Metal: Add CommandRecordingContext
Introduces the idea of a CommandRecordingContext to the Metal backend, similar to other backends. This is a class to track which Metal encoder is open on the device-global pending MTLCommandBuffer. It will be needed to open/close encoders for lazy clearing. Bug: dawn:145 Change-Id: Ief6b71a079d73943677d2b61382d1c36b88a4f87 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14780 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
d1cba106c8
commit
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2
BUILD.gn
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BUILD.gn
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@ -355,6 +355,8 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/metal/BufferMTL.mm",
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"src/dawn_native/metal/CommandBufferMTL.h",
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"src/dawn_native/metal/CommandBufferMTL.mm",
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"src/dawn_native/metal/CommandRecordingContext.h",
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"src/dawn_native/metal/CommandRecordingContext.mm",
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"src/dawn_native/metal/ComputePipelineMTL.h",
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"src/dawn_native/metal/ComputePipelineMTL.mm",
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"src/dawn_native/metal/DeviceMTL.h",
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@ -26,25 +26,24 @@ namespace dawn_native {
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namespace dawn_native { namespace metal {
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class CommandRecordingContext;
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class Device;
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struct GlobalEncoders;
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class CommandBuffer : public CommandBufferBase {
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public:
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CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
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~CommandBuffer();
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void FillCommands(id<MTLCommandBuffer> commandBuffer);
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void FillCommands(CommandRecordingContext* commandContext);
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private:
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void EncodeComputePass(id<MTLCommandBuffer> commandBuffer);
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void EncodeRenderPass(id<MTLCommandBuffer> commandBuffer,
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void EncodeComputePass(CommandRecordingContext* commandContext);
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void EncodeRenderPass(CommandRecordingContext* commandContext,
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MTLRenderPassDescriptor* mtlRenderPass,
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GlobalEncoders* globalEncoders,
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uint32_t width,
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uint32_t height);
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void EncodeRenderPassInternal(id<MTLCommandBuffer> commandBuffer,
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void EncodeRenderPassInternal(CommandRecordingContext* commandContext,
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MTLRenderPassDescriptor* mtlRenderPass,
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uint32_t width,
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uint32_t height);
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@ -29,23 +29,6 @@
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namespace dawn_native { namespace metal {
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struct GlobalEncoders {
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id<MTLBlitCommandEncoder> blit = nil;
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void Finish() {
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if (blit != nil) {
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[blit endEncoding];
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blit = nil; // This will be autoreleased.
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}
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}
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void EnsureBlit(id<MTLCommandBuffer> commandBuffer) {
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if (blit == nil) {
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blit = [commandBuffer blitCommandEncoder];
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}
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}
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};
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namespace {
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// Allows this file to use MTLStoreActionStoreAndMultismapleResolve because the logic is
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@ -133,7 +116,7 @@ namespace dawn_native { namespace metal {
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// Helper function for Toggle EmulateStoreAndMSAAResolve
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void ResolveInAnotherRenderPass(
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id<MTLCommandBuffer> commandBuffer,
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CommandRecordingContext* commandContext,
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const MTLRenderPassDescriptor* mtlRenderPass,
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const std::array<id<MTLTexture>, kMaxColorAttachments>& resolveTextures) {
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MTLRenderPassDescriptor* mtlRenderPassForResolve =
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@ -155,9 +138,8 @@ namespace dawn_native { namespace metal {
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mtlRenderPass.colorAttachments[i].resolveSlice;
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}
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id<MTLRenderCommandEncoder> encoder =
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[commandBuffer renderCommandEncoderWithDescriptor:mtlRenderPassForResolve];
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[encoder endEncoding];
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commandContext->BeginRender(mtlRenderPassForResolve);
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commandContext->EndRender();
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}
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// Helper functions for Toggle AlwaysResolveIntoZeroLevelAndLayer
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@ -182,24 +164,22 @@ namespace dawn_native { namespace metal {
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return resolveTexture;
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}
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void CopyIntoTrueResolveTarget(id<MTLCommandBuffer> commandBuffer,
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void CopyIntoTrueResolveTarget(CommandRecordingContext* commandContext,
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id<MTLTexture> mtlTrueResolveTexture,
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uint32_t trueResolveLevel,
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uint32_t trueResolveSlice,
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id<MTLTexture> temporaryResolveTexture,
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uint32_t width,
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uint32_t height,
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GlobalEncoders* encoders) {
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encoders->EnsureBlit(commandBuffer);
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[encoders->blit copyFromTexture:temporaryResolveTexture
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sourceSlice:0
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sourceLevel:0
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sourceOrigin:MTLOriginMake(0, 0, 0)
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sourceSize:MTLSizeMake(width, height, 1)
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toTexture:mtlTrueResolveTexture
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destinationSlice:trueResolveSlice
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destinationLevel:trueResolveLevel
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destinationOrigin:MTLOriginMake(0, 0, 0)];
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uint32_t height) {
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[commandContext->EnsureBlit() copyFromTexture:temporaryResolveTexture
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sourceSlice:0
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sourceLevel:0
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sourceOrigin:MTLOriginMake(0, 0, 0)
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sourceSize:MTLSizeMake(width, height, 1)
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toTexture:mtlTrueResolveTexture
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destinationSlice:trueResolveSlice
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destinationLevel:trueResolveLevel
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destinationOrigin:MTLOriginMake(0, 0, 0)];
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}
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// Metal uses a physical addressing mode which means buffers in the shading language are
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@ -608,34 +588,33 @@ namespace dawn_native { namespace metal {
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FreeCommands(&mCommands);
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}
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void CommandBuffer::FillCommands(id<MTLCommandBuffer> commandBuffer) {
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GlobalEncoders encoders;
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void CommandBuffer::FillCommands(CommandRecordingContext* commandContext) {
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Command type;
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while (mCommands.NextCommandId(&type)) {
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switch (type) {
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case Command::BeginComputePass: {
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mCommands.NextCommand<BeginComputePassCmd>();
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encoders.Finish();
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EncodeComputePass(commandBuffer);
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commandContext->EndBlit();
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EncodeComputePass(commandContext);
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} break;
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case Command::BeginRenderPass: {
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BeginRenderPassCmd* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
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encoders.Finish();
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commandContext->EndBlit();
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MTLRenderPassDescriptor* descriptor = CreateMTLRenderPassDescriptor(cmd);
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EncodeRenderPass(commandBuffer, descriptor, &encoders, cmd->width, cmd->height);
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EncodeRenderPass(commandContext, descriptor, cmd->width, cmd->height);
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} break;
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case Command::CopyBufferToBuffer: {
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CopyBufferToBufferCmd* copy = mCommands.NextCommand<CopyBufferToBufferCmd>();
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encoders.EnsureBlit(commandBuffer);
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[encoders.blit copyFromBuffer:ToBackend(copy->source)->GetMTLBuffer()
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sourceOffset:copy->sourceOffset
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toBuffer:ToBackend(copy->destination)->GetMTLBuffer()
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destinationOffset:copy->destinationOffset
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size:copy->size];
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[commandContext->EnsureBlit()
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copyFromBuffer:ToBackend(copy->source)->GetMTLBuffer()
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sourceOffset:copy->sourceOffset
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toBuffer:ToBackend(copy->destination)->GetMTLBuffer()
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destinationOffset:copy->destinationOffset
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size:copy->size];
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} break;
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case Command::CopyBufferToTexture: {
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@ -651,18 +630,17 @@ namespace dawn_native { namespace metal {
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dst.origin, copySize, texture->GetFormat(), virtualSizeAtLevel,
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buffer->GetSize(), src.offset, src.rowPitch, src.imageHeight);
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encoders.EnsureBlit(commandBuffer);
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for (uint32_t i = 0; i < splittedCopies.count; ++i) {
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const TextureBufferCopySplit::CopyInfo& copyInfo = splittedCopies.copies[i];
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[encoders.blit copyFromBuffer:buffer->GetMTLBuffer()
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sourceOffset:copyInfo.bufferOffset
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sourceBytesPerRow:copyInfo.bytesPerRow
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sourceBytesPerImage:copyInfo.bytesPerImage
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sourceSize:copyInfo.copyExtent
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toTexture:texture->GetMTLTexture()
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destinationSlice:dst.arrayLayer
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destinationLevel:dst.mipLevel
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destinationOrigin:copyInfo.textureOrigin];
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[commandContext->EnsureBlit() copyFromBuffer:buffer->GetMTLBuffer()
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sourceOffset:copyInfo.bufferOffset
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sourceBytesPerRow:copyInfo.bytesPerRow
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sourceBytesPerImage:copyInfo.bytesPerImage
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sourceSize:copyInfo.copyExtent
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toTexture:texture->GetMTLTexture()
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destinationSlice:dst.arrayLayer
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destinationLevel:dst.mipLevel
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destinationOrigin:copyInfo.textureOrigin];
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}
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} break;
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@ -679,18 +657,17 @@ namespace dawn_native { namespace metal {
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src.origin, copySize, texture->GetFormat(), virtualSizeAtLevel,
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buffer->GetSize(), dst.offset, dst.rowPitch, dst.imageHeight);
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encoders.EnsureBlit(commandBuffer);
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for (uint32_t i = 0; i < splittedCopies.count; ++i) {
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const TextureBufferCopySplit::CopyInfo& copyInfo = splittedCopies.copies[i];
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[encoders.blit copyFromTexture:texture->GetMTLTexture()
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sourceSlice:src.arrayLayer
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sourceLevel:src.mipLevel
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sourceOrigin:copyInfo.textureOrigin
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sourceSize:copyInfo.copyExtent
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toBuffer:buffer->GetMTLBuffer()
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destinationOffset:copyInfo.bufferOffset
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destinationBytesPerRow:copyInfo.bytesPerRow
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destinationBytesPerImage:copyInfo.bytesPerImage];
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[commandContext->EnsureBlit() copyFromTexture:texture->GetMTLTexture()
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sourceSlice:src.arrayLayer
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sourceLevel:src.mipLevel
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sourceOrigin:copyInfo.textureOrigin
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sourceSize:copyInfo.copyExtent
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toBuffer:buffer->GetMTLBuffer()
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destinationOffset:copyInfo.bufferOffset
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destinationBytesPerRow:copyInfo.bytesPerRow
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destinationBytesPerImage:copyInfo.bytesPerImage];
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}
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} break;
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@ -700,40 +677,38 @@ namespace dawn_native { namespace metal {
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Texture* srcTexture = ToBackend(copy->source.texture.Get());
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Texture* dstTexture = ToBackend(copy->destination.texture.Get());
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encoders.EnsureBlit(commandBuffer);
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[encoders.blit copyFromTexture:srcTexture->GetMTLTexture()
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sourceSlice:copy->source.arrayLayer
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sourceLevel:copy->source.mipLevel
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sourceOrigin:MakeMTLOrigin(copy->source.origin)
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sourceSize:MakeMTLSize(copy->copySize)
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toTexture:dstTexture->GetMTLTexture()
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destinationSlice:copy->destination.arrayLayer
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destinationLevel:copy->destination.mipLevel
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destinationOrigin:MakeMTLOrigin(copy->destination.origin)];
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[commandContext->EnsureBlit()
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copyFromTexture:srcTexture->GetMTLTexture()
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sourceSlice:copy->source.arrayLayer
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sourceLevel:copy->source.mipLevel
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sourceOrigin:MakeMTLOrigin(copy->source.origin)
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sourceSize:MakeMTLSize(copy->copySize)
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toTexture:dstTexture->GetMTLTexture()
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destinationSlice:copy->destination.arrayLayer
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destinationLevel:copy->destination.mipLevel
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destinationOrigin:MakeMTLOrigin(copy->destination.origin)];
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} break;
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default: { UNREACHABLE(); } break;
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}
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}
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encoders.Finish();
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commandContext->EndBlit();
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}
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void CommandBuffer::EncodeComputePass(id<MTLCommandBuffer> commandBuffer) {
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void CommandBuffer::EncodeComputePass(CommandRecordingContext* commandContext) {
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ComputePipeline* lastPipeline = nullptr;
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StorageBufferLengthTracker storageBufferLengths = {};
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BindGroupTracker bindGroups(&storageBufferLengths);
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// Will be autoreleased
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id<MTLComputeCommandEncoder> encoder = [commandBuffer computeCommandEncoder];
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id<MTLComputeCommandEncoder> encoder = commandContext->BeginCompute();
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Command type;
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while (mCommands.NextCommandId(&type)) {
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switch (type) {
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case Command::EndComputePass: {
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mCommands.NextCommand<EndComputePassCmd>();
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[encoder endEncoding];
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commandContext->EndCompute();
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return;
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} break;
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@ -813,12 +788,11 @@ namespace dawn_native { namespace metal {
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UNREACHABLE();
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}
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void CommandBuffer::EncodeRenderPass(id<MTLCommandBuffer> commandBuffer,
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void CommandBuffer::EncodeRenderPass(CommandRecordingContext* commandContext,
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MTLRenderPassDescriptor* mtlRenderPass,
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GlobalEncoders* globalEncoders,
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uint32_t width,
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uint32_t height) {
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ASSERT(mtlRenderPass && globalEncoders);
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ASSERT(mtlRenderPass);
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Device* device = ToBackend(GetDevice());
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@ -861,17 +835,16 @@ namespace dawn_native { namespace metal {
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// If we need to use a temporary resolve texture we need to copy the result of MSAA
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// resolve back to the true resolve targets.
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if (useTemporaryResolveTexture) {
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EncodeRenderPass(commandBuffer, mtlRenderPass, globalEncoders, width, height);
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EncodeRenderPass(commandContext, mtlRenderPass, width, height);
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for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
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if (trueResolveTextures[i] == nil) {
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continue;
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}
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ASSERT(temporaryResolveTextures[i] != nil);
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CopyIntoTrueResolveTarget(commandBuffer, trueResolveTextures[i],
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CopyIntoTrueResolveTarget(commandContext, trueResolveTextures[i],
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trueResolveLevels[i], trueResolveSlices[i],
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temporaryResolveTextures[i], width, height,
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globalEncoders);
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temporaryResolveTextures[i], width, height);
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}
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return;
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}
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@ -896,16 +869,16 @@ namespace dawn_native { namespace metal {
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// If we found a store + MSAA resolve we need to resolve in a different render pass.
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if (hasStoreAndMSAAResolve) {
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EncodeRenderPass(commandBuffer, mtlRenderPass, globalEncoders, width, height);
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ResolveInAnotherRenderPass(commandBuffer, mtlRenderPass, resolveTextures);
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EncodeRenderPass(commandContext, mtlRenderPass, width, height);
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ResolveInAnotherRenderPass(commandContext, mtlRenderPass, resolveTextures);
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return;
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}
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}
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EncodeRenderPassInternal(commandBuffer, mtlRenderPass, width, height);
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EncodeRenderPassInternal(commandContext, mtlRenderPass, width, height);
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}
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void CommandBuffer::EncodeRenderPassInternal(id<MTLCommandBuffer> commandBuffer,
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void CommandBuffer::EncodeRenderPassInternal(CommandRecordingContext* commandContext,
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MTLRenderPassDescriptor* mtlRenderPass,
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uint32_t width,
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uint32_t height) {
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StorageBufferLengthTracker storageBufferLengths = {};
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BindGroupTracker bindGroups(&storageBufferLengths);
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// This will be autoreleased
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id<MTLRenderCommandEncoder> encoder =
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[commandBuffer renderCommandEncoderWithDescriptor:mtlRenderPass];
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id<MTLRenderCommandEncoder> encoder = commandContext->BeginRender(mtlRenderPass);
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auto EncodeRenderBundleCommand = [&](CommandIterator* iter, Command type) {
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switch (type) {
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@ -1068,7 +1039,7 @@ namespace dawn_native { namespace metal {
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switch (type) {
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case Command::EndRenderPass: {
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mCommands.NextCommand<EndRenderPassCmd>();
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[encoder endEncoding];
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commandContext->EndRender();
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return;
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} break;
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@ -0,0 +1,59 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_METAL_COMMANDRECORDINGCONTEXT_H_
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#define DAWNNATIVE_METAL_COMMANDRECORDINGCONTEXT_H_
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#import <Metal/Metal.h>
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namespace dawn_native { namespace metal {
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// This class wraps a MTLCommandBuffer and tracks which Metal encoder is open.
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// Only one encoder may be open at a time.
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class CommandRecordingContext {
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public:
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CommandRecordingContext();
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CommandRecordingContext(id<MTLCommandBuffer> commands);
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CommandRecordingContext(const CommandRecordingContext& rhs) = delete;
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CommandRecordingContext& operator=(const CommandRecordingContext& rhs) = delete;
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CommandRecordingContext(CommandRecordingContext&& rhs);
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CommandRecordingContext& operator=(CommandRecordingContext&& rhs);
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~CommandRecordingContext();
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id<MTLCommandBuffer> GetCommands();
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id<MTLCommandBuffer> AcquireCommands();
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id<MTLBlitCommandEncoder> EnsureBlit();
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void EndBlit();
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id<MTLComputeCommandEncoder> BeginCompute();
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void EndCompute();
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id<MTLRenderCommandEncoder> BeginRender(MTLRenderPassDescriptor* descriptor);
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void EndRender();
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private:
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id<MTLCommandBuffer> mCommands = nil;
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id<MTLBlitCommandEncoder> mBlit = nil;
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id<MTLComputeCommandEncoder> mCompute = nil;
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id<MTLRenderCommandEncoder> mRender = nil;
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bool mInEncoder = false;
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};
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}} // namespace dawn_native::metal
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#endif // DAWNNATIVE_METAL_COMMANDRECORDINGCONTEXT_H_
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@ -0,0 +1,113 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/metal/CommandRecordingContext.h"
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#include "common/Assert.h"
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namespace dawn_native { namespace metal {
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CommandRecordingContext::CommandRecordingContext() = default;
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||||
CommandRecordingContext::CommandRecordingContext(id<MTLCommandBuffer> commands)
|
||||
: mCommands(commands) {
|
||||
}
|
||||
|
||||
CommandRecordingContext::CommandRecordingContext(CommandRecordingContext&& rhs)
|
||||
: mCommands(rhs.AcquireCommands()) {
|
||||
}
|
||||
|
||||
CommandRecordingContext& CommandRecordingContext::operator=(CommandRecordingContext&& rhs) {
|
||||
mCommands = rhs.AcquireCommands();
|
||||
return *this;
|
||||
}
|
||||
|
||||
CommandRecordingContext::~CommandRecordingContext() {
|
||||
// Commands must be acquired.
|
||||
ASSERT(mCommands == nil);
|
||||
}
|
||||
|
||||
id<MTLCommandBuffer> CommandRecordingContext::GetCommands() {
|
||||
return mCommands;
|
||||
}
|
||||
|
||||
id<MTLCommandBuffer> CommandRecordingContext::AcquireCommands() {
|
||||
ASSERT(!mInEncoder);
|
||||
|
||||
id<MTLCommandBuffer> commands = mCommands;
|
||||
mCommands = nil;
|
||||
return commands;
|
||||
}
|
||||
|
||||
id<MTLBlitCommandEncoder> CommandRecordingContext::EnsureBlit() {
|
||||
ASSERT(mCommands != nil);
|
||||
|
||||
if (mBlit == nil) {
|
||||
ASSERT(!mInEncoder);
|
||||
mInEncoder = true;
|
||||
mBlit = [mCommands blitCommandEncoder];
|
||||
}
|
||||
return mBlit;
|
||||
}
|
||||
|
||||
void CommandRecordingContext::EndBlit() {
|
||||
ASSERT(mCommands != nil);
|
||||
|
||||
if (mBlit != nil) {
|
||||
[mBlit endEncoding];
|
||||
mBlit = nil; // This will be autoreleased.
|
||||
mInEncoder = false;
|
||||
}
|
||||
}
|
||||
|
||||
id<MTLComputeCommandEncoder> CommandRecordingContext::BeginCompute() {
|
||||
ASSERT(mCommands != nil);
|
||||
ASSERT(mCompute == nil);
|
||||
ASSERT(!mInEncoder);
|
||||
|
||||
mInEncoder = true;
|
||||
mCompute = [mCommands computeCommandEncoder];
|
||||
return mCompute;
|
||||
}
|
||||
|
||||
void CommandRecordingContext::EndCompute() {
|
||||
ASSERT(mCommands != nil);
|
||||
ASSERT(mCompute != nil);
|
||||
|
||||
[mCompute endEncoding];
|
||||
mCompute = nil; // This will be autoreleased.
|
||||
mInEncoder = false;
|
||||
}
|
||||
|
||||
id<MTLRenderCommandEncoder> CommandRecordingContext::BeginRender(
|
||||
MTLRenderPassDescriptor* descriptor) {
|
||||
ASSERT(mCommands != nil);
|
||||
ASSERT(mRender == nil);
|
||||
ASSERT(!mInEncoder);
|
||||
|
||||
mInEncoder = true;
|
||||
mRender = [mCommands renderCommandEncoderWithDescriptor:descriptor];
|
||||
return mRender;
|
||||
}
|
||||
|
||||
void CommandRecordingContext::EndRender() {
|
||||
ASSERT(mCommands != nil);
|
||||
ASSERT(mRender != nil);
|
||||
|
||||
[mRender endEncoding];
|
||||
mRender = nil; // This will be autoreleased.
|
||||
mInEncoder = false;
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::metal
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include "common/Serial.h"
|
||||
#include "dawn_native/Device.h"
|
||||
#include "dawn_native/metal/CommandRecordingContext.h"
|
||||
#include "dawn_native/metal/Forward.h"
|
||||
|
||||
#import <IOSurface/IOSurfaceRef.h>
|
||||
|
@ -48,7 +49,7 @@ namespace dawn_native { namespace metal {
|
|||
id<MTLDevice> GetMTLDevice();
|
||||
id<MTLCommandQueue> GetMTLQueue();
|
||||
|
||||
id<MTLCommandBuffer> GetPendingCommandBuffer();
|
||||
CommandRecordingContext* GetPendingCommandContext();
|
||||
Serial GetPendingCommandSerial() const override;
|
||||
void SubmitPendingCommandBuffer();
|
||||
|
||||
|
@ -98,7 +99,7 @@ namespace dawn_native { namespace metal {
|
|||
std::unique_ptr<MapRequestTracker> mMapTracker;
|
||||
|
||||
Serial mLastSubmittedSerial = 0;
|
||||
id<MTLCommandBuffer> mPendingCommands = nil;
|
||||
CommandRecordingContext mCommandContext;
|
||||
|
||||
// The completed serial is updated in a Metal completion handler that can be fired on a
|
||||
// different thread, so it needs to be atomic.
|
||||
|
|
|
@ -144,7 +144,7 @@ namespace dawn_native { namespace metal {
|
|||
mDynamicUploader->Deallocate(completedSerial);
|
||||
mMapTracker->Tick(completedSerial);
|
||||
|
||||
if (mPendingCommands != nil) {
|
||||
if (mCommandContext.GetCommands() != nil) {
|
||||
SubmitPendingCommandBuffer();
|
||||
} else if (completedSerial == mLastSubmittedSerial) {
|
||||
// If there's no GPU work in flight we still need to artificially increment the serial
|
||||
|
@ -164,45 +164,43 @@ namespace dawn_native { namespace metal {
|
|||
return mCommandQueue;
|
||||
}
|
||||
|
||||
id<MTLCommandBuffer> Device::GetPendingCommandBuffer() {
|
||||
TRACE_EVENT0(GetPlatform(), General, "DeviceMTL::GetPendingCommandBuffer");
|
||||
if (mPendingCommands == nil) {
|
||||
mPendingCommands = [mCommandQueue commandBuffer];
|
||||
[mPendingCommands retain];
|
||||
CommandRecordingContext* Device::GetPendingCommandContext() {
|
||||
if (mCommandContext.GetCommands() == nil) {
|
||||
TRACE_EVENT0(GetPlatform(), General, "[MTLCommandQueue commandBuffer]");
|
||||
mCommandContext = CommandRecordingContext([mCommandQueue commandBuffer]);
|
||||
}
|
||||
return mPendingCommands;
|
||||
return &mCommandContext;
|
||||
}
|
||||
|
||||
void Device::SubmitPendingCommandBuffer() {
|
||||
if (mPendingCommands == nil) {
|
||||
if (mCommandContext.GetCommands() == nil) {
|
||||
return;
|
||||
}
|
||||
|
||||
mLastSubmittedSerial++;
|
||||
|
||||
// Ensure the blit encoder is ended. It may have been opened to perform a lazy clear or
|
||||
// buffer upload.
|
||||
mCommandContext.EndBlit();
|
||||
|
||||
// Acquire and retain the pending commands. We must keep them alive until scheduled.
|
||||
id<MTLCommandBuffer> pendingCommands = [mCommandContext.AcquireCommands() retain];
|
||||
|
||||
// Replace mLastSubmittedCommands with the mutex held so we avoid races between the
|
||||
// schedule handler and this code.
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mLastSubmittedCommandsMutex);
|
||||
[mLastSubmittedCommands release];
|
||||
mLastSubmittedCommands = mPendingCommands;
|
||||
mLastSubmittedCommands = pendingCommands;
|
||||
}
|
||||
|
||||
// Ok, ObjC blocks are weird. My understanding is that local variables are captured by
|
||||
// value so this-> works as expected. However it is unclear how members are captured, (are
|
||||
// they captured using this-> or by value?). To be safe we copy members to local variables
|
||||
// to ensure they are captured "by value".
|
||||
|
||||
// Free mLastSubmittedCommands as soon as it is scheduled so that it doesn't hold
|
||||
// references to its resources. Make a local copy of pendingCommands first so it is
|
||||
// captured "by-value" by the block.
|
||||
id<MTLCommandBuffer> pendingCommands = mPendingCommands;
|
||||
|
||||
[mPendingCommands addScheduledHandler:^(id<MTLCommandBuffer>) {
|
||||
[pendingCommands addScheduledHandler:^(id<MTLCommandBuffer>) {
|
||||
// This is DRF because we hold the mutex for mLastSubmittedCommands and pendingCommands
|
||||
// is a local value (and not the member itself).
|
||||
std::lock_guard<std::mutex> lock(mLastSubmittedCommandsMutex);
|
||||
if (this->mLastSubmittedCommands == pendingCommands) {
|
||||
// Free mLastSubmittedCommands as soon as it is scheduled so that it doesn't hold
|
||||
// references to its resources.
|
||||
[this->mLastSubmittedCommands release];
|
||||
this->mLastSubmittedCommands = nil;
|
||||
}
|
||||
|
@ -211,7 +209,7 @@ namespace dawn_native { namespace metal {
|
|||
// Update the completed serial once the completed handler is fired. Make a local copy of
|
||||
// mLastSubmittedSerial so it is captured by value.
|
||||
Serial pendingSerial = mLastSubmittedSerial;
|
||||
[mPendingCommands addCompletedHandler:^(id<MTLCommandBuffer>) {
|
||||
[pendingCommands addCompletedHandler:^(id<MTLCommandBuffer>) {
|
||||
TRACE_EVENT_ASYNC_END0(GetPlatform(), GPUWork, "DeviceMTL::SubmitPendingCommandBuffer",
|
||||
pendingSerial);
|
||||
ASSERT(pendingSerial > mCompletedSerial.load());
|
||||
|
@ -220,8 +218,7 @@ namespace dawn_native { namespace metal {
|
|||
|
||||
TRACE_EVENT_ASYNC_BEGIN0(GetPlatform(), GPUWork, "DeviceMTL::SubmitPendingCommandBuffer",
|
||||
pendingSerial);
|
||||
[mPendingCommands commit];
|
||||
mPendingCommands = nil;
|
||||
[pendingCommands commit];
|
||||
}
|
||||
|
||||
MapRequestTracker* Device::GetMapTracker() const {
|
||||
|
@ -242,15 +239,11 @@ namespace dawn_native { namespace metal {
|
|||
uint64_t size) {
|
||||
id<MTLBuffer> uploadBuffer = ToBackend(source)->GetBufferHandle();
|
||||
id<MTLBuffer> buffer = ToBackend(destination)->GetMTLBuffer();
|
||||
id<MTLCommandBuffer> commandBuffer = GetPendingCommandBuffer();
|
||||
id<MTLBlitCommandEncoder> encoder = [commandBuffer blitCommandEncoder];
|
||||
[encoder copyFromBuffer:uploadBuffer
|
||||
sourceOffset:sourceOffset
|
||||
toBuffer:buffer
|
||||
destinationOffset:destinationOffset
|
||||
size:size];
|
||||
[encoder endEncoding];
|
||||
|
||||
[GetPendingCommandContext()->EnsureBlit() copyFromBuffer:uploadBuffer
|
||||
sourceOffset:sourceOffset
|
||||
toBuffer:buffer
|
||||
destinationOffset:destinationOffset
|
||||
size:size];
|
||||
return {};
|
||||
}
|
||||
|
||||
|
@ -273,8 +266,7 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
|
||||
MaybeError Device::WaitForIdleForDestruction() {
|
||||
[mPendingCommands release];
|
||||
mPendingCommands = nil;
|
||||
[mCommandContext.AcquireCommands() release];
|
||||
|
||||
// Wait for all commands to be finished so we can free resources
|
||||
while (GetCompletedCommandSerial() != mLastSubmittedSerial) {
|
||||
|
@ -285,10 +277,7 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
|
||||
void Device::Destroy() {
|
||||
if (mPendingCommands != nil) {
|
||||
[mPendingCommands release];
|
||||
mPendingCommands = nil;
|
||||
}
|
||||
[mCommandContext.AcquireCommands() release];
|
||||
|
||||
mMapTracker = nullptr;
|
||||
mDynamicUploader = nullptr;
|
||||
|
|
|
@ -27,11 +27,11 @@ namespace dawn_native { namespace metal {
|
|||
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
|
||||
Device* device = ToBackend(GetDevice());
|
||||
device->Tick();
|
||||
id<MTLCommandBuffer> commandBuffer = device->GetPendingCommandBuffer();
|
||||
CommandRecordingContext* commandContext = device->GetPendingCommandContext();
|
||||
|
||||
TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferMTL::FillCommands");
|
||||
for (uint32_t i = 0; i < commandCount; ++i) {
|
||||
ToBackend(commands[i])->FillCommands(commandBuffer);
|
||||
ToBackend(commands[i])->FillCommands(commandContext);
|
||||
}
|
||||
TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferMTL::FillCommands");
|
||||
|
||||
|
|
Loading…
Reference in New Issue