Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount]

Bug: dawn:22

Change-Id: I02188d70103a1bee25b9b2024a2ea9f785656236
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2020-04-21 07:36:30 +00:00 committed by Commit Bot service account
parent be08000cb5
commit 3966eb1175
18 changed files with 406 additions and 219 deletions

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@ -77,8 +77,10 @@
"members": [
{"name": "label", "type": "char", "annotation": "const*", "length": "strlen", "optional": true},
{"name": "layout", "type": "bind group layout"},
{"name": "binding count", "type": "uint32_t"},
{"name": "bindings", "type": "bind group entry", "annotation": "const*", "length": "binding count"}
{"name": "binding count", "type": "uint32_t", "default": 0},
{"name": "bindings", "type": "bind group entry", "annotation": "const*", "length": "binding count"},
{"name": "entry count", "type": "uint32_t", "default": 0},
{"name": "entries", "type": "bind group entry", "annotation": "const*", "length": "entry count"}
]
},
"bind group layout": {
@ -104,8 +106,10 @@
"extensible": true,
"members": [
{"name": "label", "type": "char", "annotation": "const*", "length": "strlen", "optional": true},
{"name": "binding count", "type": "uint32_t"},
{"name": "bindings", "type": "bind group layout entry", "annotation": "const*", "length": "binding count"}
{"name": "binding count", "type": "uint32_t", "default": 0},
{"name": "bindings", "type": "bind group layout entry", "annotation": "const*", "length": "binding count"},
{"name": "entry count", "type": "uint32_t", "default": 0},
{"name": "entries", "type": "bind group layout entry", "annotation": "const*", "length": "entry count"}
]
},
"binding type": {

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@ -29,22 +29,22 @@ namespace dawn_native {
// Helper functions to perform binding-type specific validation
MaybeError ValidateBufferBinding(const DeviceBase* device,
const BindGroupEntry& binding,
const BindGroupEntry& entry,
wgpu::BufferUsage requiredUsage) {
if (binding.buffer == nullptr || binding.sampler != nullptr ||
binding.textureView != nullptr) {
if (entry.buffer == nullptr || entry.sampler != nullptr ||
entry.textureView != nullptr) {
return DAWN_VALIDATION_ERROR("expected buffer binding");
}
DAWN_TRY(device->ValidateObject(binding.buffer));
DAWN_TRY(device->ValidateObject(entry.buffer));
uint64_t bufferSize = binding.buffer->GetSize();
uint64_t bufferSize = entry.buffer->GetSize();
// Handle wgpu::WholeSize, avoiding overflows.
if (binding.offset > bufferSize) {
if (entry.offset > bufferSize) {
return DAWN_VALIDATION_ERROR("Buffer binding doesn't fit in the buffer");
}
uint64_t bindingSize =
(binding.size == wgpu::kWholeSize) ? bufferSize - binding.offset : binding.size;
(entry.size == wgpu::kWholeSize) ? bufferSize - entry.offset : entry.size;
if (bindingSize > bufferSize) {
return DAWN_VALIDATION_ERROR("Buffer binding size larger than the buffer");
@ -56,16 +56,16 @@ namespace dawn_native {
// Note that no overflow can happen because we already checked that
// bufferSize >= bindingSize
if (binding.offset > bufferSize - bindingSize) {
if (entry.offset > bufferSize - bindingSize) {
return DAWN_VALIDATION_ERROR("Buffer binding doesn't fit in the buffer");
}
if (!IsAligned(binding.offset, 256)) {
if (!IsAligned(entry.offset, 256)) {
return DAWN_VALIDATION_ERROR(
"Buffer offset for bind group needs to be 256-byte aligned");
}
if (!(binding.buffer->GetUsage() & requiredUsage)) {
if (!(entry.buffer->GetUsage() & requiredUsage)) {
return DAWN_VALIDATION_ERROR("buffer binding usage mismatch");
}
@ -73,16 +73,16 @@ namespace dawn_native {
}
MaybeError ValidateTextureBinding(const DeviceBase* device,
const BindGroupEntry& binding,
const BindGroupEntry& entry,
wgpu::TextureUsage requiredUsage,
const BindingInfo& bindingInfo) {
if (binding.textureView == nullptr || binding.sampler != nullptr ||
binding.buffer != nullptr) {
if (entry.textureView == nullptr || entry.sampler != nullptr ||
entry.buffer != nullptr) {
return DAWN_VALIDATION_ERROR("expected texture binding");
}
DAWN_TRY(device->ValidateObject(binding.textureView));
DAWN_TRY(device->ValidateObject(entry.textureView));
TextureBase* texture = binding.textureView->GetTexture();
TextureBase* texture = entry.textureView->GetTexture();
if (!(texture->GetUsage() & requiredUsage)) {
return DAWN_VALIDATION_ERROR("texture binding usage mismatch");
@ -110,7 +110,7 @@ namespace dawn_native {
break;
}
if (binding.textureView->GetDimension() != bindingInfo.viewDimension) {
if (entry.textureView->GetDimension() != bindingInfo.viewDimension) {
return DAWN_VALIDATION_ERROR("texture view dimension mismatch");
}
@ -118,22 +118,22 @@ namespace dawn_native {
}
MaybeError ValidateSamplerBinding(const DeviceBase* device,
const BindGroupEntry& binding,
const BindGroupEntry& entry,
wgpu::BindingType bindingType) {
if (binding.sampler == nullptr || binding.textureView != nullptr ||
binding.buffer != nullptr) {
if (entry.sampler == nullptr || entry.textureView != nullptr ||
entry.buffer != nullptr) {
return DAWN_VALIDATION_ERROR("expected sampler binding");
}
DAWN_TRY(device->ValidateObject(binding.sampler));
DAWN_TRY(device->ValidateObject(entry.sampler));
switch (bindingType) {
case wgpu::BindingType::Sampler:
if (binding.sampler->HasCompareFunction()) {
if (entry.sampler->HasCompareFunction()) {
return DAWN_VALIDATION_ERROR("Did not expect comparison sampler");
}
break;
case wgpu::BindingType::ComparisonSampler:
if (!binding.sampler->HasCompareFunction()) {
if (!entry.sampler->HasCompareFunction()) {
return DAWN_VALIDATION_ERROR("Expected comparison sampler");
}
break;
@ -153,17 +153,17 @@ namespace dawn_native {
}
DAWN_TRY(device->ValidateObject(descriptor->layout));
if (descriptor->bindingCount != descriptor->layout->GetBindingCount()) {
if (descriptor->entryCount != descriptor->layout->GetBindingCount()) {
return DAWN_VALIDATION_ERROR("numBindings mismatch");
}
const BindGroupLayoutBase::BindingMap& bindingMap = descriptor->layout->GetBindingMap();
std::bitset<kMaxBindingsPerGroup> bindingsSet;
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
const BindGroupEntry& binding = descriptor->bindings[i];
for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
const BindGroupEntry& entry = descriptor->entries[i];
const auto& it = bindingMap.find(BindingNumber(binding.binding));
const auto& it = bindingMap.find(BindingNumber(entry.binding));
if (it == bindingMap.end()) {
return DAWN_VALIDATION_ERROR("setting non-existent binding");
}
@ -180,25 +180,25 @@ namespace dawn_native {
// Perform binding-type specific validation.
switch (bindingInfo.type) {
case wgpu::BindingType::UniformBuffer:
DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Uniform));
DAWN_TRY(ValidateBufferBinding(device, entry, wgpu::BufferUsage::Uniform));
break;
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Storage));
DAWN_TRY(ValidateBufferBinding(device, entry, wgpu::BufferUsage::Storage));
break;
case wgpu::BindingType::SampledTexture:
DAWN_TRY(ValidateTextureBinding(device, binding, wgpu::TextureUsage::Sampled,
DAWN_TRY(ValidateTextureBinding(device, entry, wgpu::TextureUsage::Sampled,
bindingInfo));
break;
case wgpu::BindingType::Sampler:
case wgpu::BindingType::ComparisonSampler:
DAWN_TRY(ValidateSamplerBinding(device, binding, bindingInfo.type));
DAWN_TRY(ValidateSamplerBinding(device, entry, bindingInfo.type));
break;
// TODO(jiawei.shao@intel.com): support creating bind group with read-only and
// write-only storage textures.
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture:
DAWN_TRY(ValidateTextureBinding(device, binding, wgpu::TextureUsage::Storage,
DAWN_TRY(ValidateTextureBinding(device, entry, wgpu::TextureUsage::Storage,
bindingInfo));
break;
case wgpu::BindingType::StorageTexture:
@ -231,36 +231,36 @@ namespace dawn_native {
new (&mBindingData.bindings[i]) Ref<ObjectBase>();
}
for (uint32_t i = 0; i < descriptor->bindingCount; ++i) {
const BindGroupEntry& binding = descriptor->bindings[i];
for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
const BindGroupEntry& entry = descriptor->entries[i];
BindingIndex bindingIndex =
descriptor->layout->GetBindingIndex(BindingNumber(binding.binding));
descriptor->layout->GetBindingIndex(BindingNumber(entry.binding));
ASSERT(bindingIndex < mLayout->GetBindingCount());
// Only a single binding type should be set, so once we found it we can skip to the
// next loop iteration.
if (binding.buffer != nullptr) {
if (entry.buffer != nullptr) {
ASSERT(mBindingData.bindings[bindingIndex].Get() == nullptr);
mBindingData.bindings[bindingIndex] = binding.buffer;
mBindingData.bufferData[bindingIndex].offset = binding.offset;
uint64_t bufferSize = (binding.size == wgpu::kWholeSize)
? binding.buffer->GetSize() - binding.offset
: binding.size;
mBindingData.bindings[bindingIndex] = entry.buffer;
mBindingData.bufferData[bindingIndex].offset = entry.offset;
uint64_t bufferSize = (entry.size == wgpu::kWholeSize)
? entry.buffer->GetSize() - entry.offset
: entry.size;
mBindingData.bufferData[bindingIndex].size = bufferSize;
continue;
}
if (binding.textureView != nullptr) {
if (entry.textureView != nullptr) {
ASSERT(mBindingData.bindings[bindingIndex].Get() == nullptr);
mBindingData.bindings[bindingIndex] = binding.textureView;
mBindingData.bindings[bindingIndex] = entry.textureView;
continue;
}
if (binding.sampler != nullptr) {
if (entry.sampler != nullptr) {
ASSERT(mBindingData.bindings[bindingIndex].Get() == nullptr);
mBindingData.bindings[bindingIndex] = binding.sampler;
mBindingData.bindings[bindingIndex] = entry.sampler;
continue;
}
}

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@ -102,26 +102,26 @@ namespace dawn_native {
std::set<BindingNumber> bindingsSet;
uint32_t dynamicUniformBufferCount = 0;
uint32_t dynamicStorageBufferCount = 0;
for (BindingIndex i = 0; i < descriptor->bindingCount; ++i) {
const BindGroupLayoutEntry& binding = descriptor->bindings[i];
BindingNumber bindingNumber = BindingNumber(binding.binding);
for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
const BindGroupLayoutEntry& entry = descriptor->entries[i];
BindingNumber bindingNumber = BindingNumber(entry.binding);
DAWN_TRY(ValidateShaderStage(binding.visibility));
DAWN_TRY(ValidateBindingType(binding.type));
DAWN_TRY(ValidateTextureComponentType(binding.textureComponentType));
DAWN_TRY(ValidateShaderStage(entry.visibility));
DAWN_TRY(ValidateBindingType(entry.type));
DAWN_TRY(ValidateTextureComponentType(entry.textureComponentType));
if (binding.viewDimension != wgpu::TextureViewDimension::Undefined) {
DAWN_TRY(ValidateTextureViewDimension(binding.viewDimension));
if (entry.viewDimension != wgpu::TextureViewDimension::Undefined) {
DAWN_TRY(ValidateTextureViewDimension(entry.viewDimension));
// TODO(dawn:22): Remove this once users use viewDimension
if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
if (entry.textureDimension != wgpu::TextureViewDimension::Undefined) {
return DAWN_VALIDATION_ERROR(
"Cannot use both viewDimension and textureDimension");
}
} else {
// TODO(dawn:22): Remove this once users use viewDimension
if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
DAWN_TRY(ValidateTextureViewDimension(binding.textureDimension));
if (entry.textureDimension != wgpu::TextureViewDimension::Undefined) {
DAWN_TRY(ValidateTextureViewDimension(entry.textureDimension));
device->EmitDeprecationWarning(
"BindGroupLayoutEntry::textureDimension is deprecated, use viewDimension "
"instead");
@ -132,21 +132,19 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("some binding index was specified more than once");
}
DAWN_TRY(
ValidateBindingTypeWithShaderStageVisibility(binding.type, binding.visibility));
DAWN_TRY(ValidateBindingTypeWithShaderStageVisibility(entry.type, entry.visibility));
DAWN_TRY(
ValidateStorageTextureFormat(device, binding.type, binding.storageTextureFormat));
DAWN_TRY(ValidateStorageTextureFormat(device, entry.type, entry.storageTextureFormat));
switch (binding.type) {
switch (entry.type) {
case wgpu::BindingType::UniformBuffer:
if (binding.hasDynamicOffset) {
if (entry.hasDynamicOffset) {
++dynamicUniformBufferCount;
}
break;
case wgpu::BindingType::StorageBuffer:
case wgpu::BindingType::ReadonlyStorageBuffer:
if (binding.hasDynamicOffset) {
if (entry.hasDynamicOffset) {
++dynamicStorageBufferCount;
}
break;
@ -155,7 +153,7 @@ namespace dawn_native {
case wgpu::BindingType::ComparisonSampler:
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture:
if (binding.hasDynamicOffset) {
if (entry.hasDynamicOffset) {
return DAWN_VALIDATION_ERROR("Samplers and textures cannot be dynamic");
}
break;
@ -163,7 +161,7 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("storage textures aren't supported (yet)");
}
if (binding.multisampled) {
if (entry.multisampled) {
return DAWN_VALIDATION_ERROR(
"BindGroupLayoutEntry::multisampled must be false (for now)");
}
@ -273,9 +271,9 @@ namespace dawn_native {
BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor)
: CachedObject(device), mBindingCount(descriptor->bindingCount) {
: CachedObject(device), mBindingCount(descriptor->entryCount) {
std::vector<BindGroupLayoutEntry> sortedBindings(
descriptor->bindings, descriptor->bindings + descriptor->bindingCount);
descriptor->entries, descriptor->entries + descriptor->entryCount);
std::sort(sortedBindings.begin(), sortedBindings.end(), SortBindingsCompare);

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@ -731,10 +731,25 @@ namespace dawn_native {
MaybeError DeviceBase::CreateBindGroupInternal(BindGroupBase** result,
const BindGroupDescriptor* descriptor) {
DAWN_TRY(ValidateIsAlive());
if (IsValidationEnabled()) {
DAWN_TRY(ValidateBindGroupDescriptor(this, descriptor));
// TODO(dawn:22): Remove this once users use entries/entryCount
BindGroupDescriptor fixedDescriptor = *descriptor;
if (fixedDescriptor.bindingCount != 0) {
if (fixedDescriptor.entryCount != 0) {
return DAWN_VALIDATION_ERROR("Cannot use bindings and entries at the same time");
} else {
EmitDeprecationWarning(
"BindGroupEntry::bindings/bindingCount is deprecated, use entries/entryCount "
"instead");
fixedDescriptor.entryCount = fixedDescriptor.bindingCount;
fixedDescriptor.entries = fixedDescriptor.bindings;
}
}
DAWN_TRY_ASSIGN(*result, CreateBindGroupImpl(descriptor));
if (IsValidationEnabled()) {
DAWN_TRY(ValidateBindGroupDescriptor(this, &fixedDescriptor));
}
DAWN_TRY_ASSIGN(*result, CreateBindGroupImpl(&fixedDescriptor));
return {};
}
@ -742,10 +757,25 @@ namespace dawn_native {
BindGroupLayoutBase** result,
const BindGroupLayoutDescriptor* descriptor) {
DAWN_TRY(ValidateIsAlive());
if (IsValidationEnabled()) {
DAWN_TRY(ValidateBindGroupLayoutDescriptor(this, descriptor));
// TODO(dawn:22): Remove this once users use entries/entryCount
BindGroupLayoutDescriptor fixedDescriptor = *descriptor;
if (fixedDescriptor.bindingCount != 0) {
if (fixedDescriptor.entryCount != 0) {
return DAWN_VALIDATION_ERROR("Cannot use bindings and entries at the same time");
} else {
EmitDeprecationWarning(
"BindGroupLayoutEntry::bindings/bindingCount is deprecated, use "
"entries/entryCount instead");
fixedDescriptor.entryCount = fixedDescriptor.bindingCount;
fixedDescriptor.entries = fixedDescriptor.bindings;
}
}
DAWN_TRY_ASSIGN(*result, GetOrCreateBindGroupLayout(descriptor));
if (IsValidationEnabled()) {
DAWN_TRY(ValidateBindGroupLayoutDescriptor(this, &fixedDescriptor));
}
DAWN_TRY_ASSIGN(*result, GetOrCreateBindGroupLayout(&fixedDescriptor));
return {};
}

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@ -89,8 +89,8 @@ namespace dawn_native {
// a Ref<BindGroupLayoutBase>, then the VkDevice will be destroyed before the
// VkDescriptorSetLayout.
BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 0;
desc.bindings = nullptr;
desc.entryCount = 0;
desc.entries = nullptr;
BindGroupLayoutBase* bgl = nullptr;
if (GetDevice()->ConsumedError(GetDevice()->GetOrCreateBindGroupLayout(&desc), &bgl)) {

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@ -126,13 +126,13 @@ namespace dawn_native {
// Data which BindGroupLayoutDescriptor will point to for creation
std::array<std::array<BindGroupLayoutEntry, kMaxBindingsPerGroup>, kMaxBindGroups>
bindingData = {};
entryData = {};
// A map of bindings to the index in |bindingData|
// A map of bindings to the index in |entryData|
std::array<std::map<BindingNumber, BindingIndex>, kMaxBindGroups> usedBindingsMap = {};
// A counter of how many bindings we've populated in |bindingData|
std::array<uint32_t, kMaxBindGroups> bindingCounts = {};
// A counter of how many bindings we've populated in |entryData|
std::array<uint32_t, kMaxBindGroups> entryCounts = {};
uint32_t bindGroupLayoutCount = 0;
for (uint32_t moduleIndex = 0; moduleIndex < count; ++moduleIndex) {
@ -170,7 +170,7 @@ namespace dawn_native {
{
const auto& it = usedBindingsMap[group].find(bindingNumber);
if (it != usedBindingsMap[group].end()) {
if (bindingSlot == bindingData[group][it->second]) {
if (bindingSlot == entryData[group][it->second]) {
// Already used and the data is the same. Continue.
continue;
} else {
@ -181,12 +181,12 @@ namespace dawn_native {
}
}
uint32_t currentBindingCount = bindingCounts[group];
bindingData[group][currentBindingCount] = bindingSlot;
uint32_t currentBindingCount = entryCounts[group];
entryData[group][currentBindingCount] = bindingSlot;
usedBindingsMap[group][bindingNumber] = currentBindingCount;
bindingCounts[group]++;
entryCounts[group]++;
bindGroupLayoutCount = std::max(bindGroupLayoutCount, group + 1);
}
@ -196,8 +196,8 @@ namespace dawn_native {
std::array<BindGroupLayoutBase*, kMaxBindGroups> bindGroupLayouts = {};
for (uint32_t group = 0; group < bindGroupLayoutCount; ++group) {
BindGroupLayoutDescriptor desc = {};
desc.bindings = bindingData[group].data();
desc.bindingCount = bindingCounts[group];
desc.entries = entryData[group].data();
desc.entryCount = entryCounts[group];
// We should never produce a bad descriptor.
ASSERT(!ValidateBindGroupLayoutDescriptor(device, &desc).IsError());

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@ -750,11 +750,11 @@ TEST_P(BindGroupTests, DrawThenChangePipelineAndBindGroup) {
TEST_P(BindGroupTests, BindGroupLayoutVisibilityCanBeNone) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&descriptor);
wgpu::RenderPipeline pipeline = MakeTestPipeline(renderPass, {}, {layout});

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@ -79,8 +79,8 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionIsDeprecated) {
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
}
@ -92,8 +92,8 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionAndViewUndefinedEmitsNoWarning)
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
device.CreateBindGroupLayout(&bglDesc);
}
@ -106,8 +106,8 @@ TEST_P(DeprecationTests, BGLEntryTextureAndViewDimensionIsInvalid) {
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
}
@ -121,8 +121,8 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
wgpu::BindGroupLayout layout;
EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
@ -152,6 +152,161 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayView}}));
}
// Test for BindGroupLayout::bindings/bindingCount -> entries/entryCount
// Test that creating a BGL with bindings emits a deprecation warning.
TEST_P(DeprecationTests, BGLDescBindingIsDeprecated) {
wgpu::BindGroupLayoutEntry entryDesc = {
.type = wgpu::BindingType::Sampler,
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
};
EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
}
// Test that creating a BGL with both entries and bindings is an error
TEST_P(DeprecationTests, BGLDescBindingAndEntriesIsInvalid) {
wgpu::BindGroupLayoutEntry entryDesc = {
.type = wgpu::BindingType::Sampler,
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
}
// Test that creating a BGL with both entries and bindings to 0 doesn't emit warnings
TEST_P(DeprecationTests, BGLDescBindingAndEntriesBothZeroEmitsNoWarning) {
// TODO(cwallez@chromium.org): In Vulkan it is disallowed to create 0-sized descriptor pools
// but the Vulkan backend doesn't special case it yet.
DAWN_SKIP_TEST_IF(IsVulkan());
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 0,
.bindings = nullptr,
.entryCount = 0,
.entries = nullptr,
};
device.CreateBindGroupLayout(&bglDesc);
}
// Test that creating a BGL with bindings still does correct state tracking
TEST_P(DeprecationTests, BGLDescBindingStateTracking) {
wgpu::BindGroupLayoutEntry entryDesc = {
.binding = 0,
.type = wgpu::BindingType::Sampler,
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
};
wgpu::BindGroupLayout layout;
EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
// Test a case where if |bindings| wasn't taken into account, no validation error would happen
// because the layout would be empty
wgpu::BindGroupDescriptor badBgDesc = {
.layout = layout,
.entryCount = 0,
.entries = nullptr,
};
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&badBgDesc));
}
// Test for BindGroup::bindings/bindingCount -> entries/entryCount
// Test that creating a BG with bindings emits a deprecation warning.
TEST_P(DeprecationTests, BGDescBindingIsDeprecated) {
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::BindGroupEntry entryDesc = {
.binding = 0,
.sampler = sampler,
};
wgpu::BindGroupDescriptor bgDesc = {
.layout = layout,
.bindingCount = 1,
.bindings = &entryDesc,
};
EXPECT_DEPRECATION_WARNING(device.CreateBindGroup(&bgDesc));
}
// Test that creating a BG with both entries and bindings is an error
TEST_P(DeprecationTests, BGDescBindingAndEntriesIsInvalid) {
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::BindGroupEntry entryDesc = {
.binding = 0,
.sampler = sampler,
};
wgpu::BindGroupDescriptor bgDesc = {
.layout = layout,
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc));
}
// Test that creating a BG with both entries and bindings to 0 doesn't emit warnings
TEST_P(DeprecationTests, BGDescBindingAndEntriesBothZeroEmitsNoWarning) {
// TODO(cwallez@chromium.org): In Vulkan it is disallowed to create 0-sized descriptor pools
// but the Vulkan backend doesn't special case it yet.
DAWN_SKIP_TEST_IF(IsVulkan());
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
wgpu::BindGroupDescriptor bgDesc = {
.layout = layout,
.bindingCount = 0,
.bindings = nullptr,
.entryCount = 0,
.entries = nullptr,
};
device.CreateBindGroup(&bgDesc);
}
// Test that creating a BG with bindings still does correct state tracking
TEST_P(DeprecationTests, BGDescBindingStateTracking) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
// Test a case where if |bindings| wasn't taken into account, no validation error would happen
// because it would match the empty layout.
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroupEntry entryDesc = {
.binding = 0,
.sampler = sampler,
};
wgpu::BindGroupDescriptor bgDesc = {
.layout = layout,
.bindingCount = 1,
.bindings = &entryDesc,
};
EXPECT_DEPRECATION_WARNING(ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc)));
}
DAWN_INSTANTIATE_TEST(DeprecationTests,
D3D12Backend(),
MetalBackend(),

View File

@ -105,11 +105,11 @@ TEST_P(DeviceLostTest, SubmitFails) {
TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) {
SetCallbackAndLoseForTesting();
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
}
@ -139,18 +139,18 @@ TEST_P(DeviceLostTest, GetBindGroupLayoutFails) {
TEST_P(DeviceLostTest, CreateBindGroupFails) {
SetCallbackAndLoseForTesting();
wgpu::BindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.buffer = nullptr;
binding.offset = 0;
binding.size = 0;
wgpu::BindGroupEntry entry;
entry.binding = 0;
entry.sampler = nullptr;
entry.textureView = nullptr;
entry.buffer = nullptr;
entry.offset = 0;
entry.size = 0;
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}

View File

@ -23,24 +23,24 @@ TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
// wgpu::BindingType::ReadonlyStorageTexture is a valid binding type to create a bind group
// layout.
{
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::ReadonlyStorageTexture};
binding.storageTextureFormat = wgpu::TextureFormat::R32Float;
wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::ReadonlyStorageTexture};
entry.storageTextureFormat = wgpu::TextureFormat::R32Float;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
device.CreateBindGroupLayout(&descriptor);
}
// wgpu::BindingType::WriteonlyStorageTexture is a valid binding type to create a bind group
// layout.
{
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::WriteonlyStorageTexture};
binding.storageTextureFormat = wgpu::TextureFormat::R32Float;
wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::WriteonlyStorageTexture};
entry.storageTextureFormat = wgpu::TextureFormat::R32Float;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
device.CreateBindGroupLayout(&descriptor);
}
}

View File

@ -75,8 +75,8 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = 0;
descriptor.bindings = nullptr;
descriptor.entryCount = 0;
descriptor.entries = nullptr;
// Control case: check that nextInChain = nullptr is valid
descriptor.nextInChain = nullptr;
@ -88,15 +88,15 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Check constraints on bindingCount
TEST_F(BindGroupValidationTest, bindingCountMismatch) {
// Check constraints on entryCount
TEST_F(BindGroupValidationTest, EntryCountMismatch) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
// Control case: check that a descriptor with one binding is ok
utils::MakeBindGroup(device, layout, {{0, mSampler}});
// Check that bindingCount != layout.bindingCount fails.
// Check that entryCount != layout.entryCount fails.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
}
@ -149,8 +149,8 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) {
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
@ -198,8 +198,8 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
@ -252,8 +252,8 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
@ -473,8 +473,8 @@ class BindGroupLayoutValidationTest : public ValidationTest {
bool expected) {
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = count;
descriptor.bindings = binding;
descriptor.entryCount = count;
descriptor.entries = binding;
if (!expected) {
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
@ -526,23 +526,23 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutEntryUnbounded) {
// Test that there can't be more than kMaxBindingPerGroup bindings per group
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutMaxBindings) {
wgpu::BindGroupLayoutEntry bindings[kMaxBindingsPerGroup + 1];
wgpu::BindGroupLayoutEntry entries[kMaxBindingsPerGroup + 1];
for (uint32_t i = 0; i < kMaxBindingsPerGroup + 1; i++) {
bindings[i].type = wgpu::BindingType::UniformBuffer;
bindings[i].binding = i;
bindings[i].visibility = wgpu::ShaderStage::Compute;
entries[i].type = wgpu::BindingType::UniformBuffer;
entries[i].binding = i;
entries[i].visibility = wgpu::ShaderStage::Compute;
}
wgpu::BindGroupLayoutDescriptor desc;
desc.bindings = bindings;
desc.entries = entries;
// Control case: kMaxBindingsPerGroup bindings is allowed.
desc.bindingCount = kMaxBindingsPerGroup;
desc.entryCount = kMaxBindingsPerGroup;
device.CreateBindGroupLayout(&desc);
// Error case: kMaxBindingsPerGroup + 1 bindings is not allowed.
desc.bindingCount = kMaxBindingsPerGroup + 1;
desc.entryCount = kMaxBindingsPerGroup + 1;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc));
}
@ -594,8 +594,8 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) {
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &binding;
device.CreateBindGroupLayout(&descriptor);
}
@ -642,8 +642,8 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
auto MakeBindGroupLayout = [&](wgpu::BindGroupLayoutEntry* binding,
uint32_t count) -> wgpu::BindGroupLayout {
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = count;
descriptor.bindings = binding;
descriptor.entryCount = count;
descriptor.entries = binding;
return device.CreateBindGroupLayout(&descriptor);
};
@ -1055,8 +1055,8 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
// Create the bind group layout.
wgpu::BindGroupLayoutDescriptor bglDescriptor;
bglDescriptor.bindingCount = static_cast<uint32_t>(bindings.size());
bglDescriptor.bindings = bindings.data();
bglDescriptor.entryCount = static_cast<uint32_t>(bindings.size());
bglDescriptor.entries = bindings.data();
bindGroupLayouts[l] = device.CreateBindGroupLayout(&bglDescriptor);
}

View File

@ -108,8 +108,8 @@ TEST_F(GetBindGroupLayoutTests, DefaultShaderStageAndDynamicOffsets) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
// Check that visibility and dynamic offsets match
binding.hasDynamicOffset = false;
@ -157,8 +157,8 @@ TEST_F(GetBindGroupLayoutTests, ComputePipeline) {
binding.hasDynamicOffset = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
}
@ -171,8 +171,8 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
// Storage buffer binding is not supported in vertex shader.
@ -243,8 +243,8 @@ TEST_F(GetBindGroupLayoutTests, Multisampled) {
binding.hasDynamicOffset = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
binding.multisampled = false;
@ -281,8 +281,8 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
binding.viewDimension = wgpu::TextureViewDimension::e1D;
@ -355,8 +355,8 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
binding.textureComponentType = wgpu::TextureComponentType::Float;
@ -398,8 +398,8 @@ TEST_F(GetBindGroupLayoutTests, BindingIndices) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
binding.binding = 0;
@ -605,8 +605,8 @@ TEST_F(GetBindGroupLayoutTests, UnusedIndex) {
void main() {})");
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 0;
desc.bindings = nullptr;
desc.entryCount = 0;
desc.entries = nullptr;
wgpu::BindGroupLayout emptyBindGroupLayout = device.CreateBindGroupLayout(&desc);
@ -625,8 +625,8 @@ TEST_F(GetBindGroupLayoutTests, Reflection) {
binding.visibility = wgpu::ShaderStage::Vertex;
wgpu::BindGroupLayoutDescriptor bglDesc = {};
bglDesc.bindingCount = 1;
bglDesc.bindings = &binding;
bglDesc.entryCount = 1;
bglDesc.entries = &binding;
wgpu::BindGroupLayout bindGroupLayout = device.CreateBindGroupLayout(&bglDesc);
@ -663,8 +663,8 @@ TEST_F(GetBindGroupLayoutTests, Reflection) {
{
wgpu::BindGroupLayoutDescriptor emptyDesc = {};
emptyDesc.bindingCount = 0;
emptyDesc.bindings = nullptr;
emptyDesc.entryCount = 0;
emptyDesc.entries = nullptr;
wgpu::BindGroupLayout emptyBindGroupLayout = device.CreateBindGroupLayout(&emptyDesc);

View File

@ -381,11 +381,12 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
{wgpu::ShaderStage::Compute, wgpu::BindingType::StorageTexture, false}}};
for (const auto& testSpec : kTestSpecs) {
wgpu::BindGroupLayoutEntry binding = {0, testSpec.stage, testSpec.type};
binding.storageTextureFormat = wgpu::TextureFormat::R32Uint;
wgpu::BindGroupLayoutEntry entry = {0, testSpec.stage, testSpec.type};
entry.storageTextureFormat = wgpu::TextureFormat::R32Uint;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
if (testSpec.valid) {
device.CreateBindGroupLayout(&descriptor);

View File

@ -49,8 +49,8 @@ TEST_F(WireArgumentTests, ValueArgument) {
TEST_F(WireArgumentTests, ValueArrayArgument) {
// Create a bindgroup.
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
bglDescriptor.bindingCount = 0;
bglDescriptor.bindings = nullptr;
bglDescriptor.entryCount = 0;
bglDescriptor.entries = nullptr;
WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
@ -58,8 +58,8 @@ TEST_F(WireArgumentTests, ValueArrayArgument) {
WGPUBindGroupDescriptor bindGroupDescriptor = {};
bindGroupDescriptor.layout = bgl;
bindGroupDescriptor.bindingCount = 0;
bindGroupDescriptor.bindings = nullptr;
bindGroupDescriptor.entryCount = 0;
bindGroupDescriptor.entries = nullptr;
WGPUBindGroup bindGroup = wgpuDeviceCreateBindGroup(device, &bindGroupDescriptor);
WGPUBindGroup apiBindGroup = api.GetNewBindGroup();
@ -284,8 +284,8 @@ TEST_F(WireArgumentTests, StructureOfValuesArgument) {
// Test that the wire is able to send structures that contain objects
TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
bglDescriptor.bindingCount = 0;
bglDescriptor.bindings = nullptr;
bglDescriptor.entryCount = 0;
bglDescriptor.entries = nullptr;
WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
@ -313,7 +313,7 @@ TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
// Test that the wire is able to send structures that contain objects
TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
static constexpr int NUM_BINDINGS = 3;
WGPUBindGroupLayoutEntry bindings[NUM_BINDINGS]{
WGPUBindGroupLayoutEntry entries[NUM_BINDINGS]{
{0,
WGPUShaderStage_Vertex,
WGPUBindingType_Sampler,
@ -343,24 +343,24 @@ TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
WGPUTextureFormat_RGBA8Unorm},
};
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
bglDescriptor.bindingCount = NUM_BINDINGS;
bglDescriptor.bindings = bindings;
bglDescriptor.entryCount = NUM_BINDINGS;
bglDescriptor.entries = entries;
wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
EXPECT_CALL(
api,
DeviceCreateBindGroupLayout(
apiDevice, MatchesLambda([bindings](const WGPUBindGroupLayoutDescriptor* desc) -> bool {
apiDevice, MatchesLambda([entries](const WGPUBindGroupLayoutDescriptor* desc) -> bool {
for (int i = 0; i < NUM_BINDINGS; ++i) {
const auto& a = desc->bindings[i];
const auto& b = bindings[i];
const auto& a = desc->entries[i];
const auto& b = entries[i];
if (a.binding != b.binding || a.visibility != b.visibility ||
a.type != b.type) {
return false;
}
}
return desc->nextInChain == nullptr && desc->bindingCount == 3;
return desc->nextInChain == nullptr && desc->entryCount == 3;
})))
.WillOnce(Return(apiBgl));

View File

@ -166,11 +166,11 @@ TEST_F(WireMultipleDeviceTests, DifferentDeviceObjectCreationIsError) {
wireA.FlushClient();
std::array<WGPUBindGroupBinding, 2> bindings = {};
std::array<WGPUBindGroupBinding, 2> entries = {};
// Create a buffer on wire A.
WGPUBufferDescriptor bufferDesc = {};
bindings[0].buffer = wgpuDeviceCreateBuffer(wireA.ClientDevice(), &bufferDesc);
entries[0].buffer = wgpuDeviceCreateBuffer(wireA.ClientDevice(), &bufferDesc);
EXPECT_CALL(*wireA.Api(), DeviceCreateBuffer(wireA.ServerDevice(), _))
.WillOnce(Return(wireA.Api()->GetNewBuffer()));
@ -178,7 +178,7 @@ TEST_F(WireMultipleDeviceTests, DifferentDeviceObjectCreationIsError) {
// Create a sampler on wire B.
WGPUSamplerDescriptor samplerDesc = {};
bindings[1].sampler = wgpuDeviceCreateSampler(wireB.ClientDevice(), &samplerDesc);
entries[1].sampler = wgpuDeviceCreateSampler(wireB.ClientDevice(), &samplerDesc);
EXPECT_CALL(*wireB.Api(), DeviceCreateSampler(wireB.ServerDevice(), _))
.WillOnce(Return(wireB.Api()->GetNewSampler()));
@ -187,8 +187,8 @@ TEST_F(WireMultipleDeviceTests, DifferentDeviceObjectCreationIsError) {
// Create a bind group on wire A using the bgl (A), buffer (A), and sampler (B).
WGPUBindGroupDescriptor bgDesc = {};
bgDesc.layout = bglA;
bgDesc.bindingCount = bindings.size();
bgDesc.bindings = bindings.data();
bgDesc.entryCount = entries.size();
bgDesc.entries = entries.data();
WGPUBindGroup bindGroupA = wgpuDeviceCreateBindGroup(wireA.ClientDevice(), &bgDesc);
// It should inject an error because the sampler is from a different device.

View File

@ -27,7 +27,7 @@ class WireOptionalTests : public WireTest {
// Test passing nullptr instead of objects - object as value version
TEST_F(WireOptionalTests, OptionalObjectValue) {
WGPUBindGroupLayoutDescriptor bglDesc = {};
bglDesc.bindingCount = 0;
bglDesc.entryCount = 0;
WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDesc);
WGPUBindGroupLayout apiBindGroupLayout = api.GetNewBindGroupLayout();
@ -35,27 +35,27 @@ TEST_F(WireOptionalTests, OptionalObjectValue) {
.WillOnce(Return(apiBindGroupLayout));
// The `sampler`, `textureView` and `buffer` members of a binding are optional.
WGPUBindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.buffer = nullptr;
WGPUBindGroupEntry entry;
entry.binding = 0;
entry.sampler = nullptr;
entry.textureView = nullptr;
entry.buffer = nullptr;
WGPUBindGroupDescriptor bgDesc = {};
bgDesc.layout = bgl;
bgDesc.bindingCount = 1;
bgDesc.bindings = &binding;
bgDesc.entryCount = 1;
bgDesc.entries = &entry;
wgpuDeviceCreateBindGroup(device, &bgDesc);
WGPUBindGroup apiDummyBindGroup = api.GetNewBindGroup();
EXPECT_CALL(api, DeviceCreateBindGroup(
apiDevice, MatchesLambda([](const WGPUBindGroupDescriptor* desc) -> bool {
return desc->nextInChain == nullptr && desc->bindingCount == 1 &&
desc->bindings[0].binding == 0 &&
desc->bindings[0].sampler == nullptr &&
desc->bindings[0].buffer == nullptr &&
desc->bindings[0].textureView == nullptr;
return desc->nextInChain == nullptr && desc->entryCount == 1 &&
desc->entries[0].binding == 0 &&
desc->entries[0].sampler == nullptr &&
desc->entries[0].buffer == nullptr &&
desc->entries[0].textureView == nullptr;
})))
.WillOnce(Return(apiDummyBindGroup));

View File

@ -271,16 +271,15 @@ namespace utils {
wgpu::BindGroupLayout MakeBindGroupLayout(
const wgpu::Device& device,
std::initializer_list<wgpu::BindGroupLayoutEntry> bindingsInitializer) {
std::vector<wgpu::BindGroupLayoutEntry> bindings;
for (const wgpu::BindGroupLayoutEntry& binding : bindingsInitializer) {
bindings.push_back(binding);
std::initializer_list<wgpu::BindGroupLayoutEntry> entriesInitializer) {
std::vector<wgpu::BindGroupLayoutEntry> entries;
for (const wgpu::BindGroupLayoutEntry& entry : entriesInitializer) {
entries.push_back(entry);
}
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = static_cast<uint32_t>(bindings.size());
descriptor.bindings = bindings.data();
descriptor.entryCount = static_cast<uint32_t>(entries.size());
descriptor.entries = entries.data();
return device.CreateBindGroupLayout(&descriptor);
}
@ -317,16 +316,16 @@ namespace utils {
wgpu::BindGroup MakeBindGroup(
const wgpu::Device& device,
const wgpu::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> bindingsInitializer) {
std::vector<wgpu::BindGroupEntry> bindings;
for (const BindingInitializationHelper& helper : bindingsInitializer) {
bindings.push_back(helper.GetAsBinding());
std::initializer_list<BindingInitializationHelper> entriesInitializer) {
std::vector<wgpu::BindGroupEntry> entries;
for (const BindingInitializationHelper& helper : entriesInitializer) {
entries.push_back(helper.GetAsBinding());
}
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = bindings.size();
descriptor.bindings = bindings.data();
descriptor.entryCount = entries.size();
descriptor.entries = entries.data();
return device.CreateBindGroup(&descriptor);
}

View File

@ -91,7 +91,7 @@ namespace utils {
const wgpu::BindGroupLayout* bindGroupLayout);
wgpu::BindGroupLayout MakeBindGroupLayout(
const wgpu::Device& device,
std::initializer_list<wgpu::BindGroupLayoutEntry> bindingsInitializer);
std::initializer_list<wgpu::BindGroupLayoutEntry> entriesInitializer);
// Helpers to make creating bind groups look nicer:
//
@ -124,7 +124,7 @@ namespace utils {
wgpu::BindGroup MakeBindGroup(
const wgpu::Device& device,
const wgpu::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> bindingsInitializer);
std::initializer_list<BindingInitializationHelper> entriesInitializer);
} // namespace utils