Make GetBindGroupLayout error for indices past the last defined BGL.
Fixed: dawn:1565 Change-Id: I8a482623fcbd68648c451499ce769b871cf89c0a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104820 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
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@ -191,25 +191,25 @@ wgpu::ShaderStage PipelineBase::GetStageMask() const {
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return mStageMask;
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}
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MaybeError PipelineBase::ValidateGetBindGroupLayout(uint32_t groupIndex) {
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MaybeError PipelineBase::ValidateGetBindGroupLayout(BindGroupIndex groupIndex) {
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DAWN_TRY(GetDevice()->ValidateIsAlive());
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DAWN_TRY(GetDevice()->ValidateObject(this));
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DAWN_TRY(GetDevice()->ValidateObject(mLayout.Get()));
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DAWN_INVALID_IF(groupIndex >= kMaxBindGroups,
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DAWN_INVALID_IF(groupIndex >= kMaxBindGroupsTyped,
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"Bind group layout index (%u) exceeds the maximum number of bind groups (%u).",
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groupIndex, kMaxBindGroups);
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static_cast<uint32_t>(groupIndex), kMaxBindGroups);
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DAWN_INVALID_IF(
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!mLayout->GetBindGroupLayoutsMask()[groupIndex],
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"Bind group layout index (%u) doesn't correspond to a bind group for this pipeline.",
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static_cast<uint32_t>(groupIndex));
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return {};
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}
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ResultOrError<Ref<BindGroupLayoutBase>> PipelineBase::GetBindGroupLayout(uint32_t groupIndexIn) {
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DAWN_TRY(ValidateGetBindGroupLayout(groupIndexIn));
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BindGroupIndex groupIndex(groupIndexIn);
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if (!mLayout->GetBindGroupLayoutsMask()[groupIndex]) {
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return Ref<BindGroupLayoutBase>(GetDevice()->GetEmptyBindGroupLayout());
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} else {
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return Ref<BindGroupLayoutBase>(mLayout->GetBindGroupLayout(groupIndex));
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}
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DAWN_TRY(ValidateGetBindGroupLayout(groupIndex));
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return Ref<BindGroupLayoutBase>(mLayout->GetBindGroupLayout(groupIndex));
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}
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BindGroupLayoutBase* PipelineBase::APIGetBindGroupLayout(uint32_t groupIndexIn) {
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@ -84,7 +84,7 @@ class PipelineBase : public ApiObjectBase, public CachedObject {
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explicit PipelineBase(DeviceBase* device);
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private:
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MaybeError ValidateGetBindGroupLayout(uint32_t group);
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MaybeError ValidateGetBindGroupLayout(BindGroupIndex group);
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wgpu::ShaderStage mStageMask = wgpu::ShaderStage::None;
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PerStage<ProgrammableStage> mStages;
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@ -2062,6 +2062,51 @@ TEST_F(SetBindGroupValidationTest, ErrorBindGroup) {
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TestComputePassBindGroup(bindGroup, nullptr, 0, false);
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}
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// Test that a pipeline with empty bindgroups layouts requires empty bindgroups to be set.
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TEST_F(SetBindGroupValidationTest, EmptyBindGroupsAreRequired) {
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wgpu::BindGroupLayout emptyBGL = utils::MakeBindGroupLayout(device, {});
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wgpu::PipelineLayout pl =
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utils::MakePipelineLayout(device, {emptyBGL, emptyBGL, emptyBGL, emptyBGL});
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wgpu::ComputePipelineDescriptor pipelineDesc;
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pipelineDesc.layout = pl;
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pipelineDesc.compute.entryPoint = "main";
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pipelineDesc.compute.module = utils::CreateShaderModule(device, R"(
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@compute @workgroup_size(1) fn main() {
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}
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)");
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
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wgpu::BindGroup emptyBindGroup = utils::MakeBindGroup(device, emptyBGL, {});
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// Control case, setting 4 empty bindgroups works.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, emptyBindGroup);
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pass.SetBindGroup(1, emptyBindGroup);
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pass.SetBindGroup(2, emptyBindGroup);
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pass.SetBindGroup(3, emptyBindGroup);
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pass.DispatchWorkgroups(1);
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pass.End();
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encoder.Finish();
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}
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// Error case, setting only the first three empty bindgroups.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, emptyBindGroup);
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pass.SetBindGroup(1, emptyBindGroup);
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pass.SetBindGroup(2, emptyBindGroup);
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pass.DispatchWorkgroups(1);
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pass.End();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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class SetBindGroupPersistenceValidationTest : public ValidationTest {
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protected:
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void SetUp() override {
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@ -980,7 +980,8 @@ TEST_F(GetBindGroupLayoutTests, OutOfRangeIndex) {
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.GetBindGroupLayout(kMaxBindGroups + 1));
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}
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// Test that unused indices return the empty bind group layout.
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// Test that unused indices return the empty bind group layout if before the last used index, an
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// error otherwise.
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TEST_F(GetBindGroupLayoutTests, UnusedIndex) {
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// This test works assuming Dawn Native's object deduplication.
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// Getting the same pointer to equivalent bind group layouts is an implementation detail of Dawn
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@ -1011,8 +1012,7 @@ TEST_F(GetBindGroupLayoutTests, UnusedIndex) {
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pipeline.GetBindGroupLayout(1).Get(), emptyBindGroupLayout.Get())); // Not Used.
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EXPECT_FALSE(dawn::native::BindGroupLayoutBindingsEqualForTesting(
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pipeline.GetBindGroupLayout(2).Get(), emptyBindGroupLayout.Get())); // Used.
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EXPECT_TRUE(dawn::native::BindGroupLayoutBindingsEqualForTesting(
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pipeline.GetBindGroupLayout(3).Get(), emptyBindGroupLayout.Get())); // Not used
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ASSERT_DEVICE_ERROR(pipeline.GetBindGroupLayout(3)); // Past last defined BGL, error!
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}
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// Test that after explicitly creating a pipeline with a pipeline layout, calling
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@ -1064,19 +1064,6 @@ TEST_F(GetBindGroupLayoutTests, Reflection) {
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
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EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), bindGroupLayout.Get());
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{
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wgpu::BindGroupLayoutDescriptor emptyDesc = {};
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emptyDesc.entryCount = 0;
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emptyDesc.entries = nullptr;
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wgpu::BindGroupLayout emptyBindGroupLayout = device.CreateBindGroupLayout(&emptyDesc);
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// Check that the rest of the bind group layouts reflect the empty one.
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EXPECT_EQ(pipeline.GetBindGroupLayout(1).Get(), emptyBindGroupLayout.Get());
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EXPECT_EQ(pipeline.GetBindGroupLayout(2).Get(), emptyBindGroupLayout.Get());
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EXPECT_EQ(pipeline.GetBindGroupLayout(3).Get(), emptyBindGroupLayout.Get());
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}
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}
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// Test that fragment output validation is for the correct entryPoint
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@ -1123,3 +1110,29 @@ TEST_F(GetBindGroupLayoutTests, FromCorrectEntryPoint) {
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl0, {{1, buffer}}));
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl1, {{0, buffer}}));
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}
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// Test that a pipeline full of explicitly empty BGLs correctly reflects them.
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TEST_F(GetBindGroupLayoutTests, FullOfEmptyBGLs) {
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// This test works assuming Dawn Native's object deduplication.
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// Getting the same pointer to equivalent bind group layouts is an implementation detail of Dawn
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// Native.
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DAWN_SKIP_TEST_IF(UsesWire());
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wgpu::BindGroupLayout emptyBGL = utils::MakeBindGroupLayout(device, {});
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wgpu::PipelineLayout pl =
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utils::MakePipelineLayout(device, {emptyBGL, emptyBGL, emptyBGL, emptyBGL});
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wgpu::ComputePipelineDescriptor pipelineDesc;
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pipelineDesc.layout = pl;
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pipelineDesc.compute.entryPoint = "main";
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pipelineDesc.compute.module = utils::CreateShaderModule(device, R"(
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@compute @workgroup_size(1) fn main() {
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}
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)");
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
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EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), emptyBGL.Get());
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EXPECT_EQ(pipeline.GetBindGroupLayout(1).Get(), emptyBGL.Get());
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EXPECT_EQ(pipeline.GetBindGroupLayout(2).Get(), emptyBGL.Get());
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EXPECT_EQ(pipeline.GetBindGroupLayout(3).Get(), emptyBGL.Get());
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}
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