Move USleep to utils/

This commit is contained in:
Corentin Wallez 2017-07-17 17:13:57 -04:00 committed by Corentin Wallez
parent 2fbda87caf
commit 134e08005a
19 changed files with 94 additions and 37 deletions

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <cstdlib>
#include <cstdio>
@ -163,7 +164,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
nxtDevice device;
nxtQueue queue;
@ -104,7 +105,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <array>
#include <cstring>
@ -312,7 +313,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <string.h>
@ -156,7 +157,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <vector>
#include <glm/glm/glm.hpp>
@ -305,7 +306,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <vector>
@ -104,7 +105,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <vector>
@ -110,7 +111,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <vector>
@ -166,7 +167,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
nxt::Device device;
nxt::Queue queue;
@ -115,7 +116,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <vector>
@ -97,7 +98,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -15,6 +15,7 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <vector>
@ -214,7 +215,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -16,15 +16,6 @@
#include "utils/BackendBinding.h"
#include "wire/TerribleCommandBuffer.h"
// Include Windows.h before GLFW to avoid a redefinition of APIENTRY
#if defined(NXT_PLATFORM_WINDOWS)
#include <Windows.h>
#elif defined(NXT_PLATFORM_POSIX)
#include <unistd.h>
#else
#error "Unsupported platform."
#endif
#include <nxt/nxt.h>
#include <nxt/nxtcpp.h>
#include "GLFW/glfw3.h"
@ -179,18 +170,6 @@ void DoSwapBuffers() {
binding->SwapBuffers();
}
#if defined(NXT_PLATFORM_WINDOWS)
void USleep(uint64_t usecs) {
Sleep(static_cast<DWORD>(usecs / 1000));
}
#elif defined(NXT_PLATFORM_POSIX)
void USleep(uint64_t usecs) {
usleep(usecs);
}
#else
#error "Implement USleep for your platform."
#endif
bool ShouldQuit() {
return glfwWindowShouldClose(window);
}

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@ -17,7 +17,6 @@
bool InitSample(int argc, const char** argv);
void DoSwapBuffers();
bool ShouldQuit();
void USleep(uint64_t usecs);
struct GLFWwindow;
struct GLFWwindow* GetGLFWWindow();

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@ -20,9 +20,10 @@
#include "SampleUtils.h"
#include "utils/NXTHelpers.h"
#include "common/Math.h"
#include "common/Constants.h"
#include "utils/NXTHelpers.h"
#include "utils/SystemUtils.h"
#include <bitset>
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
@ -662,7 +663,7 @@ int main(int argc, const char* argv[]) {
while (!ShouldQuit()) {
frame();
USleep(16000);
utils::USleep(16000);
}
// TODO release stuff

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@ -18,6 +18,7 @@
#include "common/Constants.h"
#include "common/Math.h"
#include "utils/BackendBinding.h"
#include "utils/SystemUtils.h"
#include "GLFW/glfw3.h"
@ -195,6 +196,11 @@ void NXTTest::AddTextureExpectation(const char* file, int line, const nxt::Textu
deferredExpectations.push_back(deferred);
}
void NXTTest::WaitABit() {
device.Tick();
utils::USleep(100);
}
void NXTTest::SwapBuffers() {
binding->SwapBuffers();
}
@ -233,9 +239,8 @@ void NXTTest::MapSlotsSynchronously() {
}
// Busy wait until all map operations are done.
// TODO(cwallez@chromium.org): usleep a bit?
while (numPendingMapOperations != 0) {
device.Tick();
WaitABit();
}
}

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@ -63,6 +63,7 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
void SetUp() override;
void TearDown() override;
bool IsD3D12() const;
protected:
@ -73,6 +74,7 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
void AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation);
void AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t pixelSize, detail::Expectation* expectation);
void WaitABit();
void SwapBuffers();
private:

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@ -19,6 +19,8 @@ list(APPEND UTILS_SOURCES
${UTILS_DIR}/BackendBinding.h
${UTILS_DIR}/NXTHelpers.cpp
${UTILS_DIR}/NXTHelpers.h
${UTILS_DIR}/SystemUtils.cpp
${UTILS_DIR}/SystemUtils.h
)
if (NXT_ENABLE_D3D12)

39
src/utils/SystemUtils.cpp Normal file
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@ -0,0 +1,39 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Platform.h"
#if defined(NXT_PLATFORM_WINDOWS)
#include <Windows.h>
#elif defined(NXT_PLATFORM_POSIX)
#include <unistd.h>
#else
#error "Unsupported platform."
#endif
namespace utils {
#if defined(NXT_PLATFORM_WINDOWS)
void USleep(int usecs) {
Sleep(static_cast<DWORD>(usecs / 1000));
}
#elif defined(NXT_PLATFORM_POSIX)
void USleep(int usecs) {
usleep(usecs);
}
#else
#error "Implement USleep for your platform."
#endif
}

19
src/utils/SystemUtils.h Normal file
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@ -0,0 +1,19 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace utils {
void USleep(int usecs);
}