Split AttachmentStateDescriptor, in order to match web idl

AttachmentStateDescriptor was removed in web idl. Its format info
for color attachment and depth/stencil attachment were split and
added into BlendStateDescriptor (renamed to ColorStateDescriptor)
and DepthStencilStateDescriptor (became optional) respectively.

This change makes dawn project match the revision in web idl.

BUG=dawn:106, dawn:102

Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722
Reviewed-on: https://dawn-review.googlesource.com/c/4561
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Yunchao He
2019-02-15 02:20:57 +00:00
committed by Commit Bot service account
parent 4dec7371a2
commit 108bcbd5c9
32 changed files with 178 additions and 270 deletions

View File

@@ -130,7 +130,7 @@ TEST_P(BindGroupTests, ReusedUBO) {
textureDescriptor.layout = pipelineLayout;
textureDescriptor.cVertexStage.module = vsModule;
textureDescriptor.cFragmentStage.module = fsModule;
textureDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
@@ -215,7 +215,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
pipelineDescriptor.layout = pipelineLayout;
pipelineDescriptor.cVertexStage.module = vsModule;
pipelineDescriptor.cFragmentStage.module = fsModule;
pipelineDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
@@ -337,7 +337,7 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
textureDescriptor.layout = pipelineLayout;
textureDescriptor.cVertexStage.module = vsModule;
textureDescriptor.cFragmentStage.module = fsModule;
textureDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
@@ -431,7 +431,7 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets)
pipelineDescriptor.layout = pipelineLayout;
pipelineDescriptor.cVertexStage.module = vsModule;
pipelineDescriptor.cFragmentStage.module = fsModule;
pipelineDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();

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@@ -53,7 +53,7 @@ class BlendStateTest : public DawnTest {
};
// Set up basePipeline and testPipeline. testPipeline has the given blend state on the first attachment. basePipeline has no blending
void SetupSingleSourcePipelines(const dawn::BlendStateDescriptor& blendStateDescriptor) {
void SetupSingleSourcePipelines(const dawn::ColorStateDescriptor& colorStateDescriptor) {
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0) uniform myBlock {
@@ -71,7 +71,7 @@ class BlendStateTest : public DawnTest {
baseDescriptor.layout = pipelineLayout;
baseDescriptor.cVertexStage.module = vsModule;
baseDescriptor.cFragmentStage.module = fsModule;
baseDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
baseDescriptor.cColorStates[0].format = renderPass.colorFormat;
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
@@ -79,8 +79,8 @@ class BlendStateTest : public DawnTest {
testDescriptor.layout = pipelineLayout;
testDescriptor.cVertexStage.module = vsModule;
testDescriptor.cFragmentStage.module = fsModule;
testDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
testDescriptor.cBlendStates[0] = blendStateDescriptor;
testDescriptor.cColorStates[0] = colorStateDescriptor;
testDescriptor.cColorStates[0].format = renderPass.colorFormat;
testPipeline = device.CreateRenderPipeline(&testDescriptor);
}
@@ -135,7 +135,7 @@ class BlendStateTest : public DawnTest {
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::One;
dawn::BlendStateDescriptor descriptor;
dawn::ColorStateDescriptor descriptor;
descriptor.alphaBlend = blend;
descriptor.colorBlend = blend;
descriptor.colorWriteMask = dawn::ColorWriteMask::All;
@@ -159,7 +159,7 @@ class BlendStateTest : public DawnTest {
alphaBlend.srcFactor = alphaSrcFactor;
alphaBlend.dstFactor = alphaDstFactor;
dawn::BlendStateDescriptor descriptor;
dawn::ColorStateDescriptor descriptor;
descriptor.colorBlend = colorBlend;
descriptor.alphaBlend = alphaBlend;
descriptor.colorWriteMask = dawn::ColorWriteMask::All;
@@ -278,7 +278,7 @@ TEST_P(BlendStateTest, Basic) {
blend.operation = dawn::BlendOperation::Add;
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::Zero;
dawn::BlendStateDescriptor descriptor;
dawn::ColorStateDescriptor descriptor;
descriptor.alphaBlend = blend;
descriptor.colorBlend = blend;
descriptor.colorWriteMask = dawn::ColorWriteMask::All;
@@ -633,7 +633,7 @@ TEST_P(BlendStateTest, ColorWriteMask) {
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::One;
dawn::BlendStateDescriptor descriptor;
dawn::ColorStateDescriptor descriptor;
descriptor.colorBlend = blend;
descriptor.alphaBlend = blend;
{
@@ -679,7 +679,7 @@ TEST_P(BlendStateTest, ColorWriteMaskBlendingDisabled) {
blend.operation = dawn::BlendOperation::Add;
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::Zero;
dawn::BlendStateDescriptor descriptor;
dawn::ColorStateDescriptor descriptor;
descriptor.alphaBlend = blend;
descriptor.colorBlend = blend;
@@ -766,8 +766,7 @@ TEST_P(BlendStateTest, IndependentBlendState) {
baseDescriptor.layout = pipelineLayout;
baseDescriptor.cVertexStage.module = vsModule;
baseDescriptor.cFragmentStage.module = fsModule;
baseDescriptor.cAttachmentsState.numColorAttachments = 4;
baseDescriptor.numBlendStates = 4;
baseDescriptor.numColorStates = 4;
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
@@ -775,8 +774,7 @@ TEST_P(BlendStateTest, IndependentBlendState) {
testDescriptor.layout = pipelineLayout;
testDescriptor.cVertexStage.module = vsModule;
testDescriptor.cFragmentStage.module = fsModule;
testDescriptor.cAttachmentsState.numColorAttachments = 4;
testDescriptor.numBlendStates = 4;
testDescriptor.numColorStates = 4;
// set blend states
dawn::BlendDescriptor blend1;
@@ -794,14 +792,14 @@ TEST_P(BlendStateTest, IndependentBlendState) {
blend3.srcFactor = dawn::BlendFactor::One;
blend3.dstFactor = dawn::BlendFactor::One;
testDescriptor.cBlendStates[0].colorBlend = blend1;
testDescriptor.cBlendStates[0].alphaBlend = blend1;
testDescriptor.cColorStates[0].colorBlend = blend1;
testDescriptor.cColorStates[0].alphaBlend = blend1;
testDescriptor.cBlendStates[1].colorBlend = blend2;
testDescriptor.cBlendStates[1].alphaBlend = blend2;
testDescriptor.cColorStates[1].colorBlend = blend2;
testDescriptor.cColorStates[1].alphaBlend = blend2;
testDescriptor.cBlendStates[3].colorBlend = blend3;
testDescriptor.cBlendStates[3].alphaBlend = blend3;
testDescriptor.cColorStates[3].colorBlend = blend3;
testDescriptor.cColorStates[3].alphaBlend = blend3;
testPipeline = device.CreateRenderPipeline(&testDescriptor);
@@ -859,7 +857,7 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
baseDescriptor.layout = pipelineLayout;
baseDescriptor.cVertexStage.module = vsModule;
baseDescriptor.cFragmentStage.module = fsModule;
baseDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
baseDescriptor.cColorStates[0].format = renderPass.colorFormat;
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
@@ -867,14 +865,14 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
testDescriptor.layout = pipelineLayout;
testDescriptor.cVertexStage.module = vsModule;
testDescriptor.cFragmentStage.module = fsModule;
testDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
testDescriptor.cColorStates[0].format = renderPass.colorFormat;
dawn::BlendDescriptor blend;
blend.operation = dawn::BlendOperation::Add;
blend.srcFactor = dawn::BlendFactor::BlendColor;
blend.dstFactor = dawn::BlendFactor::One;
testDescriptor.cBlendStates[0].colorBlend = blend;
testDescriptor.cBlendStates[0].alphaBlend = blend;
testDescriptor.cColorStates[0].colorBlend = blend;
testDescriptor.cColorStates[0].alphaBlend = blend;
testPipeline = device.CreateRenderPipeline(&testDescriptor);
constexpr dawn::Color kWhite{1.0f, 1.0f, 1.0f, 1.0f};

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@@ -294,9 +294,9 @@ class DepthStencilStateTest : public DawnTest {
descriptor.layout = pipelineLayout;
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.cAttachmentsState.hasDepthStencilAttachment = true;
descriptor.cDepthStencilAttachment.format = dawn::TextureFormat::D32FloatS8Uint;
descriptor.depthStencilState = &test.depthStencilState;
descriptor.cDepthStencilState = test.depthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);

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@@ -64,7 +64,7 @@ class DrawIndexedTest : public DawnTest {
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
descriptor.indexFormat = dawn::IndexFormat::Uint32;
descriptor.inputState = inputState;
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
descriptor.cColorStates[0].format = renderPass.colorFormat;
pipeline = device.CreateRenderPipeline(&descriptor);

View File

@@ -62,7 +62,7 @@ class DrawTest : public DawnTest {
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
descriptor.indexFormat = dawn::IndexFormat::Uint32;
descriptor.inputState = inputState;
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
descriptor.cColorStates[0].format = renderPass.colorFormat;
pipeline = device.CreateRenderPipeline(&descriptor);

View File

@@ -69,7 +69,7 @@ class IndexFormatTest : public DawnTest {
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
descriptor.indexFormat = format;
descriptor.inputState = inputState;
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
descriptor.cColorStates[0].format = renderPass.colorFormat;
return device.CreateRenderPipeline(&descriptor);
}

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@@ -125,7 +125,7 @@ class InputStateTest : public DawnTest {
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.inputState = inputState;
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
descriptor.cColorStates[0].format = renderPass.colorFormat;
return device.CreateRenderPipeline(&descriptor);
}

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@@ -203,7 +203,7 @@ class PrimitiveTopologyTest : public DawnTest {
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = primitiveTopology;
descriptor.inputState = inputState;
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
descriptor.cColorStates[0].format = renderPass.colorFormat;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);

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@@ -195,8 +195,8 @@ class PushConstantTest: public DawnTest {
blend.operation = dawn::BlendOperation::Add;
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::One;
descriptor.cBlendStates[0].alphaBlend = blend;
descriptor.cBlendStates[0].colorBlend = blend;
descriptor.cColorStates[0].alphaBlend = blend;
descriptor.cColorStates[0].colorBlend = blend;
return device.CreateRenderPipeline(&descriptor);
}

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@@ -77,7 +77,7 @@ protected:
pipelineDescriptor.layout = pipelineLayout;
pipelineDescriptor.cVertexStage.module = vsModule;
pipelineDescriptor.cFragmentStage.module = fsModule;
pipelineDescriptor.cColorAttachments[0]->format = mRenderPass.colorFormat;
pipelineDescriptor.cColorStates[0].format = mRenderPass.colorFormat;
mPipeline = device.CreateRenderPipeline(&pipelineDescriptor);

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@@ -40,7 +40,7 @@ class ScissorTest: public DawnTest {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.cColorAttachments[0]->format = format;
descriptor.cColorStates[0].format = format;
return device.CreateRenderPipeline(&descriptor);
}

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@@ -172,7 +172,7 @@ protected:
textureDescriptor.cVertexStage.module = mVSModule;
textureDescriptor.cFragmentStage.module = fsModule;
textureDescriptor.layout = mPipelineLayout;
textureDescriptor.cColorAttachments[0]->format = mRenderPass.colorFormat;
textureDescriptor.cColorStates[0].format = mRenderPass.colorFormat;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
@@ -516,7 +516,7 @@ class TextureViewRenderingTest : public DawnTest {
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
pipelineDescriptor.cVertexStage.module = vsModule;
pipelineDescriptor.cFragmentStage.module = oneColorFsModule;
pipelineDescriptor.cColorAttachments[0]->format = kDefaultFormat;
pipelineDescriptor.cColorStates[0].format = kDefaultFormat;
dawn::RenderPipeline oneColorPipeline = device.CreateRenderPipeline(&pipelineDescriptor);

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@@ -40,7 +40,7 @@ TEST_P(ViewportOrientationTests, OriginAt0x0) {
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
descriptor.cColorStates[0].format = renderPass.colorFormat;
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);

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@@ -39,7 +39,7 @@ class InputStateTest : public ValidationTest {
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.inputState = inputState;
descriptor.cColorAttachments[0]->format = dawn::TextureFormat::R8G8B8A8Unorm;
descriptor.cColorStates[0].format = dawn::TextureFormat::R8G8B8A8Unorm;
if (!success) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));

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@@ -58,26 +58,16 @@ TEST_F(RenderPipelineValidationTest, BlendState) {
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.numBlendStates = 1;
descriptor.numColorStates = 1;
device.CreateRenderPipeline(&descriptor);
}
{ // Fail because lack of blend states for color attachments
{ // Fail because lack of color states (and depth/stencil state)
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.numBlendStates = 0;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
{
// Fail because set blend states for empty color attachments
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.numBlendStates = 2;
descriptor.numColorStates = 0;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}

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@@ -88,16 +88,17 @@ TEST_F(WireArgumentTests, CStringArgument) {
dawnShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
// Create the blend state descriptor
// Create the color state descriptor
dawnBlendDescriptor blendDescriptor;
blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
dawnBlendStateDescriptor blendStateDescriptor;
blendStateDescriptor.nextInChain = nullptr;
blendStateDescriptor.alphaBlend = blendDescriptor;
blendStateDescriptor.colorBlend = blendDescriptor;
blendStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
dawnColorStateDescriptor colorStateDescriptor;
colorStateDescriptor.nextInChain = nullptr;
colorStateDescriptor.format = DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
colorStateDescriptor.alphaBlend = blendDescriptor;
colorStateDescriptor.colorBlend = blendDescriptor;
colorStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
// Create the input state
dawnInputStateBuilder inputStateBuilder = dawnDeviceCreateInputStateBuilder(device);
@@ -119,6 +120,7 @@ TEST_F(WireArgumentTests, CStringArgument) {
dawnDepthStencilStateDescriptor depthStencilState;
depthStencilState.nextInChain = nullptr;
depthStencilState.format = DAWN_TEXTURE_FORMAT_D32_FLOAT_S8_UINT;
depthStencilState.depthWriteEnabled = false;
depthStencilState.depthCompare = DAWN_COMPARE_FUNCTION_ALWAYS;
depthStencilState.stencilBack = stencilFace;
@@ -151,20 +153,8 @@ TEST_F(WireArgumentTests, CStringArgument) {
fragmentStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
dawnAttachmentsStateDescriptor attachmentsState;
attachmentsState.nextInChain = nullptr;
attachmentsState.numColorAttachments = 1;
dawnAttachmentDescriptor colorAttachment = {nullptr, DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM};
dawnAttachmentDescriptor* colorAttachmentPtr[] = {&colorAttachment};
attachmentsState.colorAttachments = colorAttachmentPtr;
attachmentsState.hasDepthStencilAttachment = false;
// Even with hasDepthStencilAttachment = false, depthStencilAttachment must point to valid
// data because we don't have optional substructures yet.
attachmentsState.depthStencilAttachment = &colorAttachment;
pipelineDescriptor.attachmentsState = &attachmentsState;
pipelineDescriptor.numBlendStates = 1;
pipelineDescriptor.blendStates = &blendStateDescriptor;
pipelineDescriptor.numColorStates = 1;
pipelineDescriptor.colorStates = &colorStateDescriptor;
pipelineDescriptor.sampleCount = 1;
pipelineDescriptor.layout = layout;

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@@ -73,16 +73,17 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
dawnShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
// Create the blend state descriptor
// Create the color state descriptor
dawnBlendDescriptor blendDescriptor;
blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
dawnBlendStateDescriptor blendStateDescriptor;
blendStateDescriptor.nextInChain = nullptr;
blendStateDescriptor.alphaBlend = blendDescriptor;
blendStateDescriptor.colorBlend = blendDescriptor;
blendStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
dawnColorStateDescriptor colorStateDescriptor;
colorStateDescriptor.nextInChain = nullptr;
colorStateDescriptor.format = DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
colorStateDescriptor.alphaBlend = blendDescriptor;
colorStateDescriptor.colorBlend = blendDescriptor;
colorStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
// Create the input state
dawnInputStateBuilder inputStateBuilder = dawnDeviceCreateInputStateBuilder(device);
@@ -104,6 +105,7 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
dawnDepthStencilStateDescriptor depthStencilState;
depthStencilState.nextInChain = nullptr;
depthStencilState.format = DAWN_TEXTURE_FORMAT_D32_FLOAT_S8_UINT;
depthStencilState.depthWriteEnabled = false;
depthStencilState.depthCompare = DAWN_COMPARE_FUNCTION_ALWAYS;
depthStencilState.stencilBack = stencilFace;
@@ -136,20 +138,8 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
fragmentStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
dawnAttachmentsStateDescriptor attachmentsState;
attachmentsState.nextInChain = nullptr;
attachmentsState.numColorAttachments = 1;
dawnAttachmentDescriptor colorAttachment = {nullptr, DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM};
dawnAttachmentDescriptor* colorAttachmentPtr[] = {&colorAttachment};
attachmentsState.colorAttachments = colorAttachmentPtr;
attachmentsState.hasDepthStencilAttachment = false;
// Even with hasDepthStencilAttachment = false, depthStencilAttachment must point to valid
// data because we don't have optional substructures yet.
attachmentsState.depthStencilAttachment = &colorAttachment;
pipelineDescriptor.attachmentsState = &attachmentsState;
pipelineDescriptor.numBlendStates = 1;
pipelineDescriptor.blendStates = &blendStateDescriptor;
pipelineDescriptor.numColorStates = 1;
pipelineDescriptor.colorStates = &colorStateDescriptor;
pipelineDescriptor.sampleCount = 1;
pipelineDescriptor.layout = layout;