Small nits for the implementation of WriteTexture in D3D12

Bug: None

Change-Id: Id44ff878ac3fc9762008a7f8b95ee65072aa1fcd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26600
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2020-08-12 08:43:24 +00:00 committed by Commit Bot service account
parent 37f547456c
commit 1aff02d444
3 changed files with 3 additions and 4 deletions

View File

@ -15,7 +15,6 @@
#include "dawn_native/d3d12/QueueD3D12.h"
#include "common/Math.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandValidation.h"
#include "dawn_native/Commands.h"
#include "dawn_native/DynamicUploader.h"

View File

@ -1180,6 +1180,6 @@ TEST_P(CompressedTextureWriteTextureTest,
}
DAWN_INSTANTIATE_TEST(CompressedTextureWriteTextureTest,
D3D12Backend(),
MetalBackend(),
VulkanBackend(),
D3D12Backend());
VulkanBackend());

View File

@ -522,4 +522,4 @@ TEST_P(QueueWriteTextureTests, VaryingArrayBytesPerRow) {
}
}
DAWN_INSTANTIATE_TEST(QueueWriteTextureTests, MetalBackend(), VulkanBackend(), D3D12Backend());
DAWN_INSTANTIATE_TEST(QueueWriteTextureTests, D3D12Backend(), MetalBackend(), VulkanBackend());