GLSL: a grab bag of texture fixes.

Use imageSize() on images, not textureSize().
In GLSL, the LOD parameter to textureSize() is mandatory for
sampled textures, so emit a default 0 if not supplied. (Also, don't pack
the level into the coords argument; that's an HLSLism.)
GLSL returns the array size of array textures in the final component
of textureSize(); remove it for WGSL.
Write the subtype of storage images correctly (uimage*, iimage*, etc).
This required a bit of cleanup to move "writeonly" ahead of subtype
emission.

Bug: tint:1298
Change-Id: Ica1cec0f833a9b684143c8b0cf6d090fb511a7d2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70140
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Stephen White 2021-11-19 19:06:23 +00:00 committed by Tint LUCI CQ
parent a52059e189
commit 0ff3050c6c
213 changed files with 1012 additions and 4663 deletions

View File

@ -1135,18 +1135,35 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
switch (intrinsic->Type()) {
case sem::IntrinsicType::kTextureDimensions: {
out << "textureSize(";
if (texture_type->Is<sem::StorageTexture>()) {
out << "imageSize(";
} else {
out << "textureSize(";
}
if (!EmitExpression(out, texture)) {
return false;
}
auto* level_arg = arg(Usage::kLevel);
if (level_arg) {
if (!EmitExpression(out, level_arg)) {
return false;
// The LOD parameter is mandatory on textureSize() for non-multisampled
// textures.
if (!texture_type->Is<sem::StorageTexture>() &&
!texture_type->Is<sem::MultisampledTexture>() &&
!texture_type->Is<sem::DepthMultisampledTexture>()) {
out << ", ";
if (auto* level_arg = arg(Usage::kLevel)) {
if (!EmitExpression(out, level_arg)) {
return false;
}
} else {
out << "0";
}
}
out << ")";
// textureSize() on sampler2dArray returns the array size in the
// final component, so strip it out.
if (texture_type->dim() == ast::TextureDimension::k2dArray) {
out << ".xy";
}
return true;
}
// TODO(senorblanco): determine if this works for array textures
@ -1171,12 +1188,6 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
break;
}
// If pack_level_in_coords is true, then the mip level will be appended as the
// last value of the coordinates argument. If the WGSL intrinsic overload does
// not have a level parameter and pack_level_in_coords is true, then a zero
// mip level will be inserted.
bool pack_level_in_coords = false;
uint32_t glsl_ret_width = 4u;
switch (intrinsic->Type()) {
@ -1200,10 +1211,6 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
break;
case sem::IntrinsicType::kTextureLoad:
out << "texelFetch(";
// Multisampled textures do not support mip-levels.
if (!texture_type->Is<sem::MultisampledTexture>()) {
pack_level_in_coords = true;
}
break;
case sem::IntrinsicType::kTextureStore:
out << "imageStore(";
@ -1227,40 +1234,10 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
return false;
}
auto emit_vector_appended_with_i32_zero = [&](const ast::Expression* vector) {
auto* i32 = builder_.create<sem::I32>();
auto* zero = builder_.Expr(0);
auto* stmt = builder_.Sem().Get(vector)->Stmt();
builder_.Sem().Add(zero, builder_.create<sem::Expression>(zero, i32, stmt,
sem::Constant{}));
auto* packed = AppendVector(&builder_, vector, zero);
return EmitExpression(out, packed->Declaration());
};
auto emit_vector_appended_with_level = [&](const ast::Expression* vector) {
if (auto* level = arg(Usage::kLevel)) {
auto* packed = AppendVector(&builder_, vector, level);
return EmitExpression(out, packed->Declaration());
}
return emit_vector_appended_with_i32_zero(vector);
};
if (auto* array_index = arg(Usage::kArrayIndex)) {
// Array index needs to be appended to the coordinates.
auto* packed = AppendVector(&builder_, param_coords, array_index);
if (pack_level_in_coords) {
// Then mip level needs to be appended to the coordinates.
if (!emit_vector_appended_with_level(packed->Declaration())) {
return false;
}
} else {
if (!EmitExpression(out, packed->Declaration())) {
return false;
}
}
} else if (pack_level_in_coords) {
// Mip level needs to be appended to the coordinates.
if (!emit_vector_appended_with_level(param_coords)) {
if (!EmitExpression(out, packed->Declaration())) {
return false;
}
} else {
@ -1272,9 +1249,6 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
for (auto usage :
{Usage::kDepthRef, Usage::kBias, Usage::kLevel, Usage::kDdx, Usage::kDdy,
Usage::kSampleIndex, Usage::kOffset, Usage::kValue}) {
if (usage == Usage::kLevel && pack_level_in_coords) {
continue; // mip level already packed in coordinates.
}
if (auto* e = arg(usage)) {
out << ", ";
if (!EmitExpression(out, e)) {
@ -1285,6 +1259,9 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
out << ")";
if (intrinsic->ReturnType()->Is<sem::Void>()) {
return true;
}
// If the intrinsic return type does not match the number of elements of the
// GLSL intrinsic, we need to swizzle the expression to generate the correct
// number of components.
@ -2436,28 +2413,24 @@ bool GeneratorImpl::EmitType(std::ostream& out,
out << "uniform highp ";
if (sampled || ms) {
auto* subtype =
sampled ? sampled->type() : storage ? storage->type() : ms->type();
if (subtype->Is<sem::F32>()) {
} else if (subtype->Is<sem::I32>()) {
out << "i";
} else if (subtype->Is<sem::U32>()) {
out << "u";
} else {
TINT_ICE(Writer, diagnostics_) << "Unsupported texture type";
return false;
}
if (storage && storage->access() != ast::Access::kRead) {
out << "writeonly ";
}
if (storage) {
if (storage->access() != ast::Access::kRead) {
out << "writeonly ";
}
out << "image";
auto* subtype = sampled
? sampled->type()
: storage ? storage->type() : ms ? ms->type() : nullptr;
if (!subtype || subtype->Is<sem::F32>()) {
} else if (subtype->Is<sem::I32>()) {
out << "i";
} else if (subtype->Is<sem::U32>()) {
out << "u";
} else {
out << "sampler";
TINT_ICE(Writer, diagnostics_) << "Unsupported texture type";
return false;
}
out << (storage ? "image" : "sampler");
switch (tex->dim()) {
case ast::TextureDimension::k1d:
out << "1D";

View File

@ -37,17 +37,13 @@ ExpectedResult expected_texture_overload(
using ValidTextureOverload = ast::intrinsic::test::ValidTextureOverload;
switch (overload) {
case ValidTextureOverload::kDimensions1d:
case ValidTextureOverload::kDimensionsStorageWO1d:
case ValidTextureOverload::kDimensions2d:
case ValidTextureOverload::kDimensionsDepth2d:
case ValidTextureOverload::kDimensionsStorageWO2d:
case ValidTextureOverload::kDimensionsDepthMultisampled2d:
case ValidTextureOverload::kDimensionsMultisampled2d:
case ValidTextureOverload::kDimensions2dArray:
case ValidTextureOverload::kDimensionsDepth2dArray:
case ValidTextureOverload::kDimensionsStorageWO2dArray:
case ValidTextureOverload::kDimensions3d:
case ValidTextureOverload::kDimensionsStorageWO3d:
case ValidTextureOverload::kDimensionsCube:
case ValidTextureOverload::kDimensionsDepthCube:
case ValidTextureOverload::kDimensionsCubeArray:
@ -62,6 +58,11 @@ ExpectedResult expected_texture_overload(
case ValidTextureOverload::kDimensionsCubeArrayLevel:
case ValidTextureOverload::kDimensionsDepthCubeArrayLevel:
return {"textureSize"};
case ValidTextureOverload::kDimensionsStorageWO1d:
case ValidTextureOverload::kDimensionsStorageWO2d:
case ValidTextureOverload::kDimensionsStorageWO2dArray:
case ValidTextureOverload::kDimensionsStorageWO3d:
return {"imageSize"};
case ValidTextureOverload::kNumLayers2dArray:
case ValidTextureOverload::kNumLayersDepth2dArray:
case ValidTextureOverload::kNumLayersCubeArray:
@ -197,35 +198,35 @@ ExpectedResult expected_texture_overload(
case ValidTextureOverload::kLoad1dLevelF32:
case ValidTextureOverload::kLoad1dLevelU32:
case ValidTextureOverload::kLoad1dLevelI32:
return R"(texelFetch(tint_symbol, ivec2(1, 3));)";
return R"(texelFetch(tint_symbol, 1, 3);)";
case ValidTextureOverload::kLoad2dLevelF32:
case ValidTextureOverload::kLoad2dLevelU32:
case ValidTextureOverload::kLoad2dLevelI32:
return R"(texelFetch(tint_symbol, ivec3(1, 2, 3));)";
return R"(texelFetch(tint_symbol, ivec2(1, 2), 3);)";
case ValidTextureOverload::kLoad2dArrayLevelF32:
case ValidTextureOverload::kLoad2dArrayLevelU32:
case ValidTextureOverload::kLoad2dArrayLevelI32:
case ValidTextureOverload::kLoad3dLevelF32:
case ValidTextureOverload::kLoad3dLevelU32:
case ValidTextureOverload::kLoad3dLevelI32:
return R"(texelFetch(tint_symbol, ivec4(1, 2, 3, 4));)";
return R"(texelFetch(tint_symbol, ivec3(1, 2, 3), 4);)";
case ValidTextureOverload::kLoadDepthMultisampled2dF32:
case ValidTextureOverload::kLoadMultisampled2dF32:
case ValidTextureOverload::kLoadMultisampled2dU32:
case ValidTextureOverload::kLoadMultisampled2dI32:
return R"(texelFetch(tint_symbol, ivec2(1, 2), 3);)";
case ValidTextureOverload::kLoadDepth2dLevelF32:
return R"(texelFetch(tint_symbol, ivec3(1, 2, 3)).x;)";
return R"(texelFetch(tint_symbol, ivec2(1, 2), 3).x;)";
case ValidTextureOverload::kLoadDepth2dArrayLevelF32:
return R"(texelFetch(tint_symbol, ivec4(1, 2, 3, 4)).x;)";
return R"(texelFetch(tint_symbol, ivec3(1, 2, 3), 4).x;)";
case ValidTextureOverload::kStoreWO1dRgba32float:
return R"(imageStore(tint_symbol, 1, vec4(2.0f, 3.0f, 4.0f, 5.0f)).x;)";
return R"(imageStore(tint_symbol, 1, vec4(2.0f, 3.0f, 4.0f, 5.0f));)";
case ValidTextureOverload::kStoreWO2dRgba32float:
return R"(imageStore(tint_symbol, ivec2(1, 2), vec4(3.0f, 4.0f, 5.0f, 6.0f)).x;)";
return R"(imageStore(tint_symbol, ivec2(1, 2), vec4(3.0f, 4.0f, 5.0f, 6.0f));)";
case ValidTextureOverload::kStoreWO2dArrayRgba32float:
return R"(imageStore(tint_symbol, ivec3(1, 2, 3), vec4(4.0f, 5.0f, 6.0f, 7.0f)).x;)";
return R"(imageStore(tint_symbol, ivec3(1, 2, 3), vec4(4.0f, 5.0f, 6.0f, 7.0f));)";
case ValidTextureOverload::kStoreWO3dRgba32float:
return R"(imageStore(tint_symbol, ivec3(1, 2, 3), vec4(4.0f, 5.0f, 6.0f, 7.0f)).x;)";
return R"(imageStore(tint_symbol, ivec3(1, 2, 3), vec4(4.0f, 5.0f, 6.0f, 7.0f));)";
}
return "<unmatched texture overload>";
} // NOLINT - Ignore the length of this function

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@ -1,18 +1,16 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usampler2D Src;
uniform highp writeonly image2D Dst;
uniform highp writeonly uimage2D Dst;
void main_1() {
uvec4 srcValue = uvec4(0u, 0u, 0u, 0u);
uvec4 x_18 = texelFetch(Src, ivec3(0, 0, 0));
uvec4 x_18 = texelFetch(Src, ivec2(0, 0), 0);
srcValue = x_18;
uint x_22 = srcValue.x;
srcValue.x = (x_22 + uint(1));
imageStore(Dst, ivec2(0, 0), srcValue).x;
imageStore(Dst, ivec2(0, 0), srcValue);
return;
}
@ -26,11 +24,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:9: 'texelFetch' : no matching overloaded function found
ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:9: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

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@ -1,19 +1,17 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usampler2D Src;
uniform highp writeonly image2D Dst;
uniform highp writeonly uimage2D Dst;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
uvec4 srcValue = uvec4(0u, 0u, 0u, 0u);
uvec4 x_22 = texelFetch(Src, ivec3(0, 0, 0));
uvec4 x_22 = texelFetch(Src, ivec2(0, 0), 0);
srcValue = x_22;
uint x_24 = srcValue.x;
uint x_25 = (x_24 + 1u);
imageStore(Dst, ivec2(0, 0), srcValue.xxxx).x;
imageStore(Dst, ivec2(0, 0), srcValue.xxxx);
return;
}
void main() {
@ -21,11 +19,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:10: 'texelFetch' : no matching overloaded function found
ERROR: 0:10: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:10: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

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@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
precision mediump float;
@ -25,14 +23,14 @@ struct tint_symbol_3 {
};
void tint_symbol_1_inner(uvec3 GlobalInvocationID) {
ivec2 size = textureSize(src);
ivec2 size = textureSize(src, 0);
ivec2 dstTexCoord = ivec2(GlobalInvocationID.xy);
ivec2 srcTexCoord = dstTexCoord;
if ((uniforms.dstTextureFlipY == 1u)) {
srcTexCoord.y = ((size.y - dstTexCoord.y) - 1);
}
vec4 srcColor = texelFetch(src, ivec3(srcTexCoord, 0));
vec4 dstColor = texelFetch(dst, ivec3(dstTexCoord, 0));
vec4 srcColor = texelFetch(src, srcTexCoord, 0);
vec4 dstColor = texelFetch(dst, dstTexCoord, 0);
bool success = true;
uvec4 srcColorBits = uvec4(0u, 0u, 0u, 0u);
uvec4 dstColorBits = uvec4(dstColor);
@ -66,11 +64,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:26: 'textureSize' : no matching overloaded function found
ERROR: 0:26: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:26: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

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@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
precision mediump float;
@ -17,7 +15,7 @@ struct tint_symbol_2 {
void tint_symbol_inner(uvec3 GlobalInvocationID) {
uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
flatIndex = (flatIndex * 1u);
vec4 texel = texelFetch(myTexture, ivec4(ivec3(ivec2(GlobalInvocationID.xy), 0), 0));
vec4 texel = texelFetch(myTexture, ivec3(ivec2(GlobalInvocationID.xy), 0), 0);
{
for(uint i = 0u; (i < 1u); i = (i + 1u)) {
result.values[(flatIndex + i)] = texel.r;
@ -37,11 +35,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:18: 'texelFetch' : no matching overloaded function found
ERROR: 0:18: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:18: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

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@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
precision mediump float;
@ -15,7 +13,7 @@ struct tint_symbol_2 {
};
void tint_symbol_inner(uvec3 GlobalInvocationId) {
result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = texelFetch(tex, ivec3(int(GlobalInvocationId.x), int(GlobalInvocationId.y), 0)).x;
result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = texelFetch(tex, ivec2(int(GlobalInvocationId.x), int(GlobalInvocationId.y)), 0).x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
@ -30,10 +28,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:16: 'texelFetch' : no matching overloaded function found
ERROR: 0:16: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

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@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
precision mediump float;
@ -26,8 +24,8 @@ struct tint_symbol_3 {
};
void tint_symbol_1_inner(uvec3 GlobalInvocationID) {
ivec2 srcSize = textureSize(src);
ivec2 dstSize = textureSize(dst);
ivec2 srcSize = textureSize(src, 0);
ivec2 dstSize = textureSize(dst, 0);
uvec2 dstTexCoord = uvec2(GlobalInvocationID.xy);
vec4 nonCoveredColor = vec4(0.0f, 1.0f, 0.0f, 1.0f);
bool success = true;
@ -46,7 +44,7 @@ void tint_symbol_1_inner(uvec3 GlobalInvocationID) {
if ((tint_tmp)) {
bool tint_tmp_3 = success;
if (tint_tmp_3) {
tint_tmp_3 = all(equal(texelFetch(dst, ivec3(ivec2(dstTexCoord), 0)), nonCoveredColor));
tint_tmp_3 = all(equal(texelFetch(dst, ivec2(dstTexCoord), 0), nonCoveredColor));
}
success = (tint_tmp_3);
} else {
@ -54,8 +52,8 @@ void tint_symbol_1_inner(uvec3 GlobalInvocationID) {
if ((uniforms.dstTextureFlipY == 1u)) {
srcTexCoord.y = ((uint(srcSize.y) - srcTexCoord.y) - 1u);
}
vec4 srcColor = texelFetch(src, ivec3(ivec2(srcTexCoord), 0));
vec4 dstColor = texelFetch(dst, ivec3(ivec2(dstTexCoord), 0));
vec4 srcColor = texelFetch(src, ivec2(srcTexCoord), 0);
vec4 dstColor = texelFetch(dst, ivec2(dstTexCoord), 0);
if ((uniforms.channelCount == 2u)) {
bool tint_tmp_5 = success;
if (tint_tmp_5) {
@ -106,11 +104,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:27: 'textureSize' : no matching overloaded function found
ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:27: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
precision mediump float;
@ -33,7 +31,7 @@ void tint_symbol_inner(uvec3 WorkGroupID, uvec3 LocalInvocationID, uint local_in
}
memoryBarrierShared();
uint filterOffset = ((params.filterDim - 1u) / 2u);
ivec2 dims = textureSize(inputTex0);
ivec2 dims = textureSize(inputTex, 0);
ivec2 baseIndex = (ivec2(((WorkGroupID.xy * uvec2(params.blockDim, 4u)) + (LocalInvocationID.xy * uvec2(4u, 1u)))) - ivec2(int(filterOffset), 0));
{
for(uint r = 0u; (r < 4u); r = (r + 1u)) {
@ -74,7 +72,7 @@ void tint_symbol_inner(uvec3 WorkGroupID, uvec3 LocalInvocationID, uint local_in
acc = (acc + ((1.0f / float(params.filterDim)) * tile[r][i]));
}
}
imageStore(outputTex, writeIndex, vec4(acc, 1.0f)).x;
imageStore(outputTex, writeIndex, vec4(acc, 1.0f));
}
}
}
@ -96,12 +94,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:34: 'inputTex0' : undeclared identifier
ERROR: 0:34: 'textureSize' : no matching overloaded function found
ERROR: 0:34: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:34: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp sampler1D arg_0;
void textureDimensions_002b2a() {
int res = textureSize(arg_0);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp sampler1D arg_0;
void textureDimensions_002b2a() {
int res = textureSize(arg_0);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp sampler1D arg_0;
void textureDimensions_002b2a() {
int res = textureSize(arg_0);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_012b82() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_012b82() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_012b82() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -3,10 +3,10 @@ SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_08753d() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -33,7 +33,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -42,10 +42,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_08753d() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,7 +62,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -71,10 +71,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_08753d() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -92,7 +92,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_0c4772() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_0c4772() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_0c4772() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -3,10 +3,10 @@ SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_0cce40() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -33,7 +33,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -42,10 +42,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_0cce40() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,7 +62,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -71,10 +71,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_0cce40() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -92,7 +92,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_0cf2ff() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_0cf2ff() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_0cf2ff() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_0d8b7e() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_0d8b7e() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_0d8b7e() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_0e32ee() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_0e32ee() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_0e32ee() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp isampler2DArray arg_0;
void textureDimensions_0f3c50() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler2DArray arg_0;
void textureDimensions_0f3c50() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler2DArray arg_0;
void textureDimensions_0f3c50() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usampler2D arg_0;
void textureDimensions_1191a5() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler2D arg_0;
void textureDimensions_1191a5() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler2D arg_0;
void textureDimensions_1191a5() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_12c9bb() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_12c9bb() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_12c9bb() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_147998() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_147998() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_147998() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_16036c() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_16036c() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_16036c() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_1b71f0() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_1b71f0() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_1b71f0() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_1d6c26() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_1d6c26() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_1d6c26() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_1e9e39() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_1e9e39() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_1e9e39() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usampler2DArray arg_0;
void textureDimensions_1f20c5() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler2DArray arg_0;
void textureDimensions_1f20c5() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler2DArray arg_0;
void textureDimensions_1f20c5() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_214dd4() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_214dd4() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_214dd4() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp isamplerCubeArray arg_0;
void textureDimensions_221f22() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp isamplerCubeArray arg_0;
void textureDimensions_221f22() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp isamplerCubeArray arg_0;
void textureDimensions_221f22() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usampler2DArray arg_0;
void textureDimensions_267788() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler2DArray arg_0;
void textureDimensions_267788() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler2DArray arg_0;
void textureDimensions_267788() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureDimensions_26bdfa() {
ivec3 res = textureSize(arg_00);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureDimensions_26bdfa() {
ivec3 res = textureSize(arg_00);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureDimensions_26bdfa() {
ivec3 res = textureSize(arg_00);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_26ef6c() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_26ef6c() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_26ef6c() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_2ad087() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_2ad087() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_2ad087() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usampler3D arg_0;
void textureDimensions_2efa05() {
ivec3 res = textureSize(arg_00);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler3D arg_0;
void textureDimensions_2efa05() {
ivec3 res = textureSize(arg_00);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler3D arg_0;
void textureDimensions_2efa05() {
ivec3 res = textureSize(arg_00);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_2f289f() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_2f289f() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_2f289f() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_2fe1cc() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_2fe1cc() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_2fe1cc() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -3,10 +3,10 @@ SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_318ecc() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -33,7 +33,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -42,10 +42,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_318ecc() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,7 +62,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -71,10 +71,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_318ecc() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -92,7 +92,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_340d06() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_340d06() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_340d06() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_398e30() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_398e30() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_398e30() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_3a94ea() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_3a94ea() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_3a94ea() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_3aca08() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_3aca08() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_3aca08() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_3c5ad8() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_3c5ad8() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_3c5ad8() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp usamplerCubeArray arg_0;
void textureDimensions_4152a6() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp usamplerCubeArray arg_0;
void textureDimensions_4152a6() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp usamplerCubeArray arg_0;
void textureDimensions_4152a6() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp isampler1D arg_0;
void textureDimensions_423f99() {
int res = textureSize(arg_0);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp isampler1D arg_0;
void textureDimensions_423f99() {
int res = textureSize(arg_0);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp isampler1D arg_0;
void textureDimensions_423f99() {
int res = textureSize(arg_0);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_4267ee() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_4267ee() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_4267ee() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_42d4e6() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_42d4e6() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_42d4e6() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_48cb89() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_48cb89() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_48cb89() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_49d274() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_49d274() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_49d274() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -3,10 +3,10 @@ SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_4df9a8() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -33,7 +33,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -42,10 +42,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_4df9a8() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,7 +62,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -71,10 +71,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_4df9a8() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -92,7 +92,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_50a9ee() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_50a9ee() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_50a9ee() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp isampler1D arg_0;
void textureDimensions_52045c() {
int res = textureSize(arg_00);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp isampler1D arg_0;
void textureDimensions_52045c() {
int res = textureSize(arg_00);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp isampler1D arg_0;
void textureDimensions_52045c() {
int res = textureSize(arg_00);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_55b23e() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_55b23e() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_55b23e() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {

View File

@ -3,10 +3,10 @@ SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_57da0b() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -33,7 +33,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -42,10 +42,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_57da0b() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,7 +62,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -71,10 +71,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_57da0b() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -92,7 +92,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureDimensions_57e28f() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureDimensions_57e28f() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureDimensions_57e28f() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_58a515() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_58a515() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_58a515() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_5985f3() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_5985f3() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly iimage2DArray arg_0;
void textureDimensions_5985f3() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -3,10 +3,10 @@ SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_5caa5e() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -33,7 +33,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -42,10 +42,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_5caa5e() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,7 +62,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -71,10 +71,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly uimage1D arg_0;
void textureDimensions_5caa5e() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -92,7 +92,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'uimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_5e295d() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_5e295d() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_5e295d() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_60bf54() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_60bf54() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_60bf54() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_63f3cf() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_63f3cf() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_63f3cf() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_68105c() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_68105c() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_68105c() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp isamplerCube arg_0;
void textureDimensions_686ef2() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isamplerCube arg_0;
void textureDimensions_686ef2() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isamplerCube arg_0;
void textureDimensions_686ef2() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -3,10 +3,10 @@ SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_6adac6() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -33,7 +33,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -42,10 +42,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_6adac6() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,7 +62,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -71,10 +71,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_6adac6() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -92,7 +92,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usampler3D arg_0;
void textureDimensions_6ec1b4() {
ivec3 res = textureSize(arg_0);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler3D arg_0;
void textureDimensions_6ec1b4() {
ivec3 res = textureSize(arg_0);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usampler3D arg_0;
void textureDimensions_6ec1b4() {
ivec3 res = textureSize(arg_0);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_6f0d79() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_6f0d79() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_6f0d79() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_702c53() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_702c53() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_702c53() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureDimensions_72e5d6() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureDimensions_72e5d6() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureDimensions_72e5d6() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp usampler1D arg_0;
void textureDimensions_79df87() {
int res = textureSize(arg_00);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp usampler1D arg_0;
void textureDimensions_79df87() {
int res = textureSize(arg_00);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp usampler1D arg_0;
void textureDimensions_79df87() {
int res = textureSize(arg_00);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureDimensions_7bf826() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureDimensions_7bf826() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureDimensions_7bf826() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_7f5c2e() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_7f5c2e() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_7f5c2e() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_8028f3() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_8028f3() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_8028f3() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_811679() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_811679() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_811679() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_820596() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_820596() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly uimage3D arg_0;
void textureDimensions_820596() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_83ee5a() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_83ee5a() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_83ee5a() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureDimensions_85d556() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureDimensions_85d556() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureDimensions_85d556() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usamplerCube arg_0;
void textureDimensions_88ad17() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usamplerCube arg_0;
void textureDimensions_88ad17() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usamplerCube arg_0;
void textureDimensions_88ad17() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureDimensions_8aa4c4() {
ivec3 res = textureSize(arg_0);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureDimensions_8aa4c4() {
ivec3 res = textureSize(arg_0);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureDimensions_8aa4c4() {
ivec3 res = textureSize(arg_0);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp isampler3D arg_0;
void textureDimensions_8deb5e() {
ivec3 res = textureSize(arg_0);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler3D arg_0;
void textureDimensions_8deb5e() {
ivec3 res = textureSize(arg_0);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler3D arg_0;
void textureDimensions_8deb5e() {
ivec3 res = textureSize(arg_0);
ivec3 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_8f20bf() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_8f20bf() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_8f20bf() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_8fca0f() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_8fca0f() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
void textureDimensions_8fca0f() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_90340b() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_90340b() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_90340b() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_9042ab() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_9042ab() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
uniform highp writeonly uimage2DArray arg_0;
void textureDimensions_9042ab() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureDimensions_9393b0() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureDimensions_9393b0() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureDimensions_9393b0() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_939fdb() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_939fdb() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_939fdb() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp isamplerCube arg_0;
void textureDimensions_962dcd() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isamplerCube arg_0;
void textureDimensions_962dcd() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isamplerCube arg_0;
void textureDimensions_962dcd() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_9abfe5() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_9abfe5() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2DArray arg_0;
void textureDimensions_9abfe5() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0).xy;
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp isampler2DArray arg_0;
void textureDimensions_9c9c57() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler2DArray arg_0;
void textureDimensions_9c9c57() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler2DArray arg_0;
void textureDimensions_9c9c57() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0).xy;
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -3,10 +3,10 @@ SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_9da9e2() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -33,7 +33,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -42,10 +42,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_9da9e2() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,7 +62,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
@ -71,10 +71,10 @@ ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image1D arg_0;
uniform highp writeonly iimage1D arg_0;
void textureDimensions_9da9e2() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -92,7 +92,7 @@ void main() {
Error parsing GLSL shader:
ERROR: 0:4: 'image1D' : Reserved word.
ERROR: 0:4: 'iimage1D' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_9eb8d8() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_9eb8d8() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly uimage2D arg_0;
void textureDimensions_9eb8d8() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_9f8e46() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_9f8e46() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_9f8e46() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_a01845() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_a01845() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0;
void textureDimensions_a01845() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp usampler1D arg_0;
void textureDimensions_a7d565() {
int res = textureSize(arg_0);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp usampler1D arg_0;
void textureDimensions_a7d565() {
int res = textureSize(arg_0);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp usampler1D arg_0;
void textureDimensions_a7d565() {
int res = textureSize(arg_0);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_a863f2() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_a863f2() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp writeonly image1D arg_0;
void textureDimensions_a863f2() {
int res = textureSize(arg_0);
int res = imageSize(arg_0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureDimensions_a9c9c1() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureDimensions_a9c9c1() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureDimensions_a9c9c1() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp isampler2D arg_0;
void textureDimensions_b0e16d() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,22 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler2D arg_0;
void textureDimensions_b0e16d() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -63,22 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp isampler2D arg_0;
void textureDimensions_b0e16d() {
ivec2 res = textureSize(arg_00);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -95,12 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'arg_00' : undeclared identifier
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 4 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp usamplerCube arg_0;
void textureDimensions_b3c954() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usamplerCube arg_0;
void textureDimensions_b3c954() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp usamplerCube arg_0;
void textureDimensions_b3c954() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -6,7 +6,7 @@ precision mediump float;
uniform highp sampler1D arg_0;
void textureDimensions_b3e407() {
int res = textureSize(arg_00);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -45,7 +45,7 @@ precision mediump float;
uniform highp sampler1D arg_0;
void textureDimensions_b3e407() {
int res = textureSize(arg_00);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -74,7 +74,7 @@ precision mediump float;
uniform highp sampler1D arg_0;
void textureDimensions_b3e407() {
int res = textureSize(arg_00);
int res = textureSize(arg_0, 0);
}
struct tint_symbol {

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_b91240() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_b91240() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
void textureDimensions_b91240() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0);
ivec2 res = textureSize(arg_0, 0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_bb3dde() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_bb3dde() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image3D arg_0;
uniform highp writeonly iimage3D arg_0;
void textureDimensions_bb3dde() {
ivec3 res = textureSize(arg_0);
ivec3 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,12 +1,10 @@
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_c30e75() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -32,21 +30,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_c30e75() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -62,21 +52,13 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp writeonly image2D arg_0;
uniform highp writeonly iimage2D arg_0;
void textureDimensions_c30e75() {
ivec2 res = textureSize(arg_0);
ivec2 res = imageSize(arg_0);
}
struct tint_symbol {
@ -93,11 +75,3 @@ void main() {
}
Error parsing GLSL shader:
ERROR: 0:7: 'textureSize' : no matching overloaded function found
ERROR: 0:7: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:7: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

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