dawn_native: Add a force_wgsl_step toggle.

This makes SPIRV ingestion always go through a SPIRV->WGSL step first.
This will be used to make sure that path works correctly on existing
WebGPU SPIRV sites so we're confident the SPIRV->WGSL translation will
work when compiled to WASM.

Bug: dawn:960
Change-Id: I17efd8c64d9d60ff033ba89b8fff9295e66524ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56080
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2021-06-28 10:23:08 +00:00 committed by Dawn LUCI CQ
parent 0cb3d480ff
commit 220ff07ffd
4 changed files with 33 additions and 3 deletions

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@ -14,10 +14,9 @@
tint_root_dir = "//third_party/tint"
tint_spirv_tools_dir = "//third_party/vulkan-deps/spirv-tools/src"
tint_googletest_dir = "//third_party/googletest"
tint_spirv_headers_dir = "//third_party/vulkan-deps/spirv-headers/src"
tint_build_spv_reader = true
tint_build_spv_writer = true
tint_build_wgsl_reader = true
tint_build_wgsl_writer = false
tint_build_wgsl_writer = true

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@ -1086,6 +1086,30 @@ namespace dawn_native {
const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
FindInChain(chainedDescriptor, &wgslDesc);
// We have a temporary toggle to force the SPIRV ingestion to go through a WGSL
// intermediate step. It is done by switching the spirvDesc for a wgslDesc below.
ShaderModuleWGSLDescriptor newWgslDesc;
std::string newWgslCode;
if (spirvDesc && device->IsToggleEnabled(Toggle::ForceWGSLStep)) {
std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
tint::Program program;
DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages));
tint::writer::wgsl::Generator generator(&program);
if (!generator.Generate()) {
std::ostringstream errorStream;
errorStream << "Tint WGSL failure:" << std::endl;
errorStream << "Generator: " << generator.error() << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
newWgslCode = generator.result();
newWgslDesc.source = newWgslCode.c_str();
spirvDesc = nullptr;
wgslDesc = &newWgslDesc;
}
if (spirvDesc) {
if (device->IsToggleEnabled(Toggle::DisallowSpirv)) {
return DAWN_VALIDATION_ERROR("SPIR-V is disallowed.");

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@ -194,7 +194,13 @@ namespace dawn_native {
"Dump generated shaders for debug propose, dumped shaders will be log via "
"EmitLog, thus printed in Chrome console or consumed by user-defined callback "
"function.",
"https://crbug.com/dawn/792"}}
"https://crbug.com/dawn/792"}},
{Toggle::ForceWGSLStep,
{"force_wgsl_step",
"When ingesting SPIR-V shaders, force a first conversion to WGSL. This allows "
"testing Tint's SPIRV->WGSL translation on real content to be sure that it will "
"work when the same translation runs in a WASM module in the page.",
"https://crbug.com/dawn/960"}},
// Dummy comment to separate the }} so it is clearer what to copy-paste to add a toggle.
}};
} // anonymous namespace

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@ -54,6 +54,7 @@ namespace dawn_native {
EmitHLSLDebugSymbols,
DisallowSpirv,
DumpTranslatedShaders,
ForceWGSLStep,
EnumCount,
InvalidEnum = EnumCount,