Validate creating bind group layout with storage textures

This patch adds the validation on the creation of the bind group
layout with read-only storage texture, write-only storage texture
and read-write storage texture. Currently read-write storage textures
are not supported in any shader stages.

This patch also fixes chromium:1061156.

BUG=chromium:1061156, dawn:267
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: Ib42678719df48565a46e39f21c34ec640960dcdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Jiawei Shao 2020-03-16 10:53:36 +00:00 committed by Commit Bot service account
parent 463c394905
commit 1a56ce54e0
5 changed files with 116 additions and 44 deletions

View File

@ -956,6 +956,7 @@ source_set("dawn_end2end_tests_sources") {
"src/tests/end2end/RenderPassTests.cpp",
"src/tests/end2end/SamplerTests.cpp",
"src/tests/end2end/ScissorTests.cpp",
"src/tests/end2end/StorageTextureTests.cpp",
"src/tests/end2end/TextureFormatTests.cpp",
"src/tests/end2end/TextureViewTests.cpp",
"src/tests/end2end/TextureZeroInitTests.cpp",

View File

@ -19,6 +19,27 @@
#include "dawn_native/d3d12/DeviceD3D12.h"
namespace dawn_native { namespace d3d12 {
namespace {
BindGroupLayout::DescriptorType WGPUBindingTypeToDescriptorType(
wgpu::BindingType bindingType) {
switch (bindingType) {
case wgpu::BindingType::UniformBuffer:
return BindGroupLayout::DescriptorType::CBV;
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::WriteonlyStorageTexture:
return BindGroupLayout::DescriptorType::UAV;
case wgpu::BindingType::SampledTexture:
case wgpu::BindingType::ReadonlyStorageBuffer:
case wgpu::BindingType::ReadonlyStorageTexture:
return BindGroupLayout::DescriptorType::SRV;
case wgpu::BindingType::Sampler:
return BindGroupLayout::DescriptorType::Sampler;
case wgpu::BindingType::StorageTexture:
UNREACHABLE();
return BindGroupLayout::DescriptorType::UAV;
}
}
} // anonymous namespace
BindGroupLayout::BindGroupLayout(Device* device, const BindGroupLayoutDescriptor* descriptor)
: BindGroupLayoutBase(device, descriptor),
@ -34,27 +55,9 @@ namespace dawn_native { namespace d3d12 {
continue;
}
switch (groupInfo.types[binding]) {
case wgpu::BindingType::UniformBuffer:
mBindingOffsets[binding] = mDescriptorCounts[CBV]++;
break;
case wgpu::BindingType::StorageBuffer:
mBindingOffsets[binding] = mDescriptorCounts[UAV]++;
break;
case wgpu::BindingType::SampledTexture:
case wgpu::BindingType::ReadonlyStorageBuffer:
mBindingOffsets[binding] = mDescriptorCounts[SRV]++;
break;
case wgpu::BindingType::Sampler:
mBindingOffsets[binding] = mDescriptorCounts[Sampler]++;
break;
case wgpu::BindingType::StorageTexture:
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture:
UNREACHABLE();
break;
}
DescriptorType descriptorType =
WGPUBindingTypeToDescriptorType(groupInfo.types[binding]);
mBindingOffsets[binding] = mDescriptorCounts[descriptorType]++;
}
auto SetDescriptorRange = [&](uint32_t index, uint32_t count, uint32_t* baseRegister,
@ -120,29 +123,10 @@ namespace dawn_native { namespace d3d12 {
continue;
}
switch (groupInfo.types[binding]) {
case wgpu::BindingType::UniformBuffer:
mBindingOffsets[binding] += descriptorOffsets[CBV];
break;
case wgpu::BindingType::StorageBuffer:
mBindingOffsets[binding] += descriptorOffsets[UAV];
break;
case wgpu::BindingType::SampledTexture:
case wgpu::BindingType::ReadonlyStorageBuffer:
mBindingOffsets[binding] += descriptorOffsets[SRV];
break;
case wgpu::BindingType::Sampler:
mBindingOffsets[binding] += descriptorOffsets[Sampler];
break;
case wgpu::BindingType::StorageTexture:
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture:
UNREACHABLE();
break;
// TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
}
// TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
DescriptorType descriptorType =
WGPUBindingTypeToDescriptorType(groupInfo.types[binding]);
mBindingOffsets[binding] += descriptorOffsets[descriptorType];
}
}

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@ -62,6 +62,10 @@ namespace dawn_native { namespace vulkan {
return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
}
return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture:
return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
case wgpu::BindingType::StorageTexture:
default:
UNREACHABLE();
}

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@ -0,0 +1,50 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
class StorageTextureTests : public DawnTest {};
// Test that using read-only storage texture and write-only storage texture in BindGroupLayout is
// valid on all backends. This test is a regression test for chromium:1061156 and passes by not
// asserting or crashing.
TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
// wgpu::BindingType::ReadonlyStorageTexture is a valid binding type to create a bind group
// layout.
{
wgpu::BindGroupLayoutBinding binding = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::ReadonlyStorageTexture};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
device.CreateBindGroupLayout(&descriptor);
}
// wgpu::BindingType::WriteonlyStorageTexture is a valid binding type to create a bind group
// layout.
{
wgpu::BindGroupLayoutBinding binding = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::WriteonlyStorageTexture};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
device.CreateBindGroupLayout(&descriptor);
}
}
DAWN_INSTANTIATE_TEST(StorageTextureTests,
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
VulkanBackend());

View File

@ -205,3 +205,36 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
}
}
// Test that using read-only storage texture and write-only storage texture in
// BindGroupLayout is valid, while using read-write storage texture is not allowed now.
TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingType) {
struct TestSpec {
wgpu::ShaderStage stage;
wgpu::BindingType type;
bool valid;
};
constexpr std::array<TestSpec, 9> kTestSpecs = {
{{wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageTexture, true},
{wgpu::ShaderStage::Vertex, wgpu::BindingType::WriteonlyStorageTexture, false},
{wgpu::ShaderStage::Vertex, wgpu::BindingType::StorageTexture, false},
{wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, true},
{wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false},
{wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageTexture, false},
{wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, true},
{wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, true},
{wgpu::ShaderStage::Compute, wgpu::BindingType::StorageTexture, false}}};
for (const auto& testSpec : kTestSpecs) {
wgpu::BindGroupLayoutBinding binding = {0, testSpec.stage, testSpec.type};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
if (testSpec.valid) {
device.CreateBindGroupLayout(&descriptor);
} else {
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
}
}
}