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Remove ShaderStage that doesn't exist in WebGPU.
Instead it is replaced by one enum in dawn_native and another in utils. BUG=dawn:22 Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -44,7 +44,8 @@ void init() {
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"void main() {\n"
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" gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
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"}\n";
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DawnShaderModule vsModule = utils::CreateShaderModule(dawn::Device(device), dawn::ShaderStage::Vertex, vs).Release();
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DawnShaderModule vsModule =
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utils::CreateShaderModule(dawn::Device(device), utils::ShaderStage::Vertex, vs).Release();
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const char* fs =
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"#version 450\n"
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@@ -52,7 +53,8 @@ void init() {
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"void main() {\n"
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" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
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"}\n";
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DawnShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, fs).Release();
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DawnShaderModule fsModule =
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, fs).Release();
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{
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DawnRenderPipelineDescriptor descriptor;
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