mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-15 03:41:34 +00:00
Format: src/backend/vulkan
This commit is contained in:
parent
c7807abf04
commit
23b27a27e2
@ -19,19 +19,21 @@
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#include <cstring>
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namespace backend {
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namespace vulkan {
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namespace backend { namespace vulkan {
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BufferUploader::BufferUploader(Device* device)
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: mDevice(device) {
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BufferUploader::BufferUploader(Device* device) : mDevice(device) {
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}
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BufferUploader::~BufferUploader() {
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ASSERT(mBuffersToDelete.Empty());
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}
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void BufferUploader::BufferSubData(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size, const void* data) {
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// TODO(cwallez@chromium.org): this is soooooo bad. We should use some sort of ring buffer for this.
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void BufferUploader::BufferSubData(VkBuffer buffer,
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VkDeviceSize offset,
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VkDeviceSize size,
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const void* data) {
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// TODO(cwallez@chromium.org): this is soooooo bad. We should use some sort of ring buffer
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// for this.
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// Create a staging buffer
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VkBufferCreateInfo createInfo;
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@ -45,20 +47,23 @@ namespace vulkan {
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createInfo.pQueueFamilyIndices = 0;
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VkBuffer stagingBuffer = VK_NULL_HANDLE;
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if (mDevice->fn.CreateBuffer(mDevice->GetVkDevice(), &createInfo, nullptr, &stagingBuffer) != VK_SUCCESS) {
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if (mDevice->fn.CreateBuffer(mDevice->GetVkDevice(), &createInfo, nullptr,
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&stagingBuffer) != VK_SUCCESS) {
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ASSERT(false);
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}
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VkMemoryRequirements requirements;
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mDevice->fn.GetBufferMemoryRequirements(mDevice->GetVkDevice(), stagingBuffer, &requirements);
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mDevice->fn.GetBufferMemoryRequirements(mDevice->GetVkDevice(), stagingBuffer,
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&requirements);
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DeviceMemoryAllocation allocation;
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if (!mDevice->GetMemoryAllocator()->Allocate(requirements, true, &allocation)) {
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ASSERT(false);
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}
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if (mDevice->fn.BindBufferMemory(mDevice->GetVkDevice(), stagingBuffer, allocation.GetMemory(),
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allocation.GetMemoryOffset()) != VK_SUCCESS) {
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if (mDevice->fn.BindBufferMemory(mDevice->GetVkDevice(), stagingBuffer,
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allocation.GetMemory(),
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allocation.GetMemoryOffset()) != VK_SUCCESS) {
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ASSERT(false);
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}
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@ -75,11 +80,9 @@ namespace vulkan {
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barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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mDevice->fn.CmdPipelineBarrier(commands,
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VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
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1, &barrier,
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0, nullptr,
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0, nullptr);
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mDevice->fn.CmdPipelineBarrier(commands, VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1, &barrier, 0, nullptr,
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0, nullptr);
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VkBufferCopy copy;
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copy.srcOffset = 0;
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@ -100,5 +103,4 @@ namespace vulkan {
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mBuffersToDelete.ClearUpTo(completedSerial);
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}
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}
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}
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}} // namespace backend::vulkan
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@ -18,26 +18,27 @@
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#include "backend/vulkan/vulkan_platform.h"
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#include "common/SerialQueue.h"
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namespace backend {
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namespace vulkan {
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namespace backend { namespace vulkan {
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class Device;
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class BufferUploader {
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public:
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BufferUploader(Device* device);
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~BufferUploader();
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public:
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BufferUploader(Device* device);
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~BufferUploader();
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void BufferSubData(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size, const void* data);
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void BufferSubData(VkBuffer buffer,
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VkDeviceSize offset,
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VkDeviceSize size,
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const void* data);
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void Tick(Serial completedSerial);
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void Tick(Serial completedSerial);
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private:
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Device* mDevice = nullptr;
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SerialQueue<VkBuffer> mBuffersToDelete;
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private:
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Device* mDevice = nullptr;
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SerialQueue<VkBuffer> mBuffersToDelete;
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};
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}
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}
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}} // namespace backend::vulkan
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#endif // BACKEND_VULKAN_BUFFERUPLOADER_H_
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#endif // BACKEND_VULKAN_BUFFERUPLOADER_H_
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@ -19,8 +19,7 @@
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#include <cstring>
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namespace backend {
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namespace vulkan {
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namespace backend { namespace vulkan {
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namespace {
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@ -49,10 +48,9 @@ namespace vulkan {
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return flags;
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}
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}
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} // namespace
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Buffer::Buffer(BufferBuilder* builder)
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: BufferBase(builder) {
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Buffer::Buffer(BufferBuilder* builder) : BufferBase(builder) {
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Device* device = ToBackend(GetDevice());
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VkBufferCreateInfo createInfo;
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@ -65,19 +63,24 @@ namespace vulkan {
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createInfo.queueFamilyIndexCount = 0;
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createInfo.pQueueFamilyIndices = 0;
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if (device->fn.CreateBuffer(device->GetVkDevice(), &createInfo, nullptr, &mHandle) != VK_SUCCESS) {
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if (device->fn.CreateBuffer(device->GetVkDevice(), &createInfo, nullptr, &mHandle) !=
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VK_SUCCESS) {
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ASSERT(false);
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}
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VkMemoryRequirements requirements;
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device->fn.GetBufferMemoryRequirements(device->GetVkDevice(), mHandle, &requirements);
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bool requestMappable = (GetAllowedUsage() & (nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::MapWrite)) != 0;
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if (!device->GetMemoryAllocator()->Allocate(requirements, requestMappable, &mMemoryAllocation)) {
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bool requestMappable =
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(GetAllowedUsage() & (nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::MapWrite)) !=
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0;
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if (!device->GetMemoryAllocator()->Allocate(requirements, requestMappable,
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&mMemoryAllocation)) {
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ASSERT(false);
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}
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if (device->fn.BindBufferMemory(device->GetVkDevice(), mHandle, mMemoryAllocation.GetMemory(),
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if (device->fn.BindBufferMemory(device->GetVkDevice(), mHandle,
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mMemoryAllocation.GetMemory(),
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mMemoryAllocation.GetMemoryOffset()) != VK_SUCCESS) {
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ASSERT(false);
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}
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@ -118,8 +121,7 @@ namespace vulkan {
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void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
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}
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MapReadRequestTracker::MapReadRequestTracker(Device* device)
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: mDevice(device) {
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MapReadRequestTracker::MapReadRequestTracker(Device* device) : mDevice(device) {
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}
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MapReadRequestTracker::~MapReadRequestTracker() {
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@ -142,5 +144,4 @@ namespace vulkan {
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mInflightRequests.ClearUpTo(finishedSerial);
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}
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}
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}
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}} // namespace backend::vulkan
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#include "backend/Buffer.h"
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#include "backend/vulkan/vulkan_platform.h"
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#include "backend/vulkan/MemoryAllocator.h"
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#include "backend/vulkan/vulkan_platform.h"
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#include "common/SerialQueue.h"
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namespace backend {
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namespace vulkan {
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namespace backend { namespace vulkan {
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class Device;
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class Buffer : public BufferBase {
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public:
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Buffer(BufferBuilder* builder);
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~Buffer();
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public:
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Buffer(BufferBuilder* builder);
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~Buffer();
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void OnMapReadCommandSerialFinished(uint32_t mapSerial, const void* data);
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void OnMapReadCommandSerialFinished(uint32_t mapSerial, const void* data);
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private:
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void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
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void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
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void UnmapImpl() override;
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void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
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private:
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void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
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void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
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void UnmapImpl() override;
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void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
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nxt::BufferUsageBit targetUsage) override;
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VkBuffer mHandle = VK_NULL_HANDLE;
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DeviceMemoryAllocation mMemoryAllocation;
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VkBuffer mHandle = VK_NULL_HANDLE;
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DeviceMemoryAllocation mMemoryAllocation;
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};
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class MapReadRequestTracker {
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public:
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MapReadRequestTracker(Device* device);
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~MapReadRequestTracker();
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public:
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MapReadRequestTracker(Device* device);
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~MapReadRequestTracker();
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void Track(Buffer* buffer, uint32_t mapSerial, const void* data);
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void Tick(Serial finishedSerial);
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void Track(Buffer* buffer, uint32_t mapSerial, const void* data);
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void Tick(Serial finishedSerial);
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private:
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Device* mDevice;
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private:
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Device* mDevice;
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struct Request {
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Ref<Buffer> buffer;
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uint32_t mapSerial;
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const void* data;
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};
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SerialQueue<Request> mInflightRequests;
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struct Request {
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Ref<Buffer> buffer;
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uint32_t mapSerial;
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const void* data;
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};
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SerialQueue<Request> mInflightRequests;
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};
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}
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}
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}} // namespace backend::vulkan
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#endif // BACKEND_VULKAN_BUFFERVK_H_
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#endif // BACKEND_VULKAN_BUFFERVK_H_
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#include "backend/vulkan/MemoryAllocator.h"
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#include "backend/vulkan/VulkanBackend.h"
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namespace backend {
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namespace vulkan {
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namespace backend { namespace vulkan {
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DeviceMemoryAllocation::~DeviceMemoryAllocation() {
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ASSERT(mMemory == VK_NULL_HANDLE);
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@ -34,15 +33,16 @@ namespace vulkan {
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return mMappedPointer;
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}
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MemoryAllocator::MemoryAllocator(Device* device)
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:mDevice(device) {
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MemoryAllocator::MemoryAllocator(Device* device) : mDevice(device) {
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}
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MemoryAllocator::~MemoryAllocator() {
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ASSERT(mReleasedMemory.Empty());
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}
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bool MemoryAllocator::Allocate(VkMemoryRequirements requirements, bool mappable, DeviceMemoryAllocation* allocation) {
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bool MemoryAllocator::Allocate(VkMemoryRequirements requirements,
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bool mappable,
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DeviceMemoryAllocation* allocation) {
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const VulkanDeviceInfo& info = mDevice->GetDeviceInfo();
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// Find a suitable memory type for this allocation
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@ -54,7 +54,8 @@ namespace vulkan {
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}
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// Mappable resource must be host visible
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if (mappable && (info.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) {
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if (mappable &&
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(info.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0) {
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continue;
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}
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@ -66,16 +67,20 @@ namespace vulkan {
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// For non-mappable resources, favor device local memory.
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if (!mappable) {
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if ((info.memoryTypes[bestType].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) == 0 &&
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(info.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
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if ((info.memoryTypes[bestType].propertyFlags &
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) == 0 &&
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(info.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) !=
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0) {
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bestType = static_cast<int>(i);
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continue;
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}
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}
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// All things equal favor the memory in the biggest heap
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VkDeviceSize bestTypeHeapSize = info.memoryHeaps[info.memoryTypes[bestType].heapIndex].size;
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VkDeviceSize candidateHeapSize = info.memoryHeaps[info.memoryTypes[bestType].heapIndex].size;
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VkDeviceSize bestTypeHeapSize =
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info.memoryHeaps[info.memoryTypes[bestType].heapIndex].size;
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VkDeviceSize candidateHeapSize =
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info.memoryHeaps[info.memoryTypes[bestType].heapIndex].size;
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if (candidateHeapSize > bestTypeHeapSize) {
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bestType = static_cast<int>(i);
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continue;
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@ -95,14 +100,15 @@ namespace vulkan {
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allocateInfo.memoryTypeIndex = static_cast<uint32_t>(bestType);
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VkDeviceMemory allocatedMemory = VK_NULL_HANDLE;
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if (mDevice->fn.AllocateMemory(mDevice->GetVkDevice(), &allocateInfo, nullptr, &allocatedMemory) != VK_SUCCESS) {
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if (mDevice->fn.AllocateMemory(mDevice->GetVkDevice(), &allocateInfo, nullptr,
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&allocatedMemory) != VK_SUCCESS) {
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return false;
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}
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void* mappedPointer = nullptr;
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if (mappable) {
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if (mDevice->fn.MapMemory(mDevice->GetVkDevice(), allocatedMemory, 0, requirements.size, 0,
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&mappedPointer) != VK_SUCCESS) {
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if (mDevice->fn.MapMemory(mDevice->GetVkDevice(), allocatedMemory, 0, requirements.size,
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0, &mappedPointer) != VK_SUCCESS) {
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return false;
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}
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}
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@ -127,5 +133,4 @@ namespace vulkan {
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}
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mReleasedMemory.ClearUpTo(finishedSerial);
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}
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}
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}
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}} // namespace backend::vulkan
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@ -18,42 +18,42 @@
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#include "backend/vulkan/vulkan_platform.h"
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#include "common/SerialQueue.h"
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namespace backend {
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namespace vulkan {
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namespace backend { namespace vulkan {
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class Device;
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class MemoryAllocator;
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class DeviceMemoryAllocation {
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public:
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~DeviceMemoryAllocation();
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VkDeviceMemory GetMemory() const;
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size_t GetMemoryOffset() const;
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uint8_t* GetMappedPointer() const;
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public:
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~DeviceMemoryAllocation();
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VkDeviceMemory GetMemory() const;
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size_t GetMemoryOffset() const;
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uint8_t* GetMappedPointer() const;
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private:
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friend class MemoryAllocator;
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VkDeviceMemory mMemory = VK_NULL_HANDLE;
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size_t mOffset = 0;
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uint8_t* mMappedPointer = nullptr;
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private:
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friend class MemoryAllocator;
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VkDeviceMemory mMemory = VK_NULL_HANDLE;
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size_t mOffset = 0;
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uint8_t* mMappedPointer = nullptr;
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};
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class MemoryAllocator {
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public:
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MemoryAllocator(Device* device);
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~MemoryAllocator();
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public:
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MemoryAllocator(Device* device);
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~MemoryAllocator();
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bool Allocate(VkMemoryRequirements requirements, bool mappable, DeviceMemoryAllocation* allocation);
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void Free(DeviceMemoryAllocation* allocation);
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bool Allocate(VkMemoryRequirements requirements,
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bool mappable,
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DeviceMemoryAllocation* allocation);
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void Free(DeviceMemoryAllocation* allocation);
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void Tick(Serial finishedSerial);
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void Tick(Serial finishedSerial);
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private:
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Device* mDevice = nullptr;
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SerialQueue<VkDeviceMemory> mReleasedMemory;
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private:
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Device* mDevice = nullptr;
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SerialQueue<VkDeviceMemory> mReleasedMemory;
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};
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}
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}
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}} // namespace backend::vulkan
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#endif // BACKEND_VULKAN_MEMORYALLOCATOR_H_
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#endif // BACKEND_VULKAN_MEMORYALLOCATOR_H_
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|
@ -15,8 +15,8 @@
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#include "backend/vulkan/VulkanBackend.h"
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#include "backend/Commands.h"
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#include "backend/vulkan/BufferVk.h"
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#include "backend/vulkan/BufferUploader.h"
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#include "backend/vulkan/BufferVk.h"
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#include "common/Platform.h"
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#include <spirv-cross/spirv_cross.hpp>
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@ -24,15 +24,14 @@
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#include <iostream>
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#if NXT_PLATFORM_LINUX
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const char kVulkanLibName[] = "libvulkan.so.1";
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const char kVulkanLibName[] = "libvulkan.so.1";
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#elif NXT_PLATFORM_WINDOWS
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const char kVulkanLibName[] = "vulkan-1.dll";
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const char kVulkanLibName[] = "vulkan-1.dll";
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#else
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#error "Unimplemented Vulkan backend platform"
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# error "Unimplemented Vulkan backend platform"
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#endif
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namespace backend {
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namespace vulkan {
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namespace backend { namespace vulkan {
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nxtProcTable GetNonValidatingProcs();
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nxtProcTable GetValidatingProcs();
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@ -330,16 +329,16 @@ namespace vulkan {
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std::vector<const char*> layersToRequest;
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std::vector<const char*> extensionsToRequest;
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#if defined(NXT_ENABLE_ASSERTS)
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if (mGlobalInfo.standardValidation) {
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layersToRequest.push_back(kLayerNameLunargStandardValidation);
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usedKnobs->standardValidation = true;
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}
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if (mGlobalInfo.debugReport) {
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extensionsToRequest.push_back(kExtensionNameExtDebugReport);
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usedKnobs->debugReport = true;
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}
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#endif
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#if defined(NXT_ENABLE_ASSERTS)
|
||||
if (mGlobalInfo.standardValidation) {
|
||||
layersToRequest.push_back(kLayerNameLunargStandardValidation);
|
||||
usedKnobs->standardValidation = true;
|
||||
}
|
||||
if (mGlobalInfo.debugReport) {
|
||||
extensionsToRequest.push_back(kExtensionNameExtDebugReport);
|
||||
usedKnobs->debugReport = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
VkApplicationInfo appInfo;
|
||||
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
||||
@ -380,10 +379,12 @@ namespace vulkan {
|
||||
|
||||
// Find a universal queue family
|
||||
{
|
||||
constexpr uint32_t kUniversalFlags = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT;
|
||||
constexpr uint32_t kUniversalFlags =
|
||||
VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT;
|
||||
int universalQueueFamily = -1;
|
||||
for (unsigned int i = 0; i < mDeviceInfo.queueFamilies.size(); ++i) {
|
||||
if ((mDeviceInfo.queueFamilies[i].queueFlags & kUniversalFlags) == kUniversalFlags) {
|
||||
if ((mDeviceInfo.queueFamilies[i].queueFlags & kUniversalFlags) ==
|
||||
kUniversalFlags) {
|
||||
universalQueueFamily = i;
|
||||
break;
|
||||
}
|
||||
@ -439,7 +440,8 @@ namespace vulkan {
|
||||
createInfo.pfnCallback = Device::OnDebugReportCallback;
|
||||
createInfo.pUserData = this;
|
||||
|
||||
if (fn.CreateDebugReportCallbackEXT(mInstance, &createInfo, nullptr, &mDebugReportCallback) != VK_SUCCESS) {
|
||||
if (fn.CreateDebugReportCallbackEXT(mInstance, &createInfo, nullptr,
|
||||
&mDebugReportCallback) != VK_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -536,7 +538,8 @@ namespace vulkan {
|
||||
allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocateInfo.commandBufferCount = 1;
|
||||
|
||||
if (fn.AllocateCommandBuffers(mVkDevice, &allocateInfo, &commands.commandBuffer) != VK_SUCCESS) {
|
||||
if (fn.AllocateCommandBuffers(mVkDevice, &allocateInfo, &commands.commandBuffer) !=
|
||||
VK_SUCCESS) {
|
||||
ASSERT(false);
|
||||
}
|
||||
|
||||
@ -565,8 +568,7 @@ namespace vulkan {
|
||||
|
||||
// Queue
|
||||
|
||||
Queue::Queue(QueueBuilder* builder)
|
||||
: QueueBase(builder) {
|
||||
Queue::Queue(QueueBuilder* builder) : QueueBase(builder) {
|
||||
}
|
||||
|
||||
Queue::~Queue() {
|
||||
@ -577,8 +579,7 @@ namespace vulkan {
|
||||
|
||||
// Texture
|
||||
|
||||
Texture::Texture(TextureBuilder* builder)
|
||||
: TextureBase(builder) {
|
||||
Texture::Texture(TextureBuilder* builder) : TextureBase(builder) {
|
||||
}
|
||||
|
||||
Texture::~Texture() {
|
||||
@ -589,8 +590,7 @@ namespace vulkan {
|
||||
|
||||
// SwapChain
|
||||
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder)
|
||||
: SwapChainBase(builder) {
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||
const auto& im = GetImplementation();
|
||||
im.Init(im.userData, nullptr);
|
||||
}
|
||||
@ -601,5 +601,4 @@ namespace vulkan {
|
||||
TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) {
|
||||
return GetDevice()->CreateTexture(builder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}} // namespace backend::vulkan
|
||||
|
@ -17,15 +17,13 @@
|
||||
|
||||
#include "nxt/nxtcpp.h"
|
||||
|
||||
#include "backend/vulkan/VulkanFunctions.h"
|
||||
#include "backend/vulkan/VulkanInfo.h"
|
||||
#include "backend/BindGroup.h"
|
||||
#include "backend/BindGroupLayout.h"
|
||||
#include "backend/BlendState.h"
|
||||
#include "backend/Device.h"
|
||||
#include "backend/CommandBuffer.h"
|
||||
#include "backend/ComputePipeline.h"
|
||||
#include "backend/DepthStencilState.h"
|
||||
#include "backend/Device.h"
|
||||
#include "backend/Framebuffer.h"
|
||||
#include "backend/InputState.h"
|
||||
#include "backend/PipelineLayout.h"
|
||||
@ -37,14 +35,15 @@
|
||||
#include "backend/SwapChain.h"
|
||||
#include "backend/Texture.h"
|
||||
#include "backend/ToBackend.h"
|
||||
#include "backend/vulkan/VulkanFunctions.h"
|
||||
#include "backend/vulkan/VulkanInfo.h"
|
||||
#include "common/DynamicLib.h"
|
||||
#include "common/Serial.h"
|
||||
#include "common/SerialQueue.h"
|
||||
|
||||
#include <queue>
|
||||
|
||||
namespace backend {
|
||||
namespace vulkan {
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
using BindGroup = BindGroupBase;
|
||||
using BindGroupLayout = BindGroupLayoutBase;
|
||||
@ -94,143 +93,143 @@ namespace vulkan {
|
||||
using TextureViewType = TextureView;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
template <typename T>
|
||||
auto ToBackend(T&& common) -> decltype(ToBackendBase<VulkanBackendTraits>(common)) {
|
||||
return ToBackendBase<VulkanBackendTraits>(common);
|
||||
}
|
||||
|
||||
class Device : public DeviceBase {
|
||||
public:
|
||||
Device();
|
||||
~Device();
|
||||
public:
|
||||
Device();
|
||||
~Device();
|
||||
|
||||
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
|
||||
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
|
||||
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
|
||||
BufferBase* CreateBuffer(BufferBuilder* builder) override;
|
||||
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
|
||||
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
||||
ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override;
|
||||
DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
|
||||
FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) override;
|
||||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
|
||||
QueueBase* CreateQueue(QueueBuilder* builder) override;
|
||||
RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) override;
|
||||
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
|
||||
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
|
||||
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
TextureBase* CreateTexture(TextureBuilder* builder) override;
|
||||
TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
|
||||
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
|
||||
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
|
||||
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
|
||||
BufferBase* CreateBuffer(BufferBuilder* builder) override;
|
||||
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
|
||||
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
||||
ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override;
|
||||
DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
|
||||
FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) override;
|
||||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
|
||||
QueueBase* CreateQueue(QueueBuilder* builder) override;
|
||||
RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) override;
|
||||
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
|
||||
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
|
||||
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
TextureBase* CreateTexture(TextureBuilder* builder) override;
|
||||
TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
|
||||
|
||||
void TickImpl() override;
|
||||
void TickImpl() override;
|
||||
|
||||
const VulkanDeviceInfo& GetDeviceInfo() const;
|
||||
MapReadRequestTracker* GetMapReadRequestTracker() const;
|
||||
MemoryAllocator* GetMemoryAllocator() const;
|
||||
BufferUploader* GetBufferUploader() const;
|
||||
const VulkanDeviceInfo& GetDeviceInfo() const;
|
||||
MapReadRequestTracker* GetMapReadRequestTracker() const;
|
||||
MemoryAllocator* GetMemoryAllocator() const;
|
||||
BufferUploader* GetBufferUploader() const;
|
||||
|
||||
Serial GetSerial() const;
|
||||
Serial GetSerial() const;
|
||||
|
||||
VkCommandBuffer GetPendingCommandBuffer();
|
||||
void SubmitPendingCommands();
|
||||
VkCommandBuffer GetPendingCommandBuffer();
|
||||
void SubmitPendingCommands();
|
||||
|
||||
// Contains all the Vulkan entry points, vkDoFoo is called via device->fn.DoFoo.
|
||||
const VulkanFunctions fn;
|
||||
// Contains all the Vulkan entry points, vkDoFoo is called via device->fn.DoFoo.
|
||||
const VulkanFunctions fn;
|
||||
|
||||
VkInstance GetInstance() const;
|
||||
VkDevice GetVkDevice() const;
|
||||
VkInstance GetInstance() const;
|
||||
VkDevice GetVkDevice() const;
|
||||
|
||||
private:
|
||||
bool CreateInstance(VulkanGlobalKnobs* usedKnobs);
|
||||
bool CreateDevice(VulkanDeviceKnobs* usedKnobs);
|
||||
void GatherQueueFromDevice();
|
||||
private:
|
||||
bool CreateInstance(VulkanGlobalKnobs* usedKnobs);
|
||||
bool CreateDevice(VulkanDeviceKnobs* usedKnobs);
|
||||
void GatherQueueFromDevice();
|
||||
|
||||
bool RegisterDebugReport();
|
||||
static VkBool32 OnDebugReportCallback(VkDebugReportFlagsEXT flags,
|
||||
VkDebugReportObjectTypeEXT objectType,
|
||||
uint64_t object,
|
||||
size_t location,
|
||||
int32_t messageCode,
|
||||
const char* pLayerPrefix,
|
||||
const char* pMessage,
|
||||
void* pUserdata);
|
||||
bool RegisterDebugReport();
|
||||
static VkBool32 OnDebugReportCallback(VkDebugReportFlagsEXT flags,
|
||||
VkDebugReportObjectTypeEXT objectType,
|
||||
uint64_t object,
|
||||
size_t location,
|
||||
int32_t messageCode,
|
||||
const char* pLayerPrefix,
|
||||
const char* pMessage,
|
||||
void* pUserdata);
|
||||
|
||||
// To make it easier to use fn it is a public const member. However
|
||||
// the Device is allowed to mutate them through these private methods.
|
||||
VulkanFunctions* GetMutableFunctions();
|
||||
// To make it easier to use fn it is a public const member. However
|
||||
// the Device is allowed to mutate them through these private methods.
|
||||
VulkanFunctions* GetMutableFunctions();
|
||||
|
||||
VulkanGlobalInfo mGlobalInfo;
|
||||
VulkanDeviceInfo mDeviceInfo;
|
||||
VulkanGlobalInfo mGlobalInfo;
|
||||
VulkanDeviceInfo mDeviceInfo;
|
||||
|
||||
DynamicLib mVulkanLib;
|
||||
DynamicLib mVulkanLib;
|
||||
|
||||
VkInstance mInstance = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
|
||||
VkDevice mVkDevice = VK_NULL_HANDLE;
|
||||
uint32_t mQueueFamily = 0;
|
||||
VkQueue mQueue = VK_NULL_HANDLE;
|
||||
VkDebugReportCallbackEXT mDebugReportCallback = VK_NULL_HANDLE;
|
||||
VkInstance mInstance = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
|
||||
VkDevice mVkDevice = VK_NULL_HANDLE;
|
||||
uint32_t mQueueFamily = 0;
|
||||
VkQueue mQueue = VK_NULL_HANDLE;
|
||||
VkDebugReportCallbackEXT mDebugReportCallback = VK_NULL_HANDLE;
|
||||
|
||||
MapReadRequestTracker* mMapReadRequestTracker = nullptr;
|
||||
MemoryAllocator* mMemoryAllocator = nullptr;
|
||||
BufferUploader* mBufferUploader = nullptr;
|
||||
MapReadRequestTracker* mMapReadRequestTracker = nullptr;
|
||||
MemoryAllocator* mMemoryAllocator = nullptr;
|
||||
BufferUploader* mBufferUploader = nullptr;
|
||||
|
||||
VkFence GetUnusedFence();
|
||||
void CheckPassedFences();
|
||||
VkFence GetUnusedFence();
|
||||
void CheckPassedFences();
|
||||
|
||||
// We track which operations are in flight on the GPU with an increasing serial.
|
||||
// This works only because we have a single queue. Each submit to a queue is associated
|
||||
// to a serial and a fence, such that when the fence is "ready" we know the operations
|
||||
// have finished.
|
||||
std::queue<std::pair<VkFence, Serial>> mFencesInFlight;
|
||||
std::vector<VkFence> mUnusedFences;
|
||||
Serial mNextSerial = 1;
|
||||
Serial mCompletedSerial = 0;
|
||||
// We track which operations are in flight on the GPU with an increasing serial.
|
||||
// This works only because we have a single queue. Each submit to a queue is associated
|
||||
// to a serial and a fence, such that when the fence is "ready" we know the operations
|
||||
// have finished.
|
||||
std::queue<std::pair<VkFence, Serial>> mFencesInFlight;
|
||||
std::vector<VkFence> mUnusedFences;
|
||||
Serial mNextSerial = 1;
|
||||
Serial mCompletedSerial = 0;
|
||||
|
||||
struct CommandPoolAndBuffer {
|
||||
VkCommandPool pool = VK_NULL_HANDLE;
|
||||
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
||||
};
|
||||
struct CommandPoolAndBuffer {
|
||||
VkCommandPool pool = VK_NULL_HANDLE;
|
||||
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
||||
};
|
||||
|
||||
CommandPoolAndBuffer GetUnusedCommands();
|
||||
void RecycleCompletedCommands();
|
||||
void FreeCommands(CommandPoolAndBuffer* commands);
|
||||
CommandPoolAndBuffer GetUnusedCommands();
|
||||
void RecycleCompletedCommands();
|
||||
void FreeCommands(CommandPoolAndBuffer* commands);
|
||||
|
||||
SerialQueue<CommandPoolAndBuffer> mCommandsInFlight;
|
||||
std::vector<CommandPoolAndBuffer> mUnusedCommands;
|
||||
CommandPoolAndBuffer mPendingCommands;
|
||||
SerialQueue<CommandPoolAndBuffer> mCommandsInFlight;
|
||||
std::vector<CommandPoolAndBuffer> mUnusedCommands;
|
||||
CommandPoolAndBuffer mPendingCommands;
|
||||
};
|
||||
|
||||
class Queue : public QueueBase {
|
||||
public:
|
||||
Queue(QueueBuilder* builder);
|
||||
~Queue();
|
||||
public:
|
||||
Queue(QueueBuilder* builder);
|
||||
~Queue();
|
||||
|
||||
// NXT API
|
||||
void Submit(uint32_t numCommands, CommandBuffer* const * commands);
|
||||
// NXT API
|
||||
void Submit(uint32_t numCommands, CommandBuffer* const* commands);
|
||||
};
|
||||
|
||||
class Texture : public TextureBase {
|
||||
public:
|
||||
Texture(TextureBuilder* builder);
|
||||
~Texture();
|
||||
public:
|
||||
Texture(TextureBuilder* builder);
|
||||
~Texture();
|
||||
|
||||
private:
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
|
||||
private:
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
||||
nxt::TextureUsageBit targetUsage) override;
|
||||
};
|
||||
|
||||
class SwapChain : public SwapChainBase {
|
||||
public:
|
||||
SwapChain(SwapChainBuilder* builder);
|
||||
~SwapChain();
|
||||
public:
|
||||
SwapChain(SwapChainBuilder* builder);
|
||||
~SwapChain();
|
||||
|
||||
protected:
|
||||
TextureBase* GetNextTextureImpl(TextureBuilder* builder) override;
|
||||
protected:
|
||||
TextureBase* GetNextTextureImpl(TextureBuilder* builder) override;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::vulkan
|
||||
|
||||
#endif // BACKEND_VULKAN_VULKANBACKEND_H_
|
||||
#endif // BACKEND_VULKAN_VULKANBACKEND_H_
|
||||
|
@ -17,14 +17,13 @@
|
||||
#include "backend/vulkan/VulkanInfo.h"
|
||||
#include "common/DynamicLib.h"
|
||||
|
||||
namespace backend {
|
||||
namespace vulkan {
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
#define GET_GLOBAL_PROC(name) \
|
||||
name = reinterpret_cast<decltype(name)>(GetInstanceProcAddr(nullptr, "vk" #name)); \
|
||||
if (name == nullptr) { \
|
||||
return false; \
|
||||
}
|
||||
#define GET_GLOBAL_PROC(name) \
|
||||
name = reinterpret_cast<decltype(name)>(GetInstanceProcAddr(nullptr, "vk" #name)); \
|
||||
if (name == nullptr) { \
|
||||
return false; \
|
||||
}
|
||||
|
||||
bool VulkanFunctions::LoadGlobalProcs(const DynamicLib& vulkanLib) {
|
||||
if (!vulkanLib.GetProc(&GetInstanceProcAddr, "vkGetInstanceProcAddr")) {
|
||||
@ -38,14 +37,16 @@ namespace vulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
#define GET_INSTANCE_PROC(name) \
|
||||
name = reinterpret_cast<decltype(name)>(GetInstanceProcAddr(instance, "vk" #name)); \
|
||||
if (name == nullptr) { \
|
||||
return false; \
|
||||
}
|
||||
#define GET_INSTANCE_PROC(name) \
|
||||
name = reinterpret_cast<decltype(name)>(GetInstanceProcAddr(instance, "vk" #name)); \
|
||||
if (name == nullptr) { \
|
||||
return false; \
|
||||
}
|
||||
|
||||
bool VulkanFunctions::LoadInstanceProcs(VkInstance instance, const VulkanGlobalKnobs& usedKnobs) {
|
||||
// Load this proc first so that we can destroy the instance even if some other GET_INSTANCE_PROC fails
|
||||
bool VulkanFunctions::LoadInstanceProcs(VkInstance instance,
|
||||
const VulkanGlobalKnobs& usedKnobs) {
|
||||
// Load this proc first so that we can destroy the instance even if some other
|
||||
// GET_INSTANCE_PROC fails
|
||||
GET_INSTANCE_PROC(DestroyInstance);
|
||||
|
||||
GET_INSTANCE_PROC(CreateDevice);
|
||||
@ -79,11 +80,11 @@ namespace vulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
#define GET_DEVICE_PROC(name) \
|
||||
name = reinterpret_cast<decltype(name)>(GetDeviceProcAddr(device, "vk" #name)); \
|
||||
if (name == nullptr) { \
|
||||
return false; \
|
||||
}
|
||||
#define GET_DEVICE_PROC(name) \
|
||||
name = reinterpret_cast<decltype(name)>(GetDeviceProcAddr(device, "vk" #name)); \
|
||||
if (name == nullptr) { \
|
||||
return false; \
|
||||
}
|
||||
|
||||
bool VulkanFunctions::LoadDeviceProcs(VkDevice device, const VulkanDeviceKnobs& usedKnobs) {
|
||||
GET_DEVICE_PROC(AllocateCommandBuffers);
|
||||
@ -217,5 +218,4 @@ namespace vulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::vulkan
|
||||
|
@ -19,8 +19,7 @@
|
||||
|
||||
class DynamicLib;
|
||||
|
||||
namespace backend {
|
||||
namespace vulkan {
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
struct VulkanGlobalKnobs;
|
||||
struct VulkanDeviceKnobs;
|
||||
@ -54,11 +53,14 @@ namespace vulkan {
|
||||
PFN_vkGetDeviceProcAddr GetDeviceProcAddr = nullptr;
|
||||
PFN_vkGetPhysicalDeviceFeatures GetPhysicalDeviceFeatures = nullptr;
|
||||
PFN_vkGetPhysicalDeviceFormatProperties GetPhysicalDeviceFormatProperties = nullptr;
|
||||
PFN_vkGetPhysicalDeviceImageFormatProperties GetPhysicalDeviceImageFormatProperties = nullptr;
|
||||
PFN_vkGetPhysicalDeviceImageFormatProperties GetPhysicalDeviceImageFormatProperties =
|
||||
nullptr;
|
||||
PFN_vkGetPhysicalDeviceMemoryProperties GetPhysicalDeviceMemoryProperties = nullptr;
|
||||
PFN_vkGetPhysicalDeviceProperties GetPhysicalDeviceProperties = nullptr;
|
||||
PFN_vkGetPhysicalDeviceQueueFamilyProperties GetPhysicalDeviceQueueFamilyProperties = nullptr;
|
||||
PFN_vkGetPhysicalDeviceSparseImageFormatProperties GetPhysicalDeviceSparseImageFormatProperties = nullptr;
|
||||
PFN_vkGetPhysicalDeviceQueueFamilyProperties GetPhysicalDeviceQueueFamilyProperties =
|
||||
nullptr;
|
||||
PFN_vkGetPhysicalDeviceSparseImageFormatProperties
|
||||
GetPhysicalDeviceSparseImageFormatProperties = nullptr;
|
||||
// Not technically an instance proc but we want to be able to use it as soon as the
|
||||
// device is created.
|
||||
PFN_vkDestroyDevice DestroyDevice = nullptr;
|
||||
@ -71,9 +73,11 @@ namespace vulkan {
|
||||
// VK_KHR_surface
|
||||
PFN_vkDestroySurfaceKHR DestroySurfaceKHR = nullptr;
|
||||
PFN_vkGetPhysicalDeviceSurfaceSupportKHR GetPhysicalDeviceSurfaceSupportKHR = nullptr;
|
||||
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR GetPhysicalDeviceSurfaceCapabilitiesKHR = nullptr;
|
||||
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR GetPhysicalDeviceSurfaceCapabilitiesKHR =
|
||||
nullptr;
|
||||
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR GetPhysicalDeviceSurfaceFormatsKHR = nullptr;
|
||||
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR GetPhysicalDeviceSurfacePresentModesKHR = nullptr;
|
||||
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR GetPhysicalDeviceSurfacePresentModesKHR =
|
||||
nullptr;
|
||||
|
||||
// ---------- Device procs
|
||||
|
||||
@ -206,7 +210,6 @@ namespace vulkan {
|
||||
PFN_vkQueuePresentKHR QueuePresentKHR = nullptr;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::vulkan
|
||||
|
||||
#endif // BACKEND_VULKAN_VULKANFUNCTIONS_H_
|
||||
#endif // BACKEND_VULKAN_VULKANFUNCTIONS_H_
|
||||
|
@ -26,10 +26,9 @@ namespace {
|
||||
bool IsExtensionName(const VkExtensionProperties& extension, const char* name) {
|
||||
return strncmp(extension.extensionName, name, VK_MAX_EXTENSION_NAME_SIZE) == 0;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace backend {
|
||||
namespace vulkan {
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
const char kLayerNameLunargStandardValidation[] = "VK_LAYER_LUNARG_standard_validation";
|
||||
|
||||
@ -65,13 +64,15 @@ namespace vulkan {
|
||||
// Gather the info about the instance extensions
|
||||
{
|
||||
uint32_t count = 0;
|
||||
VkResult result = device.fn.EnumerateInstanceExtensionProperties(nullptr, &count, nullptr);
|
||||
VkResult result =
|
||||
device.fn.EnumerateInstanceExtensionProperties(nullptr, &count, nullptr);
|
||||
if (result != VK_SUCCESS && result != VK_INCOMPLETE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
info->extensions.resize(count);
|
||||
result = device.fn.EnumerateInstanceExtensionProperties(nullptr, &count, info->extensions.data());
|
||||
result = device.fn.EnumerateInstanceExtensionProperties(nullptr, &count,
|
||||
info->extensions.data());
|
||||
if (result != VK_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
@ -109,7 +110,9 @@ namespace vulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GatherDeviceInfo(const Device& device, VkPhysicalDevice physicalDevice, VulkanDeviceInfo* info) {
|
||||
bool GatherDeviceInfo(const Device& device,
|
||||
VkPhysicalDevice physicalDevice,
|
||||
VulkanDeviceInfo* info) {
|
||||
// Gather general info about the device
|
||||
device.fn.GetPhysicalDeviceProperties(physicalDevice, &info->properties);
|
||||
device.fn.GetPhysicalDeviceFeatures(physicalDevice, &info->features);
|
||||
@ -119,8 +122,10 @@ namespace vulkan {
|
||||
VkPhysicalDeviceMemoryProperties memory;
|
||||
device.fn.GetPhysicalDeviceMemoryProperties(physicalDevice, &memory);
|
||||
|
||||
info->memoryTypes.assign(memory.memoryTypes, memory.memoryTypes + memory.memoryTypeCount);
|
||||
info->memoryHeaps.assign(memory.memoryHeaps, memory.memoryHeaps + memory.memoryHeapCount);
|
||||
info->memoryTypes.assign(memory.memoryTypes,
|
||||
memory.memoryTypes + memory.memoryTypeCount);
|
||||
info->memoryHeaps.assign(memory.memoryHeaps,
|
||||
memory.memoryHeaps + memory.memoryHeapCount);
|
||||
}
|
||||
|
||||
// Gather info about device queue families
|
||||
@ -129,19 +134,22 @@ namespace vulkan {
|
||||
device.fn.GetPhysicalDeviceQueueFamilyProperties(physicalDevice, &count, nullptr);
|
||||
|
||||
info->queueFamilies.resize(count);
|
||||
device.fn.GetPhysicalDeviceQueueFamilyProperties(physicalDevice, &count, info->queueFamilies.data());
|
||||
device.fn.GetPhysicalDeviceQueueFamilyProperties(physicalDevice, &count,
|
||||
info->queueFamilies.data());
|
||||
}
|
||||
|
||||
// Gather the info about the device layers
|
||||
{
|
||||
uint32_t count = 0;
|
||||
VkResult result = device.fn.EnumerateDeviceLayerProperties(physicalDevice, &count, nullptr);
|
||||
VkResult result =
|
||||
device.fn.EnumerateDeviceLayerProperties(physicalDevice, &count, nullptr);
|
||||
if (result != VK_SUCCESS && result != VK_INCOMPLETE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
info->layers.resize(count);
|
||||
result = device.fn.EnumerateDeviceLayerProperties(physicalDevice, &count, info->layers.data());
|
||||
result = device.fn.EnumerateDeviceLayerProperties(physicalDevice, &count,
|
||||
info->layers.data());
|
||||
if (result != VK_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
@ -150,13 +158,15 @@ namespace vulkan {
|
||||
// Gather the info about the device extensions
|
||||
{
|
||||
uint32_t count = 0;
|
||||
VkResult result = device.fn.EnumerateDeviceExtensionProperties(physicalDevice, nullptr, &count, nullptr);
|
||||
VkResult result = device.fn.EnumerateDeviceExtensionProperties(physicalDevice, nullptr,
|
||||
&count, nullptr);
|
||||
if (result != VK_SUCCESS && result != VK_INCOMPLETE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
info->extensions.resize(count);
|
||||
result = device.fn.EnumerateDeviceExtensionProperties(physicalDevice, nullptr, &count, info->extensions.data());
|
||||
result = device.fn.EnumerateDeviceExtensionProperties(physicalDevice, nullptr, &count,
|
||||
info->extensions.data());
|
||||
if (result != VK_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
@ -173,5 +183,4 @@ namespace vulkan {
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::vulkan
|
||||
|
@ -19,8 +19,7 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace backend {
|
||||
namespace vulkan {
|
||||
namespace backend { namespace vulkan {
|
||||
|
||||
class Device;
|
||||
|
||||
@ -68,8 +67,9 @@ namespace vulkan {
|
||||
|
||||
bool GatherGlobalInfo(const Device& device, VulkanGlobalInfo* info);
|
||||
bool GetPhysicalDevices(const Device& device, std::vector<VkPhysicalDevice>* physicalDevices);
|
||||
bool GatherDeviceInfo(const Device& device, VkPhysicalDevice physicalDevice, VulkanDeviceInfo* info);
|
||||
}
|
||||
}
|
||||
bool GatherDeviceInfo(const Device& device,
|
||||
VkPhysicalDevice physicalDevice,
|
||||
VulkanDeviceInfo* info);
|
||||
}} // namespace backend::vulkan
|
||||
|
||||
#endif // BACKEND_VULKAN_VULKANINFO_H_
|
||||
#endif // BACKEND_VULKAN_VULKANINFO_H_
|
||||
|
@ -17,4 +17,4 @@
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#endif // BACKEND_VULKAN_VULKANPLATFORM_H_
|
||||
#endif // BACKEND_VULKAN_VULKANPLATFORM_H_
|
||||
|
Loading…
x
Reference in New Issue
Block a user