Make dawn_native use the webgpu.h header

BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2019-10-23 11:57:41 +00:00
committed by Commit Bot service account
parent c833c0c592
commit 1f6c8c4d54
114 changed files with 1614 additions and 1617 deletions

View File

@@ -27,7 +27,7 @@ namespace dawn_native { namespace opengl {
GLenum TargetForTexture(const TextureDescriptor* descriptor) {
switch (descriptor->dimension) {
case dawn::TextureDimension::e2D:
case wgpu::TextureDimension::e2D:
if (descriptor->arrayLayerCount > 1) {
ASSERT(descriptor->sampleCount == 1);
return GL_TEXTURE_2D_ARRAY;
@@ -45,17 +45,17 @@ namespace dawn_native { namespace opengl {
}
}
GLenum TargetForTextureViewDimension(dawn::TextureViewDimension dimension,
GLenum TargetForTextureViewDimension(wgpu::TextureViewDimension dimension,
uint32_t sampleCount) {
switch (dimension) {
case dawn::TextureViewDimension::e2D:
case wgpu::TextureViewDimension::e2D:
return (sampleCount > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
case dawn::TextureViewDimension::e2DArray:
case wgpu::TextureViewDimension::e2DArray:
ASSERT(sampleCount == 1);
return GL_TEXTURE_2D_ARRAY;
case dawn::TextureViewDimension::Cube:
case wgpu::TextureViewDimension::Cube:
return GL_TEXTURE_CUBE_MAP;
case dawn::TextureViewDimension::CubeArray:
case wgpu::TextureViewDimension::CubeArray:
return GL_TEXTURE_CUBE_MAP_ARRAY;
default:
UNREACHABLE();
@@ -69,9 +69,9 @@ namespace dawn_native { namespace opengl {
return handle;
}
bool UsageNeedsTextureView(dawn::TextureUsage usage) {
constexpr dawn::TextureUsage kUsageNeedingTextureView =
dawn::TextureUsage::Storage | dawn::TextureUsage::Sampled;
bool UsageNeedsTextureView(wgpu::TextureUsage usage) {
constexpr wgpu::TextureUsage kUsageNeedingTextureView =
wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled;
return usage & kUsageNeedingTextureView;
}
@@ -90,8 +90,8 @@ namespace dawn_native { namespace opengl {
}
switch (textureViewDescriptor->dimension) {
case dawn::TextureViewDimension::Cube:
case dawn::TextureViewDimension::CubeArray:
case wgpu::TextureViewDimension::Cube:
case wgpu::TextureViewDimension::CubeArray:
return true;
default:
break;
@@ -122,7 +122,7 @@ namespace dawn_native { namespace opengl {
// GL_TRUE, so the storage of the texture must be allocated with glTexStorage*D.
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTextureView.xhtml
switch (GetDimension()) {
case dawn::TextureDimension::e2D:
case wgpu::TextureDimension::e2D:
if (arrayLayers > 1) {
ASSERT(!IsMultisampledTexture());
gl.TexStorage3D(mTarget, levels, glFormat.internalFormat, width, height,
@@ -254,7 +254,7 @@ namespace dawn_native { namespace opengl {
return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
}
descriptor.nextInChain = nullptr;
descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::MapWrite;
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
// TODO(natlee@microsoft.com): use Dynamic Uplaoder here for temp buffer
Ref<Buffer> srcBuffer = ToBackend(device->CreateBuffer(&descriptor));
// Call release here to prevent memory leak since CreateBuffer will up the ref count to
@@ -280,7 +280,7 @@ namespace dawn_native { namespace opengl {
Extent3D size = GetMipLevelPhysicalSize(level);
switch (GetDimension()) {
case dawn::TextureDimension::e2D:
case wgpu::TextureDimension::e2D:
// TODO(natlee@microsoft.com): This will break when layerCount is greater
// than 1, because the buffer is only sized for one layer.
ASSERT(layerCount == 1);