Set point size value for vertex shader in OptionalVertexInputTest
When pipeline topology is set to Point_List, PointSize must be written in vertex shader for Vulkan backend. BUG=dawn:146 Change-Id: I0ea6aa937866d1985287d353f82d344100b41acd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11140 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
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@ -534,6 +534,7 @@ TEST_P(OptionalVertexInputTest, Basic) {
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#version 450
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void main() {
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gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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gl_PointSize = 1.0;
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})");
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dawn::ShaderModule fsModule =
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