Small nits for the implementation of WriteTexture in D3D12
Bug: None Change-Id: Id44ff878ac3fc9762008a7f8b95ee65072aa1fcd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26600 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -15,7 +15,6 @@
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#include "dawn_native/d3d12/QueueD3D12.h"
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#include "common/Math.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandValidation.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/DynamicUploader.h"
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@ -1180,6 +1180,6 @@ TEST_P(CompressedTextureWriteTextureTest,
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}
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DAWN_INSTANTIATE_TEST(CompressedTextureWriteTextureTest,
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D3D12Backend(),
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MetalBackend(),
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VulkanBackend(),
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D3D12Backend());
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VulkanBackend());
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@ -522,4 +522,4 @@ TEST_P(QueueWriteTextureTests, VaryingArrayBytesPerRow) {
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}
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}
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DAWN_INSTANTIATE_TEST(QueueWriteTextureTests, MetalBackend(), VulkanBackend(), D3D12Backend());
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DAWN_INSTANTIATE_TEST(QueueWriteTextureTests, D3D12Backend(), MetalBackend(), VulkanBackend());
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