Skip RenderPassLoadOpTests.ColorClearThenLoadAndDraw on Linux Intel OpenGL
RenderPassLoadOpTests.ColorClearThenLoadAndDraw is flaky on Linux Intel drivers, so we have to skip it temporarily. As currently we cannot collect PCI IDs on OpenGL drivers, we have to skip this test on all OpenGL backends. BUG=dawn:126, chromium:947246 Change-Id: Ic1b75ee70d72b8e96ac87018cfc886661e4ae3de Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6260 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -112,6 +112,12 @@ class RenderPassLoadOpTests : public DawnTest {
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// Tests clearing, loading, and drawing into color attachments
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TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
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// TODO(jiawei.shao@intel.com): investigate why the test is flaky on Linux Intel OpenGL drivers.
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// Currently we cannot collect PCI IDs from OpenGL drivers, we have to skip it on all OpenGL
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// backends.
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// Tracking bug: https://bugs.chromium.org/p/dawn/issues/detail?id=126
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DAWN_SKIP_TEST_IF(IsOpenGL() && IsLinux());
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// Part 1: clear once, check to make sure it's cleared
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utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView});
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auto commandsClearZeroEncoder = device.CreateCommandEncoder();
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