Implement Buffer::MapAsync

MapAsync in dawn_native is fully implemented and only missing
a couple cleanups that can be done once MapRead/WriteAsync are
removed.

MapAsync in dawn_wire is left as a pure shim on top of
MapRead/WriteAsync and will be transitioned to its own commands
in follow-ups.

All MapRead/WriteAsync end2end and validation tests are duplicated
for MapAsync.

Bug: dawn:445

Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Corentin Wallez 2020-07-14 12:30:14 +00:00 committed by Commit Bot service account
parent 92f501dbfd
commit 0d52f800a1
22 changed files with 1032 additions and 48 deletions

View File

@ -197,6 +197,16 @@
{"name": "userdata", "type": "void", "annotation": "*"}
]
},
{
"name": "map async",
"args": [
{"name": "flags", "type": "map mode"},
{"name": "offset", "type": "size_t"},
{"name": "size", "type": "size_t"},
{"name": "callback", "type": "buffer map callback"},
{"name": "userdata", "type": "void", "annotation": "*"}
]
},
{
"name": "get mapped range",
"returns": "void *"
@ -234,6 +244,13 @@
{"name": "mapped at creation", "type": "bool", "default": "false"}
]
},
"buffer map callback": {
"category": "callback",
"args": [
{"name": "status", "type": "buffer map async status"},
{"name": "userdata", "type": "void", "annotation": "*"}
]
},
"buffer map read callback": {
"category": "callback",
"args": [
@ -864,6 +881,14 @@
{"value": 1, "name": "load"}
]
},
"map mode": {
"category": "bitmask",
"values": [
{"value": 0, "name": "none"},
{"value": 1, "name": "read"},
{"value": 2, "name": "write"}
]
},
"store op": {
"category": "enum",
"values": [

View File

@ -102,6 +102,7 @@
"SurfaceDescriptorFromXlib"
],
"client_side_commands": [
"BufferMapAsync",
"BufferMapReadAsync",
"BufferMapWriteAsync",
"BufferSetSubData",

View File

@ -96,6 +96,19 @@ void ProcTableAsClass::BufferMapWriteAsync(WGPUBuffer self,
OnBufferMapWriteAsyncCallback(self, callback, userdata);
}
void ProcTableAsClass::BufferMapAsync(WGPUBuffer self,
WGPUMapModeFlags mode,
size_t offset,
size_t size,
WGPUBufferMapCallback callback,
void* userdata) {
auto object = reinterpret_cast<ProcTableAsClass::Object*>(self);
object->mapAsyncCallback = callback;
object->userdata = userdata;
OnBufferMapAsyncCallback(self, callback, userdata);
}
void ProcTableAsClass::FenceOnCompletion(WGPUFence self,
uint64_t value,
WGPUFenceOnCompletionCallback callback,
@ -135,6 +148,11 @@ void ProcTableAsClass::CallMapWriteCallback(WGPUBuffer buffer,
object->mapWriteCallback(status, data, dataLength, object->userdata);
}
void ProcTableAsClass::CallMapAsyncCallback(WGPUBuffer buffer, WGPUBufferMapAsyncStatus status) {
auto object = reinterpret_cast<ProcTableAsClass::Object*>(buffer);
object->mapAsyncCallback(status, object->userdata);
}
void ProcTableAsClass::CallFenceOnCompletionCallback(WGPUFence fence,
WGPUFenceCompletionStatus status) {
auto object = reinterpret_cast<ProcTableAsClass::Object*>(fence);

View File

@ -65,6 +65,12 @@ class ProcTableAsClass {
void BufferMapWriteAsync(WGPUBuffer self,
WGPUBufferMapWriteCallback callback,
void* userdata);
void BufferMapAsync(WGPUBuffer self,
WGPUMapModeFlags mode,
size_t offset,
size_t size,
WGPUBufferMapCallback callback,
void* userdata);
void FenceOnCompletion(WGPUFence self,
uint64_t value,
WGPUFenceOnCompletionCallback callback,
@ -86,6 +92,9 @@ class ProcTableAsClass {
virtual void OnBufferMapWriteAsyncCallback(WGPUBuffer buffer,
WGPUBufferMapWriteCallback callback,
void* userdata) = 0;
virtual void OnBufferMapAsyncCallback(WGPUBuffer buffer,
WGPUBufferMapCallback callback,
void* userdata) = 0;
virtual void OnFenceOnCompletionCallback(WGPUFence fence,
uint64_t value,
WGPUFenceOnCompletionCallback callback,
@ -96,6 +105,7 @@ class ProcTableAsClass {
void CallDeviceLostCallback(WGPUDevice device, const char* message);
void CallMapReadCallback(WGPUBuffer buffer, WGPUBufferMapAsyncStatus status, const void* data, uint64_t dataLength);
void CallMapWriteCallback(WGPUBuffer buffer, WGPUBufferMapAsyncStatus status, void* data, uint64_t dataLength);
void CallMapAsyncCallback(WGPUBuffer buffer, WGPUBufferMapAsyncStatus status);
void CallFenceOnCompletionCallback(WGPUFence fence, WGPUFenceCompletionStatus status);
struct Object {
@ -104,6 +114,7 @@ class ProcTableAsClass {
WGPUDeviceLostCallback deviceLostCallback = nullptr;
WGPUBufferMapReadCallback mapReadCallback = nullptr;
WGPUBufferMapWriteCallback mapWriteCallback = nullptr;
WGPUBufferMapCallback mapAsyncCallback = nullptr;
WGPUFenceOnCompletionCallback fenceOnCompletionCallback = nullptr;
void* userdata = 0;
};
@ -140,6 +151,10 @@ class MockProcTable : public ProcTableAsClass {
MOCK_METHOD(bool, OnDevicePopErrorScopeCallback, (WGPUDevice device, WGPUErrorCallback callback, void* userdata), (override));
MOCK_METHOD(void, OnBufferMapReadAsyncCallback, (WGPUBuffer buffer, WGPUBufferMapReadCallback callback, void* userdata), (override));
MOCK_METHOD(void, OnBufferMapWriteAsyncCallback, (WGPUBuffer buffer, WGPUBufferMapWriteCallback callback, void* userdata), (override));
MOCK_METHOD(void,
OnBufferMapAsyncCallback,
(WGPUBuffer buffer, WGPUBufferMapCallback callback, void* userdata),
(override));
MOCK_METHOD(void, OnFenceOnCompletionCallback, (WGPUFence fence, uint64_t value, WGPUFenceOnCompletionCallback callback, void* userdata), (override));
};

View File

@ -72,6 +72,10 @@ namespace dawn_native {
UNREACHABLE();
return {};
}
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override {
UNREACHABLE();
return {};
}
void* GetMappedPointerImpl() override {
return mFakeMappedData.get();
}
@ -245,6 +249,22 @@ namespace dawn_native {
}
}
void BufferBase::CallMapCallback(uint32_t serial, WGPUBufferMapAsyncStatus status) {
ASSERT(!IsError());
if (mMapCallback != nullptr && serial == mMapSerial) {
// Tag the callback as fired before firing it, otherwise it could fire a second time if
// for example buffer.Unmap() is called inside the application-provided callback.
WGPUBufferMapCallback callback = mMapCallback;
mMapCallback = nullptr;
if (GetDevice()->IsLost()) {
callback(WGPUBufferMapAsyncStatus_DeviceLost, mMapUserdata);
} else {
callback(status, mMapUserdata);
}
}
}
void BufferBase::SetSubData(uint64_t start, uint64_t count, const void* data) {
if (count > uint64_t(std::numeric_limits<size_t>::max())) {
GetDevice()->HandleError(InternalErrorType::Validation, "count too big");
@ -252,11 +272,14 @@ namespace dawn_native {
Ref<QueueBase> queue = AcquireRef(GetDevice()->GetDefaultQueue());
GetDevice()->EmitDeprecationWarning(
"Buffer::SetSubData is deprecated, use Queue::WriteBuffer instead");
"Buffer::SetSubData is deprecate. Use Queue::WriteBuffer instead");
queue->WriteBuffer(this, start, data, static_cast<size_t>(count));
}
void BufferBase::MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata) {
GetDevice()->EmitDeprecationWarning(
"Buffer::MapReadAsync is deprecated. Use Buffer::MapAsync instead");
WGPUBufferMapAsyncStatus status;
if (GetDevice()->ConsumedError(ValidateMap(wgpu::BufferUsage::MapRead, &status))) {
callback(status, nullptr, 0, userdata);
@ -270,6 +293,7 @@ namespace dawn_native {
mMapSerial++;
mMapReadCallback = callback;
mMapUserdata = userdata;
mMapOffset = 0;
mState = BufferState::Mapped;
if (GetDevice()->ConsumedError(MapReadAsyncImpl())) {
@ -278,10 +302,13 @@ namespace dawn_native {
}
MapRequestTracker* tracker = GetDevice()->GetMapRequestTracker();
tracker->Track(this, mMapSerial, false);
tracker->Track(this, mMapSerial, MapType::Read);
}
void BufferBase::MapWriteAsync(WGPUBufferMapWriteCallback callback, void* userdata) {
GetDevice()->EmitDeprecationWarning(
"Buffer::MapReadAsync is deprecated. Use Buffer::MapAsync instead");
WGPUBufferMapAsyncStatus status;
if (GetDevice()->ConsumedError(ValidateMap(wgpu::BufferUsage::MapWrite, &status))) {
callback(status, nullptr, 0, userdata);
@ -295,6 +322,7 @@ namespace dawn_native {
mMapSerial++;
mMapWriteCallback = callback;
mMapUserdata = userdata;
mMapOffset = 0;
mState = BufferState::Mapped;
if (GetDevice()->ConsumedError(MapWriteAsyncImpl())) {
@ -303,7 +331,45 @@ namespace dawn_native {
}
MapRequestTracker* tracker = GetDevice()->GetMapRequestTracker();
tracker->Track(this, mMapSerial, true);
tracker->Track(this, mMapSerial, MapType::Write);
}
void BufferBase::MapAsync(wgpu::MapMode mode,
size_t offset,
size_t size,
WGPUBufferMapCallback callback,
void* userdata) {
// Handle the defaulting of size required by WebGPU, even if in webgpu_cpp.h it is not
// possible to default the function argument (because there is the callback later in the
// argument list)
if (size == 0 && offset < mSize) {
size = mSize - offset;
}
WGPUBufferMapAsyncStatus status;
if (GetDevice()->ConsumedError(ValidateMapAsync(mode, offset, size, &status))) {
if (callback) {
callback(status, userdata);
}
return;
}
ASSERT(!IsError());
// TODO(cwallez@chromium.org): what to do on wraparound? Could cause crashes.
mMapSerial++;
mMapMode = mode;
mMapOffset = offset;
mMapCallback = callback;
mMapUserdata = userdata;
mState = BufferState::Mapped;
if (GetDevice()->ConsumedError(MapAsyncImpl(mode, offset, size))) {
CallMapCallback(mMapSerial, WGPUBufferMapAsyncStatus_DeviceLost);
return;
}
MapRequestTracker* tracker = GetDevice()->GetMapRequestTracker();
tracker->Track(this, mMapSerial, MapType::Async);
}
void* BufferBase::GetMappedRange() {
@ -322,12 +388,12 @@ namespace dawn_native {
}
if (mStagingBuffer != nullptr) {
return mStagingBuffer->GetMappedPointer();
return static_cast<uint8_t*>(mStagingBuffer->GetMappedPointer()) + mMapOffset;
}
if (mSize == 0) {
return reinterpret_cast<uint8_t*>(intptr_t(0xCAFED00D));
}
return GetMappedPointerImpl();
return static_cast<uint8_t*>(GetMappedPointerImpl()) + mMapOffset;
}
void BufferBase::Destroy() {
@ -389,6 +455,7 @@ namespace dawn_native {
// CreateBufferMapped.
CallMapReadCallback(mMapSerial, WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u);
CallMapWriteCallback(mMapSerial, WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u);
CallMapCallback(mMapSerial, WGPUBufferMapAsyncStatus_Unknown);
UnmapImpl();
mMapReadCallback = nullptr;
@ -418,7 +485,7 @@ namespace dawn_native {
switch (mState) {
case BufferState::Mapped:
case BufferState::MappedAtCreation:
return DAWN_VALIDATION_ERROR("Buffer already mapped");
return DAWN_VALIDATION_ERROR("Buffer is already mapped");
case BufferState::Destroyed:
return DAWN_VALIDATION_ERROR("Buffer is destroyed");
case BufferState::Unmapped:
@ -433,6 +500,60 @@ namespace dawn_native {
return {};
}
MaybeError BufferBase::ValidateMapAsync(wgpu::MapMode mode,
size_t offset,
size_t size,
WGPUBufferMapAsyncStatus* status) const {
*status = WGPUBufferMapAsyncStatus_DeviceLost;
DAWN_TRY(GetDevice()->ValidateIsAlive());
*status = WGPUBufferMapAsyncStatus_Error;
DAWN_TRY(GetDevice()->ValidateObject(this));
if (offset % 4 != 0) {
return DAWN_VALIDATION_ERROR("offset must be a multiple of 4");
}
if (size % 4 != 0) {
return DAWN_VALIDATION_ERROR("size must be a multiple of 4");
}
if (uint64_t(offset) > mSize || uint64_t(size) > mSize - uint64_t(offset)) {
return DAWN_VALIDATION_ERROR("size + offset must fit in the buffer");
}
switch (mState) {
case BufferState::Mapped:
case BufferState::MappedAtCreation:
return DAWN_VALIDATION_ERROR("Buffer is already mapped");
case BufferState::Destroyed:
return DAWN_VALIDATION_ERROR("Buffer is destroyed");
case BufferState::Unmapped:
break;
}
bool isReadMode = mode & wgpu::MapMode::Read;
bool isWriteMode = mode & wgpu::MapMode::Write;
if (!(isReadMode ^ isWriteMode)) {
return DAWN_VALIDATION_ERROR("Exactly one of Read or Write mode must be set");
}
if (mode & wgpu::MapMode::Read) {
if (!(mUsage & wgpu::BufferUsage::MapRead)) {
return DAWN_VALIDATION_ERROR("The buffer must have the MapRead usage");
}
} else {
ASSERT(mode & wgpu::MapMode::Write);
if (!(mUsage & wgpu::BufferUsage::MapWrite)) {
return DAWN_VALIDATION_ERROR("The buffer must have the MapWrite usage");
}
}
*status = WGPUBufferMapAsyncStatus_Success;
return {};
}
bool BufferBase::CanGetMappedRange(bool writable) const {
// Note that:
//
@ -448,6 +569,8 @@ namespace dawn_native {
return true;
case BufferState::Mapped:
// TODO(dawn:445): When mapRead/WriteAsync is removed, check against mMapMode
// instead of mUsage
ASSERT(bool(mUsage & wgpu::BufferUsage::MapRead) ^
bool(mUsage & wgpu::BufferUsage::MapWrite));
return !writable || (mUsage & wgpu::BufferUsage::MapWrite);
@ -495,16 +618,19 @@ namespace dawn_native {
mState = BufferState::Destroyed;
}
bool BufferBase::IsMapped() const {
return mState == BufferState::Mapped;
}
void BufferBase::OnMapCommandSerialFinished(uint32_t mapSerial, bool isWrite) {
void* data = GetMappedRangeInternal(isWrite);
if (isWrite) {
CallMapWriteCallback(mapSerial, WGPUBufferMapAsyncStatus_Success, data, GetSize());
} else {
CallMapReadCallback(mapSerial, WGPUBufferMapAsyncStatus_Success, data, GetSize());
void BufferBase::OnMapCommandSerialFinished(uint32_t mapSerial, MapType type) {
switch (type) {
case MapType::Read:
CallMapReadCallback(mapSerial, WGPUBufferMapAsyncStatus_Success,
GetMappedRangeInternal(false), GetSize());
break;
case MapType::Write:
CallMapWriteCallback(mapSerial, WGPUBufferMapAsyncStatus_Success,
GetMappedRangeInternal(true), GetSize());
break;
case MapType::Async:
CallMapCallback(mapSerial, WGPUBufferMapAsyncStatus_Success);
break;
}
}

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@ -25,6 +25,8 @@
namespace dawn_native {
enum class MapType : uint32_t;
MaybeError ValidateBufferDescriptor(DeviceBase* device, const BufferDescriptor* descriptor);
static constexpr wgpu::BufferUsage kReadOnlyBufferUsages =
@ -48,7 +50,7 @@ namespace dawn_native {
wgpu::BufferUsage GetUsage() const;
MaybeError MapAtCreation();
void OnMapCommandSerialFinished(uint32_t mapSerial, bool isWrite);
void OnMapCommandSerialFinished(uint32_t mapSerial, MapType type);
MaybeError ValidateCanUseOnQueueNow() const;
@ -60,6 +62,11 @@ namespace dawn_native {
void SetSubData(uint64_t start, uint64_t count, const void* data);
void MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata);
void MapWriteAsync(WGPUBufferMapWriteCallback callback, void* userdata);
void MapAsync(wgpu::MapMode mode,
size_t offset,
size_t size,
WGPUBufferMapCallback callback,
void* userdata);
void* GetMappedRange();
const void* GetConstMappedRange();
void Unmap();
@ -79,6 +86,7 @@ namespace dawn_native {
virtual MaybeError MapAtCreationImpl() = 0;
virtual MaybeError MapReadAsyncImpl() = 0;
virtual MaybeError MapWriteAsyncImpl() = 0;
virtual MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) = 0;
virtual void UnmapImpl() = 0;
virtual void DestroyImpl() = 0;
virtual void* GetMappedPointerImpl() = 0;
@ -94,26 +102,32 @@ namespace dawn_native {
WGPUBufferMapAsyncStatus status,
void* pointer,
uint64_t dataLength);
void CallMapCallback(uint32_t serial, WGPUBufferMapAsyncStatus status);
MaybeError ValidateMap(wgpu::BufferUsage requiredUsage,
WGPUBufferMapAsyncStatus* status) const;
MaybeError ValidateMapAsync(wgpu::MapMode mode,
size_t offset,
size_t size,
WGPUBufferMapAsyncStatus* status) const;
MaybeError ValidateUnmap() const;
MaybeError ValidateDestroy() const;
bool CanGetMappedRange(bool writable) const;
uint64_t mSize = 0;
wgpu::BufferUsage mUsage = wgpu::BufferUsage::None;
WGPUBufferMapReadCallback mMapReadCallback = nullptr;
WGPUBufferMapWriteCallback mMapWriteCallback = nullptr;
void* mMapUserdata = 0;
uint32_t mMapSerial = 0;
BufferState mState;
bool mIsDataInitialized = false;
std::unique_ptr<StagingBufferBase> mStagingBuffer;
BufferState mState;
bool mIsDataInitialized = false;
WGPUBufferMapReadCallback mMapReadCallback = nullptr;
WGPUBufferMapWriteCallback mMapWriteCallback = nullptr;
WGPUBufferMapCallback mMapCallback = nullptr;
void* mMapUserdata = 0;
uint32_t mMapSerial = 0;
wgpu::MapMode mMapMode = wgpu::MapMode::None;
size_t mMapOffset = 0;
};
} // namespace dawn_native

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@ -27,11 +27,11 @@ namespace dawn_native {
ASSERT(mInflightRequests.Empty());
}
void MapRequestTracker::Track(BufferBase* buffer, uint32_t mapSerial, bool isWrite) {
void MapRequestTracker::Track(BufferBase* buffer, uint32_t mapSerial, MapType type) {
Request request;
request.buffer = buffer;
request.mapSerial = mapSerial;
request.isWrite = isWrite;
request.type = type;
mInflightRequests.Enqueue(std::move(request), mDevice->GetPendingCommandSerial());
mDevice->AddFutureCallbackSerial(mDevice->GetPendingCommandSerial());
@ -39,7 +39,7 @@ namespace dawn_native {
void MapRequestTracker::Tick(Serial finishedSerial) {
for (auto& request : mInflightRequests.IterateUpTo(finishedSerial)) {
request.buffer->OnMapCommandSerialFinished(request.mapSerial, request.isWrite);
request.buffer->OnMapCommandSerialFinished(request.mapSerial, request.type);
}
mInflightRequests.ClearUpTo(finishedSerial);
}

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@ -20,12 +20,15 @@
namespace dawn_native {
// TODO(dawn:22) remove this enum once MapReadAsync/MapWriteAsync are removed.
enum class MapType : uint32_t { Read, Write, Async };
class MapRequestTracker {
public:
MapRequestTracker(DeviceBase* device);
~MapRequestTracker();
void Track(BufferBase* buffer, uint32_t mapSerial, bool isWrite);
void Track(BufferBase* buffer, uint32_t mapSerial, MapType type);
void Tick(Serial finishedSerial);
private:
@ -34,7 +37,7 @@ namespace dawn_native {
struct Request {
Ref<BufferBase> buffer;
uint32_t mapSerial;
bool isWrite;
MapType type;
};
SerialQueue<Request> mInflightRequests;
};

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@ -248,13 +248,23 @@ namespace dawn_native { namespace d3d12 {
return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0;
}
MaybeError Buffer::MapInternal(bool isWrite, const char* contextInfo) {
MaybeError Buffer::MapInternal(bool isWrite,
size_t offset,
size_t size,
const char* contextInfo) {
// The mapped buffer can be accessed at any time, so it must be locked to ensure it is never
// evicted. This buffer should already have been made resident when it was created.
Heap* heap = ToBackend(mResourceAllocation.GetResourceHeap());
DAWN_TRY(ToBackend(GetDevice())->GetResidencyManager()->LockAllocation(heap));
D3D12_RANGE range = {0, size_t(GetSize())};
D3D12_RANGE range = {offset, offset + size};
// mMappedData is the pointer to the start of the resource, irrespective of offset.
// MSDN says (note the weird use of "never"):
//
// When ppData is not NULL, the pointer returned is never offset by any values in
// pReadRange.
//
// https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12resource-map
DAWN_TRY(CheckHRESULT(GetD3D12Resource()->Map(0, &range, &mMappedData), contextInfo));
if (isWrite) {
@ -267,16 +277,20 @@ namespace dawn_native { namespace d3d12 {
MaybeError Buffer::MapAtCreationImpl() {
// Setting isMapWrite to false on MapRead buffers to silence D3D12 debug layer warning.
bool isMapWrite = (GetUsage() & wgpu::BufferUsage::MapWrite) != 0;
DAWN_TRY(MapInternal(isMapWrite, "D3D12 map at creation"));
DAWN_TRY(MapInternal(isMapWrite, 0, size_t(GetSize()), "D3D12 map at creation"));
return {};
}
MaybeError Buffer::MapReadAsyncImpl() {
return MapInternal(false, "D3D12 map read async");
return MapInternal(false, 0, size_t(GetSize()), "D3D12 map read async");
}
MaybeError Buffer::MapWriteAsyncImpl() {
return MapInternal(true, "D3D12 map write async");
return MapInternal(true, 0, size_t(GetSize()), "D3D12 map write async");
}
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
return MapInternal(mode & wgpu::MapMode::Write, offset, size, "D3D12 map async");
}
void Buffer::UnmapImpl() {
@ -291,6 +305,8 @@ namespace dawn_native { namespace d3d12 {
}
void* Buffer::GetMappedPointerImpl() {
// The frontend asks that the pointer returned is from the start of the resource
// irrespective of the offset passed in MapAsyncImpl, which is what mMappedData is.
return mMappedData;
}
@ -366,7 +382,7 @@ namespace dawn_native { namespace d3d12 {
// The state of the buffers on UPLOAD heap must always be GENERIC_READ and cannot be
// changed away, so we can only clear such buffer with buffer mapping.
if (D3D12HeapType(GetUsage()) == D3D12_HEAP_TYPE_UPLOAD) {
DAWN_TRY(MapInternal(true, "D3D12 map at clear buffer"));
DAWN_TRY(MapInternal(true, 0, size_t(GetSize()), "D3D12 map at clear buffer"));
memset(mMappedData, clearValue, GetSize());
UnmapImpl();
} else {

View File

@ -54,13 +54,14 @@ namespace dawn_native { namespace d3d12 {
// Dawn API
MaybeError MapReadAsyncImpl() override;
MaybeError MapWriteAsyncImpl() override;
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
void UnmapImpl() override;
void DestroyImpl() override;
bool IsMappableAtCreation() const override;
virtual MaybeError MapAtCreationImpl() override;
void* GetMappedPointerImpl() override;
MaybeError MapInternal(bool isWrite, const char* contextInfo);
MaybeError MapInternal(bool isWrite, size_t start, size_t end, const char* contextInfo);
bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
D3D12_RESOURCE_BARRIER* barrier,

View File

@ -43,6 +43,7 @@ namespace dawn_native { namespace metal {
// Dawn API
MaybeError MapReadAsyncImpl() override;
MaybeError MapWriteAsyncImpl() override;
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
void UnmapImpl() override;
void DestroyImpl() override;
void* GetMappedPointerImpl() override;

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@ -121,6 +121,10 @@ namespace dawn_native { namespace metal {
return {};
}
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
return {};
}
void* Buffer::GetMappedPointerImpl() {
return [mMtlBuffer contents];
}

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@ -312,6 +312,10 @@ namespace dawn_native { namespace null {
return {};
}
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
return {};
}
void* Buffer::GetMappedPointerImpl() {
return mBackingData.get();
}

View File

@ -201,6 +201,7 @@ namespace dawn_native { namespace null {
// Dawn API
MaybeError MapReadAsyncImpl() override;
MaybeError MapWriteAsyncImpl() override;
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
void UnmapImpl() override;
void DestroyImpl() override;

View File

@ -125,7 +125,37 @@ namespace dawn_native { namespace opengl {
return {};
}
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
// It is an error to map an empty range in OpenGL. We always have at least a 4-byte buffer
// so we extend the range to be 4 bytes.
if (size == 0) {
if (offset != 0) {
offset -= 4;
}
size = 4;
}
// TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high
// version of OpenGL that would let us map the buffer unsynchronized.
gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
void* mappedData = nullptr;
if (mode & wgpu::MapMode::Read) {
mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size, GL_MAP_READ_BIT);
} else {
ASSERT(mode & wgpu::MapMode::Write);
mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size, GL_MAP_WRITE_BIT);
}
// The frontend asks that the pointer returned by GetMappedPointerImpl is from the start of
// the resource but OpenGL gives us the pointer at offset. Remove the offset.
mMappedData = static_cast<uint8_t*>(mappedData) - offset;
return {};
}
void* Buffer::GetMappedPointerImpl() {
// The mapping offset has already been removed.
return mMappedData;
}

View File

@ -37,6 +37,7 @@ namespace dawn_native { namespace opengl {
// Dawn API
MaybeError MapReadAsyncImpl() override;
MaybeError MapWriteAsyncImpl() override;
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
void UnmapImpl() override;
void DestroyImpl() override;

View File

@ -259,6 +259,19 @@ namespace dawn_native { namespace vulkan {
return {};
}
MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
Device* device = ToBackend(GetDevice());
CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
if (mode & wgpu::MapMode::Read) {
TransitionUsageNow(recordingContext, wgpu::BufferUsage::MapRead);
} else {
ASSERT(mode & wgpu::MapMode::Write);
TransitionUsageNow(recordingContext, wgpu::BufferUsage::MapWrite);
}
return {};
}
void Buffer::UnmapImpl() {
// No need to do anything, we keep CPU-visible memory mapped at all time.
}

View File

@ -58,6 +58,7 @@ namespace dawn_native { namespace vulkan {
// Dawn API
MaybeError MapReadAsyncImpl() override;
MaybeError MapWriteAsyncImpl() override;
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
void UnmapImpl() override;
void DestroyImpl() override;

View File

@ -239,6 +239,72 @@ namespace dawn_wire { namespace client {
SerializeBufferMapAsync(this, serial, writeHandle);
}
void Buffer::MapAsync(WGPUMapModeFlags mode,
size_t offset,
size_t size,
WGPUBufferMapCallback callback,
void* userdata) {
// Do early validation for mode because it needs to be correct for the proxying to
// MapReadAsync or MapWriteAsync to work.
bool isReadMode = mode & WGPUMapMode_Read;
bool isWriteMode = mode & WGPUMapMode_Write;
bool modeOk = isReadMode ^ isWriteMode;
// Do early validation of offset and size because it isn't checked by MapReadAsync /
// MapWriteAsync.
bool offsetOk = (uint64_t(offset) <= mSize) && offset % 4 == 0;
bool sizeOk = (uint64_t(size) <= mSize - uint64_t(offset)) && size % 4 == 0;
if (!(modeOk && offsetOk && sizeOk)) {
device->InjectError(WGPUErrorType_Validation, "MapAsync error (you figure out :P)");
if (callback != nullptr) {
callback(WGPUBufferMapAsyncStatus_Error, userdata);
}
return;
}
// The structure to keep arguments so we can forward the MapReadAsync and MapWriteAsync to
// `callback`
struct ProxyData {
WGPUBufferMapCallback callback;
void* userdata;
size_t mapOffset;
Buffer* self;
};
ProxyData* proxy = new ProxyData;
proxy->callback = callback;
proxy->userdata = userdata;
proxy->mapOffset = offset;
proxy->self = this;
// Note technically we should keep the buffer alive until the callback is fired but the
// client doesn't have good facilities to do that yet.
// Call MapReadAsync or MapWriteAsync and forward the callback.
if (mode & WGPUMapMode_Read) {
MapReadAsync(
[](WGPUBufferMapAsyncStatus status, const void*, uint64_t, void* userdata) {
ProxyData* proxy = static_cast<ProxyData*>(userdata);
if (proxy->callback) {
proxy->callback(status, proxy->userdata);
}
proxy->self->mMapOffset = proxy->mapOffset;
delete proxy;
},
proxy);
} else {
ASSERT(mode & WGPUMapMode_Write);
MapWriteAsync(
[](WGPUBufferMapAsyncStatus status, void*, uint64_t, void* userdata) {
ProxyData* proxy = static_cast<ProxyData*>(userdata);
if (proxy->callback) {
proxy->callback(status, proxy->userdata);
}
proxy->self->mMapOffset = proxy->mapOffset;
delete proxy;
},
proxy);
}
}
bool Buffer::OnMapReadAsyncCallback(uint32_t requestSerial,
uint32_t status,
uint64_t initialDataInfoLength,
@ -369,14 +435,14 @@ namespace dawn_wire { namespace client {
if (!IsMappedForWriting()) {
return nullptr;
}
return mMappedData;
return static_cast<uint8_t*>(mMappedData) + mMapOffset;
}
const void* Buffer::GetConstMappedRange() {
if (!IsMappedForWriting() && !IsMappedForReading()) {
return nullptr;
}
return mMappedData;
return static_cast<uint8_t*>(mMappedData) + mMapOffset;
}
void Buffer::Unmap() {
@ -413,6 +479,7 @@ namespace dawn_wire { namespace client {
mReadHandle = nullptr;
}
mMappedData = nullptr;
mMapOffset = 0;
ClearMapRequests(WGPUBufferMapAsyncStatus_Unknown);
BufferUnmapCmd cmd;

View File

@ -43,6 +43,11 @@ namespace dawn_wire { namespace client {
uint64_t initialDataInfoLength,
const uint8_t* initialDataInfo);
bool OnMapWriteAsyncCallback(uint32_t requestSerial, uint32_t status);
void MapAsync(WGPUMapModeFlags mode,
size_t offset,
size_t size,
WGPUBufferMapCallback callback,
void* userdata);
void* GetMappedRange();
const void* GetConstMappedRange();
void Unmap();
@ -77,6 +82,7 @@ namespace dawn_wire { namespace client {
std::unique_ptr<MemoryTransferService::ReadHandle> mReadHandle = nullptr;
std::unique_ptr<MemoryTransferService::WriteHandle> mWriteHandle = nullptr;
void* mMappedData = nullptr;
size_t mMapOffset = 0;
};
}} // namespace dawn_wire::client

View File

@ -317,6 +317,216 @@ DAWN_INSTANTIATE_TEST(BufferMapWriteTests,
OpenGLBackend(),
VulkanBackend());
class BufferMappingTests : public DawnTest {
protected:
void MapAsyncAndWait(const wgpu::Buffer& buffer,
wgpu::MapMode mode,
size_t offset,
size_t size) {
bool done = false;
buffer.MapAsync(
mode, offset, size,
[](WGPUBufferMapAsyncStatus status, void* userdata) {
ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
*static_cast<bool*>(userdata) = true;
},
&done);
while (!done) {
WaitABit();
}
}
wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
return device.CreateBuffer(&descriptor);
}
wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
return device.CreateBuffer(&descriptor);
}
};
// Test that the simplest map read works
TEST_P(BufferMappingTests, MapRead_Basic) {
wgpu::Buffer buffer = CreateMapReadBuffer(4);
uint32_t myData = 0x01020304;
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
ASSERT_NE(nullptr, buffer.GetConstMappedRange());
ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
buffer.Unmap();
}
// Test map-reading a zero-sized buffer.
TEST_P(BufferMappingTests, MapRead_ZeroSized) {
wgpu::Buffer buffer = CreateMapReadBuffer(0);
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 0);
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
buffer.Unmap();
}
// Test map-reading with a non-zero offset
TEST_P(BufferMappingTests, MapRead_NonZeroOffset) {
wgpu::Buffer buffer = CreateMapReadBuffer(8);
uint32_t myData[2] = {0x01020304, 0x05060708};
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 4, 4);
ASSERT_EQ(myData[1], *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
buffer.Unmap();
}
// Map read and unmap twice. Test that both of these two iterations work.
TEST_P(BufferMappingTests, MapRead_Twice) {
wgpu::Buffer buffer = CreateMapReadBuffer(4);
uint32_t myData = 0x01020304;
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
buffer.Unmap();
myData = 0x05060708;
queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
buffer.Unmap();
}
// Test map-reading a large buffer.
TEST_P(BufferMappingTests, MapRead_Large) {
constexpr uint32_t kDataSize = 1000 * 1000;
wgpu::Buffer buffer = CreateMapReadBuffer(kDataSize * sizeof(uint32_t));
std::vector<uint32_t> myData;
for (uint32_t i = 0; i < kDataSize; ++i) {
myData.push_back(i);
}
queue.WriteBuffer(buffer, 0, myData.data(), kDataSize * sizeof(uint32_t));
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
ASSERT_EQ(0, memcmp(buffer.GetConstMappedRange(), myData.data(), kDataSize * sizeof(uint32_t)));
buffer.Unmap();
}
// Test that the simplest map write works.
TEST_P(BufferMappingTests, MapWrite_Basic) {
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
uint32_t myData = 2934875;
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
ASSERT_NE(nullptr, buffer.GetMappedRange());
ASSERT_NE(nullptr, buffer.GetConstMappedRange());
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
buffer.Unmap();
EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
}
// Test map-writing a zero-sized buffer.
TEST_P(BufferMappingTests, MapWrite_ZeroSized) {
wgpu::Buffer buffer = CreateMapWriteBuffer(0);
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 0);
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
ASSERT_NE(buffer.GetMappedRange(), nullptr);
buffer.Unmap();
}
// Test map-writing with a non-zero offset.
TEST_P(BufferMappingTests, MapWrite_NonZeroOffset) {
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
uint32_t myData = 2934875;
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 4, 4);
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
buffer.Unmap();
EXPECT_BUFFER_U32_EQ(myData, buffer, 4);
}
// Map, write and unmap twice. Test that both of these two iterations work.
TEST_P(BufferMappingTests, MapWrite_Twice) {
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
uint32_t myData = 2934875;
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
buffer.Unmap();
EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
myData = 9999999;
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
buffer.Unmap();
EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
}
// Test mapping a large buffer.
TEST_P(BufferMappingTests, MapWrite_Large) {
constexpr uint32_t kDataSize = 1000 * 1000;
wgpu::Buffer buffer = CreateMapWriteBuffer(kDataSize * sizeof(uint32_t));
std::vector<uint32_t> myData;
for (uint32_t i = 0; i < kDataSize; ++i) {
myData.push_back(i);
}
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
memcpy(buffer.GetMappedRange(), myData.data(), kDataSize * sizeof(uint32_t));
buffer.Unmap();
EXPECT_BUFFER_U32_RANGE_EQ(myData.data(), buffer, 0, kDataSize);
}
// Test that the map offset isn't updated when the call is an error.
TEST_P(BufferMappingTests, OffsetNotUpdatedOnError) {
uint32_t data[3] = {0xCA7, 0xB0A7, 0xBA7};
wgpu::Buffer buffer = CreateMapReadBuffer(sizeof(data));
queue.WriteBuffer(buffer, 0, data, sizeof(data));
// Map the buffer but do not wait on the result yet.
bool done = false;
buffer.MapAsync(
wgpu::MapMode::Read, 4, 4,
[](WGPUBufferMapAsyncStatus status, void* userdata) {
ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
*static_cast<bool*>(userdata) = true;
},
&done);
// Call MapAsync another time, it is an error because the buffer is already being mapped so
// mMapOffset is not updated.
ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Read, 8, 4, nullptr, nullptr));
while (!done) {
WaitABit();
}
// mMapOffset has not been updated so it should still be 4, which is data[1]
ASSERT_EQ(0, memcmp(buffer.GetConstMappedRange(), &data[1], sizeof(uint32_t)));
}
DAWN_INSTANTIATE_TEST(BufferMappingTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());
class CreateBufferMappedTests : public DawnTest {
protected:
static void MapReadCallback(WGPUBufferMapAsyncStatus status,
@ -1058,6 +1268,42 @@ TEST_P(BufferTests, CreateBufferOOMMapWriteAsync) {
RunTest(descriptor);
}
// Test that mapping an OOM buffer fails gracefully
TEST_P(BufferTests, CreateBufferOOMMapAsync) {
// TODO(http://crbug.com/dawn/27): Missing support.
DAWN_SKIP_TEST_IF(IsOpenGL());
DAWN_SKIP_TEST_IF(IsAsan());
auto RunTest = [this](const wgpu::BufferDescriptor& descriptor) {
wgpu::Buffer buffer;
ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&descriptor));
bool done = false;
ASSERT_DEVICE_ERROR(buffer.MapAsync(
wgpu::MapMode::Write, 0, 4,
[](WGPUBufferMapAsyncStatus status, void* userdata) {
EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Error);
*static_cast<bool*>(userdata) = true;
},
&done));
while (!done) {
WaitABit();
}
};
wgpu::BufferDescriptor descriptor;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
// Test an enormous buffer
descriptor.size = std::numeric_limits<uint64_t>::max();
RunTest(descriptor);
// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
descriptor.size = 1ull << 50;
RunTest(descriptor);
}
DAWN_INSTANTIATE_TEST(BufferTests,
D3D12Backend(),
MetalBackend(),

View File

@ -58,6 +58,16 @@ static void ToMockBufferMapWriteCallback(WGPUBufferMapAsyncStatus status,
userdata);
}
class MockBufferMapAsyncCallback {
public:
MOCK_METHOD(void, Call, (WGPUBufferMapAsyncStatus status, void* userdata));
};
static std::unique_ptr<MockBufferMapAsyncCallback> mockBufferMapAsyncCallback;
static void ToMockBufferMapAsyncCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
mockBufferMapAsyncCallback->Call(status, userdata);
}
class BufferValidationTest : public ValidationTest {
protected:
wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
@ -67,6 +77,7 @@ class BufferValidationTest : public ValidationTest {
return device.CreateBuffer(&descriptor);
}
wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
@ -92,6 +103,13 @@ class BufferValidationTest : public ValidationTest {
return device.CreateBuffer(&descriptor);
}
void AssertMapAsyncError(wgpu::Buffer buffer, wgpu::MapMode mode, size_t offset, size_t size) {
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1);
ASSERT_DEVICE_ERROR(
buffer.MapAsync(mode, offset, size, ToMockBufferMapAsyncCallback, nullptr));
}
wgpu::Queue queue;
private:
@ -100,6 +118,7 @@ class BufferValidationTest : public ValidationTest {
mockBufferMapReadCallback = std::make_unique<MockBufferMapReadCallback>();
mockBufferMapWriteCallback = std::make_unique<MockBufferMapWriteCallback>();
mockBufferMapAsyncCallback = std::make_unique<MockBufferMapAsyncCallback>();
queue = device.GetDefaultQueue();
}
@ -107,6 +126,7 @@ class BufferValidationTest : public ValidationTest {
// Delete mocks so that expectations are checked
mockBufferMapReadCallback = nullptr;
mockBufferMapWriteCallback = nullptr;
mockBufferMapAsyncCallback = nullptr;
ValidationTest::TearDown();
}
@ -164,7 +184,272 @@ TEST_F(BufferValidationTest, CreationMapUsageRestrictions) {
}
// Test the success case for mapping buffer for reading
TEST_F(BufferValidationTest, MapReadSuccess) {
TEST_F(BufferValidationTest, MapAsync_ReadSuccess) {
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
WaitForAllOperations(device);
buf.Unmap();
}
// Test the success case for mapping buffer for writing
TEST_F(BufferValidationTest, MapAsync_WriteSuccess) {
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1);
WaitForAllOperations(device);
buf.Unmap();
}
// Test map async with a buffer that's an error
TEST_F(BufferValidationTest, MapAsync_ErrorBuffer) {
wgpu::BufferDescriptor desc;
desc.size = 4;
desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite;
wgpu::Buffer buffer;
ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&desc));
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
// Test map async with an invalid offset and size alignment.
TEST_F(BufferValidationTest, MapAsync_OffsetSizeAlignment) {
// Control case, both aligned to 4 is ok.
{
wgpu::Buffer buffer = CreateMapReadBuffer(8);
buffer.MapAsync(wgpu::MapMode::Read, 4, 4, nullptr, nullptr);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
buffer.MapAsync(wgpu::MapMode::Write, 4, 4, nullptr, nullptr);
}
// Error case, offset aligned to 2 is an error.
{
wgpu::Buffer buffer = CreateMapReadBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 2, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 2, 4);
}
// Error case, size aligned to 2 is an error.
{
wgpu::Buffer buffer = CreateMapReadBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 6);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(8);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 6);
}
}
// Test map async with a buffer that has the wrong usage
TEST_F(BufferValidationTest, MapAsync_WrongUsage) {
{
wgpu::BufferDescriptor desc;
desc.usage = wgpu::BufferUsage::Vertex;
desc.size = 4;
wgpu::Buffer buffer = device.CreateBuffer(&desc);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
}
// Test map async with a wrong mode
TEST_F(BufferValidationTest, MapAsync_WrongMode) {
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::None, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
AssertMapAsyncError(buffer, wgpu::MapMode::Read | wgpu::MapMode::Write, 0, 4);
}
}
// Test map async with a buffer that's already mapped
TEST_F(BufferValidationTest, MapAsync_AlreadyMapped) {
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
buffer.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
{
wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapRead);
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
buffer.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
{
wgpu::Buffer buffer = BufferMappedAtCreation(4, wgpu::BufferUsage::MapWrite);
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
}
// Test map async with a buffer that's destroyed
TEST_F(BufferValidationTest, MapAsync_Destroy) {
{
wgpu::Buffer buffer = CreateMapReadBuffer(4);
buffer.Destroy();
AssertMapAsyncError(buffer, wgpu::MapMode::Read, 0, 4);
}
{
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
buffer.Destroy();
AssertMapAsyncError(buffer, wgpu::MapMode::Write, 0, 4);
}
}
// Test map async but unmapping before the result is ready.
TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResult) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
.Times(1);
buf.Unmap();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
.Times(1);
buf.Unmap();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
}
// When a MapAsync is cancelled with Unmap it might still be in flight, test doing a new request
// works as expected and we don't get the cancelled request's data.
TEST_F(BufferValidationTest, MapAsync_UnmapBeforeResultAndMapAgain) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this + 0);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, this + 0))
.Times(1);
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
.Times(1);
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this + 0);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, this + 0))
.Times(1);
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, this + 1);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, this + 1))
.Times(1);
WaitForAllOperations(device);
}
}
// Test map async but destroying before the result is ready.
TEST_F(BufferValidationTest, MapAsync_DestroyBeforeResult) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
.Times(1);
buf.Destroy();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Unknown, _))
.Times(1);
buf.Destroy();
// The callback shouldn't be called again.
WaitForAllOperations(device);
}
}
// Test that the MapCallback isn't fired twice when unmap() is called inside the callback
TEST_F(BufferValidationTest, MapAsync_UnmapCalledInCallback) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
WaitForAllOperations(device);
}
}
// Test that the MapCallback isn't fired twice when destroy() is called inside the callback
TEST_F(BufferValidationTest, MapAsync_DestroyCalledInCallback) {
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&]() { buf.Destroy(); }));
WaitForAllOperations(device);
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.WillOnce(InvokeWithoutArgs([&]() { buf.Destroy(); }));
WaitForAllOperations(device);
}
}
// Test the success case for mapping buffer for reading
TEST_F(BufferValidationTest, MapReadAsyncSuccess) {
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
@ -178,7 +463,7 @@ TEST_F(BufferValidationTest, MapReadSuccess) {
}
// Test the success case for mapping buffer for writing
TEST_F(BufferValidationTest, MapWriteSuccess) {
TEST_F(BufferValidationTest, MapWriteAsyncSuccess) {
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
@ -605,6 +890,30 @@ TEST_F(BufferValidationTest, SubmitMappedBuffer) {
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
bufA.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
WaitForAllOperations(device);
}
{
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
bufB.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
WaitForAllOperations(device);
}
{
wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
bufA.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@ -721,6 +1030,24 @@ TEST_F(BufferValidationTest, UnmapUnmappedBuffer) {
buf.Unmap();
buf.Unmap();
}
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
// Buffer starts unmapped. Unmap should succeed.
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Read, 0, 4, nullptr, nullptr);
buf.Unmap();
// Unmapping twice should succeed
buf.Unmap();
}
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
// Buffer starts unmapped. Unmap should succeed.
buf.Unmap();
buf.MapAsync(wgpu::MapMode::Write, 0, 4, nullptr, nullptr);
// Unmapping twice should succeed
buf.Unmap();
buf.Unmap();
}
}
// Test that it is invalid to call GetMappedRange on an unmapped buffer.
@ -779,6 +1106,32 @@ TEST_F(BufferValidationTest, GetMappedRangeOnUnmappedBuffer) {
WaitForAllOperations(device);
buf.Unmap();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Unmapped after MapAsync read case.
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Unmap();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Unmapped after MapAsync write case.
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Unmap();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
@ -841,6 +1194,32 @@ TEST_F(BufferValidationTest, GetMappedRangeOnDestroyedBuffer) {
WaitForAllOperations(device);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Destroyed after MapAsync read case.
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
// Destroyed after MapAsync write case.
{
wgpu::Buffer buf = CreateMapWriteBuffer(4);
buf.MapAsync(wgpu::MapMode::Write, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
buf.Destroy();
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetConstMappedRange());
}
@ -848,15 +1227,27 @@ TEST_F(BufferValidationTest, GetMappedRangeOnDestroyedBuffer) {
// Test that it is invalid to call GetMappedRange on a buffer afterMapReadAsync
TEST_F(BufferValidationTest, GetMappedRangeOnMappedForReading) {
wgpu::Buffer buf = CreateMapReadBuffer(4);
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
EXPECT_CALL(*mockBufferMapReadCallback,
Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
.Times(1);
WaitForAllOperations(device);
buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
EXPECT_CALL(*mockBufferMapReadCallback,
Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
.Times(1);
WaitForAllOperations(device);
ASSERT_EQ(nullptr, buf.GetMappedRange());
ASSERT_EQ(nullptr, buf.GetMappedRange());
}
{
wgpu::Buffer buf = CreateMapReadBuffer(4);
buf.MapAsync(wgpu::MapMode::Read, 0, 4, ToMockBufferMapAsyncCallback, nullptr);
EXPECT_CALL(*mockBufferMapAsyncCallback, Call(WGPUBufferMapAsyncStatus_Success, _))
.Times(1);
WaitForAllOperations(device);
ASSERT_EQ(nullptr, buf.GetMappedRange());
}
}
// Test valid cases to call GetMappedRange on a buffer.