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This CL fixes up a few include issues in the dawn folder allowing the build/include lint rule to be enabled. Bug: dawn:1339 Change-Id: I585c0b6a7e9c1f8bff466ea8c3765e2a1486e79c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86240 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn/node/binding/GPURenderBundle.h"
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#include "src/dawn/node/binding/Converter.h"
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#include "src/dawn/node/binding/GPUBuffer.h"
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#include "src/dawn/node/binding/GPURenderPipeline.h"
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#include "src/dawn/node/utils/Debug.h"
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namespace wgpu::binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPURenderBundle
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////////////////////////////////////////////////////////////////////////////////
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GPURenderBundle::GPURenderBundle(wgpu::RenderBundle bundle) : bundle_(std::move(bundle)) {
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}
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std::variant<std::string, interop::UndefinedType> GPURenderBundle::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPURenderBundle::setLabel(Napi::Env,
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std::variant<std::string, interop::UndefinedType> value) {
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UNIMPLEMENTED();
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}
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} // namespace wgpu::binding
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