Remove ShaderStage that doesn't exist in WebGPU.

Instead it is replaced by one enum in dawn_native and another in utils.

BUG=dawn:22

Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2019-07-12 17:52:22 +00:00
committed by Commit Bot service account
parent 06ab6e5b13
commit 2a1d8c2b1d
65 changed files with 218 additions and 215 deletions

View File

@@ -475,13 +475,13 @@ class SetBindGroupValidationTest : public ValidationTest {
dawn::RenderPipeline CreateRenderPipeline() {
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
void main() {
})");
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(std140, set = 0, binding = 0) uniform uBuffer {
vec2 value1;
@@ -504,7 +504,7 @@ class SetBindGroupValidationTest : public ValidationTest {
dawn::ComputePipeline CreateComputePipeline() {
dawn::ShaderModule csModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"(
utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
#version 450
const uint kTileSize = 4;
const uint kInstances = 11;

View File

@@ -23,7 +23,7 @@ class ComputeIndirectValidationTest : public ValidationTest {
ValidationTest::SetUp();
dawn::ShaderModule computeModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Compute, R"(
utils::CreateShaderModule(device, utils::ShaderStage::Compute, R"(
#version 450
layout(local_size_x = 1) in;
void main() {

View File

@@ -24,14 +24,14 @@ class DrawIndirectValidationTest : public ValidationTest {
ValidationTest::SetUp();
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
})");
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {

View File

@@ -25,8 +25,7 @@ class RenderPassValidationTest : public ValidationTest {};
// Test that it is invalid to draw in a render pass with missing bind groups
TEST_F(RenderPassValidationTest, MissingBindGroup) {
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
layout (set = 0, binding = 0) uniform vertexUniformBuffer {
mat2 transform;
@@ -37,7 +36,7 @@ void main() {
})");
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout (set = 1, binding = 0) uniform fragmentUniformBuffer {
vec4 color;

View File

@@ -23,14 +23,13 @@ class RenderPipelineValidationTest : public ValidationTest {
void SetUp() override {
ValidationTest::SetUp();
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
})"
);
})");
fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {

View File

@@ -24,7 +24,7 @@ class VertexBufferValidationTest : public ValidationTest {
void SetUp() override {
ValidationTest::SetUp();
fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
@@ -64,7 +64,7 @@ class VertexBufferValidationTest : public ValidationTest {
vs << "}\n";
return utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vs.str().c_str());
return utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vs.str().c_str());
}
dawn::RenderPipeline MakeRenderPipeline(const dawn::ShaderModule& vsModule,

View File

@@ -23,9 +23,9 @@ class VertexInputTest : public ValidationTest {
const utils::ComboVertexInputDescriptor& state,
std::string vertexSource) {
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str());
utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vertexSource.c_str());
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {