Remove ShaderStage that doesn't exist in WebGPU.

Instead it is replaced by one enum in dawn_native and another in utils.

BUG=dawn:22

Change-Id: I094a40c8d4e22b704e59aea60cbefd1f05c5352a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8800
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2019-07-12 17:52:22 +00:00
committed by Commit Bot service account
parent 06ab6e5b13
commit 2a1d8c2b1d
65 changed files with 218 additions and 215 deletions

View File

@@ -23,14 +23,13 @@ class RenderPipelineValidationTest : public ValidationTest {
void SetUp() override {
ValidationTest::SetUp();
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
vsModule = utils::CreateShaderModule(device, utils::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
})"
);
})");
fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
fsModule = utils::CreateShaderModule(device, utils::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {