Validate creating bind group layout with storage textures
This patch adds the validation on the creation of the bind group layout with read-only storage texture, write-only storage texture and read-write storage texture. Currently read-write storage textures are not supported in any shader stages. This patch also fixes chromium:1061156. BUG=chromium:1061156, dawn:267 TEST=dawn_unittests, dawn_end2end_tests Change-Id: Ib42678719df48565a46e39f21c34ec640960dcdc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16920 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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BUILD.gn
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BUILD.gn
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@ -956,6 +956,7 @@ source_set("dawn_end2end_tests_sources") {
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"src/tests/end2end/RenderPassTests.cpp",
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"src/tests/end2end/SamplerTests.cpp",
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"src/tests/end2end/ScissorTests.cpp",
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"src/tests/end2end/StorageTextureTests.cpp",
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"src/tests/end2end/TextureFormatTests.cpp",
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"src/tests/end2end/TextureViewTests.cpp",
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"src/tests/end2end/TextureZeroInitTests.cpp",
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@ -19,6 +19,27 @@
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#include "dawn_native/d3d12/DeviceD3D12.h"
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namespace dawn_native { namespace d3d12 {
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namespace {
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BindGroupLayout::DescriptorType WGPUBindingTypeToDescriptorType(
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wgpu::BindingType bindingType) {
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switch (bindingType) {
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case wgpu::BindingType::UniformBuffer:
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return BindGroupLayout::DescriptorType::CBV;
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BindingType::WriteonlyStorageTexture:
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return BindGroupLayout::DescriptorType::UAV;
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case wgpu::BindingType::SampledTexture:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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case wgpu::BindingType::ReadonlyStorageTexture:
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return BindGroupLayout::DescriptorType::SRV;
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case wgpu::BindingType::Sampler:
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return BindGroupLayout::DescriptorType::Sampler;
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case wgpu::BindingType::StorageTexture:
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UNREACHABLE();
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return BindGroupLayout::DescriptorType::UAV;
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}
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}
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} // anonymous namespace
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BindGroupLayout::BindGroupLayout(Device* device, const BindGroupLayoutDescriptor* descriptor)
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: BindGroupLayoutBase(device, descriptor),
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@ -34,27 +55,9 @@ namespace dawn_native { namespace d3d12 {
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continue;
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}
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switch (groupInfo.types[binding]) {
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case wgpu::BindingType::UniformBuffer:
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mBindingOffsets[binding] = mDescriptorCounts[CBV]++;
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break;
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case wgpu::BindingType::StorageBuffer:
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mBindingOffsets[binding] = mDescriptorCounts[UAV]++;
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break;
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case wgpu::BindingType::SampledTexture:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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mBindingOffsets[binding] = mDescriptorCounts[SRV]++;
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break;
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case wgpu::BindingType::Sampler:
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mBindingOffsets[binding] = mDescriptorCounts[Sampler]++;
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break;
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case wgpu::BindingType::StorageTexture:
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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UNREACHABLE();
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break;
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}
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DescriptorType descriptorType =
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WGPUBindingTypeToDescriptorType(groupInfo.types[binding]);
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mBindingOffsets[binding] = mDescriptorCounts[descriptorType]++;
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}
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auto SetDescriptorRange = [&](uint32_t index, uint32_t count, uint32_t* baseRegister,
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@ -120,29 +123,10 @@ namespace dawn_native { namespace d3d12 {
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continue;
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}
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switch (groupInfo.types[binding]) {
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case wgpu::BindingType::UniformBuffer:
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mBindingOffsets[binding] += descriptorOffsets[CBV];
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break;
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case wgpu::BindingType::StorageBuffer:
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mBindingOffsets[binding] += descriptorOffsets[UAV];
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break;
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case wgpu::BindingType::SampledTexture:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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mBindingOffsets[binding] += descriptorOffsets[SRV];
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break;
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case wgpu::BindingType::Sampler:
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mBindingOffsets[binding] += descriptorOffsets[Sampler];
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break;
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case wgpu::BindingType::StorageTexture:
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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UNREACHABLE();
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break;
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// TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
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}
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DescriptorType descriptorType =
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WGPUBindingTypeToDescriptorType(groupInfo.types[binding]);
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mBindingOffsets[binding] += descriptorOffsets[descriptorType];
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}
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}
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@ -62,6 +62,10 @@ namespace dawn_native { namespace vulkan {
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return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
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}
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return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture:
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return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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case wgpu::BindingType::StorageTexture:
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default:
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UNREACHABLE();
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}
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@ -0,0 +1,50 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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class StorageTextureTests : public DawnTest {};
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// Test that using read-only storage texture and write-only storage texture in BindGroupLayout is
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// valid on all backends. This test is a regression test for chromium:1061156 and passes by not
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// asserting or crashing.
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TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
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// wgpu::BindingType::ReadonlyStorageTexture is a valid binding type to create a bind group
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// layout.
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{
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wgpu::BindGroupLayoutBinding binding = {0, wgpu::ShaderStage::Compute,
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wgpu::BindingType::ReadonlyStorageTexture};
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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device.CreateBindGroupLayout(&descriptor);
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}
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// wgpu::BindingType::WriteonlyStorageTexture is a valid binding type to create a bind group
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// layout.
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{
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wgpu::BindGroupLayoutBinding binding = {0, wgpu::ShaderStage::Compute,
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wgpu::BindingType::WriteonlyStorageTexture};
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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device.CreateBindGroupLayout(&descriptor);
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}
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}
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DAWN_INSTANTIATE_TEST(StorageTextureTests,
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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VulkanBackend());
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@ -205,3 +205,36 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
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ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
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}
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}
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// Test that using read-only storage texture and write-only storage texture in
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// BindGroupLayout is valid, while using read-write storage texture is not allowed now.
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TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingType) {
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struct TestSpec {
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wgpu::ShaderStage stage;
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wgpu::BindingType type;
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bool valid;
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};
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constexpr std::array<TestSpec, 9> kTestSpecs = {
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{{wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageTexture, true},
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{wgpu::ShaderStage::Vertex, wgpu::BindingType::WriteonlyStorageTexture, false},
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{wgpu::ShaderStage::Vertex, wgpu::BindingType::StorageTexture, false},
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{wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, true},
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{wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false},
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{wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageTexture, false},
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{wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, true},
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{wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, true},
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{wgpu::ShaderStage::Compute, wgpu::BindingType::StorageTexture, false}}};
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for (const auto& testSpec : kTestSpecs) {
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wgpu::BindGroupLayoutBinding binding = {0, testSpec.stage, testSpec.type};
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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if (testSpec.valid) {
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device.CreateBindGroupLayout(&descriptor);
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} else {
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
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}
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}
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}
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