Update MSL generator to handle casts of packed types.
Currently in the MSL backend we cast int values to uint in order to get the correct WGSL behaviour for over/under flow. This fails in the case of host shareable buffers as they use `packed` types which need to get cast to the non-packed version first. Bug: tint:1677 Change-Id: I57b70abaa8ca614472a26d63f19c1aef2bd64668 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/103986 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
parent
d1a5f93630
commit
2bcade246a
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@ -517,18 +517,38 @@ bool GeneratorImpl::EmitBinary(std::ostream& out, const ast::BinaryExpression* e
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ScopedParen sp(out);
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{
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ScopedBitCast lhs_uint_cast(this, out, lhs_type, unsigned_type_of(target_type));
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// In case the type is packed, cast to our own type in order to remove the packing.
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// Otherwise, this just casts to itself.
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if (lhs_type->is_signed_integer_vector()) {
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ScopedBitCast lhs_self_cast(this, out, lhs_type, lhs_type);
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if (!EmitExpression(out, expr->lhs)) {
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return false;
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}
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} else {
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if (!EmitExpression(out, expr->lhs)) {
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return false;
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}
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}
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}
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if (!emit_op()) {
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return false;
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}
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{
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ScopedBitCast rhs_uint_cast(this, out, rhs_type, unsigned_type_of(target_type));
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// In case the type is packed, cast to our own type in order to remove the packing.
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// Otherwise, this just casts to itself.
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if (rhs_type->is_signed_integer_vector()) {
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ScopedBitCast rhs_self_cast(this, out, rhs_type, rhs_type);
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if (!EmitExpression(out, expr->rhs)) {
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return false;
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}
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} else {
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if (!EmitExpression(out, expr->rhs)) {
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return false;
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}
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}
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}
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return true;
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}
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@ -88,7 +88,7 @@ void tint_symbol_inner(uint3 GlobalInvocationID, const constant Config* const ti
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for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = as_type<int>((as_type<uint>(x_1) + as_type<uint>(1)))) {
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int2 tilePixel0Idx = int2(as_type<int>((as_type<uint>(x_1) * as_type<uint>(TILE_SIZE))), as_type<int>((as_type<uint>(y_1) * as_type<uint>(TILE_SIZE))));
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float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f));
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float2 ceilCoord = (((2.0f * float2(as_type<int2>((as_type<uint2>(tilePixel0Idx) + as_type<uint2>(int2(TILE_SIZE)))))) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f));
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float2 ceilCoord = (((2.0f * float2(as_type<int2>((as_type<uint2>(as_type<int2>(tilePixel0Idx)) + as_type<uint2>(as_type<int2>(int2(TILE_SIZE))))))) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f));
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float2 viewFloorCoord = float2((((-(viewNear) * floorCoord[0]) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord[1]) - (M[2][1] * viewNear)) / M[1][1]));
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float2 viewCeilCoord = float2((((-(viewNear) * ceilCoord[0]) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * ceilCoord[1]) - (M[2][1] * viewNear)) / M[1][1]));
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frustumPlanes[0] = float4(1.0f, 0.0f, (-(viewFloorCoord[0]) / viewNear), 0.0f);
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@ -45,13 +45,13 @@ bool test_int_S1_c0_b(const constant UniformBuffer* const tint_symbol_5) {
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ok = x_41;
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int4 const x_44 = int4(x_27, x_27, x_27, x_27);
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val = x_44;
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int4 const x_47 = as_type<int4>((as_type<uint4>(x_44) + as_type<uint4>(int4(1))));
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int4 const x_47 = as_type<int4>((as_type<uint4>(as_type<int4>(x_44)) + as_type<uint4>(as_type<int4>(int4(1)))));
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val = x_47;
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int4 const x_48 = as_type<int4>((as_type<uint4>(x_47) - as_type<uint4>(int4(1))));
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int4 const x_48 = as_type<int4>((as_type<uint4>(as_type<int4>(x_47)) - as_type<uint4>(as_type<int4>(int4(1)))));
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val = x_48;
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int4 const x_49 = as_type<int4>((as_type<uint4>(x_48) + as_type<uint4>(int4(1))));
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int4 const x_49 = as_type<int4>((as_type<uint4>(as_type<int4>(x_48)) + as_type<uint4>(as_type<int4>(int4(1)))));
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val = x_49;
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int4 const x_50 = as_type<int4>((as_type<uint4>(x_49) - as_type<uint4>(int4(1))));
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int4 const x_50 = as_type<int4>((as_type<uint4>(as_type<int4>(x_49)) - as_type<uint4>(as_type<int4>(int4(1)))));
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val = x_50;
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x_55 = false;
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if (x_41) {
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@ -59,11 +59,11 @@ bool test_int_S1_c0_b(const constant UniformBuffer* const tint_symbol_5) {
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x_55 = x_54;
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}
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ok = x_55;
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int4 const x_58 = as_type<int4>((as_type<uint4>(x_50) * as_type<uint4>(int4(2))));
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int4 const x_58 = as_type<int4>((as_type<uint4>(as_type<int4>(x_50)) * as_type<uint4>(as_type<int4>(int4(2)))));
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val = x_58;
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int4 const x_59 = (x_58 / int4(2));
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val = x_59;
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int4 const x_60 = as_type<int4>((as_type<uint4>(x_59) * as_type<uint4>(int4(2))));
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int4 const x_60 = as_type<int4>((as_type<uint4>(as_type<int4>(x_59)) * as_type<uint4>(as_type<int4>(int4(2)))));
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val = x_60;
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int4 const x_61 = (x_60 / int4(2));
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val = x_61;
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@ -0,0 +1,10 @@
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struct Input {
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position : vec3<i32>,
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}
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@group(0) @binding(0) var<storage, read> input : Input;
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@compute @workgroup_size(1, 1, 1)
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fn main(@builtin(global_invocation_id) id : vec3<u32>) {
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let pos = input.position - vec3<i32>(0);
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}
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@ -0,0 +1,15 @@
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ByteAddressBuffer input : register(t0, space0);
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struct tint_symbol_1 {
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uint3 id : SV_DispatchThreadID;
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};
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void main_inner(uint3 id) {
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const int3 pos = (asint(input.Load3(0u)) - (0).xxx);
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.id);
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return;
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}
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@ -0,0 +1,15 @@
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ByteAddressBuffer input : register(t0, space0);
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struct tint_symbol_1 {
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uint3 id : SV_DispatchThreadID;
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};
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void main_inner(uint3 id) {
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const int3 pos = (asint(input.Load3(0u)) - (0).xxx);
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}
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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main_inner(tint_symbol.id);
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return;
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}
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@ -0,0 +1,16 @@
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#version 310 es
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layout(binding = 0, std430) buffer Input_ssbo {
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ivec3 position;
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uint pad;
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} tint_symbol;
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void tint_symbol_1(uvec3 id) {
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ivec3 pos = (tint_symbol.position - ivec3(0));
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol_1(gl_GlobalInvocationID);
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return;
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}
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@ -0,0 +1,30 @@
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#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct Input {
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/* 0x0000 */ packed_int3 position;
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/* 0x000c */ tint_array<int8_t, 4> tint_pad;
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};
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void tint_symbol_inner(uint3 id, const device Input* const tint_symbol_1) {
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int3 const pos = as_type<int3>((as_type<uint3>(as_type<int3>((*(tint_symbol_1)).position)) - as_type<uint3>(as_type<int3>(int3(0)))));
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}
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kernel void tint_symbol(const device Input* tint_symbol_2 [[buffer(0)]], uint3 id [[thread_position_in_grid]]) {
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tint_symbol_inner(id, tint_symbol_2);
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return;
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}
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@ -0,0 +1,51 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 26
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main" %id_1
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OpExecutionMode %main LocalSize 1 1 1
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OpName %id_1 "id_1"
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OpName %Input "Input"
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OpMemberName %Input 0 "position"
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OpName %input "input"
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OpName %main_inner "main_inner"
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OpName %id "id"
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OpName %main "main"
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OpDecorate %id_1 BuiltIn GlobalInvocationId
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OpDecorate %Input Block
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OpMemberDecorate %Input 0 Offset 0
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OpDecorate %input NonWritable
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OpDecorate %input DescriptorSet 0
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OpDecorate %input Binding 0
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%_ptr_Input_v3uint = OpTypePointer Input %v3uint
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%id_1 = OpVariable %_ptr_Input_v3uint Input
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%int = OpTypeInt 32 1
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%v3int = OpTypeVector %int 3
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%Input = OpTypeStruct %v3int
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%_ptr_StorageBuffer_Input = OpTypePointer StorageBuffer %Input
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%input = OpVariable %_ptr_StorageBuffer_Input StorageBuffer
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%void = OpTypeVoid
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%10 = OpTypeFunction %void %v3uint
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%uint_0 = OpConstant %uint 0
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%_ptr_StorageBuffer_v3int = OpTypePointer StorageBuffer %v3int
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%19 = OpConstantNull %v3int
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%21 = OpTypeFunction %void
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%main_inner = OpFunction %void None %10
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%id = OpFunctionParameter %v3uint
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%14 = OpLabel
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%17 = OpAccessChain %_ptr_StorageBuffer_v3int %input %uint_0
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%18 = OpLoad %v3int %17
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%20 = OpISub %v3int %18 %19
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %21
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%23 = OpLabel
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%25 = OpLoad %v3uint %id_1
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%24 = OpFunctionCall %void %main_inner %25
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,10 @@
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struct Input {
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position : vec3<i32>,
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}
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@group(0) @binding(0) var<storage, read> input : Input;
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@compute @workgroup_size(1, 1, 1)
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fn main(@builtin(global_invocation_id) id : vec3<u32>) {
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let pos = (input.position - vec3<i32>(0));
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}
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@ -32,10 +32,10 @@ void tint_symbol_inner(uint3 WorkGroupID, uint3 LocalInvocationID, uint local_in
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threadgroup_barrier(mem_flags::mem_threadgroup);
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uint const filterOffset = (((*(tint_symbol_2)).filterDim - 1u) / 2u);
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int2 const dims = int2(tint_symbol_3.get_width(0), tint_symbol_3.get_height(0));
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int2 const baseIndex = as_type<int2>((as_type<uint2>(int2(((uint3(WorkGroupID).xy * uint2((*(tint_symbol_2)).blockDim, 4u)) + (uint3(LocalInvocationID).xy * uint2(4u, 1u))))) - as_type<uint2>(int2(int(filterOffset), 0))));
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int2 const baseIndex = as_type<int2>((as_type<uint2>(as_type<int2>(int2(((uint3(WorkGroupID).xy * uint2((*(tint_symbol_2)).blockDim, 4u)) + (uint3(LocalInvocationID).xy * uint2(4u, 1u)))))) - as_type<uint2>(as_type<int2>(int2(int(filterOffset), 0)))));
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for(uint r = 0u; (r < 4u); r = (r + 1u)) {
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for(uint c = 0u; (c < 4u); c = (c + 1u)) {
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int2 loadIndex = as_type<int2>((as_type<uint2>(baseIndex) + as_type<uint2>(int2(int(c), int(r)))));
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int2 loadIndex = as_type<int2>((as_type<uint2>(as_type<int2>(baseIndex)) + as_type<uint2>(as_type<int2>(int2(int(c), int(r))))));
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if (((*(tint_symbol_4)).value != 0u)) {
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loadIndex = int2(loadIndex).yx;
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}
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@ -45,7 +45,7 @@ void tint_symbol_inner(uint3 WorkGroupID, uint3 LocalInvocationID, uint local_in
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threadgroup_barrier(mem_flags::mem_threadgroup);
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for(uint r = 0u; (r < 4u); r = (r + 1u)) {
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for(uint c = 0u; (c < 4u); c = (c + 1u)) {
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int2 writeIndex = as_type<int2>((as_type<uint2>(baseIndex) + as_type<uint2>(int2(int(c), int(r)))));
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int2 writeIndex = as_type<int2>((as_type<uint2>(as_type<int2>(baseIndex)) + as_type<uint2>(as_type<int2>(int2(int(c), int(r))))));
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if (((*(tint_symbol_4)).value != 0u)) {
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writeIndex = int2(writeIndex).yx;
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}
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@ -4,7 +4,7 @@ using namespace metal;
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kernel void f() {
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int const a = 4;
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int3 const b = int3(1, 2, 3);
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int3 const r = as_type<int3>((as_type<uint>(a) + as_type<uint3>(b)));
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int3 const r = as_type<int3>((as_type<uint>(a) + as_type<uint3>(as_type<int3>(b))));
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return;
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}
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@ -4,7 +4,7 @@ using namespace metal;
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kernel void f() {
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int3 const a = int3(1, 2, 3);
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int const b = 4;
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int3 const r = as_type<int3>((as_type<uint3>(a) + as_type<uint>(b)));
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int3 const r = as_type<int3>((as_type<uint3>(as_type<int3>(a)) + as_type<uint>(b)));
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return;
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}
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@ -4,7 +4,7 @@ using namespace metal;
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kernel void f() {
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int3 const a = int3(1, 2, 3);
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int3 const b = int3(4, 5, 6);
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int3 const r = as_type<int3>((as_type<uint3>(a) + as_type<uint3>(b)));
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int3 const r = as_type<int3>((as_type<uint3>(as_type<int3>(a)) + as_type<uint3>(as_type<int3>(b))));
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return;
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}
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@ -4,7 +4,7 @@ using namespace metal;
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kernel void f() {
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int a = 4;
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int3 b = int3(0, 2, 0);
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int3 const r = (a / as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
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int3 const r = (a / as_type<int3>((as_type<uint3>(as_type<int3>(b)) + as_type<uint3>(as_type<int3>(b)))));
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return;
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}
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@ -4,7 +4,7 @@ using namespace metal;
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kernel void f() {
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int3 a = int3(1, 2, 3);
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int3 b = int3(0, 5, 0);
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int3 const r = (a / as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
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int3 const r = (a / as_type<int3>((as_type<uint3>(as_type<int3>(b)) + as_type<uint3>(as_type<int3>(b)))));
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return;
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}
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@ -4,7 +4,7 @@ using namespace metal;
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kernel void f() {
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int a = 4;
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int3 b = int3(0, 2, 0);
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int3 const r = (a % as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
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int3 const r = (a % as_type<int3>((as_type<uint3>(as_type<int3>(b)) + as_type<uint3>(as_type<int3>(b)))));
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return;
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}
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@ -4,7 +4,7 @@ using namespace metal;
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kernel void f() {
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int3 a = int3(1, 2, 3);
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int3 b = int3(0, 5, 0);
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int3 const r = (a % as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
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int3 const r = (a % as_type<int3>((as_type<uint3>(as_type<int3>(b)) + as_type<uint3>(as_type<int3>(b)))));
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return;
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}
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@ -4,7 +4,7 @@ using namespace metal;
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kernel void f() {
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int const a = 4;
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int3 const b = int3(1, 2, 3);
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int3 const r = as_type<int3>((as_type<uint>(a) * as_type<uint3>(b)));
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int3 const r = as_type<int3>((as_type<uint>(a) * as_type<uint3>(as_type<int3>(b))));
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return;
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}
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@ -4,7 +4,7 @@ using namespace metal;
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kernel void f() {
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int3 const a = int3(1, 2, 3);
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int const b = 4;
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int3 const r = as_type<int3>((as_type<uint3>(a) * as_type<uint>(b)));
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int3 const r = as_type<int3>((as_type<uint3>(as_type<int3>(a)) * as_type<uint>(b)));
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return;
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}
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@ -4,7 +4,7 @@ using namespace metal;
|
|||
kernel void f() {
|
||||
int3 const a = int3(1, 2, 3);
|
||||
int3 const b = int3(4, 5, 6);
|
||||
int3 const r = as_type<int3>((as_type<uint3>(a) * as_type<uint3>(b)));
|
||||
int3 const r = as_type<int3>((as_type<uint3>(as_type<int3>(a)) * as_type<uint3>(as_type<int3>(b))));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ using namespace metal;
|
|||
kernel void f() {
|
||||
int const a = 4;
|
||||
int3 const b = int3(1, 2, 3);
|
||||
int3 const r = as_type<int3>((as_type<uint>(a) - as_type<uint3>(b)));
|
||||
int3 const r = as_type<int3>((as_type<uint>(a) - as_type<uint3>(as_type<int3>(b))));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ using namespace metal;
|
|||
kernel void f() {
|
||||
int3 const a = int3(1, 2, 3);
|
||||
int const b = 4;
|
||||
int3 const r = as_type<int3>((as_type<uint3>(a) - as_type<uint>(b)));
|
||||
int3 const r = as_type<int3>((as_type<uint3>(as_type<int3>(a)) - as_type<uint>(b)));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ using namespace metal;
|
|||
kernel void f() {
|
||||
int3 const a = int3(1, 2, 3);
|
||||
int3 const b = int3(4, 5, 6);
|
||||
int3 const r = as_type<int3>((as_type<uint3>(a) - as_type<uint3>(b)));
|
||||
int3 const r = as_type<int3>((as_type<uint3>(as_type<int3>(a)) - as_type<uint3>(as_type<int3>(b))));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,6 @@ struct S {
|
|||
};
|
||||
|
||||
void foo(device S* const tint_symbol) {
|
||||
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>((*(tint_symbol)).a) - as_type<uint4>(int4(2))));
|
||||
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>(as_type<int4>((*(tint_symbol)).a)) - as_type<uint4>(as_type<int4>(int4(2)))));
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,6 @@ struct S {
|
|||
};
|
||||
|
||||
void foo(device S* const tint_symbol) {
|
||||
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>((*(tint_symbol)).a) + as_type<uint4>(int4(2))));
|
||||
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>(as_type<int4>((*(tint_symbol)).a)) + as_type<uint4>(as_type<int4>(int4(2)))));
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,6 @@ struct S {
|
|||
};
|
||||
|
||||
void foo(device S* const tint_symbol) {
|
||||
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>((*(tint_symbol)).a) * as_type<uint4>(int4(2))));
|
||||
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>(as_type<int4>((*(tint_symbol)).a)) * as_type<uint4>(as_type<int4>(int4(2)))));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue