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Remove ShaderStage that doesn't exist in WebGPU.
Instead it is replaced by one enum in dawn_native and another in utils. BUG=dawn:22 Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -20,9 +20,9 @@ using namespace dawn_native;
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// Tests for StageBit
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TEST(PerStage, StageBit) {
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ASSERT_EQ(StageBit(dawn::ShaderStage::Vertex), dawn::ShaderStageBit::Vertex);
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ASSERT_EQ(StageBit(dawn::ShaderStage::Fragment), dawn::ShaderStageBit::Fragment);
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ASSERT_EQ(StageBit(dawn::ShaderStage::Compute), dawn::ShaderStageBit::Compute);
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ASSERT_EQ(StageBit(ShaderStage::Vertex), dawn::ShaderStageBit::Vertex);
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ASSERT_EQ(StageBit(ShaderStage::Fragment), dawn::ShaderStageBit::Fragment);
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ASSERT_EQ(StageBit(ShaderStage::Compute), dawn::ShaderStageBit::Compute);
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}
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// Basic test for the PerStage container
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@@ -30,9 +30,9 @@ TEST(PerStage, PerStage) {
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PerStage<int> data;
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// Store data using dawn::ShaderStage
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data[dawn::ShaderStage::Vertex] = 42;
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data[dawn::ShaderStage::Fragment] = 3;
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data[dawn::ShaderStage::Compute] = -1;
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data[ShaderStage::Vertex] = 42;
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data[ShaderStage::Fragment] = 3;
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data[ShaderStage::Compute] = -1;
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// Load it using dawn::ShaderStageBit
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ASSERT_EQ(data[dawn::ShaderStageBit::Vertex], 42);
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@@ -43,9 +43,9 @@ TEST(PerStage, PerStage) {
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// Test IterateStages with kAllStages
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TEST(PerStage, IterateAllStages) {
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PerStage<int> counts;
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counts[dawn::ShaderStage::Vertex] = 0;
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counts[dawn::ShaderStage::Fragment] = 0;
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counts[dawn::ShaderStage::Compute] = 0;
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counts[ShaderStage::Vertex] = 0;
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counts[ShaderStage::Fragment] = 0;
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counts[ShaderStage::Compute] = 0;
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for (auto stage : IterateStages(kAllStages)) {
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counts[stage] ++;
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@@ -59,9 +59,9 @@ TEST(PerStage, IterateAllStages) {
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// Test IterateStages with one stage
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TEST(PerStage, IterateOneStage) {
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PerStage<int> counts;
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counts[dawn::ShaderStage::Vertex] = 0;
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counts[dawn::ShaderStage::Fragment] = 0;
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counts[dawn::ShaderStage::Compute] = 0;
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counts[ShaderStage::Vertex] = 0;
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counts[ShaderStage::Fragment] = 0;
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counts[ShaderStage::Compute] = 0;
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for (auto stage : IterateStages(dawn::ShaderStageBit::Fragment)) {
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counts[stage] ++;
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@@ -75,9 +75,9 @@ TEST(PerStage, IterateOneStage) {
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// Test IterateStages with no stage
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TEST(PerStage, IterateNoStages) {
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PerStage<int> counts;
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counts[dawn::ShaderStage::Vertex] = 0;
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counts[dawn::ShaderStage::Fragment] = 0;
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counts[dawn::ShaderStage::Compute] = 0;
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counts[ShaderStage::Vertex] = 0;
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counts[ShaderStage::Fragment] = 0;
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counts[ShaderStage::Compute] = 0;
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for (auto stage : IterateStages(dawn::ShaderStageBit::Fragment & dawn::ShaderStageBit::Vertex)) {
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counts[stage] ++;
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@@ -475,13 +475,13 @@ class SetBindGroupValidationTest : public ValidationTest {
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dawn::RenderPipeline CreateRenderPipeline() {
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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#version 450
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void main() {
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})");
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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#version 450
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layout(std140, set = 0, binding = 0) uniform uBuffer {
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vec2 value1;
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@@ -504,7 +504,7 @@ class SetBindGroupValidationTest : public ValidationTest {
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dawn::ComputePipeline CreateComputePipeline() {
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dawn::ShaderModule csModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"(
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utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
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#version 450
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const uint kTileSize = 4;
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const uint kInstances = 11;
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@@ -23,7 +23,7 @@ class ComputeIndirectValidationTest : public ValidationTest {
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ValidationTest::SetUp();
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dawn::ShaderModule computeModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"(
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utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
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#version 450
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layout(local_size_x = 1) in;
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void main() {
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@@ -24,14 +24,14 @@ class DrawIndirectValidationTest : public ValidationTest {
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ValidationTest::SetUp();
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0);
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})");
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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@@ -25,8 +25,7 @@ class RenderPassValidationTest : public ValidationTest {};
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// Test that it is invalid to draw in a render pass with missing bind groups
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TEST_F(RenderPassValidationTest, MissingBindGroup) {
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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#version 450
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layout (set = 0, binding = 0) uniform vertexUniformBuffer {
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mat2 transform;
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@@ -37,7 +36,7 @@ void main() {
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})");
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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#version 450
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layout (set = 1, binding = 0) uniform fragmentUniformBuffer {
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vec4 color;
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@@ -23,14 +23,13 @@ class RenderPipelineValidationTest : public ValidationTest {
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void SetUp() override {
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ValidationTest::SetUp();
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vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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})"
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);
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})");
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fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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@@ -24,7 +24,7 @@ class VertexBufferValidationTest : public ValidationTest {
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void SetUp() override {
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ValidationTest::SetUp();
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fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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@@ -64,7 +64,7 @@ class VertexBufferValidationTest : public ValidationTest {
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vs << "}\n";
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return utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vs.str().c_str());
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return utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs.str().c_str());
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}
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dawn::RenderPipeline MakeRenderPipeline(const dawn::ShaderModule& vsModule,
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@@ -23,9 +23,9 @@ class VertexInputTest : public ValidationTest {
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const utils::ComboVertexInputDescriptor& state,
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std::string vertexSource) {
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str());
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utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vertexSource.c_str());
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dawn::ShaderModule fsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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