Make all backend::ShaderModule get SPIRV from the frontend
This will make it easier to support SPIRV as a chained sub-descriptor of ShaderModuleDescriptor in follow-up CLs. Also fix a couple style and formatting issues. Bug: dawn:22 Change-Id: Iddaf1f87edee65687e17670b70024835918a0382 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19864 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
3966eb1175
commit
21744d0fb8
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@ -324,7 +324,7 @@ namespace dawn_native {
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// ShaderModuleBase
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ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor)
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: CachedObject(device), mCode(descriptor->code, descriptor->code + descriptor->codeSize) {
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: CachedObject(device), mSpirv(descriptor->code, descriptor->code + descriptor->codeSize) {
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mFragmentOutputFormatBaseTypes.fill(Format::Other);
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvcParser)) {
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mSpvcContext.SetUseSpvcParser(true);
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@ -836,7 +836,7 @@ namespace dawn_native {
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size_t ShaderModuleBase::HashFunc::operator()(const ShaderModuleBase* module) const {
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size_t hash = 0;
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for (uint32_t word : module->mCode) {
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for (uint32_t word : module->mSpirv) {
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HashCombine(&hash, word);
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}
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@ -845,7 +845,7 @@ namespace dawn_native {
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bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a,
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const ShaderModuleBase* b) const {
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return a->mCode == b->mCode;
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return a->mSpirv == b->mSpirv;
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}
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MaybeError ShaderModuleBase::CheckSpvcSuccess(shaderc_spvc_status status,
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@ -856,7 +856,15 @@ namespace dawn_native {
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return {};
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}
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shaderc_spvc::CompileOptions ShaderModuleBase::GetCompileOptions() {
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shaderc_spvc::Context* ShaderModuleBase::GetContext() {
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return &mSpvcContext;
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}
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const std::vector<uint32_t>& ShaderModuleBase::GetSpirv() const {
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return mSpirv;
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}
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shaderc_spvc::CompileOptions ShaderModuleBase::GetCompileOptions() const {
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shaderc_spvc::CompileOptions options;
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options.SetValidate(GetDevice()->IsValidationEnabled());
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return options;
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@ -83,13 +83,12 @@ namespace dawn_native {
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bool operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const;
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};
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shaderc_spvc::Context* GetContext() {
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return &mSpvcContext;
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}
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shaderc_spvc::Context* GetContext();
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const std::vector<uint32_t>& GetSpirv() const;
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protected:
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static MaybeError CheckSpvcSuccess(shaderc_spvc_status status, const char* error_msg);
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shaderc_spvc::CompileOptions GetCompileOptions();
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shaderc_spvc::CompileOptions GetCompileOptions() const;
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shaderc_spvc::Context mSpvcContext;
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@ -103,9 +102,7 @@ namespace dawn_native {
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MaybeError ExtractSpirvInfoWithSpvc();
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MaybeError ExtractSpirvInfoWithSpirvCross(const spirv_cross::Compiler& compiler);
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// TODO(cwallez@chromium.org): The code is only stored for deduplication. We could maybe
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// store a cryptographic hash of the code instead?
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std::vector<uint32_t> mCode;
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std::vector<uint32_t> mSpirv;
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ModuleBindingInfo mBindingInfo;
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std::bitset<kMaxVertexAttributes> mUsedVertexAttributes;
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@ -28,7 +28,7 @@ namespace dawn_native { namespace d3d12 {
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ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor) {
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Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
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DAWN_TRY(module->Initialize(descriptor));
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DAWN_TRY(module->Initialize());
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return module.Detach();
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}
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@ -36,8 +36,9 @@ namespace dawn_native { namespace d3d12 {
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
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MaybeError ShaderModule::Initialize() {
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const std::vector<uint32_t>& spirv = GetSpirv();
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options = GetCompileOptions();
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@ -52,7 +53,7 @@ namespace dawn_native { namespace d3d12 {
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options.SetHLSLPointSizeCompat(true);
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DAWN_TRY(CheckSpvcSuccess(
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mSpvcContext.InitializeForHlsl(descriptor->code, descriptor->codeSize, options),
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mSpvcContext.InitializeForHlsl(spirv.data(), spirv.size(), options),
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"Unable to initialize instance of spvc"));
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spirv_cross::Compiler* compiler;
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"Unable to get cross compiler"));
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DAWN_TRY(ExtractSpirvInfo(*compiler));
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} else {
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spirv_cross::CompilerHLSL compiler(descriptor->code, descriptor->codeSize);
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spirv_cross::CompilerHLSL compiler(spirv);
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DAWN_TRY(ExtractSpirvInfo(compiler));
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}
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return {};
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}
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ResultOrError<std::string> ShaderModule::GetHLSLSource(PipelineLayout* layout) {
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std::unique_ptr<spirv_cross::CompilerHLSL> compiler_impl;
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ASSERT(!IsError());
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const std::vector<uint32_t>& spirv = GetSpirv();
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std::unique_ptr<spirv_cross::CompilerHLSL> compilerImpl;
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spirv_cross::CompilerHLSL* compiler = nullptr;
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if (!GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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// If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to
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@ -87,8 +91,8 @@ namespace dawn_native { namespace d3d12 {
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options_hlsl.point_coord_compat = true;
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options_hlsl.point_size_compat = true;
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compiler_impl = std::make_unique<spirv_cross::CompilerHLSL>(mSpirv);
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compiler = compiler_impl.get();
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compilerImpl = std::make_unique<spirv_cross::CompilerHLSL>(spirv);
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compiler = compilerImpl.get();
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compiler->set_common_options(options_glsl);
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compiler->set_hlsl_options(options_hlsl);
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}
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@ -32,9 +32,7 @@ namespace dawn_native { namespace d3d12 {
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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~ShaderModule() override = default;
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MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
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std::vector<uint32_t> mSpirv;
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MaybeError Initialize();
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};
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}} // namespace dawn_native::d3d12
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@ -51,14 +51,9 @@ namespace dawn_native { namespace metal {
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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~ShaderModule() override = default;
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MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
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MaybeError Initialize();
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shaderc_spvc::CompileOptions GetMSLCompileOptions();
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// Calling compile on CompilerMSL somehow changes internal state that makes subsequent
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// compiles return invalid MSL. We keep the spirv around and recreate the compiler everytime
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// we need to use it.
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std::vector<uint32_t> mSpirv;
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};
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}} // namespace dawn_native::metal
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@ -58,7 +58,7 @@ namespace dawn_native { namespace metal {
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ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor) {
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Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
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DAWN_TRY(module->Initialize(descriptor));
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DAWN_TRY(module->Initialize());
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return module.Detach();
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}
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
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MaybeError ShaderModule::Initialize() {
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const std::vector<uint32_t>& spirv = GetSpirv();
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options = GetMSLCompileOptions();
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DAWN_TRY(CheckSpvcSuccess(
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mSpvcContext.InitializeForMsl(descriptor->code, descriptor->codeSize, options),
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DAWN_TRY(
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CheckSpvcSuccess(mSpvcContext.InitializeForMsl(spirv.data(), spirv.size(), options),
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"Unable to initialize instance of spvc"));
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spirv_cross::CompilerMSL* compiler;
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"Unable to get cross compiler"));
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DAWN_TRY(ExtractSpirvInfo(*compiler));
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} else {
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spirv_cross::CompilerMSL compiler(mSpirv);
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spirv_cross::CompilerMSL compiler(spirv);
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DAWN_TRY(ExtractSpirvInfo(compiler));
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}
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return {};
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ShaderModule::MetalFunctionData* out) {
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ASSERT(!IsError());
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ASSERT(out);
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std::unique_ptr<spirv_cross::CompilerMSL> compiler_impl;
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const std::vector<uint32_t>& spirv = GetSpirv();
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std::unique_ptr<spirv_cross::CompilerMSL> compilerImpl;
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spirv_cross::CompilerMSL* compiler;
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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// Initializing the compiler is needed every call, because this method uses reflection
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// to mutate the compiler's IR.
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DAWN_TRY(CheckSpvcSuccess(
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mSpvcContext.InitializeForMsl(mSpirv.data(), mSpirv.size(), GetMSLCompileOptions()),
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mSpvcContext.InitializeForMsl(spirv.data(), spirv.size(), GetMSLCompileOptions()),
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"Unable to initialize instance of spvc"));
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DAWN_TRY(CheckSpvcSuccess(mSpvcContext.GetCompiler(reinterpret_cast<void**>(&compiler)),
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"Unable to get cross compiler"));
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// the shader storage buffer lengths.
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options_msl.buffer_size_buffer_index = kBufferLengthBufferSlot;
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compiler_impl = std::make_unique<spirv_cross::CompilerMSL>(mSpirv);
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compiler = compiler_impl.get();
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compilerImpl = std::make_unique<spirv_cross::CompilerMSL>(spirv);
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compiler = compilerImpl.get();
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compiler->set_msl_options(options_msl);
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}
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@ -125,14 +125,14 @@ namespace dawn_native { namespace null {
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}
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ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) {
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auto module = new ShaderModule(this, descriptor);
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Ref<ShaderModule> module = AcquireRef(new ShaderModule(this, descriptor));
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if (IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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options.SetValidate(IsValidationEnabled());
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shaderc_spvc::Context* context = module->GetContext();
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shaderc_spvc_status status =
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context->InitializeForGlsl(descriptor->code, descriptor->codeSize, options);
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shaderc_spvc_status status = context->InitializeForGlsl(
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module->GetSpirv().data(), module->GetSpirv().size(), options);
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if (status != shaderc_spvc_status_success) {
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return DAWN_VALIDATION_ERROR("Unable to initialize instance of spvc");
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}
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}
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DAWN_TRY(module->ExtractSpirvInfo(*compiler));
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} else {
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spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
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spirv_cross::Compiler compiler(module->GetSpirv());
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DAWN_TRY(module->ExtractSpirvInfo(compiler));
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}
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return module;
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return module.Detach();
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}
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ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) {
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@ -51,7 +51,7 @@ namespace dawn_native { namespace opengl {
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ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor) {
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Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
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DAWN_TRY(module->Initialize(descriptor));
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DAWN_TRY(module->Initialize());
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return module.Detach();
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}
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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std::unique_ptr<spirv_cross::CompilerGLSL> compiler_impl;
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spirv_cross::CompilerGLSL* compiler;
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MaybeError ShaderModule::Initialize() {
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const std::vector<uint32_t>& spirv = GetSpirv();
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std::unique_ptr<spirv_cross::CompilerGLSL> compilerImpl;
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spirv_cross::CompilerGLSL* compiler;
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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// If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to
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// be updated.
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options.SetGLSLLanguageVersion(440);
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#endif
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DAWN_TRY(CheckSpvcSuccess(
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mSpvcContext.InitializeForGlsl(descriptor->code, descriptor->codeSize, options),
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mSpvcContext.InitializeForGlsl(spirv.data(), spirv.size(), options),
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"Unable to initialize instance of spvc"));
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DAWN_TRY(CheckSpvcSuccess(mSpvcContext.GetCompiler(reinterpret_cast<void**>(&compiler)),
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"Unable to get cross compiler"));
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options.version = 440;
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#endif
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compiler_impl =
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std::make_unique<spirv_cross::CompilerGLSL>(descriptor->code, descriptor->codeSize);
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compiler = compiler_impl.get();
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compilerImpl = std::make_unique<spirv_cross::CompilerGLSL>(spirv);
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compiler = compilerImpl.get();
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compiler->set_common_options(options);
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}
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@ -51,7 +51,7 @@ namespace dawn_native { namespace opengl {
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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~ShaderModule() override = default;
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MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
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MaybeError Initialize();
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CombinedSamplerInfo mCombinedInfo;
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std::string mGlslSource;
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Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
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if (!module)
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return DAWN_VALIDATION_ERROR("Unable to create ShaderModule");
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DAWN_TRY(module->Initialize(descriptor));
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DAWN_TRY(module->Initialize());
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return module.Detach();
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}
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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MaybeError ShaderModule::Initialize() {
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const std::vector<uint32_t>& spirv = GetSpirv();
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// Use SPIRV-Cross to extract info from the SPIRV even if Vulkan consumes SPIRV. We want to
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// have a translation step eventually anyway.
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options = GetCompileOptions();
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DAWN_TRY(CheckSpvcSuccess(
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mSpvcContext.InitializeForVulkan(descriptor->code, descriptor->codeSize, options),
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mSpvcContext.InitializeForVulkan(spirv.data(), spirv.size(), options),
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"Unable to initialize instance of spvc"));
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spirv_cross::Compiler* compiler;
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"Unable to get cross compiler"));
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DAWN_TRY(ExtractSpirvInfo(*compiler));
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} else {
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spirv_cross::Compiler compiler(descriptor->code, descriptor->codeSize);
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spirv_cross::Compiler compiler(spirv);
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DAWN_TRY(ExtractSpirvInfo(compiler));
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}
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createInfo.codeSize = vulkanSource.size() * sizeof(uint32_t);
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createInfo.pCode = vulkanSource.data();
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} else {
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createInfo.codeSize = descriptor->codeSize * sizeof(uint32_t);
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createInfo.pCode = descriptor->code;
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createInfo.codeSize = spirv.size() * sizeof(uint32_t);
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createInfo.pCode = spirv.data();
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}
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Device* device = ToBackend(GetDevice());
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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~ShaderModule() override;
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MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
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MaybeError Initialize();
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VkShaderModule mHandle = VK_NULL_HANDLE;
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};
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