Update VertexInput (InputState) to match the spec - Part 3

Rename num{Attribute|Buffer}s to {Attribute|Buffer}Count for VertexInput

BUG=dawn:80, dawn:107

Change-Id: I7ad62f28449e6283d5c5788dfbd5df1d1e9c813e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Yunchao He
2019-06-06 17:54:30 +00:00
committed by Commit Bot service account
parent 67ab1ea8c7
commit 2d4b529443
18 changed files with 79 additions and 79 deletions

View File

@@ -125,9 +125,9 @@ void init() {
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.cVertexInput.numBuffers = 1;
descriptor.cVertexInput.bufferCount = 1;
descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
descriptor.cVertexInput.cBuffers[0].numAttributes = 1;
descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;