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Add GPUExternalTexture Types
Adds GPUExternalTexture-related types, as well as Device::ImportExternalTexture. Adds a basic unit and end2end test. Bug: dawn:728 Change-Id: Iee9533eb872c493a089cccd500748f1a61457407 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46060 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
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@@ -192,6 +192,7 @@ test("dawn_unittests") {
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"unittests/validation/DrawIndirectValidationTests.cpp",
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"unittests/validation/DynamicStateCommandValidationTests.cpp",
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"unittests/validation/ErrorScopeValidationTests.cpp",
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"unittests/validation/ExternalTextureTests.cpp",
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"unittests/validation/FenceValidationTests.cpp",
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"unittests/validation/GetBindGroupLayoutValidationTests.cpp",
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"unittests/validation/IndexBufferValidationTests.cpp",
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@@ -308,6 +309,7 @@ source_set("dawn_end2end_tests_sources") {
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"end2end/DrawTests.cpp",
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"end2end/DynamicBufferOffsetTests.cpp",
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"end2end/EntryPointTests.cpp",
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"end2end/ExternalTextureTests.cpp",
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"end2end/FenceTests.cpp",
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"end2end/FirstIndexOffsetTests.cpp",
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"end2end/GpuMemorySynchronizationTests.cpp",
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69
src/tests/end2end/ExternalTextureTests.cpp
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69
src/tests/end2end/ExternalTextureTests.cpp
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@@ -0,0 +1,69 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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namespace {
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wgpu::Texture Create2DTexture(wgpu::Device device,
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uint32_t width,
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uint32_t height,
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wgpu::TextureFormat format,
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wgpu::TextureUsage usage) {
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = width;
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descriptor.size.height = height;
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descriptor.size.depthOrArrayLayers = 1;
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descriptor.sampleCount = 1;
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descriptor.format = format;
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descriptor.mipLevelCount = 1;
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descriptor.usage = usage;
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return device.CreateTexture(&descriptor);
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}
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class ExternalTextureTests : public DawnTest {
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protected:
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static constexpr uint32_t kWidth = 4;
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static constexpr uint32_t kHeight = 4;
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static constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
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static constexpr wgpu::TextureUsage kSampledUsage = wgpu::TextureUsage::Sampled;
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};
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} // anonymous namespace
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TEST_P(ExternalTextureTests, CreateExternalTextureSuccess) {
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DAWN_SKIP_TEST_IF(UsesWire());
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wgpu::Texture texture = Create2DTexture(device, kWidth, kHeight, kFormat, kSampledUsage);
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// Create a texture view for the external texture
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wgpu::TextureView view = texture.CreateView();
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// Create an ExternalTextureDescriptor from the texture view
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wgpu::ExternalTextureDescriptor externalDesc;
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externalDesc.plane0 = view;
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externalDesc.format = kFormat;
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// Import the external texture
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wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
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ASSERT_NE(externalTexture.Get(), nullptr);
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}
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DAWN_INSTANTIATE_TEST(ExternalTextureTests,
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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99
src/tests/unittests/validation/ExternalTextureTests.cpp
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99
src/tests/unittests/validation/ExternalTextureTests.cpp
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@@ -0,0 +1,99 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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namespace {
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class ExternalTextureTest : public ValidationTest {
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public:
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wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
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wgpu::TextureDescriptor descriptor;
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descriptor.size.width = kWidth;
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descriptor.size.height = kHeight;
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descriptor.size.depth = kDefaultDepth;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.sampleCount = kDefaultSampleCount;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.format = kDefaultTextureFormat;
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descriptor.usage = wgpu::TextureUsage::Sampled;
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return descriptor;
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}
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protected:
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static constexpr uint32_t kWidth = 32;
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static constexpr uint32_t kHeight = 32;
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static constexpr uint32_t kDefaultDepth = 1;
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static constexpr uint32_t kDefaultMipLevels = 1;
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static constexpr uint32_t kDefaultSampleCount = 1;
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static constexpr wgpu::TextureFormat kDefaultTextureFormat =
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wgpu::TextureFormat::RGBA8Unorm;
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};
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TEST_F(ExternalTextureTest, CreateExternalTextureValidation) {
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wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor();
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wgpu::ExternalTextureDescriptor externalDesc;
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externalDesc.format = kDefaultTextureFormat;
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// Creating an external texture from a 2D, single-subresource texture should succeed.
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{
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wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
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externalDesc.plane0 = texture.CreateView();
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device.CreateExternalTexture(&externalDesc);
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}
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// Creating an external texture with a mismatched texture view format should fail.
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{
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textureDescriptor.format = wgpu::TextureFormat::RGBA8Uint;
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wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
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externalDesc.plane0 = texture.CreateView();
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ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
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}
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// Creating an external texture from a non-2D texture should fail.
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{
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textureDescriptor.dimension = wgpu::TextureDimension::e3D;
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wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
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externalDesc.plane0 = internalTexture.CreateView();
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ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
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}
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// Creating an external texture from a texture with mip count > 1 should fail.
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{
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textureDescriptor.mipLevelCount = 2;
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wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
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externalDesc.plane0 = internalTexture.CreateView();
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ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
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}
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// Creating an external texture from a texture without TextureUsage::Sampled should fail.
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{
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textureDescriptor.mipLevelCount = 2;
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wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
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externalDesc.plane0 = internalTexture.CreateView();
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ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
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}
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// Creating an external texture with an unsupported format should fail.
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{
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constexpr wgpu::TextureFormat kUnsupportedFormat = wgpu::TextureFormat::R8Uint;
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textureDescriptor.format = kUnsupportedFormat;
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wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
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externalDesc.plane0 = internalTexture.CreateView();
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externalDesc.format = kUnsupportedFormat;
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ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
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}
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}
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} // namespace
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