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Update VertexInput (InputState) to match the spec - Part 4
This patch added support for null vertex buffer(s). BUG=dawn:80, dawn:107 Change-Id: I3fb9427fcd4323c6df441be7011223088b40ec53 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7900 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -58,6 +58,50 @@ TEST_F(VertexInputTest, EmptyIsOk) {
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)");
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}
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// Check null buffer is valid
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TEST_F(VertexInputTest, NullBufferIsOk) {
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utils::ComboVertexInputDescriptor state;
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// One null buffer (buffer[0]) is OK
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state.bufferCount = 1;
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state.cBuffers[0].stride = 0;
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state.cBuffers[0].attributeCount = 0;
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state.cBuffers[0].attributes = nullptr;
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CreatePipeline(true, state, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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}
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)");
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// One null buffer (buffer[0]) followed by a buffer (buffer[1]) is OK
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state.bufferCount = 2;
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state.cBuffers[1].stride = 0;
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state.cBuffers[1].attributeCount = 1;
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state.cBuffers[1].attributes = &state.cAttributes[0];
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state.cAttributes[0].shaderLocation = 0;
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CreatePipeline(true, state, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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}
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)");
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// Null buffer (buffer[2]) sitting between buffers (buffer[1] and buffer[3]) is OK
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state.bufferCount = 4;
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state.cBuffers[2].attributeCount = 0;
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state.cBuffers[2].attributes = nullptr;
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state.cBuffers[3].attributeCount = 1;
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state.cBuffers[3].attributes = &state.cAttributes[1];
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state.cAttributes[1].shaderLocation = 1;
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CreatePipeline(true, state, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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}
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)");
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}
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// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
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// Check validation that pipeline vertex buffers are backed by attributes in the vertex input
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TEST_F(VertexInputTest, PipelineCompatibility) {
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utils::ComboVertexInputDescriptor state;
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