Revert "Create VulkanImageWrappingTests for dma-buf images"
This reverts commit 0bbfec1f7f
.
Reason for revert: Makes the roll into Chromium fail with the following:
[314/21578] CXX obj/third_party/dawn/dawn_white_box_tests_sources/VulkanImageWrappingTestsDmaBuf.o
FAILED: obj/third_party/dawn/dawn_white_box_tests_sources/VulkanImageWrappingTestsDmaBuf.o
../../build/toolchain/clang_code_coverage_wrapper.py --target-os=chromeos --files-to-instrument=../....(too long)
../../third_party/dawn/src/tests/white_box/VulkanImageWrappingTestsDmaBuf.cpp:28:10: fatal error: 'drm/drm_fourcc.h' file not found
#include <drm/drm_fourcc.h>
^~~~~~~~~~~~~~~~~~
1 error generated.
Original change's description:
> Create VulkanImageWrappingTests for dma-buf images
>
> This CL branches the existing VulkanImageWrappingTests to separate
> tests for OpaqueFD-backed amd DmaBuf-backed external images. On
> Chrome OS of Dawn, we no longer interop using opaque FDs, so these
> tests were failing in the end2end test suite.
>
> The new VulkanImageWrappingTestsDmaBuf tests are essentially 1:1
> mappings of their counterparts in the Opaque FD version. The only
> difference is that we allocate memory directly on the device using
> GBM instead of creating a VkImage (which will likely call some GBM
> methods under the hood) and then extracting the FD using a Vulkan
> extension. We then communicate this to Dawn via the DmaBuf
> ExternalImageDescriptor.
>
> Also, this fixes VulkanImageWrappingUsageTests::LargeImage on AMD
> devices (assuming the extension is implemented) as we can now
> specify DRM modifiers.
>
> Bug: chromium:996470
> Change-Id: I2b3c57d7f5ff14131d415e99a09d32d2f16b3e54
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15800
> Commit-Queue: Brian Ho <hob@chromium.org>
> Reviewed-by: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,hob@chromium.org
Change-Id: Idb45586c608ce20432142834a4f14d42c76d3b3b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:996470
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16001
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
0bbfec1f7f
commit
21e5074dcd
10
BUILD.gn
10
BUILD.gn
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@ -1005,10 +1005,8 @@ source_set("dawn_white_box_tests_sources") {
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if (dawn_enable_vulkan) {
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deps += [ "third_party:vulkan_headers" ]
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if (is_chromeos) {
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sources += [ "src/tests/white_box/VulkanImageWrappingTestsDmaBuf.cpp" ]
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} else if (is_linux) {
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sources += [ "src/tests/white_box/VulkanImageWrappingTestsOpaqueFD.cpp" ]
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if (is_linux) {
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sources += [ "src/tests/white_box/VulkanImageWrappingTests.cpp" ]
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}
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if (dawn_enable_error_injection) {
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@ -1064,10 +1062,6 @@ test("dawn_end2end_tests") {
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if (dawn_enable_opengl) {
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deps += [ ":dawn_glfw" ]
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}
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if (is_chromeos) {
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libs += [ "gbm" ]
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}
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}
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test("dawn_perf_tests") {
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@ -1,857 +0,0 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "common/Math.h"
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#include "common/vulkan_platform.h"
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#include "dawn_native/VulkanBackend.h"
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#include "dawn_native/vulkan/AdapterVk.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/ResourceMemoryAllocatorVk.h"
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#include "dawn_native/vulkan/TextureVk.h"
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#include "utils/SystemUtils.h"
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#include "utils/WGPUHelpers.h"
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#include <drm/drm_fourcc.h>
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#include <fcntl.h>
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#include <gbm.h>
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namespace dawn_native { namespace vulkan {
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namespace {
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class VulkanImageWrappingTestBase : public DawnTest {
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public:
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void TestSetUp() override {
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DAWN_SKIP_TEST_IF(UsesWire());
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gbmDevice = CreateGbmDevice();
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deviceVk = reinterpret_cast<dawn_native::vulkan::Device*>(device.Get());
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defaultGbmBo = CreateGbmBo(1, 1, true /* linear */);
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defaultStride = gbm_bo_get_stride_for_plane(defaultGbmBo, 0);
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defaultModifier = gbm_bo_get_modifier(defaultGbmBo);
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defaultFd = gbm_bo_get_fd(defaultGbmBo);
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defaultDescriptor.dimension = wgpu::TextureDimension::e2D;
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defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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defaultDescriptor.size = {1, 1, 1};
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defaultDescriptor.sampleCount = 1;
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defaultDescriptor.arrayLayerCount = 1;
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defaultDescriptor.mipLevelCount = 1;
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defaultDescriptor.usage = wgpu::TextureUsage::OutputAttachment |
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wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
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}
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void TearDown() override {
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if (UsesWire())
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return;
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gbm_bo_destroy(defaultGbmBo);
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gbm_device_destroy(gbmDevice);
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}
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gbm_device* CreateGbmDevice() {
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// Render nodes [1] are the primary interface for communicating with the GPU on
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// devices that support DRM. The actual filename of the render node is
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// implementation-specific, so we must scan through all possible filenames to find
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// one that we can use [2].
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//
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// [1] https://dri.freedesktop.org/docs/drm/gpu/drm-uapi.html#render-nodes
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// [2]
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// https://cs.chromium.org/chromium/src/ui/ozone/platform/wayland/gpu/drm_render_node_path_finder.cc
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const uint32_t kRenderNodeStart = 128;
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const uint32_t kRenderNodeEnd = kRenderNodeStart + 16;
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const std::string kRenderNodeTemplate = "/dev/dri/renderD";
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int renderNodeFd = -1;
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for (uint32_t i = kRenderNodeStart; i < kRenderNodeEnd; i++) {
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std::string renderNode = kRenderNodeTemplate + std::to_string(i);
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renderNodeFd = open(renderNode.c_str(), O_RDWR);
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if (renderNodeFd >= 0)
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break;
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}
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EXPECT_GE(renderNodeFd, 0) << "Failed to get file descriptor for render node";
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gbm_device* gbmDevice = gbm_create_device(renderNodeFd);
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EXPECT_NE(gbmDevice, nullptr) << "Failed to create GBM device";
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return gbmDevice;
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}
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gbm_bo* CreateGbmBo(uint32_t width, uint32_t height, bool linear) {
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uint32_t flags = GBM_BO_USE_RENDERING;
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if (linear)
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flags |= GBM_BO_USE_LINEAR;
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gbm_bo* gbmBo = gbm_bo_create(gbmDevice, width, height, GBM_FORMAT_XBGR8888, flags);
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EXPECT_NE(gbmBo, nullptr) << "Failed to create GBM buffer object";
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return gbmBo;
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}
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wgpu::Texture WrapVulkanImage(wgpu::Device device,
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const wgpu::TextureDescriptor* textureDescriptor,
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int memoryFd,
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uint32_t stride,
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uint64_t drmModifier,
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std::vector<int> waitFDs,
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bool isCleared = true,
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bool expectValid = true) {
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dawn_native::vulkan::ExternalImageDescriptorDmaBuf descriptor;
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descriptor.cTextureDescriptor =
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reinterpret_cast<const WGPUTextureDescriptor*>(textureDescriptor);
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descriptor.isCleared = isCleared;
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descriptor.stride = stride;
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descriptor.drmModifier = drmModifier;
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descriptor.memoryFD = memoryFd;
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descriptor.waitFDs = waitFDs;
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WGPUTexture texture =
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dawn_native::vulkan::WrapVulkanImage(device.Get(), &descriptor);
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if (expectValid) {
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EXPECT_NE(texture, nullptr) << "Failed to wrap image, are external memory / "
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"semaphore extensions supported?";
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} else {
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EXPECT_EQ(texture, nullptr);
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}
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return wgpu::Texture::Acquire(texture);
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}
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// Exports the signal from a wrapped texture and ignores it
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// We have to export the signal before destroying the wrapped texture else it's an
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// assertion failure
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void IgnoreSignalSemaphore(wgpu::Device device, wgpu::Texture wrappedTexture) {
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int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(),
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wrappedTexture.Get());
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ASSERT_NE(fd, -1);
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close(fd);
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}
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protected:
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dawn_native::vulkan::Device* deviceVk;
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gbm_device* gbmDevice;
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wgpu::TextureDescriptor defaultDescriptor;
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gbm_bo* defaultGbmBo;
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int defaultFd;
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uint32_t defaultStride;
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uint64_t defaultModifier;
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};
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} // anonymous namespace
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using VulkanImageWrappingValidationTests = VulkanImageWrappingTestBase;
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// Test no error occurs if the import is valid
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TEST_P(VulkanImageWrappingValidationTests, SuccessfulImport) {
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wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
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defaultStride, defaultModifier, {}, true, true);
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EXPECT_NE(texture.Get(), nullptr);
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IgnoreSignalSemaphore(device, texture);
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}
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// Test an error occurs if the texture descriptor is missing
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TEST_P(VulkanImageWrappingValidationTests, MissingTextureDescriptor) {
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapVulkanImage(device, nullptr, defaultFd, defaultStride,
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defaultModifier, {}, true, false));
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EXPECT_EQ(texture.Get(), nullptr);
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close(defaultFd);
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}
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// Test an error occurs if the texture descriptor is invalid
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TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDescriptor) {
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wgpu::ChainedStruct chainedDescriptor;
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defaultDescriptor.nextInChain = &chainedDescriptor;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapVulkanImage(device, &defaultDescriptor, defaultFd,
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defaultStride, defaultModifier, {}, true, false));
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EXPECT_EQ(texture.Get(), nullptr);
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close(defaultFd);
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}
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// Test an error occurs if the descriptor dimension isn't 2D
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TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDimension) {
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defaultDescriptor.dimension = wgpu::TextureDimension::e1D;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapVulkanImage(device, &defaultDescriptor, defaultFd,
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defaultStride, defaultModifier, {}, true, false));
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EXPECT_EQ(texture.Get(), nullptr);
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close(defaultFd);
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}
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// Test an error occurs if the descriptor mip level count isn't 1
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TEST_P(VulkanImageWrappingValidationTests, InvalidMipLevelCount) {
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defaultDescriptor.mipLevelCount = 2;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapVulkanImage(device, &defaultDescriptor, defaultFd,
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defaultStride, defaultModifier, {}, true, false));
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EXPECT_EQ(texture.Get(), nullptr);
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close(defaultFd);
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}
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// Test an error occurs if the descriptor array layer count isn't 1
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TEST_P(VulkanImageWrappingValidationTests, InvalidArrayLayerCount) {
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defaultDescriptor.arrayLayerCount = 2;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapVulkanImage(device, &defaultDescriptor, defaultFd,
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defaultStride, defaultModifier, {}, true, false));
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EXPECT_EQ(texture.Get(), nullptr);
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close(defaultFd);
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}
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// Test an error occurs if the descriptor sample count isn't 1
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TEST_P(VulkanImageWrappingValidationTests, InvalidSampleCount) {
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defaultDescriptor.sampleCount = 4;
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ASSERT_DEVICE_ERROR(wgpu::Texture texture =
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WrapVulkanImage(device, &defaultDescriptor, defaultFd,
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defaultStride, defaultModifier, {}, true, false));
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EXPECT_EQ(texture.Get(), nullptr);
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close(defaultFd);
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}
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// Test an error occurs if we try to export the signal semaphore twice
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TEST_P(VulkanImageWrappingValidationTests, DoubleSignalSemaphoreExport) {
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wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
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defaultStride, defaultModifier, {}, true, true);
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ASSERT_NE(texture.Get(), nullptr);
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IgnoreSignalSemaphore(device, texture);
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ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
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device.Get(), texture.Get()));
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ASSERT_EQ(fd, -1);
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}
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// Test an error occurs if we try to export the signal semaphore from a normal texture
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TEST_P(VulkanImageWrappingValidationTests, NormalTextureSignalSemaphoreExport) {
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close(defaultFd);
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wgpu::Texture texture = device.CreateTexture(&defaultDescriptor);
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ASSERT_NE(texture.Get(), nullptr);
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ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
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device.Get(), texture.Get()));
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ASSERT_EQ(fd, -1);
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}
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// Test an error occurs if we try to export the signal semaphore from a destroyed texture
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TEST_P(VulkanImageWrappingValidationTests, DestroyedTextureSignalSemaphoreExport) {
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close(defaultFd);
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wgpu::Texture texture = device.CreateTexture(&defaultDescriptor);
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ASSERT_NE(texture.Get(), nullptr);
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texture.Destroy();
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ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
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device.Get(), texture.Get()));
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ASSERT_EQ(fd, -1);
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}
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// Fixture to test using external memory textures through different usages.
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// These tests are skipped if the harness is using the wire.
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class VulkanImageWrappingUsageTests : public VulkanImageWrappingTestBase {
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public:
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void TestSetUp() override {
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VulkanImageWrappingTestBase::TestSetUp();
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if (UsesWire()) {
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return;
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}
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// Create another device based on the original
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backendAdapter =
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reinterpret_cast<dawn_native::vulkan::Adapter*>(deviceVk->GetAdapter());
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deviceDescriptor.forceEnabledToggles = GetParam().forceEnabledWorkarounds;
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deviceDescriptor.forceDisabledToggles = GetParam().forceDisabledWorkarounds;
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secondDeviceVk = reinterpret_cast<dawn_native::vulkan::Device*>(
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backendAdapter->CreateDevice(&deviceDescriptor));
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secondDevice = wgpu::Device::Acquire(reinterpret_cast<WGPUDevice>(secondDeviceVk));
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}
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protected:
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dawn_native::vulkan::Adapter* backendAdapter;
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dawn_native::DeviceDescriptor deviceDescriptor;
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wgpu::Device secondDevice;
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dawn_native::vulkan::Device* secondDeviceVk;
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// Clear a texture on a given device
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void ClearImage(wgpu::Device device, wgpu::Texture wrappedTexture, wgpu::Color clearColor) {
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wgpu::TextureView wrappedView = wrappedTexture.CreateView();
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// Submit a clear operation
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utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {});
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renderPassDescriptor.cColorAttachments[0].clearColor = clearColor;
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renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
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pass.EndPass();
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wgpu::CommandBuffer commands = encoder.Finish();
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wgpu::Queue queue = device.CreateQueue();
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queue.Submit(1, &commands);
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}
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// Submits a 1x1x1 copy from source to destination
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void SimpleCopyTextureToTexture(wgpu::Device device,
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wgpu::Queue queue,
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wgpu::Texture source,
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wgpu::Texture destination) {
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wgpu::TextureCopyView copySrc;
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copySrc.texture = source;
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copySrc.mipLevel = 0;
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copySrc.arrayLayer = 0;
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copySrc.origin = {0, 0, 0};
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wgpu::TextureCopyView copyDst;
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copyDst.texture = destination;
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copyDst.mipLevel = 0;
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copyDst.arrayLayer = 0;
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copyDst.origin = {0, 0, 0};
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wgpu::Extent3D copySize = {1, 1, 1};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToTexture(©Src, ©Dst, ©Size);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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}
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};
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// Clear an image in |secondDevice|
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// Verify clear color is visible in |device|
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TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevices) {
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// Import the image on |secondDevice|
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wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
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defaultStride, defaultModifier, {});
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// Clear |wrappedTexture| on |secondDevice|
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ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
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int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
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wrappedTexture.Get());
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// Import the image to |device|, making sure we wait on signalFd
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int nextFd = gbm_bo_get_fd(defaultGbmBo);
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wgpu::Texture nextWrappedTexture = WrapVulkanImage(
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device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
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// Verify |device| sees the changes from |secondDevice|
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
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IgnoreSignalSemaphore(device, nextWrappedTexture);
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}
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// Import texture to |device| and |secondDevice|
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// Clear image in |secondDevice|
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// Verify clear color is visible in |device|
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// Verify the very first import into |device| also sees the change, since it should
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// alias the same memory
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TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevicesAliased) {
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// Import the image on |device|
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||||
wgpu::Texture wrappedTextureAlias = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
|
||||
defaultStride, defaultModifier, {});
|
||||
|
||||
// Import the image on |secondDevice|
|
||||
int nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, nextFd,
|
||||
defaultStride, defaultModifier, {});
|
||||
|
||||
// Clear |wrappedTexture| on |secondDevice|
|
||||
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
|
||||
|
||||
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
|
||||
wrappedTexture.Get());
|
||||
|
||||
// Import the image to |device|, making sure we wait on signalFd
|
||||
nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
wgpu::Texture nextWrappedTexture = WrapVulkanImage(
|
||||
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
|
||||
|
||||
// Verify |device| sees the changes from |secondDevice| (waits)
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
|
||||
|
||||
// Verify aliased texture sees changes from |secondDevice| (without waiting!)
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), wrappedTextureAlias, 0, 0);
|
||||
|
||||
IgnoreSignalSemaphore(device, nextWrappedTexture);
|
||||
IgnoreSignalSemaphore(device, wrappedTextureAlias);
|
||||
}
|
||||
|
||||
// Clear an image in |secondDevice|
|
||||
// Verify clear color is not visible in |device| if we import the texture as not cleared
|
||||
TEST_P(VulkanImageWrappingUsageTests, UnclearedTextureIsCleared) {
|
||||
// Import the image on |secondDevice|
|
||||
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
|
||||
defaultStride, defaultModifier, {});
|
||||
|
||||
// Clear |wrappedTexture| on |secondDevice|
|
||||
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
|
||||
|
||||
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
|
||||
wrappedTexture.Get());
|
||||
|
||||
// Import the image to |device|, making sure we wait on signalFd
|
||||
int nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
wgpu::Texture nextWrappedTexture = WrapVulkanImage(
|
||||
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}, false);
|
||||
|
||||
// Verify |device| doesn't see the changes from |secondDevice|
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), nextWrappedTexture, 0, 0);
|
||||
|
||||
IgnoreSignalSemaphore(device, nextWrappedTexture);
|
||||
}
|
||||
|
||||
// Import a texture into |secondDevice|
|
||||
// Clear the texture on |secondDevice|
|
||||
// Issue a copy of the imported texture inside |device| to |copyDstTexture|
|
||||
// Verify the clear color from |secondDevice| is visible in |copyDstTexture|
|
||||
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureSrcSync) {
|
||||
// Import the image on |secondDevice|
|
||||
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
|
||||
defaultStride, defaultModifier, {});
|
||||
|
||||
// Clear |wrappedTexture| on |secondDevice|
|
||||
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
|
||||
|
||||
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
|
||||
wrappedTexture.Get());
|
||||
|
||||
// Import the image to |device|, making sure we wait on |signalFd|
|
||||
int nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
wgpu::Texture deviceWrappedTexture = WrapVulkanImage(
|
||||
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
|
||||
|
||||
// Create a second texture on |device|
|
||||
wgpu::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor);
|
||||
|
||||
// Copy |deviceWrappedTexture| into |copyDstTexture|
|
||||
SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, copyDstTexture);
|
||||
|
||||
// Verify |copyDstTexture| sees changes from |secondDevice|
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), copyDstTexture, 0, 0);
|
||||
|
||||
IgnoreSignalSemaphore(device, deviceWrappedTexture);
|
||||
}
|
||||
|
||||
// Import a texture into |device|
|
||||
// Clear texture with color A on |device|
|
||||
// Import same texture into |secondDevice|, waiting on the copy signal
|
||||
// Clear the new texture with color B on |secondDevice|
|
||||
// Copy color B using Texture to Texture copy on |secondDevice|
|
||||
// Import texture back into |device|, waiting on color B signal
|
||||
// Verify texture contains color B
|
||||
// If texture destination isn't synchronized, |secondDevice| could copy color B
|
||||
// into the texture first, then |device| writes color A
|
||||
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureDstSync) {
|
||||
// Import the image on |device|
|
||||
wgpu::Texture wrappedTexture = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
|
||||
defaultStride, defaultModifier, {});
|
||||
|
||||
// Clear |wrappedTexture| on |device|
|
||||
ClearImage(device, wrappedTexture, {5 / 255.0f, 6 / 255.0f, 7 / 255.0f, 8 / 255.0f});
|
||||
|
||||
int signalFd =
|
||||
dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), wrappedTexture.Get());
|
||||
|
||||
// Import the image to |secondDevice|, making sure we wait on |signalFd|
|
||||
int nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
wgpu::Texture secondDeviceWrappedTexture = WrapVulkanImage(
|
||||
secondDevice, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
|
||||
|
||||
// Create a texture with color B on |secondDevice|
|
||||
wgpu::Texture copySrcTexture = secondDevice.CreateTexture(&defaultDescriptor);
|
||||
ClearImage(secondDevice, copySrcTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
|
||||
|
||||
// Copy color B on |secondDevice|
|
||||
wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
|
||||
SimpleCopyTextureToTexture(secondDevice, secondDeviceQueue, copySrcTexture,
|
||||
secondDeviceWrappedTexture);
|
||||
|
||||
// Re-import back into |device|, waiting on |secondDevice|'s signal
|
||||
signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
|
||||
secondDevice.Get(), secondDeviceWrappedTexture.Get());
|
||||
nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
|
||||
wgpu::Texture nextWrappedTexture = WrapVulkanImage(
|
||||
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
|
||||
|
||||
// Verify |nextWrappedTexture| contains the color from our copy
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
|
||||
|
||||
IgnoreSignalSemaphore(device, nextWrappedTexture);
|
||||
}
|
||||
|
||||
// Import a texture from |secondDevice|
|
||||
// Clear the texture on |secondDevice|
|
||||
// Issue a copy of the imported texture inside |device| to |copyDstBuffer|
|
||||
// Verify the clear color from |secondDevice| is visible in |copyDstBuffer|
|
||||
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToBufferSrcSync) {
|
||||
// Import the image on |secondDevice|
|
||||
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
|
||||
defaultStride, defaultModifier, {});
|
||||
|
||||
// Clear |wrappedTexture| on |secondDevice|
|
||||
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
|
||||
|
||||
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
|
||||
wrappedTexture.Get());
|
||||
|
||||
// Import the image to |device|, making sure we wait on |signalFd|
|
||||
int nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
wgpu::Texture deviceWrappedTexture = WrapVulkanImage(
|
||||
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
|
||||
|
||||
// Create a destination buffer on |device|
|
||||
wgpu::BufferDescriptor bufferDesc;
|
||||
bufferDesc.size = 4;
|
||||
bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
|
||||
wgpu::Buffer copyDstBuffer = device.CreateBuffer(&bufferDesc);
|
||||
|
||||
// Copy |deviceWrappedTexture| into |copyDstBuffer|
|
||||
wgpu::TextureCopyView copySrc;
|
||||
copySrc.texture = deviceWrappedTexture;
|
||||
copySrc.mipLevel = 0;
|
||||
copySrc.arrayLayer = 0;
|
||||
copySrc.origin = {0, 0, 0};
|
||||
|
||||
wgpu::BufferCopyView copyDst;
|
||||
copyDst.buffer = copyDstBuffer;
|
||||
copyDst.offset = 0;
|
||||
copyDst.rowPitch = 256;
|
||||
copyDst.imageHeight = 0;
|
||||
|
||||
wgpu::Extent3D copySize = {1, 1, 1};
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyTextureToBuffer(©Src, ©Dst, ©Size);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
// Verify |copyDstBuffer| sees changes from |secondDevice|
|
||||
uint32_t expected = 1;
|
||||
EXPECT_BUFFER_U32_EQ(expected, copyDstBuffer, 0);
|
||||
|
||||
IgnoreSignalSemaphore(device, deviceWrappedTexture);
|
||||
}
|
||||
|
||||
// Import a texture into |device|
|
||||
// Clear texture with color A on |device|
|
||||
// Import same texture into |secondDevice|, waiting on the copy signal
|
||||
// Copy color B using Buffer to Texture copy on |secondDevice|
|
||||
// Import texture back into |device|, waiting on color B signal
|
||||
// Verify texture contains color B
|
||||
// If texture destination isn't synchronized, |secondDevice| could copy color B
|
||||
// into the texture first, then |device| writes color A
|
||||
TEST_P(VulkanImageWrappingUsageTests, CopyBufferToTextureDstSync) {
|
||||
// Import the image on |device|
|
||||
wgpu::Texture wrappedTexture = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
|
||||
defaultStride, defaultModifier, {});
|
||||
|
||||
// Clear |wrappedTexture| on |device|
|
||||
ClearImage(device, wrappedTexture, {5 / 255.0f, 6 / 255.0f, 7 / 255.0f, 8 / 255.0f});
|
||||
|
||||
int signalFd =
|
||||
dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), wrappedTexture.Get());
|
||||
|
||||
// Import the image to |secondDevice|, making sure we wait on |signalFd|
|
||||
int nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
wgpu::Texture secondDeviceWrappedTexture = WrapVulkanImage(
|
||||
secondDevice, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
|
||||
|
||||
// Copy color B on |secondDevice|
|
||||
wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
|
||||
|
||||
// Create a buffer on |secondDevice|
|
||||
wgpu::Buffer copySrcBuffer =
|
||||
utils::CreateBufferFromData(secondDevice, wgpu::BufferUsage::CopySrc, {0x04030201});
|
||||
|
||||
// Copy |copySrcBuffer| into |secondDeviceWrappedTexture|
|
||||
wgpu::BufferCopyView copySrc;
|
||||
copySrc.buffer = copySrcBuffer;
|
||||
copySrc.offset = 0;
|
||||
copySrc.rowPitch = 256;
|
||||
copySrc.imageHeight = 0;
|
||||
|
||||
wgpu::TextureCopyView copyDst;
|
||||
copyDst.texture = secondDeviceWrappedTexture;
|
||||
copyDst.mipLevel = 0;
|
||||
copyDst.arrayLayer = 0;
|
||||
copyDst.origin = {0, 0, 0};
|
||||
|
||||
wgpu::Extent3D copySize = {1, 1, 1};
|
||||
|
||||
wgpu::CommandEncoder encoder = secondDevice.CreateCommandEncoder();
|
||||
encoder.CopyBufferToTexture(©Src, ©Dst, ©Size);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
secondDeviceQueue.Submit(1, &commands);
|
||||
|
||||
// Re-import back into |device|, waiting on |secondDevice|'s signal
|
||||
signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
|
||||
secondDevice.Get(), secondDeviceWrappedTexture.Get());
|
||||
nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
|
||||
wgpu::Texture nextWrappedTexture = WrapVulkanImage(
|
||||
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
|
||||
|
||||
// Verify |nextWrappedTexture| contains the color from our copy
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
|
||||
|
||||
IgnoreSignalSemaphore(device, nextWrappedTexture);
|
||||
}
|
||||
|
||||
// Import a texture from |secondDevice|
|
||||
// Clear the texture on |secondDevice|
|
||||
// Issue a copy of the imported texture inside |device| to |copyDstTexture|
|
||||
// Issue second copy to |secondCopyDstTexture|
|
||||
// Verify the clear color from |secondDevice| is visible in both copies
|
||||
TEST_P(VulkanImageWrappingUsageTests, DoubleTextureUsage) {
|
||||
// Import the image on |secondDevice|
|
||||
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
|
||||
defaultStride, defaultModifier, {});
|
||||
|
||||
// Clear |wrappedTexture| on |secondDevice|
|
||||
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
|
||||
|
||||
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
|
||||
wrappedTexture.Get());
|
||||
|
||||
// Import the image to |device|, making sure we wait on |signalFd|
|
||||
int nextFd = gbm_bo_get_fd(defaultGbmBo);
|
||||
wgpu::Texture deviceWrappedTexture = WrapVulkanImage(
|
||||
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
|
||||
|
||||
// Create a second texture on |device|
|
||||
wgpu::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor);
|
||||
|
||||
// Create a third texture on |device|
|
||||
wgpu::Texture secondCopyDstTexture = device.CreateTexture(&defaultDescriptor);
|
||||
|
||||
// Copy |deviceWrappedTexture| into |copyDstTexture|
|
||||
SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, copyDstTexture);
|
||||
|
||||
// Copy |deviceWrappedTexture| into |secondCopyDstTexture|
|
||||
SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, secondCopyDstTexture);
|
||||
|
||||
// Verify |copyDstTexture| sees changes from |secondDevice|
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), copyDstTexture, 0, 0);
|
||||
|
||||
// Verify |secondCopyDstTexture| sees changes from |secondDevice|
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), secondCopyDstTexture, 0, 0);
|
||||
|
||||
IgnoreSignalSemaphore(device, deviceWrappedTexture);
|
||||
}
|
||||
|
||||
// Tex A on device 3 (external export)
|
||||
// Tex B on device 2 (external export)
|
||||
// Tex C on device 1 (external export)
|
||||
// Clear color for A on device 3
|
||||
// Copy A->B on device 3
|
||||
// Copy B->C on device 2 (wait on B from previous op)
|
||||
// Copy C->D on device 1 (wait on C from previous op)
|
||||
// Verify D has same color as A
|
||||
TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) {
|
||||
// Close |defaultFd| since this test doesn't import it anywhere
|
||||
close(defaultFd);
|
||||
|
||||
// device 1 = |device|
|
||||
// device 2 = |secondDevice|
|
||||
// Create device 3
|
||||
dawn_native::vulkan::Device* thirdDeviceVk = reinterpret_cast<dawn_native::vulkan::Device*>(
|
||||
backendAdapter->CreateDevice(&deviceDescriptor));
|
||||
wgpu::Device thirdDevice =
|
||||
wgpu::Device::Acquire(reinterpret_cast<WGPUDevice>(thirdDeviceVk));
|
||||
|
||||
// Make queue for device 2 and 3
|
||||
wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
|
||||
wgpu::Queue thirdDeviceQueue = thirdDevice.CreateQueue();
|
||||
|
||||
// Create BOs for A, B, C
|
||||
gbm_bo* gbmBoA = CreateGbmBo(1, 1, true /* linear */);
|
||||
uint32_t fdA = gbm_bo_get_fd(gbmBoA);
|
||||
uint32_t strideA = gbm_bo_get_stride_for_plane(gbmBoA, 0);
|
||||
uint64_t modifierA = gbm_bo_get_modifier(gbmBoA);
|
||||
|
||||
gbm_bo* gbmBoB = CreateGbmBo(1, 1, true /* linear */);
|
||||
uint32_t fdB = gbm_bo_get_fd(gbmBoB);
|
||||
uint32_t strideB = gbm_bo_get_stride_for_plane(gbmBoB, 0);
|
||||
uint64_t modifierB = gbm_bo_get_modifier(gbmBoB);
|
||||
|
||||
gbm_bo* gbmBoC = CreateGbmBo(1, 1, true /* linear */);
|
||||
uint32_t fdC = gbm_bo_get_fd(gbmBoC);
|
||||
uint32_t strideC = gbm_bo_get_stride_for_plane(gbmBoC, 0);
|
||||
uint64_t modifierC = gbm_bo_get_modifier(gbmBoC);
|
||||
|
||||
// Import TexA, TexB on device 3
|
||||
wgpu::Texture wrappedTexADevice3 =
|
||||
WrapVulkanImage(thirdDevice, &defaultDescriptor, fdA, strideA, modifierA, {});
|
||||
|
||||
wgpu::Texture wrappedTexBDevice3 =
|
||||
WrapVulkanImage(thirdDevice, &defaultDescriptor, fdB, strideB, modifierB, {});
|
||||
|
||||
// Clear TexA
|
||||
ClearImage(thirdDevice, wrappedTexADevice3,
|
||||
{1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
|
||||
|
||||
// Copy A->B
|
||||
SimpleCopyTextureToTexture(thirdDevice, thirdDeviceQueue, wrappedTexADevice3,
|
||||
wrappedTexBDevice3);
|
||||
|
||||
int signalFdTexBDevice3 = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
|
||||
thirdDevice.Get(), wrappedTexBDevice3.Get());
|
||||
IgnoreSignalSemaphore(thirdDevice, wrappedTexADevice3);
|
||||
|
||||
// Import TexB, TexC on device 2
|
||||
fdB = gbm_bo_get_fd(gbmBoB);
|
||||
wgpu::Texture wrappedTexBDevice2 = WrapVulkanImage(
|
||||
secondDevice, &defaultDescriptor, fdB, strideB, modifierB, {signalFdTexBDevice3});
|
||||
|
||||
wgpu::Texture wrappedTexCDevice2 =
|
||||
WrapVulkanImage(secondDevice, &defaultDescriptor, fdC, strideC, modifierC, {});
|
||||
|
||||
// Copy B->C on device 2
|
||||
SimpleCopyTextureToTexture(secondDevice, secondDeviceQueue, wrappedTexBDevice2,
|
||||
wrappedTexCDevice2);
|
||||
|
||||
int signalFdTexCDevice2 = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
|
||||
secondDevice.Get(), wrappedTexCDevice2.Get());
|
||||
IgnoreSignalSemaphore(secondDevice, wrappedTexBDevice2);
|
||||
|
||||
// Import TexC on device 1
|
||||
fdC = gbm_bo_get_fd(gbmBoC);
|
||||
wgpu::Texture wrappedTexCDevice1 = WrapVulkanImage(device, &defaultDescriptor, fdC, strideC,
|
||||
modifierC, {signalFdTexCDevice2});
|
||||
|
||||
// Create TexD on device 1
|
||||
wgpu::Texture texD = device.CreateTexture(&defaultDescriptor);
|
||||
|
||||
// Copy C->D on device 1
|
||||
SimpleCopyTextureToTexture(device, queue, wrappedTexCDevice1, texD);
|
||||
|
||||
// Verify D matches clear color
|
||||
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), texD, 0, 0);
|
||||
|
||||
IgnoreSignalSemaphore(device, wrappedTexCDevice1);
|
||||
}
|
||||
|
||||
// Tests a larger image is preserved when importing
|
||||
TEST_P(VulkanImageWrappingUsageTests, LargerImage) {
|
||||
close(defaultFd);
|
||||
|
||||
wgpu::TextureDescriptor descriptor;
|
||||
descriptor.dimension = wgpu::TextureDimension::e2D;
|
||||
descriptor.size.width = 640;
|
||||
descriptor.size.height = 480;
|
||||
descriptor.size.depth = 1;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.format = wgpu::TextureFormat::BGRA8Unorm;
|
||||
descriptor.mipLevelCount = 1;
|
||||
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
|
||||
|
||||
// Fill memory with textures
|
||||
std::vector<wgpu::Texture> textures;
|
||||
for (int i = 0; i < 20; i++) {
|
||||
textures.push_back(device.CreateTexture(&descriptor));
|
||||
}
|
||||
|
||||
wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
|
||||
|
||||
// Make an image on |secondDevice|
|
||||
gbm_bo* gbmBo = CreateGbmBo(640, 480, false /* linear */);
|
||||
uint32_t fd = gbm_bo_get_fd(gbmBo);
|
||||
uint32_t stride = gbm_bo_get_stride_for_plane(gbmBo, 0);
|
||||
uint64_t modifier = gbm_bo_get_modifier(gbmBo);
|
||||
|
||||
// Import the image on |secondDevice|
|
||||
wgpu::Texture wrappedTexture =
|
||||
WrapVulkanImage(secondDevice, &descriptor, fd, stride, modifier, {});
|
||||
|
||||
// Draw a non-trivial picture
|
||||
int width = 640, height = 480, pixelSize = 4;
|
||||
uint32_t rowPitch = Align(width * pixelSize, kTextureRowPitchAlignment);
|
||||
uint32_t size = rowPitch * (height - 1) + width * pixelSize;
|
||||
unsigned char data[size];
|
||||
for (int row = 0; row < height; row++) {
|
||||
for (int col = 0; col < width; col++) {
|
||||
float normRow = static_cast<float>(row) / height;
|
||||
float normCol = static_cast<float>(col) / width;
|
||||
float dist = sqrt(normRow * normRow + normCol * normCol) * 3;
|
||||
dist = dist - static_cast<int>(dist);
|
||||
data[4 * (row * width + col)] = static_cast<unsigned char>(dist * 255);
|
||||
data[4 * (row * width + col) + 1] = static_cast<unsigned char>(dist * 255);
|
||||
data[4 * (row * width + col) + 2] = static_cast<unsigned char>(dist * 255);
|
||||
data[4 * (row * width + col) + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
// Write the picture
|
||||
{
|
||||
wgpu::Buffer copySrcBuffer =
|
||||
utils::CreateBufferFromData(secondDevice, data, size, wgpu::BufferUsage::CopySrc);
|
||||
wgpu::BufferCopyView copySrc =
|
||||
utils::CreateBufferCopyView(copySrcBuffer, 0, rowPitch, 0);
|
||||
wgpu::TextureCopyView copyDst =
|
||||
utils::CreateTextureCopyView(wrappedTexture, 0, 0, {0, 0, 0});
|
||||
wgpu::Extent3D copySize = {width, height, 1};
|
||||
|
||||
wgpu::CommandEncoder encoder = secondDevice.CreateCommandEncoder();
|
||||
encoder.CopyBufferToTexture(©Src, ©Dst, ©Size);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
secondDeviceQueue.Submit(1, &commands);
|
||||
}
|
||||
|
||||
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
|
||||
wrappedTexture.Get());
|
||||
int nextFd = gbm_bo_get_fd(gbmBo);
|
||||
|
||||
// Import the image on |device|
|
||||
wgpu::Texture nextWrappedTexture =
|
||||
WrapVulkanImage(device, &descriptor, nextFd, stride, modifier, {signalFd});
|
||||
|
||||
// Copy the image into a buffer for comparison
|
||||
wgpu::BufferDescriptor copyDesc;
|
||||
copyDesc.size = size;
|
||||
copyDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
||||
wgpu::Buffer copyDstBuffer = device.CreateBuffer(©Desc);
|
||||
{
|
||||
wgpu::TextureCopyView copySrc =
|
||||
utils::CreateTextureCopyView(nextWrappedTexture, 0, 0, {0, 0, 0});
|
||||
wgpu::BufferCopyView copyDst =
|
||||
utils::CreateBufferCopyView(copyDstBuffer, 0, rowPitch, 0);
|
||||
|
||||
wgpu::Extent3D copySize = {width, height, 1};
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.CopyTextureToBuffer(©Src, ©Dst, ©Size);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
}
|
||||
|
||||
// Check the image is not corrupted on |device|
|
||||
EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<uint32_t*>(data), copyDstBuffer, 0, size / 4);
|
||||
|
||||
IgnoreSignalSemaphore(device, nextWrappedTexture);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(VulkanImageWrappingValidationTests, VulkanBackend);
|
||||
DAWN_INSTANTIATE_TEST(VulkanImageWrappingUsageTests, VulkanBackend);
|
||||
|
||||
}} // namespace dawn_native::vulkan
|
Loading…
Reference in New Issue