Format: src/backend/opengl
This commit is contained in:
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1aa4d5604f
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c7807abf04
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@ -17,8 +17,7 @@
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#include "backend/opengl/OpenGLBackend.h"
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#include "common/Assert.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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namespace {
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GLenum GLBlendFactor(nxt::BlendFactor factor, bool alpha) {
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@ -70,7 +69,7 @@ namespace opengl {
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UNREACHABLE();
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}
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}
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}
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} // namespace
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BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
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}
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@ -80,17 +79,19 @@ namespace opengl {
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if (info.blendEnabled) {
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glEnablei(GL_BLEND, attachment);
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glBlendEquationSeparatei(attachment, GLBlendMode(info.colorBlend.operation), GLBlendMode(info.alphaBlend.operation));
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glBlendFuncSeparatei(attachment, GLBlendFactor(info.colorBlend.srcFactor, false), GLBlendFactor(info.colorBlend.dstFactor, false), GLBlendFactor(info.alphaBlend.srcFactor, true), GLBlendFactor(info.alphaBlend.dstFactor, true));
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glColorMaski(attachment,
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info.colorWriteMask & nxt::ColorWriteMask::Red,
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info.colorWriteMask & nxt::ColorWriteMask::Green,
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info.colorWriteMask & nxt::ColorWriteMask::Blue,
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info.colorWriteMask & nxt::ColorWriteMask::Alpha);
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glBlendEquationSeparatei(attachment, GLBlendMode(info.colorBlend.operation),
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GLBlendMode(info.alphaBlend.operation));
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glBlendFuncSeparatei(attachment, GLBlendFactor(info.colorBlend.srcFactor, false),
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GLBlendFactor(info.colorBlend.dstFactor, false),
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GLBlendFactor(info.alphaBlend.srcFactor, true),
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GLBlendFactor(info.alphaBlend.dstFactor, true));
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glColorMaski(attachment, info.colorWriteMask & nxt::ColorWriteMask::Red,
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info.colorWriteMask & nxt::ColorWriteMask::Green,
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info.colorWriteMask & nxt::ColorWriteMask::Blue,
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info.colorWriteMask & nxt::ColorWriteMask::Alpha);
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} else {
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glDisablei(GL_BLEND, attachment);
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}
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}
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}
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}
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}} // namespace backend::opengl
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@ -19,17 +19,15 @@
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#include "glad/glad.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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class BlendState : public BlendStateBase {
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public:
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BlendState(BlendStateBuilder* builder);
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public:
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BlendState(BlendStateBuilder* builder);
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void ApplyNow(uint32_t attachment);
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void ApplyNow(uint32_t attachment);
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};
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}
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}
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}} // namespace backend::opengl
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#endif // BACKEND_OPENGL_BLENDSTATED3D12_H_
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#endif // BACKEND_OPENGL_BLENDSTATED3D12_H_
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@ -16,13 +16,11 @@
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#include "backend/opengl/OpenGLBackend.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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// Buffer
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Buffer::Buffer(BufferBuilder* builder)
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: BufferBase(builder) {
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Buffer::Buffer(BufferBuilder* builder) : BufferBase(builder) {
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glGenBuffers(1, &mBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
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glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW);
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@ -40,7 +38,8 @@ namespace opengl {
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void Buffer::MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) {
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// TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high
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// version of OpenGL that would let us map the buffer unsynchronized.
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// TODO(cwallez@chromium.org): this crashes on Mac NVIDIA, use GetBufferSubData there instead?
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// TODO(cwallez@chromium.org): this crashes on Mac NVIDIA, use GetBufferSubData there
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// instead?
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glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
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void* data = glMapBufferRange(GL_ARRAY_BUFFER, start, count, GL_MAP_READ_BIT);
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CallMapReadCallback(serial, NXT_BUFFER_MAP_READ_STATUS_SUCCESS, data);
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@ -56,9 +55,7 @@ namespace opengl {
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// BufferView
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BufferView::BufferView(BufferViewBuilder* builder)
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: BufferViewBase(builder) {
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BufferView::BufferView(BufferViewBuilder* builder) : BufferViewBase(builder) {
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}
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}
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}
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}} // namespace backend::opengl
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@ -19,32 +19,31 @@
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#include "glad/glad.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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class Device;
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class Buffer : public BufferBase {
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public:
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Buffer(BufferBuilder* builder);
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public:
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Buffer(BufferBuilder* builder);
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GLuint GetHandle() const;
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GLuint GetHandle() const;
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private:
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void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
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void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
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void UnmapImpl() override;
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void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
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private:
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void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
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void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
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void UnmapImpl() override;
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void TransitionUsageImpl(nxt::BufferUsageBit currentUsage,
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nxt::BufferUsageBit targetUsage) override;
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GLuint mBuffer = 0;
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GLuint mBuffer = 0;
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};
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class BufferView : public BufferViewBase {
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public:
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BufferView(BufferViewBuilder* builder);
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public:
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BufferView(BufferViewBuilder* builder);
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};
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}
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}
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}} // namespace backend::opengl
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#endif // BACKEND_OPENGL_BUFFERGL_H_
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#endif // BACKEND_OPENGL_BUFFERGL_H_
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File diff suppressed because it is too large
Load Diff
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#include "backend/CommandAllocator.h"
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#include "backend/CommandBuffer.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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class Device;
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class CommandBuffer : public CommandBufferBase {
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public:
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CommandBuffer(CommandBufferBuilder* builder);
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~CommandBuffer();
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public:
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CommandBuffer(CommandBufferBuilder* builder);
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~CommandBuffer();
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void Execute();
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void Execute();
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private:
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CommandIterator mCommands;
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private:
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CommandIterator mCommands;
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};
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}
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}
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}} // namespace backend::opengl
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#endif // BACKEND_OPENGL_COMMANDBUFFERGL_H_
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#endif // BACKEND_OPENGL_COMMANDBUFFERGL_H_
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#include "backend/opengl/ComputePipelineGL.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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ComputePipeline::ComputePipeline(ComputePipelineBuilder* builder)
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: ComputePipelineBase(builder), PipelineGL(this, builder) {
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PipelineGL::ApplyNow();
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}
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}
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}
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}} // namespace backend::opengl
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#include "glad/glad.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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class ComputePipeline : public ComputePipelineBase, public PipelineGL {
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public:
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ComputePipeline(ComputePipelineBuilder* builder);
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public:
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ComputePipeline(ComputePipelineBuilder* builder);
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void ApplyNow();
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void ApplyNow();
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};
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}
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}
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}} // namespace backend::opengl
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#endif // BACKEND_OPENGL_COMPUTEPIPELINEGL_H_
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#endif // BACKEND_OPENGL_COMPUTEPIPELINEGL_H_
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#include "backend/opengl/PersistentPipelineStateGL.h"
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#include "common/Assert.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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namespace {
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GLuint OpenGLCompareFunction(nxt::CompareFunction compareFunction) {
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UNREACHABLE();
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}
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}
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}
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} // namespace
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DepthStencilState::DepthStencilState(DepthStencilStateBuilder* builder)
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: DepthStencilStateBase(builder) {
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}
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void DepthStencilState::ApplyNow(PersistentPipelineState &persistentPipelineState) const {
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void DepthStencilState::ApplyNow(PersistentPipelineState& persistentPipelineState) const {
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auto& depthInfo = GetDepth();
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// Depth writes only occur if depth is enabled
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if (depthInfo.compareFunction == nxt::CompareFunction::Always && !depthInfo.depthWriteEnabled) {
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if (depthInfo.compareFunction == nxt::CompareFunction::Always &&
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!depthInfo.depthWriteEnabled) {
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glDisable(GL_DEPTH_TEST);
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} else {
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glEnable(GL_DEPTH_TEST);
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GLenum backCompareFunction = OpenGLCompareFunction(stencilInfo.back.compareFunction);
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GLenum frontCompareFunction = OpenGLCompareFunction(stencilInfo.front.compareFunction);
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persistentPipelineState.SetStencilFuncsAndMask(backCompareFunction, frontCompareFunction, stencilInfo.readMask);
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persistentPipelineState.SetStencilFuncsAndMask(backCompareFunction, frontCompareFunction,
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stencilInfo.readMask);
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glStencilOpSeparate(GL_BACK,
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OpenGLStencilOperation(stencilInfo.back.stencilFail),
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OpenGLStencilOperation(stencilInfo.back.depthFail),
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OpenGLStencilOperation(stencilInfo.back.depthStencilPass)
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);
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glStencilOpSeparate(GL_FRONT,
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OpenGLStencilOperation(stencilInfo.front.stencilFail),
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OpenGLStencilOperation(stencilInfo.front.depthFail),
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OpenGLStencilOperation(stencilInfo.front.depthStencilPass)
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);
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glStencilOpSeparate(GL_BACK, OpenGLStencilOperation(stencilInfo.back.stencilFail),
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OpenGLStencilOperation(stencilInfo.back.depthFail),
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OpenGLStencilOperation(stencilInfo.back.depthStencilPass));
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glStencilOpSeparate(GL_FRONT, OpenGLStencilOperation(stencilInfo.front.stencilFail),
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OpenGLStencilOperation(stencilInfo.front.depthFail),
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OpenGLStencilOperation(stencilInfo.front.depthStencilPass));
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glStencilMask(stencilInfo.writeMask);
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}
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}
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}
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}} // namespace backend::opengl
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#include "backend/DepthStencilState.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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class Device;
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class PersistentPipelineState;
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class DepthStencilState : public DepthStencilStateBase {
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public:
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DepthStencilState(DepthStencilStateBuilder* builder);
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public:
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DepthStencilState(DepthStencilStateBuilder* builder);
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void ApplyNow(PersistentPipelineState &persistentPipelineState) const;
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void ApplyNow(PersistentPipelineState& persistentPipelineState) const;
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};
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}
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}
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}} // namespace backend::opengl
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#endif // BACKEND_OPENGL_DEPTHSTENCILSTATEGL_H_
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#endif // BACKEND_OPENGL_DEPTHSTENCILSTATEGL_H_
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/BlendStateGL.h"
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#include "backend/opengl/BufferGL.h"
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#include "backend/opengl/CommandBufferGL.h"
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#include "backend/opengl/ComputePipelineGL.h"
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#include "backend/opengl/DepthStencilStateGL.h"
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#include "backend/opengl/InputStateGL.h"
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/PersistentPipelineStateGL.h"
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#include "backend/opengl/PipelineLayoutGL.h"
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#include "backend/opengl/RenderPipelineGL.h"
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#include "backend/opengl/OpenGLBackend.h"
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#include "common/Assert.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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InputState::InputState(InputStateBuilder* builder)
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: InputStateBase(builder) {
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InputState::InputState(InputStateBuilder* builder) : InputStateBase(builder) {
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glGenVertexArrays(1, &mVertexArrayObject);
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glBindVertexArray(mVertexArrayObject);
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auto& attributesSetMask = GetAttributesSetMask();
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return mVertexArrayObject;
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}
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}
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}
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}} // namespace backend::opengl
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#include "glad/glad.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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class Device;
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class InputState : public InputStateBase {
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public:
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InputState(InputStateBuilder* builder);
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public:
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InputState(InputStateBuilder* builder);
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std::bitset<kMaxVertexAttributes> GetAttributesUsingInput(uint32_t slot) const;
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GLuint GetVAO();
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std::bitset<kMaxVertexAttributes> GetAttributesUsingInput(uint32_t slot) const;
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GLuint GetVAO();
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private:
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GLuint mVertexArrayObject;
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std::array<std::bitset<kMaxVertexAttributes>, kMaxVertexInputs> attributesUsingInput;
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private:
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GLuint mVertexArrayObject;
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std::array<std::bitset<kMaxVertexAttributes>, kMaxVertexInputs> attributesUsingInput;
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};
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}
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}
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}} // namespace backend::opengl
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#endif // BACKEND_OPENGL_INPUTSTATEGL_H_
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#endif // BACKEND_OPENGL_INPUTSTATEGL_H_
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#include "backend/opengl/InputStateGL.h"
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#include "backend/opengl/PipelineLayoutGL.h"
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#include "backend/opengl/RenderPipelineGL.h"
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#include "backend/opengl/SamplerGL.h"
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#include "backend/opengl/ShaderModuleGL.h"
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#include "backend/opengl/SwapChainGL.h"
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#include "backend/opengl/SamplerGL.h"
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#include "backend/opengl/TextureGL.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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nxtProcTable GetNonValidatingProcs();
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nxtProcTable GetValidatingProcs();
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// Bind Group
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BindGroup::BindGroup(BindGroupBuilder* builder)
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: BindGroupBase(builder) {
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BindGroup::BindGroup(BindGroupBuilder* builder) : BindGroupBase(builder) {
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}
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// Bind Group Layout
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// Framebuffer
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Framebuffer::Framebuffer(FramebufferBuilder* builder)
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: FramebufferBase(builder) {
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Framebuffer::Framebuffer(FramebufferBuilder* builder) : FramebufferBase(builder) {
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}
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// Queue
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Queue::Queue(QueueBuilder* builder)
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: QueueBase(builder) {
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Queue::Queue(QueueBuilder* builder) : QueueBase(builder) {
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}
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void Queue::Submit(uint32_t numCommands, CommandBuffer* const * commands) {
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void Queue::Submit(uint32_t numCommands, CommandBuffer* const* commands) {
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for (uint32_t i = 0; i < numCommands; ++i) {
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commands[i]->Execute();
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}
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@ -139,9 +135,7 @@ namespace opengl {
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// RenderPass
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RenderPass::RenderPass(RenderPassBuilder* builder)
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: RenderPassBase(builder) {
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RenderPass::RenderPass(RenderPassBuilder* builder) : RenderPassBase(builder) {
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}
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}
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}
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}} // namespace backend::opengl
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@ -17,12 +17,12 @@
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#include "nxt/nxtcpp.h"
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#include "backend/Buffer.h"
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#include "backend/BlendState.h"
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#include "backend/BindGroup.h"
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#include "backend/BindGroupLayout.h"
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#include "backend/Device.h"
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#include "backend/BlendState.h"
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#include "backend/Buffer.h"
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#include "backend/DepthStencilState.h"
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#include "backend/Device.h"
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#include "backend/Framebuffer.h"
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#include "backend/InputState.h"
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#include "backend/Queue.h"
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|
@ -31,8 +31,7 @@
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#include "glad/glad.h"
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namespace backend {
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namespace opengl {
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namespace backend { namespace opengl {
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|
||||
class BindGroup;
|
||||
class BindGroupLayout;
|
||||
|
@ -79,66 +78,65 @@ namespace opengl {
|
|||
using TextureViewType = TextureView;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
template <typename T>
|
||||
auto ToBackend(T&& common) -> decltype(ToBackendBase<OpenGLBackendTraits>(common)) {
|
||||
return ToBackendBase<OpenGLBackendTraits>(common);
|
||||
}
|
||||
|
||||
// Definition of backend types
|
||||
class Device : public DeviceBase {
|
||||
public:
|
||||
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
|
||||
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
|
||||
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
|
||||
BufferBase* CreateBuffer(BufferBuilder* builder) override;
|
||||
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
|
||||
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
||||
ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override;
|
||||
DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
|
||||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) override;
|
||||
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
|
||||
QueueBase* CreateQueue(QueueBuilder* builder) override;
|
||||
RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) override;
|
||||
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
|
||||
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
|
||||
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
TextureBase* CreateTexture(TextureBuilder* builder) override;
|
||||
TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
|
||||
public:
|
||||
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
|
||||
BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override;
|
||||
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
|
||||
BufferBase* CreateBuffer(BufferBuilder* builder) override;
|
||||
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
|
||||
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
|
||||
ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override;
|
||||
DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
|
||||
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
|
||||
FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) override;
|
||||
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
|
||||
QueueBase* CreateQueue(QueueBuilder* builder) override;
|
||||
RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) override;
|
||||
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
|
||||
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
|
||||
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
|
||||
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
|
||||
TextureBase* CreateTexture(TextureBuilder* builder) override;
|
||||
TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
|
||||
|
||||
void TickImpl() override;
|
||||
void TickImpl() override;
|
||||
};
|
||||
|
||||
class BindGroup : public BindGroupBase {
|
||||
public:
|
||||
BindGroup(BindGroupBuilder* builder);
|
||||
public:
|
||||
BindGroup(BindGroupBuilder* builder);
|
||||
};
|
||||
|
||||
class BindGroupLayout : public BindGroupLayoutBase {
|
||||
public:
|
||||
BindGroupLayout(BindGroupLayoutBuilder* builder);
|
||||
public:
|
||||
BindGroupLayout(BindGroupLayoutBuilder* builder);
|
||||
};
|
||||
|
||||
class Framebuffer : public FramebufferBase {
|
||||
public:
|
||||
Framebuffer(FramebufferBuilder* builder);
|
||||
public:
|
||||
Framebuffer(FramebufferBuilder* builder);
|
||||
};
|
||||
|
||||
class Queue : public QueueBase {
|
||||
public:
|
||||
Queue(QueueBuilder* builder);
|
||||
public:
|
||||
Queue(QueueBuilder* builder);
|
||||
|
||||
// NXT API
|
||||
void Submit(uint32_t numCommands, CommandBuffer* const * commands);
|
||||
// NXT API
|
||||
void Submit(uint32_t numCommands, CommandBuffer* const* commands);
|
||||
};
|
||||
|
||||
class RenderPass : public RenderPassBase {
|
||||
public:
|
||||
RenderPass(RenderPassBuilder* builder);
|
||||
public:
|
||||
RenderPass(RenderPassBuilder* builder);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
||||
#endif // BACKEND_OPENGL_OPENGLBACKEND_H_
|
||||
#endif // BACKEND_OPENGL_OPENGLBACKEND_H_
|
||||
|
|
|
@ -16,14 +16,15 @@
|
|||
|
||||
#include "backend/opengl/OpenGLBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
void PersistentPipelineState::SetDefaultState() {
|
||||
CallGLStencilFunc();
|
||||
}
|
||||
|
||||
void PersistentPipelineState::SetStencilFuncsAndMask(GLenum stencilBackCompareFunction, GLenum stencilFrontCompareFunction, uint32_t stencilReadMask) {
|
||||
void PersistentPipelineState::SetStencilFuncsAndMask(GLenum stencilBackCompareFunction,
|
||||
GLenum stencilFrontCompareFunction,
|
||||
uint32_t stencilReadMask) {
|
||||
if (mStencilBackCompareFunction == stencilBackCompareFunction &&
|
||||
mStencilFrontCompareFunction == stencilFrontCompareFunction &&
|
||||
mStencilReadMask == stencilReadMask) {
|
||||
|
@ -46,15 +47,10 @@ namespace opengl {
|
|||
}
|
||||
|
||||
void PersistentPipelineState::CallGLStencilFunc() {
|
||||
glStencilFuncSeparate(GL_BACK,
|
||||
mStencilBackCompareFunction,
|
||||
mStencilReference,
|
||||
mStencilReadMask);
|
||||
glStencilFuncSeparate(GL_FRONT,
|
||||
mStencilFrontCompareFunction,
|
||||
mStencilReference,
|
||||
mStencilReadMask);
|
||||
glStencilFuncSeparate(GL_BACK, mStencilBackCompareFunction, mStencilReference,
|
||||
mStencilReadMask);
|
||||
glStencilFuncSeparate(GL_FRONT, mStencilFrontCompareFunction, mStencilReference,
|
||||
mStencilReadMask);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
|
|
@ -19,25 +19,25 @@
|
|||
|
||||
#include "glad/glad.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
class PersistentPipelineState {
|
||||
public:
|
||||
void SetDefaultState();
|
||||
void SetStencilFuncsAndMask(GLenum stencilBackCompareFunction, GLenum stencilFrontCompareFunction, uint32_t stencilReadMask);
|
||||
void SetStencilReference(uint32_t stencilReference);
|
||||
public:
|
||||
void SetDefaultState();
|
||||
void SetStencilFuncsAndMask(GLenum stencilBackCompareFunction,
|
||||
GLenum stencilFrontCompareFunction,
|
||||
uint32_t stencilReadMask);
|
||||
void SetStencilReference(uint32_t stencilReference);
|
||||
|
||||
private:
|
||||
void CallGLStencilFunc();
|
||||
private:
|
||||
void CallGLStencilFunc();
|
||||
|
||||
GLenum mStencilBackCompareFunction = GL_ALWAYS;
|
||||
GLenum mStencilFrontCompareFunction = GL_ALWAYS;
|
||||
GLuint mStencilReadMask = 0xffffffff;
|
||||
GLuint mStencilReference = 0;
|
||||
GLenum mStencilBackCompareFunction = GL_ALWAYS;
|
||||
GLenum mStencilFrontCompareFunction = GL_ALWAYS;
|
||||
GLuint mStencilReadMask = 0xffffffff;
|
||||
GLuint mStencilReference = 0;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
||||
#endif // BACKEND_OPENGL_PERSISTENTPIPELINESTATE_H_
|
||||
#endif // BACKEND_OPENGL_PERSISTENTPIPELINESTATE_H_
|
||||
|
|
|
@ -22,8 +22,7 @@
|
|||
#include <iostream>
|
||||
#include <set>
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
namespace {
|
||||
|
||||
|
@ -40,7 +39,7 @@ namespace opengl {
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace
|
||||
|
||||
PipelineGL::PipelineGL(PipelineBase* parent, PipelineBuilder* builder) {
|
||||
auto CreateShader = [](GLenum type, const char* source) -> GLuint {
|
||||
|
@ -65,7 +64,8 @@ namespace opengl {
|
|||
return shader;
|
||||
};
|
||||
|
||||
auto FillPushConstants = [](const ShaderModule* module, GLPushConstantInfo* info, GLuint program) {
|
||||
auto FillPushConstants = [](const ShaderModule* module, GLPushConstantInfo* info,
|
||||
GLuint program) {
|
||||
const auto& moduleInfo = module->GetPushConstants();
|
||||
for (uint32_t i = 0; i < moduleInfo.names.size(); i++) {
|
||||
(*info)[i] = -1;
|
||||
|
@ -119,7 +119,8 @@ namespace opengl {
|
|||
|
||||
glUseProgram(mProgram);
|
||||
|
||||
// The uniforms are part of the program state so we can pre-bind buffer units, texture units etc.
|
||||
// The uniforms are part of the program state so we can pre-bind buffer units, texture units
|
||||
// etc.
|
||||
const auto& layout = ToBackend(parent->GetLayout());
|
||||
const auto& indices = layout->GetBindingIndexInfo();
|
||||
|
||||
|
@ -133,25 +134,22 @@ namespace opengl {
|
|||
|
||||
std::string name = GetBindingName(group, binding);
|
||||
switch (groupInfo.types[binding]) {
|
||||
case nxt::BindingType::UniformBuffer:
|
||||
{
|
||||
GLint location = glGetUniformBlockIndex(mProgram, name.c_str());
|
||||
glUniformBlockBinding(mProgram, location, indices[group][binding]);
|
||||
}
|
||||
break;
|
||||
case nxt::BindingType::UniformBuffer: {
|
||||
GLint location = glGetUniformBlockIndex(mProgram, name.c_str());
|
||||
glUniformBlockBinding(mProgram, location, indices[group][binding]);
|
||||
} break;
|
||||
|
||||
case nxt::BindingType::StorageBuffer:
|
||||
{
|
||||
GLuint location = glGetProgramResourceIndex(mProgram, GL_SHADER_STORAGE_BLOCK, name.c_str());
|
||||
glShaderStorageBlockBinding(mProgram, location, indices[group][binding]);
|
||||
}
|
||||
break;
|
||||
case nxt::BindingType::StorageBuffer: {
|
||||
GLuint location = glGetProgramResourceIndex(
|
||||
mProgram, GL_SHADER_STORAGE_BLOCK, name.c_str());
|
||||
glShaderStorageBlockBinding(mProgram, location, indices[group][binding]);
|
||||
} break;
|
||||
|
||||
case nxt::BindingType::Sampler:
|
||||
case nxt::BindingType::SampledTexture:
|
||||
// These binding types are handled in the separate sampler and texture emulation
|
||||
// These binding types are handled in the separate sampler and texture
|
||||
// emulation
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -176,18 +174,21 @@ namespace opengl {
|
|||
GLint location = glGetUniformLocation(mProgram, name.c_str());
|
||||
glUniform1i(location, textureUnit);
|
||||
|
||||
GLuint samplerIndex = indices[combined.samplerLocation.group][combined.samplerLocation.binding];
|
||||
GLuint samplerIndex =
|
||||
indices[combined.samplerLocation.group][combined.samplerLocation.binding];
|
||||
mUnitsForSamplers[samplerIndex].push_back(textureUnit);
|
||||
|
||||
GLuint textureIndex = indices[combined.textureLocation.group][combined.textureLocation.binding];
|
||||
GLuint textureIndex =
|
||||
indices[combined.textureLocation.group][combined.textureLocation.binding];
|
||||
mUnitsForTextures[textureIndex].push_back(textureUnit);
|
||||
|
||||
textureUnit ++;
|
||||
textureUnit++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const PipelineGL::GLPushConstantInfo& PipelineGL::GetGLPushConstants(nxt::ShaderStage stage) const {
|
||||
const PipelineGL::GLPushConstantInfo& PipelineGL::GetGLPushConstants(
|
||||
nxt::ShaderStage stage) const {
|
||||
return mGlPushConstants[stage];
|
||||
}
|
||||
|
||||
|
@ -209,5 +210,4 @@ namespace opengl {
|
|||
glUseProgram(mProgram);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
|
|
@ -21,35 +21,34 @@
|
|||
|
||||
#include <vector>
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
class Device;
|
||||
class PersistentPipelineState;
|
||||
class ShaderModule;
|
||||
|
||||
class PipelineGL {
|
||||
public:
|
||||
PipelineGL(PipelineBase* parent, PipelineBuilder* builder);
|
||||
public:
|
||||
PipelineGL(PipelineBase* parent, PipelineBuilder* builder);
|
||||
|
||||
using GLPushConstantInfo = std::array<GLint, kMaxPushConstants>;
|
||||
using BindingLocations = std::array<std::array<GLint, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
using GLPushConstantInfo = std::array<GLint, kMaxPushConstants>;
|
||||
using BindingLocations =
|
||||
std::array<std::array<GLint, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
|
||||
const GLPushConstantInfo& GetGLPushConstants(nxt::ShaderStage stage) const;
|
||||
const std::vector<GLuint>& GetTextureUnitsForSampler(GLuint index) const;
|
||||
const std::vector<GLuint>& GetTextureUnitsForTexture(GLuint index) const;
|
||||
GLuint GetProgramHandle() const;
|
||||
const GLPushConstantInfo& GetGLPushConstants(nxt::ShaderStage stage) const;
|
||||
const std::vector<GLuint>& GetTextureUnitsForSampler(GLuint index) const;
|
||||
const std::vector<GLuint>& GetTextureUnitsForTexture(GLuint index) const;
|
||||
GLuint GetProgramHandle() const;
|
||||
|
||||
void ApplyNow();
|
||||
void ApplyNow();
|
||||
|
||||
private:
|
||||
GLuint mProgram;
|
||||
PerStage<GLPushConstantInfo> mGlPushConstants;
|
||||
std::vector<std::vector<GLuint>> mUnitsForSamplers;
|
||||
std::vector<std::vector<GLuint>> mUnitsForTextures;
|
||||
private:
|
||||
GLuint mProgram;
|
||||
PerStage<GLPushConstantInfo> mGlPushConstants;
|
||||
std::vector<std::vector<GLuint>> mUnitsForSamplers;
|
||||
std::vector<std::vector<GLuint>> mUnitsForTextures;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
||||
#endif // BACKEND_OPENGL_PIPELINEGL_H_
|
||||
#endif // BACKEND_OPENGL_PIPELINEGL_H_
|
||||
|
|
|
@ -16,11 +16,9 @@
|
|||
|
||||
#include "backend/opengl/OpenGLBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder)
|
||||
: PipelineLayoutBase(builder) {
|
||||
PipelineLayout::PipelineLayout(PipelineLayoutBuilder* builder) : PipelineLayoutBase(builder) {
|
||||
GLuint uboIndex = 0;
|
||||
GLuint samplerIndex = 0;
|
||||
GLuint sampledTextureIndex = 0;
|
||||
|
@ -37,20 +35,20 @@ namespace opengl {
|
|||
switch (groupInfo.types[binding]) {
|
||||
case nxt::BindingType::UniformBuffer:
|
||||
mIndexInfo[group][binding] = uboIndex;
|
||||
uboIndex ++;
|
||||
uboIndex++;
|
||||
break;
|
||||
case nxt::BindingType::Sampler:
|
||||
mIndexInfo[group][binding] = samplerIndex;
|
||||
samplerIndex ++;
|
||||
samplerIndex++;
|
||||
break;
|
||||
case nxt::BindingType::SampledTexture:
|
||||
mIndexInfo[group][binding] = sampledTextureIndex;
|
||||
sampledTextureIndex ++;
|
||||
sampledTextureIndex++;
|
||||
break;
|
||||
|
||||
case nxt::BindingType::StorageBuffer:
|
||||
mIndexInfo[group][binding] = ssboIndex;
|
||||
ssboIndex ++;
|
||||
ssboIndex++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -76,5 +74,4 @@ namespace opengl {
|
|||
return mNumSampledTextures;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
|
|
@ -19,29 +19,28 @@
|
|||
|
||||
#include "glad/glad.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
class Device;
|
||||
|
||||
class PipelineLayout : public PipelineLayoutBase {
|
||||
public:
|
||||
PipelineLayout(PipelineLayoutBuilder* builder);
|
||||
public:
|
||||
PipelineLayout(PipelineLayoutBuilder* builder);
|
||||
|
||||
using BindingIndexInfo = std::array<std::array<GLuint, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
const BindingIndexInfo& GetBindingIndexInfo() const;
|
||||
using BindingIndexInfo =
|
||||
std::array<std::array<GLuint, kMaxBindingsPerGroup>, kMaxBindGroups>;
|
||||
const BindingIndexInfo& GetBindingIndexInfo() const;
|
||||
|
||||
GLuint GetTextureUnitsUsed() const;
|
||||
size_t GetNumSamplers() const;
|
||||
size_t GetNumSampledTextures() const;
|
||||
GLuint GetTextureUnitsUsed() const;
|
||||
size_t GetNumSamplers() const;
|
||||
size_t GetNumSampledTextures() const;
|
||||
|
||||
private:
|
||||
BindingIndexInfo mIndexInfo;
|
||||
size_t mNumSamplers;
|
||||
size_t mNumSampledTextures;
|
||||
private:
|
||||
BindingIndexInfo mIndexInfo;
|
||||
size_t mNumSamplers;
|
||||
size_t mNumSampledTextures;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
||||
#endif // BACKEND_OPENGL_PIPELINELAYOUTGL_H_
|
||||
#endif // BACKEND_OPENGL_PIPELINELAYOUTGL_H_
|
||||
|
|
|
@ -20,8 +20,7 @@
|
|||
#include "backend/opengl/OpenGLBackend.h"
|
||||
#include "backend/opengl/PersistentPipelineStateGL.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
namespace {
|
||||
GLenum GLPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology) {
|
||||
|
@ -40,10 +39,11 @@ namespace opengl {
|
|||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
RenderPipeline::RenderPipeline(RenderPipelineBuilder* builder)
|
||||
: RenderPipelineBase(builder), PipelineGL(this, builder),
|
||||
: RenderPipelineBase(builder),
|
||||
PipelineGL(this, builder),
|
||||
mGlPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) {
|
||||
}
|
||||
|
||||
|
@ -51,7 +51,7 @@ namespace opengl {
|
|||
return mGlPrimitiveTopology;
|
||||
}
|
||||
|
||||
void RenderPipeline::ApplyNow(PersistentPipelineState &persistentPipelineState) {
|
||||
void RenderPipeline::ApplyNow(PersistentPipelineState& persistentPipelineState) {
|
||||
PipelineGL::ApplyNow();
|
||||
|
||||
auto inputState = ToBackend(GetInputState());
|
||||
|
@ -68,5 +68,4 @@ namespace opengl {
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
|
|
@ -23,24 +23,22 @@
|
|||
|
||||
#include <vector>
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
class PersistentPipelineState;
|
||||
|
||||
class RenderPipeline : public RenderPipelineBase, public PipelineGL {
|
||||
public:
|
||||
RenderPipeline(RenderPipelineBuilder* builder);
|
||||
public:
|
||||
RenderPipeline(RenderPipelineBuilder* builder);
|
||||
|
||||
GLenum GetGLPrimitiveTopology() const;
|
||||
GLenum GetGLPrimitiveTopology() const;
|
||||
|
||||
void ApplyNow(PersistentPipelineState &persistentPipelineState);
|
||||
void ApplyNow(PersistentPipelineState& persistentPipelineState);
|
||||
|
||||
private:
|
||||
GLenum mGlPrimitiveTopology;
|
||||
private:
|
||||
GLenum mGlPrimitiveTopology;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
||||
#endif // BACKEND_OPENGL_RENDERPIPELINEGL_H_
|
||||
#endif // BACKEND_OPENGL_RENDERPIPELINEGL_H_
|
||||
|
|
|
@ -16,8 +16,7 @@
|
|||
|
||||
#include "common/Assert.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
namespace {
|
||||
GLenum MagFilterMode(nxt::FilterMode filter) {
|
||||
|
@ -55,18 +54,17 @@ namespace opengl {
|
|||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Sampler::Sampler(SamplerBuilder* builder)
|
||||
: SamplerBase(builder) {
|
||||
Sampler::Sampler(SamplerBuilder* builder) : SamplerBase(builder) {
|
||||
glGenSamplers(1, &mHandle);
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_MAG_FILTER, MagFilterMode(builder->GetMagFilter()));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_MIN_FILTER, MinFilterMode(builder->GetMinFilter(), builder->GetMipMapFilter()));
|
||||
glSamplerParameteri(mHandle, GL_TEXTURE_MIN_FILTER,
|
||||
MinFilterMode(builder->GetMinFilter(), builder->GetMipMapFilter()));
|
||||
}
|
||||
|
||||
GLuint Sampler::GetHandle() const {
|
||||
return mHandle;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
|
|
@ -19,22 +19,20 @@
|
|||
|
||||
#include "glad/glad.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
class Device;
|
||||
|
||||
class Sampler : public SamplerBase {
|
||||
public:
|
||||
Sampler(SamplerBuilder* builder);
|
||||
public:
|
||||
Sampler(SamplerBuilder* builder);
|
||||
|
||||
GLuint GetHandle() const;
|
||||
GLuint GetHandle() const;
|
||||
|
||||
private:
|
||||
GLuint mHandle;
|
||||
private:
|
||||
GLuint mHandle;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
||||
#endif // BACKEND_OPENGL_SAMPLERGL_H_
|
||||
#endif // BACKEND_OPENGL_SAMPLERGL_H_
|
||||
|
|
|
@ -21,8 +21,7 @@
|
|||
|
||||
#include <sstream>
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
std::string GetBindingName(uint32_t group, uint32_t binding) {
|
||||
std::ostringstream o;
|
||||
|
@ -30,12 +29,13 @@ namespace opengl {
|
|||
return o.str();
|
||||
}
|
||||
|
||||
bool operator < (const BindingLocation& a, const BindingLocation& b) {
|
||||
bool operator<(const BindingLocation& a, const BindingLocation& b) {
|
||||
return std::tie(a.group, a.binding) < std::tie(b.group, b.binding);
|
||||
}
|
||||
|
||||
bool operator < (const CombinedSampler& a, const CombinedSampler& b) {
|
||||
return std::tie(a.samplerLocation, a.textureLocation) < std::tie(b.samplerLocation, b.textureLocation);
|
||||
bool operator<(const CombinedSampler& a, const CombinedSampler& b) {
|
||||
return std::tie(a.samplerLocation, a.textureLocation) <
|
||||
std::tie(b.samplerLocation, b.textureLocation);
|
||||
}
|
||||
|
||||
std::string CombinedSampler::GetName() const {
|
||||
|
@ -46,8 +46,7 @@ namespace opengl {
|
|||
return o.str();
|
||||
}
|
||||
|
||||
ShaderModule::ShaderModule(ShaderModuleBuilder* builder)
|
||||
: ShaderModuleBase(builder) {
|
||||
ShaderModule::ShaderModule(ShaderModuleBuilder* builder) : ShaderModuleBase(builder) {
|
||||
spirv_cross::CompilerGLSL compiler(builder->AcquireSpirv());
|
||||
spirv_cross::CompilerGLSL::Options options;
|
||||
|
||||
|
@ -60,8 +59,8 @@ namespace opengl {
|
|||
options.vertex.flip_vert_y = true;
|
||||
compiler.set_options(options);
|
||||
|
||||
// Rename the push constant block to be prefixed with the shader stage type so that uniform names
|
||||
// don't match between the FS and the VS.
|
||||
// Rename the push constant block to be prefixed with the shader stage type so that uniform
|
||||
// names don't match between the FS and the VS.
|
||||
const auto& resources = compiler.get_shader_resources();
|
||||
if (resources.push_constant_buffers.size() > 0) {
|
||||
const char* prefix = nullptr;
|
||||
|
@ -95,10 +94,14 @@ namespace opengl {
|
|||
mCombinedInfo.emplace_back();
|
||||
|
||||
auto& info = mCombinedInfo.back();
|
||||
info.samplerLocation.group = compiler.get_decoration(combined.sampler_id, spv::DecorationDescriptorSet);
|
||||
info.samplerLocation.binding = compiler.get_decoration(combined.sampler_id, spv::DecorationBinding);
|
||||
info.textureLocation.group = compiler.get_decoration(combined.image_id, spv::DecorationDescriptorSet);
|
||||
info.textureLocation.binding = compiler.get_decoration(combined.image_id, spv::DecorationBinding);
|
||||
info.samplerLocation.group =
|
||||
compiler.get_decoration(combined.sampler_id, spv::DecorationDescriptorSet);
|
||||
info.samplerLocation.binding =
|
||||
compiler.get_decoration(combined.sampler_id, spv::DecorationBinding);
|
||||
info.textureLocation.group =
|
||||
compiler.get_decoration(combined.image_id, spv::DecorationDescriptorSet);
|
||||
info.textureLocation.binding =
|
||||
compiler.get_decoration(combined.image_id, spv::DecorationBinding);
|
||||
compiler.set_name(combined.combined_id, info.GetName());
|
||||
}
|
||||
|
||||
|
@ -127,5 +130,4 @@ namespace opengl {
|
|||
return mCombinedInfo;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
|
|
@ -19,8 +19,7 @@
|
|||
|
||||
#include "glad/glad.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
class Device;
|
||||
|
||||
|
@ -30,30 +29,29 @@ namespace opengl {
|
|||
uint32_t group;
|
||||
uint32_t binding;
|
||||
};
|
||||
bool operator < (const BindingLocation& a, const BindingLocation& b);
|
||||
bool operator<(const BindingLocation& a, const BindingLocation& b);
|
||||
|
||||
struct CombinedSampler {
|
||||
BindingLocation samplerLocation;
|
||||
BindingLocation textureLocation;
|
||||
std::string GetName() const;
|
||||
};
|
||||
bool operator < (const CombinedSampler& a, const CombinedSampler& b);
|
||||
bool operator<(const CombinedSampler& a, const CombinedSampler& b);
|
||||
|
||||
class ShaderModule : public ShaderModuleBase {
|
||||
public:
|
||||
ShaderModule(ShaderModuleBuilder* builder);
|
||||
public:
|
||||
ShaderModule(ShaderModuleBuilder* builder);
|
||||
|
||||
using CombinedSamplerInfo = std::vector<CombinedSampler>;
|
||||
using CombinedSamplerInfo = std::vector<CombinedSampler>;
|
||||
|
||||
const char* GetSource() const;
|
||||
const CombinedSamplerInfo& GetCombinedSamplerInfo() const;
|
||||
const char* GetSource() const;
|
||||
const CombinedSamplerInfo& GetCombinedSamplerInfo() const;
|
||||
|
||||
private:
|
||||
CombinedSamplerInfo mCombinedInfo;
|
||||
std::string mGlslSource;
|
||||
private:
|
||||
CombinedSamplerInfo mCombinedInfo;
|
||||
std::string mGlslSource;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
||||
#endif // BACKEND_OPENGL_SHADERMODULEGL_H_
|
||||
#endif // BACKEND_OPENGL_SHADERMODULEGL_H_
|
||||
|
|
|
@ -19,11 +19,9 @@
|
|||
|
||||
#include <nxt/nxt_wsi.h>
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder)
|
||||
: SwapChainBase(builder) {
|
||||
SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) {
|
||||
const auto& im = GetImplementation();
|
||||
im.Init(im.userData, nullptr);
|
||||
}
|
||||
|
@ -43,5 +41,4 @@ namespace opengl {
|
|||
return new Texture(builder, nativeTexture);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
|
|
@ -19,21 +19,19 @@
|
|||
|
||||
#include "glad/glad.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
class Device;
|
||||
|
||||
class SwapChain : public SwapChainBase {
|
||||
public:
|
||||
SwapChain(SwapChainBuilder* builder);
|
||||
~SwapChain();
|
||||
public:
|
||||
SwapChain(SwapChainBuilder* builder);
|
||||
~SwapChain();
|
||||
|
||||
protected:
|
||||
TextureBase* GetNextTextureImpl(TextureBuilder* builder) override;
|
||||
protected:
|
||||
TextureBase* GetNextTextureImpl(TextureBuilder* builder) override;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
||||
#endif // BACKEND_OPENGL_SWAPCHAINGL_H_
|
||||
#endif // BACKEND_OPENGL_SWAPCHAINGL_H_
|
||||
|
|
|
@ -19,8 +19,7 @@
|
|||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
namespace {
|
||||
|
||||
|
@ -43,7 +42,8 @@ namespace opengl {
|
|||
// This doesn't have an enum for the internal format in OpenGL.
|
||||
return {GL_NONE, GL_BGRA, GL_UNSIGNED_BYTE};
|
||||
case nxt::TextureFormat::D32FloatS8Uint:
|
||||
return {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV};
|
||||
return {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
|
||||
GL_FLOAT_32_UNSIGNED_INT_24_8_REV};
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
@ -55,12 +55,11 @@ namespace opengl {
|
|||
return handle;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// Texture
|
||||
|
||||
Texture::Texture(TextureBuilder* builder)
|
||||
: Texture(builder, GenTexture()) {
|
||||
Texture::Texture(TextureBuilder* builder) : Texture(builder, GenTexture()) {
|
||||
}
|
||||
|
||||
Texture::Texture(TextureBuilder* builder, GLuint handle)
|
||||
|
@ -76,7 +75,8 @@ namespace opengl {
|
|||
glBindTexture(mTarget, handle);
|
||||
|
||||
for (uint32_t i = 0; i < levels; ++i) {
|
||||
glTexImage2D(mTarget, i, formatInfo.internalFormat, width, height, 0, formatInfo.format, formatInfo.type, nullptr);
|
||||
glTexImage2D(mTarget, i, formatInfo.internalFormat, width, height, 0, formatInfo.format,
|
||||
formatInfo.type, nullptr);
|
||||
width = std::max(uint32_t(1), width / 2);
|
||||
height = std::max(uint32_t(1), height / 2);
|
||||
}
|
||||
|
@ -87,7 +87,8 @@ namespace opengl {
|
|||
}
|
||||
|
||||
Texture::~Texture() {
|
||||
// TODO(kainino@chromium.org): delete texture (but only when not using the native texture constructor?)
|
||||
// TODO(kainino@chromium.org): delete texture (but only when not using the native texture
|
||||
// constructor?)
|
||||
}
|
||||
|
||||
GLuint Texture::GetHandle() const {
|
||||
|
@ -107,9 +108,7 @@ namespace opengl {
|
|||
|
||||
// TextureView
|
||||
|
||||
TextureView::TextureView(TextureViewBuilder* builder)
|
||||
: TextureViewBase(builder) {
|
||||
TextureView::TextureView(TextureViewBuilder* builder) : TextureViewBase(builder) {
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
|
|
@ -19,8 +19,7 @@
|
|||
|
||||
#include "glad/glad.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
|
||||
class Device;
|
||||
|
||||
|
@ -31,29 +30,28 @@ namespace opengl {
|
|||
};
|
||||
|
||||
class Texture : public TextureBase {
|
||||
public:
|
||||
Texture(TextureBuilder* builder);
|
||||
Texture(TextureBuilder* builder, GLuint handle);
|
||||
~Texture();
|
||||
public:
|
||||
Texture(TextureBuilder* builder);
|
||||
Texture(TextureBuilder* builder, GLuint handle);
|
||||
~Texture();
|
||||
|
||||
GLuint GetHandle() const;
|
||||
GLenum GetGLTarget() const;
|
||||
TextureFormatInfo GetGLFormat() const;
|
||||
GLuint GetHandle() const;
|
||||
GLenum GetGLTarget() const;
|
||||
TextureFormatInfo GetGLFormat() const;
|
||||
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
|
||||
void TransitionUsageImpl(nxt::TextureUsageBit currentUsage,
|
||||
nxt::TextureUsageBit targetUsage) override;
|
||||
|
||||
private:
|
||||
GLuint mHandle;
|
||||
GLenum mTarget;
|
||||
private:
|
||||
GLuint mHandle;
|
||||
GLenum mTarget;
|
||||
};
|
||||
|
||||
class TextureView : public TextureViewBase {
|
||||
public:
|
||||
TextureView(TextureViewBuilder* builder);
|
||||
public:
|
||||
TextureView(TextureViewBuilder* builder);
|
||||
};
|
||||
|
||||
}} // namespace backend::opengl
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_OPENGL_TEXTUREGL_H_
|
||||
#endif // BACKEND_OPENGL_TEXTUREGL_H_
|
||||
|
|
Loading…
Reference in New Issue