Enable WGSLUnsortedStructIO test
Tint now sorts struct members with entry point IO attributes. Bug: tint:710 Change-Id: I7bb37cab2f101fbcf55dd8b42ee3b3af1250bf1a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47840 Commit-Queue: Brandon Jones <bajones@chromium.org> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Brandon Jones <bajones@chromium.org>
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@ -215,9 +215,6 @@ fn main(input : FragmentIn) -> [[location(0)]] vec4<f32> {
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// Tests that shaders I/O structs that us compatible locations but are not sorted by hand can link.
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TEST_P(ShaderTests, WGSLUnsortedStructIO) {
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// TODO(tint:710): Tint has a known issue with sorting structs in HLSL.
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DAWN_SKIP_TEST_IF(IsD3D12());
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std::string vertexShader = R"(
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struct VertexIn {
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[[location(0)]] position : vec3<f32>;
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