Control case, both aligned to 4 is ok.
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(8);
|
||||
buffer.MapAsync(wgpu::MapMode::Read, 4, 4, nullptr, nullptr);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
|
||||
buffer.MapAsync(wgpu::MapMode::Write, 4, 4, nullptr, nullptr);
|
||||
}
|
||||
|
||||
// Error case, offset aligned to 2 is an error.
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(8);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 2, 4);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 2, 4);
|
||||
}
|
||||
|
||||
// Error case, size aligned to 2 is an error.
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(8);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 6);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 6);
|
||||
}
|
||||
}
|
||||
|
||||
// Test map async with a buffer that has the wrong usage
|
||||
TEST_F(BufferValidationTest, MapAsync_WrongUsage) {
|
||||
{
|
||||
wgpu::BufferDescriptor desc;
|
||||
desc.usage = wgpu::BufferUsage::Vertex;
|
||||
desc.size = 4;
|
||||
wgpu::Buffer buffer = device.CreateBuffer(&desc);
|
||||
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(4);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
// Test map async with a wrong mode
|
||||
TEST_F(BufferValidationTest, MapAsync_WrongMode) {
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(4);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::None, 0, 4);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(4);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Read | wgpu::MapMode::Write, 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
// Test map async with a buffer that's already mapped
|
||||
TEST_F(BufferValidationTest, MapAsync_AlreadyMapped) {
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(4);
|
||||
buffer.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapRead);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
|
||||
buffer.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapWrite);
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
// Test map async with a buffer that's destroyed
|
||||
TEST_F(BufferValidationTest, MapAsync_Destroy) {
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapReadBuffer(4);
|
||||
buffer.Destroy();
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
|
||||
buffer.Destroy();
|
||||
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
// Test map async but unmapping before the result is ready.
|
||||
TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResult) {
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
|
||||
.Times(1);
|
||||
buf.Unmap();
|
||||
|
||||
// The callback shouldn't be called again.
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
|
||||
.Times(1);
|
||||
buf.Unmap();
|
||||
|
||||
// The callback shouldn't be called again.
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
}
|
||||
|
||||
// When a MapAsync is cancelled with Unmap it might still be in flight, test doing a new request
|
||||
// works as expected and we don't get the cancelled request's data.
|
||||
TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResultAndMapAgain) {
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this + 0);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, this + 0))
|
||||
.Times(1);
|
||||
buf.Unmap();
|
||||
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this + 0);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, this + 0))
|
||||
.Times(1);
|
||||
buf.Unmap();
|
||||
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
}
|
||||
|
||||
// Test map async but destroying before the result is ready.
|
||||
TEST_F(BufferValidationTest, MapAsync_DestroyBeforeResult) {
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
|
||||
.Times(1);
|
||||
buf.Destroy();
|
||||
|
||||
// The callback shouldn't be called again.
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
|
||||
.Times(1);
|
||||
buf.Destroy();
|
||||
|
||||
// The callback shouldn't be called again.
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
}
|
||||
|
||||
// Test that the MapCallback isn't fired twice when unmap() is called inside the callback
|
||||
TEST_F(BufferValidationTest, MapAsync_UnmapCalledInCallback) {
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
|
||||
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
|
||||
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
}
|
||||
|
||||
// Test that the MapCallback isn't fired twice when destroy() is called inside the callback
|
||||
TEST_F(BufferValidationTest, MapAsync_DestroyCalledInCallback) {
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.WillOnce(InvokeWithoutArgs([&]() { buf.Destroy(); }));
|
||||
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.WillOnce(InvokeWithoutArgs([&]() { buf.Destroy(); }));
|
||||
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
}
|
||||
|
||||
// Test the success case for mapping buffer for reading
|
||||
TEST_F(BufferValidationTest, MapReadAsyncSuccess) {
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
|
||||
|
@ -178,7 +463,7 @@ TEST_F(BufferValidationTest, MapReadSuccess) {
|
|||
}
|
||||
|
||||
// Test the success case for mapping buffer for writing
|
||||
TEST_F(BufferValidationTest, MapWriteSuccess) {
|
||||
TEST_F(BufferValidationTest, MapWriteAsyncSuccess) {
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
|
||||
|
@ -605,6 +890,30 @@ TEST_F(BufferValidationTest, SubmitMappedBuffer) {
|
|||
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
|
||||
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
|
||||
|
||||
bufA.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
|
||||
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
|
||||
|
||||
bufB.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
{
|
||||
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
|
||||
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
|
||||
|
||||
bufA.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
@ -721,6 +1030,24 @@ TEST_F(BufferValidationTest, UnmapUnmappedBuffer) {
|
|||
buf.Unmap();
|
||||
buf.Unmap();
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
// Buffer starts unmapped. Unmap should succeed.
|
||||
buf.Unmap();
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
|
||||
buf.Unmap();
|
||||
// Unmapping twice should succeed
|
||||
buf.Unmap();
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
// Buffer starts unmapped. Unmap should succeed.
|
||||
buf.Unmap();
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
|
||||
// Unmapping twice should succeed
|
||||
buf.Unmap();
|
||||
buf.Unmap();
|
||||
}
|
||||
}
|
||||
|
||||
// Test that it is invalid to call GetMappedRange on an unmapped buffer.
|
||||
|
@ -779,6 +1106,32 @@ TEST_F(BufferValidationTest, GetMappedRangeOnUnmappedBuffer) {
|
|||
WaitForAllOperations(device);
|
||||
buf.Unmap();
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
|
||||
}
|
||||
// Unmapped after MapAsync read case.
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
buf.Unmap();
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
|
||||
}
|
||||
|
||||
// Unmapped after MapAsync write case.
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
buf.Unmap();
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
|
||||
}
|
||||
|
@ -841,6 +1194,32 @@ TEST_F(BufferValidationTest, GetMappedRangeOnDestroyedBuffer) {
|
|||
WaitForAllOperations(device);
|
||||
buf.Destroy();
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
|
||||
}
|
||||
// Destroyed after MapAsync read case.
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
buf.Destroy();
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
|
||||
}
|
||||
|
||||
// Destroyed after MapAsync write case.
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapWriteBuffer(4);
|
||||
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
buf.Destroy();
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
|
||||
}
|
||||
|
@ -848,6 +1227,7 @@ TEST_F(BufferValidationTest, GetMappedRangeOnDestroyedBuffer) {
|
|||
|
||||
// Test that it is invalid to call GetMappedRange on a buffer afterMapReadAsync
|
||||
TEST_F(BufferValidationTest, GetMappedRangeOnMappedForReading) {
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
|
||||
|
@ -858,6 +1238,17 @@ TEST_F(BufferValidationTest, GetMappedRangeOnMappedForReading) {
|
|||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
}
|
||||
{
|
||||
wgpu::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
|
||||
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
|
||||
.Times(1);
|
||||
WaitForAllOperations(device);
|
||||
|
||||
ASSERT_EQ(nullptr, buf.GetMappedRange());
|
||||
}
|
||||
}
|
||||
|
||||
// Test valid cases to call GetMappedRange on a buffer.
|
||||
TEST_F(BufferValidationTest, GetMappedRangeValidCases) {
|
||||
|
|
Loading…
Reference in New Issue