Move USleep to utils/
This commit is contained in:
parent
2fbda87caf
commit
134e08005a
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <cstdlib>
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#include <cstdio>
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@ -163,7 +164,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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nxtDevice device;
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nxtQueue queue;
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@ -104,7 +105,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <array>
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#include <cstring>
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@ -312,7 +313,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <string.h>
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@ -156,7 +157,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <vector>
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#include <glm/glm/glm.hpp>
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@ -305,7 +306,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <vector>
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@ -104,7 +105,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <vector>
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@ -110,7 +111,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <vector>
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@ -166,7 +167,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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nxt::Device device;
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nxt::Queue queue;
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@ -115,7 +116,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <vector>
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@ -97,7 +98,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -15,6 +15,7 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <vector>
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@ -214,7 +215,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -16,15 +16,6 @@
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#include "utils/BackendBinding.h"
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#include "wire/TerribleCommandBuffer.h"
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// Include Windows.h before GLFW to avoid a redefinition of APIENTRY
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#if defined(NXT_PLATFORM_WINDOWS)
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#include <Windows.h>
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#elif defined(NXT_PLATFORM_POSIX)
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#include <unistd.h>
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#else
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#error "Unsupported platform."
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#endif
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#include <nxt/nxt.h>
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#include <nxt/nxtcpp.h>
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#include "GLFW/glfw3.h"
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@ -179,18 +170,6 @@ void DoSwapBuffers() {
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binding->SwapBuffers();
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}
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#if defined(NXT_PLATFORM_WINDOWS)
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void USleep(uint64_t usecs) {
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Sleep(static_cast<DWORD>(usecs / 1000));
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}
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#elif defined(NXT_PLATFORM_POSIX)
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void USleep(uint64_t usecs) {
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usleep(usecs);
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}
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#else
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#error "Implement USleep for your platform."
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#endif
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bool ShouldQuit() {
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return glfwWindowShouldClose(window);
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}
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@ -17,7 +17,6 @@
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bool InitSample(int argc, const char** argv);
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void DoSwapBuffers();
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bool ShouldQuit();
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void USleep(uint64_t usecs);
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struct GLFWwindow;
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struct GLFWwindow* GetGLFWWindow();
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@ -20,9 +20,10 @@
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#include "SampleUtils.h"
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#include "utils/NXTHelpers.h"
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#include "common/Math.h"
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#include "common/Constants.h"
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#include "utils/NXTHelpers.h"
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#include "utils/SystemUtils.h"
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#include <bitset>
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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@ -662,7 +663,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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USleep(16000);
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utils::USleep(16000);
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}
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// TODO release stuff
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@ -18,6 +18,7 @@
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "utils/BackendBinding.h"
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#include "utils/SystemUtils.h"
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#include "GLFW/glfw3.h"
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deferredExpectations.push_back(deferred);
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}
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void NXTTest::WaitABit() {
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device.Tick();
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utils::USleep(100);
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}
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void NXTTest::SwapBuffers() {
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binding->SwapBuffers();
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}
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}
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// Busy wait until all map operations are done.
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// TODO(cwallez@chromium.org): usleep a bit?
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while (numPendingMapOperations != 0) {
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device.Tick();
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WaitABit();
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}
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}
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@ -63,6 +63,7 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
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void SetUp() override;
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void TearDown() override;
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bool IsD3D12() const;
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protected:
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void AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation);
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void AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t pixelSize, detail::Expectation* expectation);
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void WaitABit();
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void SwapBuffers();
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private:
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@ -19,6 +19,8 @@ list(APPEND UTILS_SOURCES
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${UTILS_DIR}/BackendBinding.h
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${UTILS_DIR}/NXTHelpers.cpp
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${UTILS_DIR}/NXTHelpers.h
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${UTILS_DIR}/SystemUtils.cpp
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${UTILS_DIR}/SystemUtils.h
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)
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if (NXT_ENABLE_D3D12)
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@ -0,0 +1,39 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Platform.h"
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#if defined(NXT_PLATFORM_WINDOWS)
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#include <Windows.h>
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#elif defined(NXT_PLATFORM_POSIX)
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#include <unistd.h>
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#else
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#error "Unsupported platform."
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#endif
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namespace utils {
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#if defined(NXT_PLATFORM_WINDOWS)
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void USleep(int usecs) {
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Sleep(static_cast<DWORD>(usecs / 1000));
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}
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#elif defined(NXT_PLATFORM_POSIX)
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void USleep(int usecs) {
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usleep(usecs);
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}
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#else
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#error "Implement USleep for your platform."
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#endif
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}
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@ -0,0 +1,19 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace utils {
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void USleep(int usecs);
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}
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