Fixup build/include issues in src/dawn
This CL fixes up a few include issues in the dawn folder allowing the build/include lint rule to be enabled. Bug: dawn:1339 Change-Id: I585c0b6a7e9c1f8bff466ea8c3765e2a1486e79c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86240 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
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@ -1,5 +1,4 @@
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filter=-build/header_guard
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filter=-build/include
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filter=-build/include_directory
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filter=-build/include_order
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filter=-build/include_what_you_use
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "DawnWireServerFuzzer.h"
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#include "dawn/fuzzers/DawnWireServerFuzzer.h"
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#include "dawn/common/Assert.h"
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#include "dawn/common/Log.h"
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@ -16,7 +16,6 @@
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#include "src/dawn/node/binding/Converter.h"
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#include "src/dawn/node/binding/GPUBuffer.h"
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#include "src/dawn/node/binding/GPURenderBundle.h"
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#include "src/dawn/node/binding/GPURenderPipeline.h"
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#include "src/dawn/node/utils/Debug.h"
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@ -33,10 +33,6 @@
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# include "dawn/native/MetalBackend.h"
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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# include "dawn/native/MetalBackend.h"
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) || defined(DAWN_ENABLE_BACKEND_OPENGLES)
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# include "GLFW/glfw3.h"
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# include "dawn/native/OpenGLBackend.h"
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "VideoViewsTests.h"
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#include "dawn/tests/end2end/VideoViewsTests.h"
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#include "dawn/utils/ComboRenderPipelineDescriptor.h"
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#include "dawn/utils/WGPUHelpers.h"
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "ShaderModuleMock.h"
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#include "dawn/tests/unittests/native/mocks/ShaderModuleMock.h"
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namespace dawn::native {
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@ -12,6 +12,8 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/utils/SystemUtils.h"
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#include "dawn/common/Platform.h"
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#if defined(DAWN_PLATFORM_WINDOWS)
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "TextureUtils.h"
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#include "dawn/utils/TextureUtils.h"
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namespace utils {
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bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) {
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